X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=e0dcb0ec5f333d00f356d0957a7226cf9e0a0139;hb=69d36457168d7bc11e25523bb08b94c2a35d83d0;hp=57ce9d12dfcf7b2048be39dc2786d9346a963ddd;hpb=f77a818405126aac5510ed0dc09b2cb6bc3deaca;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 57ce9d12..e0dcb0ec 100644 --- a/src/main.h +++ b/src/main.h @@ -905,6 +905,42 @@ (e) == EL_BD_PLAYER_GLUED || \ (e) == EL_BD_PLAYER_STIRRING) +#define IS_BD_FIREFLY(e) ((e) == EL_BD_FIREFLY || \ + (e) == EL_BD_FIREFLY_RIGHT || \ + (e) == EL_BD_FIREFLY_UP || \ + (e) == EL_BD_FIREFLY_LEFT || \ + (e) == EL_BD_FIREFLY_DOWN) + +#define IS_BD_FIREFLY_2(e) ((e) == EL_BD_FIREFLY_2 || \ + (e) == EL_BD_FIREFLY_2_RIGHT || \ + (e) == EL_BD_FIREFLY_2_UP || \ + (e) == EL_BD_FIREFLY_2_LEFT || \ + (e) == EL_BD_FIREFLY_2_DOWN) + +#define IS_BD_BUTTERFLY(e) ((e) == EL_BD_BUTTERFLY || \ + (e) == EL_BD_BUTTERFLY_RIGHT || \ + (e) == EL_BD_BUTTERFLY_UP || \ + (e) == EL_BD_BUTTERFLY_LEFT || \ + (e) == EL_BD_BUTTERFLY_DOWN) + +#define IS_BD_BUTTERFLY_2(e) ((e) == EL_BD_BUTTERFLY_2 || \ + (e) == EL_BD_BUTTERFLY_2_RIGHT || \ + (e) == EL_BD_BUTTERFLY_2_UP || \ + (e) == EL_BD_BUTTERFLY_2_LEFT || \ + (e) == EL_BD_BUTTERFLY_2_DOWN) + +#define IS_BD_STONEFLY(e) ((e) == EL_BD_STONEFLY || \ + (e) == EL_BD_STONEFLY_RIGHT || \ + (e) == EL_BD_STONEFLY_UP || \ + (e) == EL_BD_STONEFLY_LEFT || \ + (e) == EL_BD_STONEFLY_DOWN) + +#define IS_BD_DRAGONFLY(e) ((e) == EL_BD_DRAGONFLY || \ + (e) == EL_BD_DRAGONFLY_RIGHT || \ + (e) == EL_BD_DRAGONFLY_UP || \ + (e) == EL_BD_DRAGONFLY_LEFT || \ + (e) == EL_BD_DRAGONFLY_DOWN) + #define IS_BD_BITER(e) ((e) == EL_BD_BITER || \ (e) == EL_BD_BITER_RIGHT || \ (e) == EL_BD_BITER_UP || \ @@ -3612,7 +3648,6 @@ struct LevelInfo boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows boolean bd_short_explosions; // BD engine uses four game cycles for explosions - boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean bd_topmost_player_active; // BD engine uses first player found on playfield @@ -3690,6 +3725,17 @@ struct LevelInfo int bd_gravity_direction; // BD engine initial gravity direction boolean bd_gravity_switch_active; // BD engine gravity switch starts in active state int bd_gravity_switch_delay; // BD engine gravity change delay for switch (in seconds) + boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects + int bd_rock_turns_to_on_falling; // BD rock changes to specified element when falling + int bd_rock_turns_to_on_impact; // BD rock changes to specified element on impact + int bd_diamond_turns_to_on_falling; // BD diamond changes to specified element when falling + int bd_diamond_turns_to_on_impact; // BD diamond changes to specified element on impact + int bd_firefly_explodes_to; // BD firefly explodes to specified element + int bd_firefly_2_explodes_to; // BD firefly 2 explodes to specified element + int bd_butterfly_explodes_to; // BD butterfly explodes to specified element + int bd_butterfly_2_explodes_to; // BD butterfly 2 explodes to specified element + int bd_stonefly_explodes_to; // BD stonefly explodes to specified element + int bd_dragonfly_explodes_to; // BD dragonfly explodes to specified element boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour