X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fnetserv.c;h=6f5a9a4ce1c0e2ec99b09ec610e1ae922de7405e;hb=19e168a132d1c0543a13cbf9495f579c137dea94;hp=5b32ba044322f5d825f080b5c0bacb53f18f95d3;hpb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c;p=rocksndiamonds.git diff --git a/src/netserv.c b/src/netserv.c index 5b32ba04..6f5a9a4c 100644 --- a/src/netserv.c +++ b/src/netserv.c @@ -1,21 +1,18 @@ -/* - * A server for a multi-player version of Tetris - * - * Copyright (C) 1996 Roger Espel Llima - * - * Started: 10 Oct 1996 - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation. See the file COPYING for details. - * - */ - -#include -#include +/*********************************************************** +* Rocks'n'Diamonds -- McDuffin Strikes Back! * +*----------------------------------------------------------* +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * +*----------------------------------------------------------* +* network.c * +***********************************************************/ + #include #include -#include #include #include #include @@ -30,35 +27,25 @@ #include "misc.h" static int clients = 0; -static int bots = 0; static int onceonly = 0; -static int timetoplay = 0; static int is_daemon = 0; -static int levelnr = 5; -static int mode = -1; -static int paused = 0; -struct user +struct NetworkServerPlayerInfo { int fd; - unsigned char nick[16]; + unsigned char player_name[16]; unsigned char number; - struct user *next, *nextvictim; + struct NetworkServerPlayerInfo *next; char active; char introduced; unsigned char readbuf[MAX_BUFFER_SIZE]; - int nread; unsigned char writbuf[MAX_BUFFER_SIZE]; - int nwrite; - char playing; - char isbot; - int lines; - unsigned int games; - unsigned char action; - int action_received; + int nread, nwrite; + byte action; + boolean action_received; }; -static struct user *user0 = NULL; +static struct NetworkServerPlayerInfo *user0 = NULL; #define NEXT(u) ((u)->next ? (u)->next : user0) @@ -69,7 +56,7 @@ static unsigned char realbuf[512], *buf = realbuf + 4; static int interrupt; static int tcp = -1; -static unsigned long frame_counter = 0; +static unsigned long ServerFrameCounter = 0; static fd_set fds; @@ -80,7 +67,8 @@ static void syserr(char *s) exit(1); } -static void addtobuffer(struct user *u, unsigned char *b, int len) +static void addtobuffer(struct NetworkServerPlayerInfo *u, + unsigned char *b, int len) { if (u->nwrite + len >= MAX_BUFFER_SIZE) Error(ERR_EXIT, "internal error: network send buffer overflow"); @@ -89,7 +77,7 @@ static void addtobuffer(struct user *u, unsigned char *b, int len) u->nwrite += len; } -static void flushuser(struct user *u) +static void flushuser(struct NetworkServerPlayerInfo *u) { if (u->nwrite) { @@ -98,9 +86,10 @@ static void flushuser(struct user *u) } } -static void broadcast(struct user *except, int len, int activeonly) +static void broadcast(struct NetworkServerPlayerInfo *except, + int len, int activeonly) { - struct user *u; + struct NetworkServerPlayerInfo *u; realbuf[0] = realbuf[1] = realbuf[2] = 0; realbuf[3] = (unsigned char)len; @@ -109,19 +98,20 @@ static void broadcast(struct user *except, int len, int activeonly) addtobuffer(u, realbuf, 4 + len); } -static void sendtoone(struct user *to, int len) +static void sendtoone(struct NetworkServerPlayerInfo *to, int len) { realbuf[0] = realbuf[1] = realbuf[2] = 0; realbuf[3] = (unsigned char)len; addtobuffer(to, realbuf, 4 + len); } -static void dropuser(struct user *u) +static void dropuser(struct NetworkServerPlayerInfo *u) { - struct user *v, *w; + struct NetworkServerPlayerInfo *v; if (options.verbose) - printf("RND_SERVER: dropping client %d (%s)\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "dropping client %d (%s)", + u->number, u->player_name); if (u == user0) user0 = u->next; @@ -145,67 +135,36 @@ static void dropuser(struct user *u) broadcast(u, 2, 0); } - for (v=user0; v; v=v->next) - { - if (v->nextvictim == u) - { - for (w=NEXT(v); w!=v; w=NEXT(w)) - { - if (w->active && w->playing) - { - v->nextvictim = w; - break; - } - } - if (v->nextvictim == u) - v->nextvictim = NULL; - } - } - - if (u->isbot) - bots--; - free(u); clients--; - if (onceonly && clients == bots) + if (onceonly && clients == 0) { if (options.verbose) { - printf("RND_SERVER: no clients left\n"); - printf("RND_SERVER: aborting\n"); + Error(ERR_NETWORK_SERVER, "no clients left"); + Error(ERR_NETWORK_SERVER, "aborting"); } exit(0); } - - if (clients == 0) - { - mode = -1; - levelnr = 5; - timetoplay = 0; - } } static void new_connect(int fd) { - struct user *u, *v; + struct NetworkServerPlayerInfo *u, *v; unsigned char nxn; - u = checked_malloc(sizeof (struct user)); + u = checked_malloc(sizeof (struct NetworkServerPlayerInfo)); u->fd = fd; - u->nick[0] = 0; + u->player_name[0] = 0; u->next = user0; - u->nextvictim = NULL; u->active = 0; u->nread = 0; u->nwrite = 0; - u->playing = 0; - u->isbot = 0; u->introduced = 0; - u->games = 0; u->action = 0; - u->action_received = 0; + u->action_received = FALSE; user0 = u; @@ -225,7 +184,8 @@ static void new_connect(int fd) u->number = nxn; if (options.verbose) - printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr)); + Error(ERR_NETWORK_SERVER, "client %d connecting from %s", + nxn, inet_ntoa(saddr.sin_addr)); clients++; buf[0] = 0; @@ -234,18 +194,21 @@ static void new_connect(int fd) sendtoone(u, 3); } -static void Handle_OP_PROTOCOL_VERSION(struct user *u, unsigned int len) +static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *u, + unsigned int len) { - if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2) + if (len != 5 || buf[2] != PROTOCOL_VERSION_1 || buf[3] != PROTOCOL_VERSION_2) { if (options.verbose) - printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]); + Error(ERR_NETWORK_SERVER, + "client %d (%s) has wrong protocol version %d.%d.%d", + u->number, u->player_name, buf[2], buf[3], buf[4]); buf[0] = 0; - buf[1] = OP_BADVERS; - buf[2] = PROT_VERS_1; - buf[3] = PROT_VERS_2; - buf[4] = PROT_VERS_3; + buf[1] = OP_BAD_PROTOCOL_VERSION; + buf[2] = PROTOCOL_VERSION_1; + buf[3] = PROTOCOL_VERSION_2; + buf[4] = PROTOCOL_VERSION_3; sendtoone(u, 5); flushuser(u); @@ -255,20 +218,22 @@ static void Handle_OP_PROTOCOL_VERSION(struct user *u, unsigned int len) else { if (options.verbose) - printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]); + Error(ERR_NETWORK_SERVER, + "client %d (%s) uses protocol version %d.%d.%d", + u->number, u->player_name, buf[2], buf[3], buf[4]); } } -static void Handle_OP_NUMBER_WANTED(struct user *u) +static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *u) { - struct user *v; + struct NetworkServerPlayerInfo *v; int client_nr = u->number; int nr_wanted = buf[2]; int nr_is_free = 1; if (options.verbose) - printf("RND_SERVER: client %d (%s) wants to switch to # %d\n", - u->number, u->nick, nr_wanted); + Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d", + u->number, u->player_name, nr_wanted); for (v=user0; v; v=v->next) { @@ -282,14 +247,15 @@ static void Handle_OP_NUMBER_WANTED(struct user *u) if (options.verbose) { if (nr_is_free) - printf("RND_SERVER: client %d (%s) switches to # %d\n", - u->number, u->nick, nr_wanted); + Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d", + u->number, u->player_name, nr_wanted); else if (u->number == nr_wanted) - printf("RND_SERVER: client %d (%s) still has # %d\n", - u->number, u->nick, nr_wanted); + Error(ERR_NETWORK_SERVER, "client %d (%s) still has # %d", + u->number, u->player_name, nr_wanted); else - printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n", - u->number, u->nick, nr_wanted); + Error(ERR_NETWORK_SERVER, + "client %d (%s) cannot switch (client %d still exists)", + u->number, u->player_name, nr_wanted); } if (nr_is_free) @@ -307,21 +273,22 @@ static void Handle_OP_NUMBER_WANTED(struct user *u) broadcast(NULL, 4, 0); } -static void Handle_OP_NICKNAME(struct user *u, unsigned int len) +static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *u, + unsigned int len) { - struct user *v; + struct NetworkServerPlayerInfo *v; int i; if (len>16) len=16; - memcpy(u->nick, &buf[2], len-2); - u->nick[len-2] = 0; + memcpy(u->player_name, &buf[2], len-2); + u->player_name[len-2] = 0; for (i=0; inick[i] < ' ' || - (u->nick[i] > 0x7e && u->nick[i] <= 0xa0)) + if (u->player_name[i] < ' ' || + (u->player_name[i] > 0x7e && u->player_name[i] <= 0xa0)) { - u->nick[i] = 0; + u->player_name[i] = 0; break; } } @@ -334,8 +301,9 @@ static void Handle_OP_NICKNAME(struct user *u, unsigned int len) } if (options.verbose) - printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick); - buf[1] = OP_NICKNAME; + Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"", + u->number, u->player_name); + buf[1] = OP_PLAYER_NAME; broadcast(u, len, 0); if (!u->introduced) @@ -346,113 +314,73 @@ static void Handle_OP_NICKNAME(struct user *u, unsigned int len) { buf[0] = v->number; buf[1] = OP_PLAYER_CONNECTED; - buf[2] = (v->games >> 8); - buf[3] = (v->games & 0xff); - sendtoone(u, 4); - buf[1] = OP_NICKNAME; - memcpy(&buf[2], v->nick, 14); - sendtoone(u, 2+strlen(v->nick)); + sendtoone(u, 2); + buf[1] = OP_PLAYER_NAME; + memcpy(&buf[2], v->player_name, 14); + sendtoone(u, 2+strlen(v->player_name)); } } - if (levelnr != 5) - { - buf[0] = 0; - buf[1] = OP_LEVEL; - buf[2] = levelnr; - sendtoone(u, 3); - } - if (mode >= 0) - { - buf[1] = OP_MODE; - buf[2] = mode; - sendtoone(u, 3); - } } u->introduced = 1; } -static void Handle_OP_START_PLAYING(struct user *u) +static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *u) { - struct user *v, *w; + struct NetworkServerPlayerInfo *v, *w; if (options.verbose) - printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n", - u->number, u->nick, - (buf[2] << 8) + buf[3], - (buf[4] << 8) + buf[5], - &buf[6]); - timetoplay = 0; + Error(ERR_NETWORK_SERVER, + "client %d (%s) starts game [level %d from levedir %d (%s)]", + u->number, u->player_name, + (buf[2] << 8) + buf[3], + (buf[4] << 8) + buf[5], + &buf[6]); for (w=user0; w; w=w->next) - { if (w->introduced) - { w->active = 1; - w->playing = 1; - w->lines = 0; - w->nextvictim = NULL; - for (v=NEXT(w); v!=w; v=NEXT(v)) - { - if (v->introduced) - { - w->nextvictim = v; - break; - } - } - } - } - - /* - if (paused) - { - paused = 0; - buf[1] = OP_CONT; - broadcast(NULL, 2, 0); - } - buf[1] = OP_START_PLAYING; - broadcast(NULL, 2, 0); - */ /* reset frame counter */ - frame_counter = 0; + ServerFrameCounter = 0; /* reset player actions */ for (v=user0; v; v=v->next) { v->action = 0; - v->action_received = 0; + v->action_received = FALSE; } broadcast(NULL, 10 + strlen(&buf[10])+1, 0); } -static void Handle_OP_PAUSE_PLAYING(struct user *u) +static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *u) { if (options.verbose) - printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game", + u->number, u->player_name); broadcast(NULL, 2, 0); - paused = 1; } -static void Handle_OP_CONTINUE_PLAYING(struct user *u) +static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *u) { if (options.verbose) - printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "client %d (%s) continues game", + u->number, u->player_name); broadcast(NULL, 2, 0); - paused = 0; } -static void Handle_OP_STOP_PLAYING(struct user *u) +static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *u) { if (options.verbose) - printf("RND_SERVER: client %d (%s) stops game\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "client %d (%s) stops game", + u->number, u->player_name); broadcast(NULL, 2, 0); } -static void Handle_OP_MOVE_FIGURE(struct user *u) +static void