X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=f65f53c2cd1c3b4020063c8f9949a8d39e58380e;hb=ddb2715ae847d9fd5b10e49e2ad814c12ce389f8;hp=96c72b29f9c66cdc28196a59d78c1a1657d29e06;hpb=3a29a0cd7ff6eb0a7b162a4a44a6a4d84e7809f8;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 96c72b29..f65f53c2 100644 --- a/src/main.h +++ b/src/main.h @@ -3523,9 +3523,15 @@ struct LevelInfo boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed boolean bd_slime_is_predictable; // BD slime uses predictable random number generator + boolean bd_slime_correct_random; // BD slime needs corrected random number generator int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime + int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime + int bd_acid_eats_element; // BD acid eats this game element when spreading + int bd_acid_spread_rate; // BD acid probability of spreading (in percent) + int bd_acid_turns_to_element; // BD acid target element after spreading + boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour boolean use_spring_bug; // for compatibility with old levels