X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=f4243bf685b651c43b517eb0281993528cf8275a;hb=c956237d7c5507aea649ce7b20c00d7bd9d37a7a;hp=772176a84f786523fa9669a1edc2b6e19facd101;hpb=5a5342a6ab48037839b783adc4f3304331834a8c;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 772176a8..f4243bf6 100644 --- a/src/main.h +++ b/src/main.h @@ -60,87 +60,123 @@ #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) @@ -169,13 +205,14 @@ #define TAPE_IS_EMPTY(x) ((x).length == 0) #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) -#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1]) +#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1]) #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0) -#define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y])) +#define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \ + IS_INDESTRUCTIBLE(Feld[x][y])) #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ PROTECTED_FIELD(x, y)) -#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1)) +#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1)) #define ANIM_FRAMES(g) (graphic_info[g].anim_frames) #define ANIM_DELAY(g) (graphic_info[g].anim_delay) @@ -302,10 +339,10 @@ #define EL_WALL 2 #define EL_WALL_CRUMBLED 3 #define EL_ROCK 4 -#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */ +#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */ #define EL_EMERALD 6 #define EL_EXIT_CLOSED 7 -#define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */ +#define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */ #define EL_BUG 9 #define EL_SPACESHIP 10 #define EL_YAMYAM 11 @@ -323,24 +360,24 @@ #define EL_AMOEBA_WET 23 #define EL_AMOEBA_DRY 24 #define EL_NUT 25 -#define EL_GAMEOFLIFE 26 +#define EL_GAME_OF_LIFE 26 #define EL_BIOMAZE 27 #define EL_DYNAMITE_ACTIVE 28 #define EL_STONEBLOCK 29 #define EL_ROBOT_WHEEL 30 #define EL_ROBOT_WHEEL_ACTIVE 31 -#define EL_KEY1 32 -#define EL_KEY2 33 -#define EL_KEY3 34 -#define EL_KEY4 35 -#define EL_GATE1 36 -#define EL_GATE2 37 -#define EL_GATE3 38 -#define EL_GATE4 39 -#define EL_GATE1_GRAY 40 -#define EL_GATE2_GRAY 41 -#define EL_GATE3_GRAY 42 -#define EL_GATE4_GRAY 43 +#define EL_KEY_1 32 +#define EL_KEY_2 33 +#define EL_KEY_3 34 +#define EL_KEY_4 35 +#define EL_GATE_1 36 +#define EL_GATE_2 37 +#define EL_GATE_3 38 +#define EL_GATE_4 39 +#define EL_GATE_1_GRAY 40 +#define EL_GATE_2_GRAY 41 +#define EL_GATE_3_GRAY 42 +#define EL_GATE_4_GRAY 43 #define EL_DYNAMITE 44 #define EL_PACMAN 45 #define EL_INVISIBLE_WALL 46 @@ -352,7 +389,7 @@ #define EL_BD_AMOEBA 52 #define EL_TIME_ORB_FULL 53 #define EL_TIME_ORB_EMPTY 54 -#define EL_WALL_GROWING 55 +#define EL_EXPANDABLE_WALL 55 #define EL_BD_DIAMOND 56 #define EL_EMERALD_YELLOW 57 #define EL_WALL_BD_DIAMOND 58 @@ -363,9 +400,9 @@ #define EL_UNUSED_63 63 -#define EL_DYNABOMB_NR 64 -#define EL_DYNABOMB_SZ 65 -#define EL_DYNABOMB_XL 66 +#define EL_DYNABOMB_INCREASE_NUMBER 64 +#define EL_DYNABOMB_INCREASE_SIZE 65 +#define EL_DYNABOMB_INCREASE_POWER 66 #define EL_SOKOBAN_OBJECT 67 #define EL_SOKOBAN_FIELD_EMPTY 68 #define EL_SOKOBAN_FIELD_FULL 69 @@ -387,10 +424,10 @@ #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP #define EL_BD_BUTTERFLY 78 #define EL_BD_FIREFLY 79 -#define EL_PLAYER1 80 -#define EL_PLAYER2 81 -#define EL_PLAYER3 82 -#define EL_PLAYER4 83 +#define EL_PLAYER_1 80 +#define EL_PLAYER_2 81 +#define EL_PLAYER_3 82 +#define EL_PLAYER_4 83 #define EL_BUG_RIGHT 84 #define EL_BUG_UP 85 #define EL_BUG_LEFT 86 @@ -407,11 +444,11 @@ #define EL_EMERALD_PURPLE 97 #define EL_WALL_EMERALD_RED 98 #define EL_WALL_EMERALD_PURPLE 99 -#define EL_ACIDPOOL_TOPLEFT 100 -#define EL_ACIDPOOL_TOPRIGHT 101 -#define EL_ACIDPOOL_BOTTOMLEFT 102 -#define EL_ACIDPOOL_BOTTOM 103 -#define EL_ACIDPOOL_BOTTOMRIGHT 104 +#define EL_ACID_POOL_TOPLEFT 100 +#define EL_ACID_POOL_TOPRIGHT 101 +#define EL_ACID_POOL_BOTTOMLEFT 102 +#define EL_ACID_POOL_BOTTOM 103 +#define EL_ACID_POOL_BOTTOMRIGHT 104 #define EL_BD_WALL 105 #define EL_BD_ROCK 106 #define EL_EXIT_OPEN 107 @@ -427,7 +464,7 @@ #define EL_PIG 117 #define EL_DRAGON 118 -#define EL_EM_KEY1_FILE 119 +#define EL_EM_KEY_1_FILE 119 #define EL_CHAR_START 120 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32) @@ -438,28 +475,20 @@ #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111) #define EL_CHAR_END (EL_CHAR_START + 79) -#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ - (x) == 'Ö' ? EL_CHAR_OE : \ - (x) == 'Ü' ? EL_CHAR_UE : \ - (x) == '^' ? EL_CHAR_COPYRIGHT : \ - (x) == '_' ? EL_CHAR_UNDERSCORE : \ - (x) == '°' ? EL_CHAR_DEGREE : \ - (x) == '´' ? EL_CHAR_TM : \ - (x) == '|' ? EL_CHAR_CURSOR : \ - EL_CHAR_A + (x) - 'A') - -#define EL_WALL_GROWING_X 200 -#define EL_WALL_GROWING_Y 201 -#define EL_WALL_GROWING_XY 202 - -#define EL_EM_GATE1 203 -#define EL_EM_GATE2 204 -#define EL_EM_GATE3 205 -#define EL_EM_GATE4 206 - -#define EL_EM_KEY2_FILE 207 -#define EL_EM_KEY3_FILE 208 -#define EL_EM_KEY4_FILE 209 +#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) + +#define EL_EXPANDABLE_WALL_HORIZONTAL 200 +#define EL_EXPANDABLE_WALL_VERTICAL 201 +#define EL_EXPANDABLE_WALL_ANY 202 + +#define EL_EM_GATE_1 203 +#define EL_EM_GATE_2 204 +#define EL_EM_GATE_3 205 +#define EL_EM_GATE_4 206 + +#define EL_EM_KEY_2_FILE 207 +#define EL_EM_KEY_3_FILE 208 +#define EL_EM_KEY_4_FILE 209 #define EL_SP_START 210 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0) @@ -469,46 +498,46 @@ #define EL_SP_MURPHY (EL_SP_START + 3) #define EL_SP_INFOTRON (EL_SP_START + 4) #define EL_SP_CHIP_SINGLE (EL_SP_START + 5) -#define EL_SP_HARD_GRAY (EL_SP_START + 6) +#define EL_SP_HARDWARE_GRAY (EL_SP_START + 6) #define EL_SP_EXIT_CLOSED (EL_SP_START + 7) #define EL_SP_DISK_ORANGE (EL_SP_START + 8) -#define EL_SP_PORT1_RIGHT (EL_SP_START + 9) -#define EL_SP_PORT1_DOWN (EL_SP_START + 10) -#define EL_SP_PORT1_LEFT (EL_SP_START + 11) -#define EL_SP_PORT1_UP (EL_SP_START + 12) -#define EL_SP_PORT2_RIGHT (EL_SP_START + 13) -#define EL_SP_PORT2_DOWN (EL_SP_START + 14) -#define EL_SP_PORT2_LEFT (EL_SP_START + 15) -#define EL_SP_PORT2_UP (EL_SP_START + 16) +#define EL_SP_PORT_RIGHT (EL_SP_START + 9) +#define EL_SP_PORT_DOWN (EL_SP_START + 10) +#define EL_SP_PORT_LEFT (EL_SP_START + 11) +#define EL_SP_PORT_UP (EL_SP_START + 12) +#define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13) +#define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14) +#define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15) +#define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16) #define EL_SP_SNIKSNAK (EL_SP_START + 17) #define EL_SP_DISK_YELLOW (EL_SP_START + 18) #define EL_SP_TERMINAL (EL_SP_START + 19) #define EL_SP_DISK_RED (EL_SP_START + 20) -#define EL_SP_PORT_Y (EL_SP_START + 21) -#define EL_SP_PORT_X (EL_SP_START + 22) -#define EL_SP_PORT_XY (EL_SP_START + 23) +#define EL_SP_PORT_VERTICAL (EL_SP_START + 21) +#define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22) +#define EL_SP_PORT_ANY (EL_SP_START + 23) #define EL_SP_ELECTRON (EL_SP_START + 24) #define EL_SP_BUGGY_BASE (EL_SP_START + 25) #define EL_SP_CHIP_LEFT (EL_SP_START + 26) #define EL_SP_CHIP_RIGHT (EL_SP_START + 27) -#define EL_SP_HARD_BASE1 (EL_SP_START + 28) -#define EL_SP_HARD_GREEN (EL_SP_START + 29) -#define EL_SP_HARD_BLUE (EL_SP_START + 30) -#define EL_SP_HARD_RED (EL_SP_START + 31) -#define EL_SP_HARD_YELLOW (EL_SP_START + 32) -#define