Handle_OP_MOVE_FIGURE(struct NetworkServerPlayerInfo *u) { - struct user *v; + struct NetworkServerPlayerInfo *v; int last_client_nr = 0; int i; @@ -462,7 +390,7 @@ static void Handle_OP_MOVE_FIGURE(struct user *u) if (v->number == u->number) { v->action = buf[2]; - v->action_received = 1; + v->action_received = TRUE; } } @@ -485,30 +413,23 @@ static void Handle_OP_MOVE_FIGURE(struct user *u) { buf[6 + v->number-1] = v->action; v->action = 0; - v->action_received = 0; + v->action_received = FALSE; } - buf[2] = (unsigned char)((frame_counter >> 24) & 0xff); - buf[3] = (unsigned char)((frame_counter >> 16) & 0xff); - buf[4] = (unsigned char)((frame_counter >> 8) & 0xff); - buf[5] = (unsigned char)((frame_counter >> 0) & 0xff); + buf[2] = (unsigned char)((ServerFrameCounter >> 24) & 0xff); + buf[3] = (unsigned char)((ServerFrameCounter >> 16) & 0xff); + buf[4] = (unsigned char)((ServerFrameCounter >> 8) & 0xff); + buf[5] = (unsigned char)((ServerFrameCounter >> 0) & 0xff); broadcast(NULL, 6 + last_client_nr, 0); - frame_counter++; - - /* - if (verbose) - printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n", - frame_counter, - u->number, u->nick, buf[2]); - */ + ServerFrameCounter++; } void NetworkServer(int port, int serveronly) { int i, sl, on; - struct user *u, *v, *w; + struct NetworkServerPlayerInfo *u; int mfd; int r; unsigned int len; @@ -521,7 +442,7 @@ void NetworkServer(int port, int serveronly) #endif if (port == 0) - port = DEFAULTPORT; + port = DEFAULT_SERVER_PORT; if (!serveronly) onceonly = 1; @@ -579,27 +500,15 @@ void NetworkServer(int port, int serveronly) if (options.verbose) { - printf("rocksndiamonds network server: started up, listening on port %d\n", - port); - printf("rocksndiamonds network server: using protocol version %d.%d.%d\n", - PROT_VERS_1, PROT_VERS_2, PROT_VERS_3); + Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port); + Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d", + PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3); } while(1) { interrupt = 0; - /* - if (timetoplay && time(NULL) >= timetoplay) - { - buf[0] = 0; - do_play(); - if (options.verbose) - printf("RND_SERVER: everyone lost... restarting game\n"); - timetoplay = 0; - } - */ - for (u=user0; u; u=u->next) flushuser(u); @@ -617,21 +526,15 @@ void NetworkServer(int port, int serveronly) tv.tv_sec = 0; tv.tv_usec = 500000; if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0) + { if (errno != EINTR) syserr("select"); - else continue; - - if (sl < 0) - continue; + else + continue; + } - if (clients > 0 && clients == bots) - { - if (options.verbose) - printf("RND_SERVER: only bots left... dropping all bots\n"); - while (user0) - dropuser(user0); + if (sl < 0) continue; - } if (sl == 0) continue; @@ -669,7 +572,8 @@ void NetworkServer(int port, int serveronly) if (r <= 0) { if (options.verbose) - printf("RND_SERVER: EOF from client %d (%s)\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)", + u->number, u->player_name); dropuser(u); interrupt = 1; break; @@ -681,7 +585,8 @@ void NetworkServer(int port, int serveronly) if (u->readbuf[0] || u->readbuf[1] || u->readbuf[2]) { if (options.verbose) - printf("RND_SERVER: crap from client %d (%s)\n", u->number, u->nick); + Error(ERR_NETWORK_SERVER, "crap from client %d (%s)", + u->number, u->player_name); write(u->fd, "\033]50;kanji24\007\033#8\033(0", 19); dropuser(u); interrupt = 1; @@ -692,10 +597,10 @@ void NetworkServer(int port, int serveronly) memmove(u->readbuf, u->readbuf + 4 + len, u->nread); buf[0] = u->number; - if (!u->introduced && buf[1] != OP_NICKNAME) + if (!u->introduced && buf[1] != OP_PLAYER_NAME) { if (options.verbose) - printf("RND_SERVER: !(client %d)->introduced && buf[1]==%d (expected OP_NICKNAME)\n", buf[0], buf[1]); + Error(ERR_NETWORK_SERVER, "!