X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=e51f115752395cde726553c1de75a0e2a9c737ae;hb=86e110774e5210b326e6867b134bd638d93554d3;hp=40b0676458638b99d7c8ac6e97724c81f4707513;hpb=93806fb4c23f4b6ef58d9562e908a1b89ece869d;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 40b06764..e51f1157 100644 --- a/src/main.h +++ b/src/main.h @@ -30,14 +30,6 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#if !defined(PLATFORM_MSDOS) -#define WIN_XPOS 0 -#define WIN_YPOS 0 -#else -#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) -#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif - #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -156,7 +148,7 @@ #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) -#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) +#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) @@ -234,12 +226,12 @@ struct PlayerInfo boolean LevelSolved, GameOver; boolean snapped; - unsigned long move_delay; - int move_delay_value; - int last_move_dir; int is_moving; + unsigned long move_delay; + int move_delay_value; + unsigned long push_delay; unsigned long push_delay_value; @@ -302,9 +294,13 @@ struct TapeInfo boolean pause_before_death; boolean recording, playing, pausing; boolean fast_forward; + boolean index_search; + boolean quick_resume; + boolean single_step; boolean changed; boolean player_participates[MAX_PLAYERS]; int num_participating_players; + struct { byte action[MAX_PLAYERS]; @@ -335,10 +331,14 @@ struct GlobalInfo int fps_slowdown_factor; }; +struct ElementInfo +{ + char *sound_class_name; + char *editor_description; +}; + extern GC tile_clip_gc; extern Bitmap *pix[]; -extern Bitmap *pix_default[]; -extern Bitmap *pix_custom[]; extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; @@ -394,12 +394,8 @@ extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct GameInfo game; extern struct GlobalInfo global; - -extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; -extern char *element_info[]; -extern int num_element_info; +extern struct ElementInfo element_info[]; +extern struct SoundEffectInfo sound_effects[]; /* often used screen positions */ #define SX 8 @@ -824,6 +820,9 @@ extern int num_element_info; #define EL_TRAP_INACTIVE 356 #define EL_DX_SUPABOMB 357 +#define NUM_LEVEL_ELEMENTS 358 + + /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_EL 500 @@ -1438,6 +1437,185 @@ extern int num_element_info; #define NUM_SOUNDS 55 + +/* values for sound effects */ +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_CHANGING 7 +#define SND_BD_MAGIC_WALL_RUNNING 8 +#define SND_BD_AMOEBA_WAITING 9 +#define SND_BD_AMOEBA_CREATING 10 +#define SND_BD_AMOEBA_GROWING 11 +#define SND_BD_AMOEBA_TURNING_TO_GEM 12 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 13 +#define SND_BD_BUTTERFLY_MOVING 14 +#define SND_BD_BUTTERFLY_WAITING 15 +#define SND_BD_FIREFLY_MOVING 16 +#define SND_BD_FIREFLY_WAITING 17 +#define SND_BD_EXIT_ENTERING 18 +#define SND_SP_EMPTY_SPACE_DIGGING 19 +#define SND_SP_BASE_DIGGING 20 +#define SND_SP_BUGGY_BASE_DIGGING 21 +#define SND_SP_BUGGY_BASE_ACTIVATING 22 +#define SND_SP_INFOTRON_COLLECTING 23 +#define SND_SP_INFOTRON_IMPACT 24 +#define SND_SP_ZONK_PUSHING 25 +#define SND_SP_ZONK_IMPACT 26 +#define SND_SP_DISK_RED_COLLECTING 27 +#define SND_SP_DISK_ORANGE_PUSHING 28 +#define SND_SP_DISK_YELLOW_PUSHING 29 +#define SND_SP_PORT_PASSING 30 +#define SND_SP_EXIT_ENTERING 31 +#define SND_SP_ELEMENT_EXPLODING 32 +#define SND_SP_SNIKSNAK_MOVING 33 +#define SND_SP_SNIKSNAK_WAITING 34 +#define SND_SP_ELECTRON_MOVING 35 +#define SND_SP_ELECTRON_WAITING 36 +#define SND_SP_TERMINAL_ACTIVATING 37 +#define SND_SOKOBAN_OBJECT_PUSHING 38 +#define SND_SOKOBAN_FIELD_FILLING 39 +#define SND_SOKOBAN_FIELD_CLEARING 40 +#define SND_SOKOBAN_GAME_SOLVING 41 +#define SND_EMPTY_SPACE_DIGGING 42 +#define SND_SAND_DIGGING 43 +#define SND_EMERALD_COLLECTING 44 +#define SND_EMERALD_IMPACT 45 +#define SND_DIAMOND_COLLECTING 46 +#define SND_DIAMOND_IMPACT 47 +#define SND_DIAMOND_BREAKING 48 +#define SND_ROCK_PUSHING 49 +#define SND_ROCK_IMPACT 50 +#define SND_BOMB_PUSHING 51 +#define SND_NUT_PUSHING 52 +#define SND_NUT_CRACKING 53 +#define SND_NUT_IMPACT 54 +#define SND_DYNAMITE_COLLECTING 55 +#define SND_DYNAMITE_PLACING 56 +#define SND_DYNAMITE_BURNING 57 +#define SND_KEY_COLLECTING 58 +#define SND_GATE_PASSING 59 +#define SND_BUG_MOVING 60 +#define SND_BUG_WAITING 61 +#define SND_SPACESHIP_MOVING 62 +#define SND_SPACESHIP_WAITING 63 +#define SND_YAMYAM_MOVING 64 +#define SND_YAMYAM_WAITING 65 +#define SND_YAMYAM_EATING_DIAMOND 66 +#define SND_ROBOT_STEPPING 67 +#define SND_ROBOT_WAITING 68 +#define SND_ROBOT_WHEEL_ACTIVATING 69 +#define SND_ROBOT_WHEEL_RUNNING 70 +#define SND_MAGIC_WALL_ACTIVATING 71 +#define SND_MAGIC_WALL_CHANGING 72 +#define SND_MAGIC_WALL_RUNNING 73 +#define SND_AMOEBA_WAITING 74 +#define SND_AMOEBA_CREATING 75 +#define SND_AMOEBA_GROWING 76 +#define SND_AMOEBA_DROPPING 77 +#define SND_ACID_SPLASHING 78 +#define SND_QUICKSAND_FILLING 79 +#define SND_QUICKSAND_SLIPPING_THROUGH 80 +#define SND_QUICKSAND_EMPTYING 81 +#define SND_EXIT_OPENING 82 +#define SND_EXIT_ENTERING 83 +#define SND_BALLOON_MOVING 84 +#define SND_BALLOON_WAITING 85 +#define SND_BALLOON_PUSHING 86 +#define SND_BALLOON_SWITCH_ACTIVATING 87 +#define SND_SPRING_MOVING 88 +#define SND_SPRING_PUSHING 89 +#define SND_SPRING_IMPACT 90 +#define SND_WALL_GROWING 91 +#define SND_PEARL_COLLECTING 92 +#define SND_PEARL_BREAKING 93 +#define SND_PEARL_IMPACT 94 +#define SND_CRYSTAL_COLLECTING 95 +#define SND_CRYSTAL_IMPACT 96 +#define SND_ENVELOPE_COLLECTING 97 +#define SND_SAND_INVISIBLE_DIGGING 98 +#define SND_SHIELD_PASSIVE_COLLECTING 99 +#define SND_SHIELD_PASSIVE_ACTIVATED 100 +#define SND_SHIELD_ACTIVE_COLLECTING 101 +#define SND_SHIELD_ACTIVE_ACTIVATED 102 +#define SND_EXTRA_TIME_COLLECTING 103 +#define SND_MOLE_MOVING 104 +#define