EL_SP_HARD_BASE2 (EL_SP_START + 33) -#define EL_SP_HARD_BASE3 (EL_SP_START + 34) -#define EL_SP_HARD_BASE4 (EL_SP_START + 35) -#define EL_SP_HARD_BASE5 (EL_SP_START + 36) -#define EL_SP_HARD_BASE6 (EL_SP_START + 37) -#define EL_SP_CHIP_UPPER (EL_SP_START + 38) -#define EL_SP_CHIP_LOWER (EL_SP_START + 39) +#define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28) +#define EL_SP_HARDWARE_GREEN (EL_SP_START + 29) +#define EL_SP_HARDWARE_BLUE (EL_SP_START + 30) +#define EL_SP_HARDWARE_RED (EL_SP_START + 31) +#define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32) +#define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33) +#define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34) +#define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35) +#define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36) +#define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37) +#define EL_SP_CHIP_TOP (EL_SP_START + 38) +#define EL_SP_CHIP_BOTTOM (EL_SP_START + 39) #define EL_SP_END (EL_SP_START + 39) -#define EL_EM_GATE1_GRAY 250 -#define EL_EM_GATE2_GRAY 251 -#define EL_EM_GATE3_GRAY 252 -#define EL_EM_GATE4_GRAY 253 +#define EL_EM_GATE_1_GRAY 250 +#define EL_EM_GATE_2_GRAY 251 +#define EL_EM_GATE_3_GRAY 252 +#define EL_EM_GATE_4_GRAY 253 #define EL_UNUSED_254 254 #define EL_UNUSED_255 255 @@ -530,30 +559,30 @@ #define EL_UNUSED_269 269 #define EL_UNUSED_270 270 -#define EL_CONVEYOR_BELT1_LEFT 271 -#define EL_CONVEYOR_BELT1_MIDDLE 272 -#define EL_CONVEYOR_BELT1_RIGHT 273 -#define EL_CONVEYOR_BELT1_SWITCH_LEFT 274 -#define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275 -#define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276 -#define EL_CONVEYOR_BELT2_LEFT 277 -#define EL_CONVEYOR_BELT2_MIDDLE 278 -#define EL_CONVEYOR_BELT2_RIGHT 279 -#define EL_CONVEYOR_BELT2_SWITCH_LEFT 280 -#define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281 -#define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282 -#define EL_CONVEYOR_BELT3_LEFT 283 -#define EL_CONVEYOR_BELT3_MIDDLE 284 -#define EL_CONVEYOR_BELT3_RIGHT 285 -#define EL_CONVEYOR_BELT3_SWITCH_LEFT 286 -#define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287 -#define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288 -#define EL_CONVEYOR_BELT4_LEFT 289 -#define EL_CONVEYOR_BELT4_MIDDLE 290 -#define EL_CONVEYOR_BELT4_RIGHT 291 -#define EL_CONVEYOR_BELT4_SWITCH_LEFT 292 -#define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293 -#define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294 +#define EL_CONVEYOR_BELT_1_LEFT 271 +#define EL_CONVEYOR_BELT_1_MIDDLE 272 +#define EL_CONVEYOR_BELT_1_RIGHT 273 +#define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274 +#define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275 +#define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276 +#define EL_CONVEYOR_BELT_2_LEFT 277 +#define EL_CONVEYOR_BELT_2_MIDDLE 278 +#define EL_CONVEYOR_BELT_2_RIGHT 279 +#define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280 +#define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281 +#define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282 +#define EL_CONVEYOR_BELT_3_LEFT 283 +#define EL_CONVEYOR_BELT_3_MIDDLE 284 +#define EL_CONVEYOR_BELT_3_RIGHT 285 +#define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286 +#define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287 +#define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288 +#define EL_CONVEYOR_BELT_4_LEFT 289 +#define EL_CONVEYOR_BELT_4_MIDDLE 290 +#define EL_CONVEYOR_BELT_4_RIGHT 291 +#define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292 +#define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293 +#define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294 #define EL_LANDMINE 295 #define EL_ENVELOPE 296 #define EL_LIGHT_SWITCH 297 @@ -589,26 +618,26 @@ #define EL_TIMEGATE_SWITCH 325 #define EL_BALLOON 326 -#define EL_BALLOON_SEND_LEFT 327 -#define EL_BALLOON_SEND_RIGHT 328 -#define EL_BALLOON_SEND_UP 329 -#define EL_BALLOON_SEND_DOWN 330 -#define EL_BALLOON_SEND_ANY_DIRECTION 331 - -#define EL_EMC_STEELWALL1 332 -#define EL_EMC_STEELWALL2 333 -#define EL_EMC_STEELWALL3 334 -#define EL_EMC_STEELWALL4 335 -#define EL_EMC_WALL_PILLAR_UPPER 336 -#define EL_EMC_WALL_PILLAR_MIDDLE 337 -#define EL_EMC_WALL_PILLAR_LOWER 338 -#define EL_EMC_WALL4 339 -#define EL_EMC_WALL5 340 -#define EL_EMC_WALL6 341 -#define EL_EMC_WALL7 342 -#define EL_EMC_WALL8 343 - -#define EL_TUBE_ALL 344 +#define EL_BALLOON_SWITCH_LEFT 327 +#define EL_BALLOON_SWITCH_RIGHT 328 +#define EL_BALLOON_SWITCH_UP 329 +#define EL_BALLOON_SWITCH_DOWN 330 +#define EL_BALLOON_SWITCH_ANY 331 + +#define EL_EMC_STEELWALL_1 332 +#define EL_EMC_STEELWALL_2 333 +#define EL_EMC_STEELWALL_3 334 +#define EL_EMC_STEELWALL_4 335 +#define EL_EMC_WALL_1 336 +#define EL_EMC_WALL_2 337 +#define EL_EMC_WALL_3 338 +#define EL_EMC_WALL_4 339 +#define EL_EMC_WALL_5 340 +#define EL_EMC_WALL_6 341 +#define EL_EMC_WALL_7 342 +#define EL_EMC_WALL_8 343 + +#define EL_TUBE_ANY 344 #define EL_TUBE_VERTICAL 345 #define EL_TUBE_HORIZONTAL 346 #define EL_TUBE_VERTICAL_LEFT 347 @@ -639,14 +668,14 @@ /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS -#define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0) -#define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1) -#define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2) -#define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3) -#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4) -#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5) -#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6) -#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7) +#define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0) +#define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1) +#define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2) +#define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3) +#define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4) +#define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5) +#define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6) +#define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7) #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8) #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9) #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10) @@ -657,25 +686,25 @@ #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15) #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16) #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17) -#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18) -#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19) -#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20) -#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21) -#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22) -#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23) -#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24) -#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) -#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26) -#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27) -#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28) -#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29) +#define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18) +#define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19) +#define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20) +#define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21) +#define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22) +#define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23) +#define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24) +#define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) +#define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26) +#define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27) +#define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28) +#define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29) #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30) #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31) #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32) #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33) #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34) #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35) -#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 36) +#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36) #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37) #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39) @@ -691,12 +720,12 @@ #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) -#define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2) +#define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2) #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3) #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4) -#define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5) +#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5) #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6) -#define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7) +#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7) #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8) #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9) #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10) @@ -734,22 +763,27 @@ #define ACTION_DIGGING 4 #define ACTION_SNAPPING 5 #define ACTION_COLLECTING 6 -#define ACTION_PUSHING 7 -#define ACTION_PASSING 8 -#define ACTION_IMPACT 9 -#define ACTION_CRACKING 10 +#define ACTION_DROPPING 7 +#define ACTION_PUSHING 8 +#define ACTION_PASSING 9 +#define ACTION_IMPACT 10 #define ACTION_BREAKING 11 #define ACTION_ACTIVATING 12 -#define ACTION_OPENING 13 -#define ACTION_CLOSING 14 -#define ACTION_EATING 15 +#define ACTION_DEACTIVATING 13 +#define ACTION_OPENING 14 +#define ACTION_CLOSING 15 #define ACTION_ATTACKING 16 #define ACTION_GROWING 17 #define ACTION_SHRINKING 18 #define ACTION_ACTIVE 19 -#define ACTION_OTHER 20 +#define ACTION_FILLING 20 +#define ACTION_EMPTYING 21 +#define ACTION_CHANGING 22 +#define ACTION_EXPLODING 23 +#define ACTION_DYING 24 +#define ACTION_OTHER 25 -#define NUM_ACTIONS 21 +#define NUM_ACTIONS 26 /* values for special image configuration suffixes */ #define GFX_SPECIAL_ARG_MAIN 0 @@ -787,10 +821,9 @@ #define GFX_ARG_POSITION 19 #define GFX_ARG_DRAW_XOFFSET 20 #define GFX_ARG_DRAW_YOFFSET 21 -#define GFX_ARG_FORMAT 22 -#define GFX_ARG_NAME 23 +#define GFX_ARG_NAME 22 -#define NUM_GFX_ARGS 24 +#define NUM_GFX_ARGS 23 /* values for sound configuration suffixes */ @@ -813,20 +846,22 @@ #define FONT_TEXT_2 9 #define FONT_TEXT_3 10 #define FONT_TEXT_4 11 -#define FONT_INPUT 12 -#define FONT_INPUT_ACTIVE 13 -#define FONT_OPTION_OFF 14 -#define FONT_OPTION_ON 15 -#define FONT_VALUE_1 16 -#define FONT_VALUE_2 17 -#define FONT_VALUE_OLD 18 -#define FONT_TAPE_RECORDER 19 -#define FONT_LEVEL_NUMBER 20 - -#define NUM_FONTS 21 +#define FONT_INPUT_1_ACTIVE 12 +#define FONT_INPUT_1 13 +#define FONT_INPUT_2_ACTIVE 14 +#define FONT_INPUT_2 15 +#define FONT_OPTION_OFF 16 +#define FONT_OPTION_ON 17 +#define FONT_VALUE_1 18 +#define FONT_VALUE_2 19 +#define FONT_VALUE_OLD 20 +#define FONT_LEVEL_NUMBER 21 +#define FONT_TAPE_RECORDER 22 +#define FONT_GAME_INFO 23 + +#define NUM_FONTS 24 #define NUM_INITIAL_FONTS 4 - /* values for game_status */ #define EXITGAME 0 #define MAINMENU 1 @@ -843,20 +878,27 @@ #define PROGRAM_VERSION_MAJOR 2 #define PROGRAM_VERSION_MINOR 2 #define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_STRING "2.2.0rc4" +#define PROGRAM_VERSION_STRING "2.2.0rc7" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by" +#define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by" #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING #define ICON_TITLE_STRING PROGRAM_TITLE_STRING -#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" #define COOKIE_PREFIX "ROCKSNDIAMONDS" #define FILENAME_PREFIX "Rocks" +#if defined(PLATFORM_UNIX) +#define USERDATA_DIRECTORY ".rocksndiamonds" +#elif defined(PLATFORM_WIN32) +#define USERDATA_DIRECTORY PROGRAM_TITLE_STRING +#else +#define USERDATA_DIRECTORY "userdata" +#endif + #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" #define MSDOS_POINTER_FILENAME "mouse.pcx" @@ -915,8 +957,8 @@ struct PlayerInfo through doors); overrides other actions */ int jx,jy, last_jx,last_jy; - int MovDir, MovPos, GfxPos; - int Frame; + int MovDir, MovPos, GfxDir, GfxPos; + int Frame, StepFrame; int GfxAction; @@ -930,9 +972,9 @@ struct PlayerInfo int last_move_dir; boolean is_moving; - - boolean is_digging; boolean is_waiting; + boolean is_digging; + boolean is_collecting; unsigned long move_delay; int move_delay_value; @@ -982,6 +1024,8 @@ struct LevelInfo boolean gravity; boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ + short custom_element_successor[NUM_CUSTOM_ELEMENTS]; + boolean no_level_file; }; @@ -991,6 +1035,7 @@ struct TapeInfo int game_version; /* game release version the tape was created with */ int engine_version; /* game engine version the tape was recorded with */ + char *level_identifier; int level_nr; unsigned long random_seed; unsigned long date; @@ -1045,6 +1090,14 @@ struct GlobalInfo int num_toons; + int menu_draw_xoffset; + int menu_draw_yoffset; + int menu_draw_xoffset_MAIN; + int menu_draw_yoffset_MAIN; + + int door_step_offset; + int door_step_delay; + float frames_per_second; boolean fps_slowdown; int fps_slowdown_factor; @@ -1053,7 +1106,7 @@ struct GlobalInfo struct ElementInfo { char *token_name; /* element token used in config files */ - char *sound_class_name; /* classification for custom sound effects */ + char *class_name; /* element class used in config files */ char *editor_description; /* short description for level editor */ char *custom_description; /* custom description for level editor */ @@ -1084,6 +1137,7 @@ struct GraphicInfo int width, height; /* width/height of each animation frame */ int offset_x, offset_y; /* x/y offset to next animation frame */ int anim_frames; + int anim_frames_per_line; int anim_start_frame; int anim_delay; /* important: delay of 1 means "no delay"! */ int anim_mode; @@ -1151,6 +1205,7 @@ extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -1159,12 +1214,12 @@ extern short AmoebaCnt2[MAX_NUM_AMOEBA]; extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern unsigned long Properties1[MAX_NUM_ELEMENTS]; -extern unsigned long Properties2[MAX_NUM_ELEMENTS]; +extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS]; extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int lev_fieldx, lev_fieldy; extern int scroll_x, scroll_y;