(client %d)->introduced && buf[1]==%d (expected OP_PLAYER_NAME)", buf[0], buf[1]); dropuser(u); interrupt = 1; @@ -704,8 +609,8 @@ void NetworkServer(int port, int serveronly) switch(buf[1]) { - case OP_NICKNAME: - Handle_OP_NICKNAME(u, len); + case OP_PLAYER_NAME: + Handle_OP_PLAYER_NAME(u, len); break; case OP_PROTOCOL_VERSION: @@ -736,159 +641,19 @@ void NetworkServer(int port, int serveronly) Handle_OP_MOVE_FIGURE(u); break; - case OP_KILL: - for (v=user0; v; v=v->next) - { - if (v->number == buf[2]) - break; - } - if (v) - { - if (v->isbot) - { - if (options.verbose) - printf("RND_SERVER: client %d (%s) kills bot %d (%s)\n", u->number, u->nick, v->number, v->nick); - - dropuser(v); - interrupt = 1; - break; - } - else - { - if (options.verbose) - printf("RND_SERVER: client %d (%s) attempting to kill non-bot %d (%s)\n", u->number, u->nick, v->number, v->nick); - } - } - break; - - case OP_MODE: - mode = buf[2]; - if (options.verbose) - printf("RND_SERVER: client %d (%s) sets mode %d (%s)\n", u->number, u->nick, buf[2], buf[2] == 0 ? "normal" : (buf[2] == 1 ? "fun" : "unknown")); - broadcast(NULL, 3, 0); - break; - - case OP_BOT: - if (!u->isbot) - bots++; - u->isbot = 1; - if (options.verbose) - printf("RND_SERVER: client %d (%s) declares itself to be a bot\n", u->number, u->nick); - break; - - case OP_LEVEL: - levelnr = buf[2]; - if (options.verbose) - printf("RND_SERVER: client %d (%s) sets level %d\n", u->number, u->nick, buf[2]); - broadcast(NULL, 3, 0); - break; - - case OP_LOST: - { - struct user *won = NULL; - - if (options.verbose) - printf("RND_SERVER: client %d (%s) has lost\n", u->number, u->nick); - u->playing = 0; - broadcast(u, 2, 1); - i = 0; - for (v=user0; v; v=v->next) - { - if (v->nextvictim == u) - { - for (w=NEXT(v); w!=v; w=NEXT(w)) - { - if (w->active && w->playing) - { - v->nextvictim = w; - break; - } - } - if (v->nextvictim == u) - v->nextvictim = NULL; - } - } - for (v=user0; v; v=v->next) - { - if (v->playing) - { - i++; - won = v; - } - } - if (i == 1) - { - buf[0] = won->number; - buf[1] = OP_WON; - won->games++; - broadcast(NULL, 2, 0); - } - else if (i == 0) - { - buf[0] = u->number; - buf[1] = OP_WON; - u->games++; - broadcast(NULL, 2, 0); - } - if (i < 2 && clients > 1) - timetoplay = time(NULL) + 4; - } - break; - - case OP_ZERO: - broadcast(NULL, 2, 0); - if (options.verbose) - printf("RND_SERVER: client %d (%s) resets the game counters\n", u->number, u->nick); - for (v=user0; v; v=v->next) - v->games = 0; - break; - - case OP_CLEAR: - case OP_GROW: - broadcast(u, 2, 1); - break; - - case OP_MSG: + case OP_BROADCAST_MESSAGE: buf[len] = '\0'; if (options.verbose) - printf("RND_SERVER: client %d (%s) sends message: %s\n", u->number, u->nick, &buf[2]); + Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s", + u->number, u->player_name, &buf[2]); broadcast(u, len, 0); break; - - case OP_LINES: - if (len != 3) - { - if (options.verbose) - printf("RND_SERVER: client %d (%s) sends crap for an OP_LINES\n", u->number, u->nick); - - dropuser(u); - interrupt = 1; - break; - } - if (u->nextvictim) - { - if (options.verbose) - printf("RND_SERVER: client %d (%s) sends %d %s to client %d (%s)\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines", u->nextvictim->number, u->nextvictim->nick); - sendtoone(u->nextvictim, 3); - buf[3] = u->nextvictim->number; - buf[1] = OP_LINESTO; - broadcast(u->nextvictim, 4, 1); - for (v=NEXT(u->nextvictim); v!=u->nextvictim; v=NEXT(v)) - { - if (v->active && v != u && v->playing) - { - u->nextvictim = v; - break; - } - } - } - else if (options.verbose) - printf("RND_SERVER: client %d (%s) makes %d %s but has no victim\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines"); - break; default: if (options.verbose) - printf("RND_SERVER: opcode %d from client %d (%s) not understood\n", buf[0], u->number, u->nick); + Error(ERR_NETWORK_SERVER, + "unknown opcode %d from client %d (%s)", + buf[0], u->number, u->player_name); } } }