X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=ff990234d956287476efc9b704d61d1aa91e992e;hb=2ae75555354aefcf73489a4bb65439fa82358818;hp=69f758a0ed50a1a4e86ad6a9c030fa566926971a;hpb=2b6391d735c22ee6a77fba6ec9e2d6d72e9c593f;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 69f758a0..ff990234 100644 --- a/src/main.h +++ b/src/main.h @@ -95,43 +95,45 @@ #define EP_CAN_BE_CRUMBLED 27 #define EP_CAN_MOVE 28 #define EP_CAN_PASS_MAGIC_WALL 29 -#define EP_DONT_TOUCH 30 -#define EP_ENEMY 31 -#define EP_DONT_GO_TO 32 -#define EP_CAN_EXPLODE 33 -#define EP_BD_ELEMENT 34 -#define EP_SP_ELEMENT 35 -#define EP_SB_ELEMENT 36 -#define EP_GEM 37 -#define EP_FOOD_DARK_YAMYAM 38 -#define EP_FOOD_PENGUIN 39 -#define EP_FOOD_PIG 40 -#define EP_HISTORIC_WALL 41 -#define EP_HISTORIC_SOLID 42 -#define EP_BELT 43 -#define EP_BELT_ACTIVE 44 -#define EP_BELT_SWITCH 45 -#define EP_TUBE 46 -#define EP_KEYGATE 47 -#define EP_AMOEBOID 48 -#define EP_AMOEBALIVE 49 -#define EP_HAS_CONTENT 50 -#define EP_ACTIVE_BOMB 51 -#define EP_INACTIVE 52 +#define EP_SWITCHABLE 30 +#define EP_DONT_TOUCH 31 +#define EP_ENEMY 32 +#define EP_DONT_GO_TO 33 +#define EP_CAN_EXPLODE 34 +#define EP_BD_ELEMENT 35 +#define EP_SP_ELEMENT 36 +#define EP_SB_ELEMENT 37 +#define EP_GEM 38 +#define EP_FOOD_DARK_YAMYAM 39 +#define EP_FOOD_PENGUIN 40 +#define EP_FOOD_PIG 41 +#define EP_HISTORIC_WALL 42 +#define EP_HISTORIC_SOLID 43 +#define EP_BELT 44 +#define EP_BELT_ACTIVE 45 +#define EP_BELT_SWITCH 46 +#define EP_TUBE 47 +#define EP_KEYGATE 48 +#define EP_AMOEBOID 49 +#define EP_AMOEBALIVE 50 +#define EP_HAS_CONTENT 51 +#define EP_ACTIVE_BOMB 52 +#define EP_INACTIVE 53 /* values for derived properties (determined from properties above) */ -#define EP_ACCESSIBLE_OVER 53 -#define EP_ACCESSIBLE_INSIDE 54 -#define EP_ACCESSIBLE_UNDER 55 -#define EP_WALKABLE 56 -#define EP_PASSABLE 57 -#define EP_ACCESSIBLE 58 -#define EP_WALL 59 -#define EP_SOLID_FOR_PUSHING 60 -#define EP_DRAGONFIRE_PROOF 61 -#define EP_EXPLOSION_PROOF 62 - -#define NUM_ELEMENT_PROPERTIES 63 +#define EP_ACCESSIBLE_OVER 54 +#define EP_ACCESSIBLE_INSIDE 55 +#define EP_ACCESSIBLE_UNDER 56 +#define EP_WALKABLE 57 +#define EP_PASSABLE 58 +#define EP_ACCESSIBLE 59 +#define EP_SNAPPABLE 60 +#define EP_WALL 61 +#define EP_SOLID_FOR_PUSHING 62 +#define EP_DRAGONFIRE_PROOF 63 +#define EP_EXPLOSION_PROOF 64 + +#define NUM_ELEMENT_PROPERTIES 65 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE 0 @@ -168,6 +170,7 @@ #define CAN_BE_CRUMBLED(e) HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED) #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL) +#define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE) #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH) #define IS_ENEMY(e) HAS_PROPERTY(e, EP_ENEMY) #define DONT_GO_TO(e) HAS_PROPERTY(e, EP_DONT_GO_TO) @@ -196,6 +199,7 @@ #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER) #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE) #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER) +#define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE) #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE) #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE) #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)