SND_MOLE_WAITING 105 +#define SND_MOLE_EATING_AMOEBA 106 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 107 +#define SND_SWITCHGATE_OPENING 108 +#define SND_SWITCHGATE_CLOSING 109 +#define SND_SWITCHGATE_PASSING 110 +#define SND_TIMEGATE_WHEEL_ACTIVATING 111 +#define SND_TIMEGATE_WHEEL_RUNNING 112 +#define SND_TIMEGATE_OPENING 113 +#define SND_TIMEGATE_CLOSING 114 +#define SND_TIMEGATE_PASSING 115 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116 +#define SND_CONVEYOR_BELT_RUNNING 117 +#define SND_LIGHT_SWITCH_ACTIVATING 118 +#define SND_LIGHT_SWITCH_DEACTIVATING 119 +#define SND_DX_BOMB_PUSHING 120 +#define SND_TRAP_INACTIVE_DIGGING 121 +#define SND_TRAP_ACTIVATING 122 +#define SND_TUBE_PASSING 123 +#define SND_AMOEBA_TURNING_TO_GEM 124 +#define SND_AMOEBA_TURNING_TO_ROCK 125 +#define SND_SPEED_PILL_COLLECTING 126 +#define SND_DYNABOMB_NR_COLLECTING 127 +#define SND_DYNABOMB_SZ_COLLECTING 128 +#define SND_DYNABOMB_XL_COLLECTING 129 +#define SND_DYNABOMB_PLACING 130 +#define SND_DYNABOMB_BURNING 131 +#define SND_SATELLITE_MOVING 132 +#define SND_SATELLITE_WAITING 133 +#define SND_SATELLITE_PUSHING 134 +#define SND_LAMP_ACTIVATING 135 +#define SND_LAMP_DEACTIVATING 136 +#define SND_TIME_ORB_FULL_COLLECTING 137 +#define SND_TIME_ORB_FULL_IMPACT 138 +#define SND_TIME_ORB_EMPTY_PUSHING 139 +#define SND_TIME_ORB_EMPTY_IMPACT 140 +#define SND_GAMEOFLIFE_WAITING 141 +#define SND_GAMEOFLIFE_CREATING 142 +#define SND_GAMEOFLIFE_GROWING 143 +#define SND_BIOMAZE_WAITING 144 +#define SND_BIOMAZE_CREATING 145 +#define SND_BIOMAZE_GROWING 146 +#define SND_PACMAN_MOVING 147 +#define SND_PACMAN_WAITING 148 +#define SND_PACMAN_EATING_AMOEBA 149 +#define SND_DARK_YAMYAM_MOVING 150 +#define SND_DARK_YAMYAM_WAITING 151 +#define SND_DARK_YAMYAM_EATING_ANY 152 +#define SND_PENGUIN_MOVING 153 +#define SND_PENGUIN_WAITING 154 +#define SND_PENGUIN_ENTERING_EXIT 155 +#define SND_PIG_MOVING 156 +#define SND_PIG_WAITING 157 +#define SND_PIG_EATING_GEM 158 +#define SND_DRAGON_MOVING 159 +#define SND_DRAGON_WAITING 160 +#define SND_DRAGON_ATTACKING 161 +#define SND_PLAYER_DYING 162 +#define SND_ELEMENT_EXPLODING 163 +#define SND_GAME_STARTING 164 +#define SND_GAME_RUNNING_OUT_OF_TIME 165 +#define SND_GAME_LEVELTIME_BONUS 166 +#define SND_GAME_LOSING 167 +#define SND_GAME_WINNING 168 +#define SND_MENU_DOOR_OPENING 169 +#define SND_MENU_DOOR_CLOSING 170 +#define SND_MENU_HALL_OF_FAME 171 +#define SND_MENU_INFO_SCREEN 172 + +#define NUM_SOUND_EFFECTS 173 + + /* values for game_status */ #define EXITGAME 0 #define MAINMENU 1 @@ -1448,13 +1626,11 @@ extern int num_element_info; #define TYPENAME 6 #define HALLOFFAME 7 #define SETUP 8 -#define SETUPINPUT 9 -#define CALIBRATION 10 #define PROGRAM_VERSION_MAJOR 2 #define PROGRAM_VERSION_MINOR 0 #define PROGRAM_VERSION_PATCH 2 -#define PROGRAM_VERSION_STRING "2.0.2" +#define PROGRAM_VERSION_STRING "2.1.0" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel"