X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=fcdcaf2613ec4e2632a06a3d76684347b5420a18;hb=837b688a12df9aac7cd878ba1d0f043b774b41b1;hp=06be311c4782b4558b1870865b4a59652abe5e5d;hpb=89c6f370f355a7822c99faa5ae078b580904d7a9;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 06be311c..fcdcaf26 100644 --- a/src/main.h +++ b/src/main.h @@ -3480,7 +3480,13 @@ struct LevelInfo int initial_inventory_size[MAX_PLAYERS]; int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE]; - boolean bd_pal_timing; // BD engine special timing + int bd_cycle_delay_ms; // BD game cycle delay (in milliseconds) + int bd_cycle_delay_c64; // BD game cycle delay (in C64 game units) + int bd_hatching_delay_cycles; // BD hatching delay (in game cycles) + int bd_hatching_delay_seconds; // BD hatching delay (in seconds) + int bd_scheduling_type; // BD engine scheduling type + boolean bd_pal_timing; // BD engine uses special PAL timing + boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean em_slippery_gems; // EM style "gems slip from wall" behaviour