X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=f449795aac7722dd4d1ed5999ff376df10a72d55;hb=bbe4009dbf1fa4834bd3f0681772079c55401da2;hp=f3f625dc5906dafa5225298b46ff748d8d748833;hpb=e4bc04ce0cb3fd188b2dcc362c7f3afe692124a7;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index f3f625dc..f449795a 100644 --- a/src/main.h +++ b/src/main.h @@ -234,12 +234,15 @@ #define MV_BIT_TURNING_LEFT_RIGHT 14 #define MV_BIT_TURNING_RIGHT_LEFT 15 #define MV_BIT_TURNING_RANDOM 16 +#define MV_BIT_PREVIOUS 17 /* values for special move patterns for custom elements */ #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) #define MV_VERTICAL (MV_UP | MV_DOWN) #define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL) #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) +#define MV_RANDOM (MV_ALL_DIRECTIONS) +#define MV_AUTOMATIC (MV_NO_MOVING) #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) @@ -254,6 +257,11 @@ #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT) #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT) #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM) +#define MV_PREVIOUS (1 << MV_BIT_PREVIOUS) + +/* values for elements left behind by custom elements */ +#define LEAVE_TYPE_UNLIMITED 0 +#define LEAVE_TYPE_LIMITED 1 /* values for slippery property for custom elements */ #define SLIPPERY_ANY_RANDOM 0 @@ -553,9 +561,7 @@ #define EL_DARK_YAMYAM 60 #define EL_BD_MAGIC_WALL 61 #define EL_INVISIBLE_STEELWALL 62 - -#define EL_MAZE_RUNNER 63 - +#define EL_SOKOBAN_FIELD_PLAYER 63 #define EL_DYNABOMB_INCREASE_NUMBER 64 #define EL_DYNABOMB_INCREASE_SIZE 65 #define EL_DYNABOMB_INCREASE_POWER 66 @@ -936,9 +942,14 @@ #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22) #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23) #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24) -#define EL_DUMMY (EL_FIRST_DUMMY + 25) -#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 26) +/* internal elements (only used for internal purposes like copying) */ +#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25) + +#define EL_INTERNAL_EDITOR (EL_FIRST_INTERNAL + 0) +#define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 1) + +#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 2) /* values for graphics/sounds action types */ @@ -1464,8 +1475,14 @@ struct ElementChangeInfo struct ElementGroupInfo { int num_elements; /* number of elements in this group */ - short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */ + + /* ---------- internal values used at runtime when playing ---------- */ + + /* the following is the same as above, but with recursively resolved group + elements (group elements may also contain further group elements!) */ + int num_elements_resolved; + short element_resolved[NUM_FILE_ELEMENTS]; }; struct ElementInfo @@ -1509,6 +1526,9 @@ struct ElementInfo int move_pattern; /* direction movable element moves to */ int move_direction_initial; /* initial direction element moves to */ int move_stepsize; /* step size element moves with */ + int move_enter_element; /* element that can be entered (and removed) */ + int move_leave_element; /* element that can be left behind */ + int move_leave_type; /* change (limited) or leave (unlimited) */ int slippery_type; /* how/where other elements slip away */ @@ -1529,6 +1549,11 @@ struct ElementInfo int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */ struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */ + boolean in_group[NUM_GROUP_ELEMENTS]; + + boolean can_leave_element; /* element can leave other element behind */ + boolean can_leave_element_last; + /* ---------- internal values used in level editor ---------- */ int access_type; /* walkable or passable */