X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=ddd7034b4b837d09a5d4037a71a9b45279c8e6ea;hb=61230e43ba583ff601d6ceacf452ed6a4b9afc1d;hp=99e566ee2be34e5587619c16931c8f274635d5f9;hpb=f2c89dee62e731d161c6e2b3e6a0471a4609fb87;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 99e566ee..ddd7034b 100644 --- a/src/main.h +++ b/src/main.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -29,14 +30,6 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#if !defined(PLATFORM_MSDOS) -#define WIN_XPOS 0 -#define WIN_YPOS 0 -#else -#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) -#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif - #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -48,8 +41,6 @@ #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 -#define MAX_PLAYERS 4 - #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) @@ -96,7 +87,7 @@ #define EP_BIT_BELT (1 << 0) #define EP_BIT_BELT_SWITCH (1 << 1) #define EP_BIT_TUBE (1 << 2) -#define EP_BIT_SLIPPERY_GEMS (1 << 3) +#define EP_BIT_EM_SLIPPERY_WALL (1 << 3) #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE) #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID) @@ -133,7 +124,7 @@ #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT) #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH) #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE) -#define IS_SLIPPERY_GEMS(e) (Elementeigenschaften2[e] & EP_BIT_SLIPPERY_GEMS) +#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL) #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -157,7 +148,7 @@ #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) -#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) +#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) @@ -167,29 +158,30 @@ /* Bitmaps with graphic file */ #define PIX_BACK 0 -#define PIX_DOOR 1 -#define PIX_HEROES 2 -#define PIX_TOONS 3 -#define PIX_SP 4 -#define PIX_DC 5 -#define PIX_MORE 6 -#define PIX_BIGFONT 7 -#define PIX_SMALLFONT 8 -#define PIX_MEDIUMFONT 9 +#define PIX_ELEMENTS 1 +#define PIX_DOOR 2 +#define PIX_HEROES 3 +#define PIX_TOONS 4 +#define PIX_SP 5 +#define PIX_DC 6 +#define PIX_MORE 7 +#define PIX_BIGFONT 8 +#define PIX_SMALLFONT 9 +#define PIX_MEDIUMFONT 10 /* Bitmaps without graphic file */ -#define PIX_DB_DOOR 10 -#define PIX_DB_FIELD 11 +#define PIX_DB_DOOR 11 +#define PIX_DB_FIELD 12 -#define NUM_PICTURES 10 +#define NUM_PICTURES 11 #define NUM_BITMAPS 12 /* boundaries of arrays etc. */ -#define MAX_PLAYER_NAME_LEN 10 #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_SCORE_ENTRIES 100 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ +#define MAX_GRAPHICS 1536 /* see below: NUM_TILES */ #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -212,63 +204,6 @@ struct HiScore int Score; }; -struct SetupJoystickInfo -{ - char *device_name; - int xleft, xmiddle, xright; - int yupper, ymiddle, ylower; - int snap; - int bomb; -}; - -struct SetupKeyboardInfo -{ - Key left; - Key right; - Key up; - Key down; - Key snap; - Key bomb; -}; - -struct SetupInputInfo -{ - boolean use_joystick; - struct SetupJoystickInfo joy; - struct SetupKeyboardInfo key; -}; - -struct SetupInfo -{ - char *player_name; - - boolean sound; - boolean sound_loops; - boolean sound_music; - boolean sound_simple; - boolean toons; - boolean double_buffering; - boolean direct_draw; /* !double_buffering (redundant!) */ - boolean scroll_delay; - boolean soft_scrolling; - boolean fading; - boolean autorecord; - boolean quick_doors; - boolean team_mode; - boolean handicap; - boolean time_limit; - boolean fullscreen; - - struct SetupInputInfo input[MAX_PLAYERS]; -}; - -struct SetupFileList -{ - char *token; - char *value; - struct SetupFileList *next; -}; - struct PlayerInfo { boolean present; /* player present in level playfield */ @@ -278,14 +213,12 @@ struct PlayerInfo int index_nr, client_nr, element_nr; byte action; /* action from local input device */ - byte effective_action; /* action aknowledged from network server + byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ - int joystick_fd; /* file descriptor of player's joystick */ - int jx,jy, last_jx,last_jy; int MovDir, MovPos, GfxPos; int Frame; @@ -295,12 +228,12 @@ struct PlayerInfo boolean LevelSolved, GameOver; boolean snapped; - unsigned long move_delay; - int move_delay_value; - int last_move_dir; int is_moving; + unsigned long move_delay; + int move_delay_value; + unsigned long push_delay; unsigned long push_delay_value; @@ -322,9 +255,12 @@ struct PlayerInfo struct LevelInfo { - int file_version; /* version of file this level was stored with */ - int game_version; /* version of game engine to play this level */ - boolean encoding_16bit; /* level contains 16-bit elements */ + int file_version; /* file format version the level is stored with */ + int game_version; /* game release version the level was created with */ + + boolean encoding_16bit_field; /* level contains 16-bit elements */ + boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ + boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ int fieldx; int fieldy; @@ -343,13 +279,15 @@ struct LevelInfo int time_timegate; boolean double_speed; boolean gravity; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ }; struct TapeInfo { - int file_version; /* version of file this level tape was stored with */ - int game_version; /* version of game engine to play this tapeĀ“s level */ - int version; + int file_version; /* file format version the tape is stored with */ + int game_version; /* game release version the tape was created with */ + int engine_version; /* game engine version the tape was recorded with */ + int level_nr; unsigned long random_seed; unsigned long date; @@ -360,8 +298,13 @@ struct TapeInfo boolean pause_before_death; boolean recording, playing, pausing; boolean fast_forward; + boolean index_search; + boolean quick_resume; + boolean single_step; boolean changed; boolean player_participates[MAX_PLAYERS]; + int num_participating_players; + struct { byte action[MAX_PLAYERS]; @@ -371,8 +314,13 @@ struct TapeInfo struct GameInfo { - int version; + /* constant within running game */ + int engine_version; int emulation; + int initial_move_delay; + int initial_move_delay_value; + + /* variable within running game */ int yam_content_nr; boolean magic_wall_active; int magic_wall_time_left; @@ -392,21 +340,34 @@ struct GlobalInfo int fps_slowdown_factor; }; +struct ElementInfo +{ + char *sound_class_name; /* classification for custom sound effects */ + char *editor_description; /* short description for level editor */ + + int graphic; +}; + +struct GraphicInfo +{ + Bitmap *bitmap; + int src_x, src_y; + int anim_frames; + int anim_delay; + int anim_mode; +}; + extern GC tile_clip_gc; extern Bitmap *pix[]; extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; -extern int joystick_device; -extern char *joystick_device_name[]; - extern int game_status; extern boolean level_editor_test_game; extern boolean network_playing; extern int key_joystick_mapping; -extern int global_joystick_status, joystick_status; extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; @@ -428,7 +389,6 @@ extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -extern int level_nr; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; extern int FX,FY, ScrollStepSize; @@ -452,16 +412,13 @@ extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; extern struct TapeInfo tape; -extern struct JoystickInfo joystick[]; -extern struct SetupInfo setup; extern struct GameInfo game; extern struct GlobalInfo global; - -extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; -extern char *element_info[]; -extern int num_element_info; +extern struct ElementInfo element_info[]; +extern struct GraphicInfo graphic_info[]; +extern struct ConfigInfo image_config[], sound_config[]; +extern struct ConfigInfo image_config_suffix[], sound_config_suffix[]; +extern struct FileInfo *image_files, *sound_files; /* often used screen positions */ #define SX 8 @@ -500,12 +457,10 @@ extern int num_element_info; #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) -#define GFX_STARTX SX -#define GFX_STARTY SY -#define MINI_GFX_STARTX SX -#define MINI_GFX_STARTY 424 -#define MICRO_GFX_STARTX SX -#define MICRO_GFX_STARTY 536 +#define MINI_GFX_STARTX 0 +#define MINI_GFX_STARTY 416 +#define MICRO_GFX_STARTX 0 +#define MICRO_GFX_STARTY 528 #define GFX_PER_LINE 16 #define MINI_GFX_PER_LINE 32 #define MICRO_GFX_PER_LINE 128 @@ -886,6 +841,9 @@ extern int num_element_info; #define EL_TRAP_INACTIVE 356 #define EL_DX_SUPABOMB 357 +#define NUM_LEVEL_ELEMENTS 358 + + /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_EL 500 @@ -935,7 +893,7 @@ extern int num_element_info; #define EL_MAGIC_WALL_BD_FILLING 612 /* game graphics: -** 0 - 255: graphics from "RocksScreen" +** 0 - 255: graphics from "RocksElements" ** 256 - 511: graphics from "RocksFont" ** 512 - 767: graphics from "RocksHeroes" ** 768 - 1023: graphics from "RocksSP" @@ -943,8 +901,8 @@ extern int num_element_info; ** 1280 - 1535: graphics from "RocksMore" */ -#define GFX_START_ROCKSSCREEN 0 -#define GFX_END_ROCKSSCREEN 255 +#define GFX_START_ROCKSELEMENTS 0 +#define GFX_END_ROCKSELEMENTS 255 #define GFX_START_ROCKSFONT 256 #define GFX_END_ROCKSFONT 511 #define GFX_START_ROCKSHEROES 512 @@ -956,7 +914,7 @@ extern int num_element_info; #define GFX_START_ROCKSMORE 1280 #define GFX_END_ROCKSMORE 1535 -#define NUM_TILES 1536 +#define NUM_TILES 1536 /* see above: MAX_GRAPHICS */ /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ @@ -1500,22 +1458,656 @@ extern int num_element_info; #define NUM_SOUNDS 55 -/* default input keys */ -#define DEFAULT_KEY_LEFT KSYM_Left -#define DEFAULT_KEY_RIGHT KSYM_Right -#define DEFAULT_KEY_UP KSYM_Up -#define DEFAULT_KEY_DOWN KSYM_Down -#define DEFAULT_KEY_SNAP KSYM_Shift_L -#define DEFAULT_KEY_BOMB KSYM_Shift_R -#define DEFAULT_KEY_OKAY KSYM_Return -#define DEFAULT_KEY_CANCEL KSYM_Escape - -/* directions for moving */ -#define MV_NO_MOVING 0 -#define MV_LEFT (1 << 0) -#define MV_RIGHT (1 << 1) -#define MV_UP (1 << 2) -#define MV_DOWN (1 << 3) + +/* values for image configuration suffixes */ +#define GFXARG_XPOS 0 +#define GFXARG_YPOS 1 +#define GFXARG_FRAMES 2 +#define GFXARG_DELAY 3 +#define GFXARG_PINGPONG 4 +#define GFXARG_PINGPONG2 5 +#define GFXARG_REVERSE 6 +#define GFXARG_VERTICAL 7 + +/* values for image configuration */ +#if 0 +#define GFX_EMPTY_SPACE 0 +#define GFX_SAND 1 +#define GFX_SAND_CRUMBLED 2 +#define GFX_QUICKSAND_EMPTY 3 +#define GFX_QUICKSAND_FULL 4 +#define GFX_STEELWALL 5 +#define GFX_WALL 6 +#define GFX_WALL_CRUMBLED 7 +#define GFX_EMERALD 8 +#define GFX_EMERALD_FALLING 9 +#define GFX_DIAMOND 10 +#define GFX_DIAMOND_FALLING 11 +#define GFX_ROCK 12 +#define GFX_ROCK_FALLING 13 +#define GFX_ROCK_PUSHING 14 +#define GFX_ACIDPOOL_TOPLEFT 15 +#define GFX_ACIDPOOL_TOPRIGHT 16 +#define GFX_ACIDPOOL_BOTTOMLEFT 17 +#define GFX_ACIDPOOL_BOTTOM 18 +#define GFX_ACIDPOOL_BOTTOMRIGHT 19 +#define GFX_ACID 20 +#define GFX_KEY1 21 +#define GFX_KEY2 22 +#define GFX_KEY3 23 +#define GFX_KEY4 24 +#define GFX_GAMEOFLIFE 25 +#define GFX_BIOMAZE 26 +#define GFX_BOMB 27 +#define GFX_NUT 28 +#define GFX_NUT_CRACKING 29 +#define GFX_GATE1 30 +#define GFX_GATE2 31 +#define GFX_GATE3 32 +#define GFX_GATE4 33 +#define GFX_GATE1_GRAY 34 +#define GFX_GATE2_GRAY 35 +#define GFX_GATE3_GRAY 36 +#define GFX_GATE4_GRAY 37 +#define GFX_DYNAMITE 38 +#define GFX_DYNAMITE_BURNING 39 +#define GFX_SPACESHIP_RIGHT 40 +#define GFX_SPACESHIP_UP 41 +#define GFX_SPACESHIP_LEFT 42 +#define GFX_SPACESHIP_DOWN 43 +#define GFX_BUG_RIGHT 44 +#define GFX_BUG_UP 45 +#define GFX_BUG_LEFT 46 +#define GFX_BUG_DOWN 47 +#define GFX_PACMAN_RIGHT 48 +#define GFX_PACMAN_UP 49 +#define GFX_PACMAN_LEFT 50 +#define GFX_PACMAN_DOWN 51 +#define GFX_EXPLOSION 52 +#define GFX_YAMYAM 53 +#define GFX_ROBOT 54 +#define GFX_ROBOT_WHEEL 55 +#define GFX_AMOEBA_DROP 56 +#define GFX_AMOEBA_GROWING 57 +#define GFX_AMOEBA 58 +#define GFX_AMOEBA_DEAD 59 +#define GFX_LAMP_OFF 60 +#define GFX_LAMP_ON 61 +#define GFX_TIME_ORB_FULL 62 +#define GFX_TIME_ORB_EMPTY 63 +#define GFX_BD_AMOEBA 64 +#define GFX_SOKOBAN_OBJECT 65 +#define GFX_SOKOBAN_FIELD_EMPTY 66 +#define GFX_SOKOBAN_FIELD_FULL 67 +#define GFX_MAGIC_WALL 68 +#define GFX_MAGIC_WALL_RUNNING 69 +#define GFX_BD_MAGIC_WALL 70 +#define GFX_BD_MAGIC_WALL_RUNNING 71 +#define GFX_WALL_EMERALD 72 +#define GFX_WALL_DIAMOND 73 +#define GFX_WALL_EMERALD_RED 74 +#define GFX_WALL_EMERALD_PURPLE 75 +#define GFX_WALL_EMERALD_YELLOW 76 +#define GFX_WALL_BD_DIAMOND 77 +#define GFX_EMERALD_RED 78 +#define GFX_EMERALD_RED_FALLING 79 +#define GFX_EMERALD_PURPLE 80 +#define GFX_EMERALD_PURPLE_FALLING 81 +#define GFX_EMERALD_YELLOW 82 +#define GFX_EMERALD_YELLOW_FALLING 83 +#define GFX_WALL_GROWING_XY 84 +#define GFX_WALL_GROWING_X 85 +#define GFX_WALL_GROWING_Y 86 +#define GFX_DYNABOMB_XL 87 +#define GFX_BLACK_ORB 88 +#define GFX_SPEED_PILL 89 +#define GFX_BD_DIAMOND 90 +#define GFX_BD_DIAMOND_FALLING 91 +#define GFX_WALL_GROWING_RIGHT 92 +#define GFX_WALL_GROWING_LEFT 93 +#define GFX_EXIT_CLOSED 94 +#define GFX_EXIT_OPENING 95 +#define GFX_EXIT_OPEN 96 +#define GFX_DARK_YAMYAM 97 +#define GFX_DYNABOMB_BURNING 98 +#define GFX_DYNABOMB_NR 99 +#define GFX_DYNABOMB_SZ 100 +#define GFX_ARROW_LEFT 101 +#define GFX_ARROW_RIGHT 102 +#define GFX_ARROW_UP 103 +#define GFX_ARROW_DOWN 104 +#define GFX_BD_BUTTERFLY_RIGHT 105 +#define GFX_BD_BUTTERFLY_UP 106 +#define GFX_BD_BUTTERFLY_LEFT 107 +#define GFX_BD_BUTTERFLY_DOWN 108 +#define GFX_BD_BUTTERFLY_MOVING 109 +#define GFX_BD_FIREFLY_RIGHT 110 +#define GFX_BD_FIREFLY_UP 111 +#define GFX_BD_FIREFLY_LEFT 112 +#define GFX_BD_FIREFLY_DOWN 113 +#define GFX_BD_FIREFLY_MOVING 114 +#define GFX_STEELWALL_TOPLEFT 115 +#define GFX_STEELWALL_TOPRIGHT 116 +#define GFX_STEELWALL_BOTTOMLEFT 117 +#define GFX_STEELWALL_BOTTOMRIGHT 118 +#define GFX_STEELWALL_HORIZONTAL 119 +#define GFX_INVISIBLE_STEELWALL_TOPLEFT 120 +#define GFX_INVISIBLE_STEELWALL_TOPRIGHT 121 +#define GFX_INVISIBLE_STEELWALL_BOTTOMLEFT 122 +#define GFX_INVISIBLE_STEELWALL_BOTTOMRIGHT 123 +#define GFX_INVISIBLE_STEELWALL_HORIZONTAL 124 +#define GFX_PLAYER1_DOWN 125 +#define GFX_PLAYER1_DOWN_MOVING 126 +#define GFX_PLAYER1_DOWN_DIGGING 127 +#define GFX_PLAYER1_UP 128 +#define GFX_PLAYER1_UP_MOVING 129 +#define GFX_PLAYER1_UP_DIGGING 130 +#define GFX_PLAYER1_LEFT 131 +#define GFX_PLAYER1_LEFT_MOVING 132 +#define GFX_PLAYER1_LEFT_DIGGING 133 +#define GFX_PLAYER1_LEFT_PUSHING 134 +#define GFX_PLAYER1_RIGHT 135 +#define GFX_PLAYER1_RIGHT_MOVING 136 +#define GFX_PLAYER1_RIGHT_DIGGING 137 +#define GFX_PLAYER1_RIGHT_PUSHING 138 +#define GFX_PLAYER2_DOWN 139 +#define GFX_PLAYER2_DOWN_MOVING 140 +#define GFX_PLAYER2_DOWN_DIGGING 141 +#define GFX_PLAYER2_UP 142 +#define GFX_PLAYER2_UP_MOVING 143 +#define GFX_PLAYER2_UP_DIGGING 144 +#define GFX_PLAYER2_LEFT 145 +#define GFX_PLAYER2_LEFT_MOVING 146 +#define GFX_PLAYER2_LEFT_DIGGING 147 +#define GFX_PLAYER2_LEFT_PUSHING 148 +#define GFX_PLAYER2_RIGHT 149 +#define GFX_PLAYER2_RIGHT_MOVING 150 +#define GFX_PLAYER2_RIGHT_DIGGING 151 +#define GFX_PLAYER2_RIGHT_PUSHING 152 +#define GFX_PLAYER3_DOWN 153 +#define GFX_PLAYER3_DOWN_MOVING 154 +#define GFX_PLAYER3_DOWN_DIGGING 155 +#define GFX_PLAYER3_UP 156 +#define GFX_PLAYER3_UP_MOVING 157 +#define GFX_PLAYER3_UP_DIGGING 158 +#define GFX_PLAYER3_LEFT 159 +#define GFX_PLAYER3_LEFT_MOVING 160 +#define GFX_PLAYER3_LEFT_DIGGING 161 +#define GFX_PLAYER3_LEFT_PUSHING 162 +#define GFX_PLAYER3_RIGHT 163 +#define GFX_PLAYER3_RIGHT_MOVING 164 +#define GFX_PLAYER3_RIGHT_DIGGING 165 +#define GFX_PLAYER3_RIGHT_PUSHING 166 +#define GFX_PLAYER4_DOWN 167 +#define GFX_PLAYER4_DOWN_MOVING 168 +#define GFX_PLAYER4_DOWN_DIGGING 169 +#define GFX_PLAYER4_UP 170 +#define GFX_PLAYER4_UP_MOVING 171 +#define GFX_PLAYER4_UP_DIGGING 172 +#define GFX_PLAYER4_LEFT 173 +#define GFX_PLAYER4_LEFT_MOVING 174 +#define GFX_PLAYER4_LEFT_DIGGING 175 +#define GFX_PLAYER4_LEFT_PUSHING 176 +#define GFX_PLAYER4_RIGHT 177 +#define GFX_PLAYER4_RIGHT_MOVING 178 +#define GFX_PLAYER4_RIGHT_DIGGING 179 +#define GFX_PLAYER4_RIGHT_PUSHING 180 +#define GFX_WALL_GROWING_DOWN 181 +#define GFX_WALL_GROWING_UP 182 +#define GFX_SHIELD_PASSIVE_ACTIVATED 183 +#define GFX_SHIELD_ACTIVE_ACTIVATED 184 +#define GFX_PIG_DOWN 185 +#define GFX_PIG_DOWN_MOVING 186 +#define GFX_PIG_DOWN_EATING 187 +#define GFX_PIG_UP 188 +#define GFX_PIG_UP_MOVING 189 +#define GFX_PIG_UP_EATING 190 +#define GFX_PIG_LEFT 191 +#define GFX_PIG_LEFT_MOVING 192 +#define GFX_PIG_LEFT_EATING 193 +#define GFX_PIG_RIGHT 194 +#define GFX_PIG_RIGHT_MOVING 195 +#define GFX_PIG_RIGHT_EATING 196 +#define GFX_DRAGON_DOWN 197 +#define GFX_DRAGON_DOWN_MOVING 198 +#define GFX_DRAGON_DOWN_ATTACKING 199 +#define GFX_DRAGON_UP 200 +#define GFX_DRAGON_UP_MOVING 201 +#define GFX_DRAGON_UP_ATTACKING 202 +#define GFX_DRAGON_LEFT 203 +#define GFX_DRAGON_LEFT_MOVING 204 +#define GFX_DRAGON_LEFT_ATTACKING 205 +#define GFX_DRAGON_RIGHT 206 +#define GFX_DRAGON_RIGHT_MOVING 207 +#define GFX_DRAGON_RIGHT_ATTACKING 208 +#define GFX_MOLE_DOWN 209 +#define GFX_MOLE_DOWN_MOVING 210 +#define GFX_MOLE_DOWN_DIGGING 211 +#define GFX_MOLE_UP 212 +#define GFX_MOLE_UP_MOVING 213 +#define GFX_MOLE_UP_DIGGING 214 +#define GFX_MOLE_LEFT 215 +#define GFX_MOLE_LEFT_MOVING 216 +#define GFX_MOLE_LEFT_DIGGING 217 +#define GFX_MOLE_RIGHT 218 +#define GFX_MOLE_RIGHT_MOVING 219 +#define GFX_MOLE_RIGHT_DIGGING 220 +#define GFX_PENGUIN_DOWN 221 +#define GFX_PENGUIN_DOWN_MOVING 222 +#define GFX_PENGUIN_UP 223 +#define GFX_PENGUIN_UP_MOVING 224 +#define GFX_PENGUIN_LEFT 225 +#define GFX_PENGUIN_LEFT_MOVING 226 +#define GFX_PENGUIN_RIGHT 227 +#define GFX_PENGUIN_RIGHT_MOVING 228 +#define GFX_SATELLITE 229 +#define GFX_SATELLITE_MOVING 230 +#define GFX_ACID_SPLASHING_LEFT 231 +#define GFX_ACID_SPLASHING_RIGHT 232 +#define GFX_SPARKLING_BLUE 233 +#define GFX_SPARKLING_WHITE 234 +#define GFX_FLAMES_LEFT1 235 +#define GFX_FLAMES_LEFT2 236 +#define GFX_FLAMES_LEFT3 237 +#define GFX_FLAMES_RIGHT1 238 +#define GFX_FLAMES_RIGHT2 239 +#define GFX_FLAMES_RIGHT3 240 +#define GFX_FLAMES_UP1 241 +#define GFX_FLAMES_UP2 242 +#define GFX_FLAMES_UP3 243 +#define GFX_FLAMES_DOWN1 244 +#define GFX_FLAMES_DOWN2 245 +#define GFX_FLAMES_DOWN3 246 +#define GFX_SP_EMPTY_SPACE 247 +#define GFX_SP_ZONK 248 +#define GFX_SP_ZONK_FALLING 249 +#define GFX_SP_ZONK_PUSHING 250 +#define GFX_SP_BASE 251 +#define GFX_SP_MURPHY 252 +#define GFX_SP_MURPHY_LEFT 253 +#define GFX_SP_MURPHY_LEFT_MOVING 254 +#define GFX_SP_MURPHY_LEFT_DIGGING 255 +#define GFX_SP_MURPHY_LEFT_PUSHING 256 +#define GFX_SP_MURPHY_LEFT_SNAPPING 257 +#define GFX_SP_MURPHY_RIGHT 258 +#define GFX_SP_MURPHY_RIGHT_MOVING 259 +#define GFX_SP_MURPHY_RIGHT_DIGGING 260 +#define GFX_SP_MURPHY_RIGHT_PUSHING 261 +#define GFX_SP_MURPHY_RIGHT_SNAPPING 262 +#define GFX_SP_MURPHY_UP 263 +#define GFX_SP_MURPHY_UP_SNAPPING 264 +#define GFX_SP_MURPHY_DOWN 265 +#define GFX_SP_MURPHY_DOWN_SNAPPING 266 +#define GFX_SP_MURPHY_CLONE 267 +#define GFX_SP_INFOTRON 268 +#define GFX_SP_INFOTRON_FALLING 269 +#define GFX_SP_CHIP_SINGLE 270 +#define GFX_SP_CHIP_LEFT 271 +#define GFX_SP_CHIP_RIGHT 272 +#define GFX_SP_CHIP_UPPER 273 +#define GFX_SP_CHIP_LOWER 274 +#define GFX_SP_HARD_GRAY 275 +#define GFX_SP_HARD_GREEN 276 +#define GFX_SP_HARD_BLUE 277 +#define GFX_SP_HARD_RED 278 +#define GFX_SP_HARD_YELLOW 279 +#define GFX_SP_EXIT_CLOSED 280 +#define GFX_SP_EXIT_OPEN 281 +#define GFX_SP_DISK_ORANGE 282 +#define GFX_SP_DISK_ORANGE_FALLING 283 +#define GFX_SP_DISK_ORANGE_PUSHING 284 +#define GFX_SP_DISK_YELLOW 285 +#define GFX_SP_DISK_YELLOW_PUSHING 286 +#define GFX_SP_DISK_RED 287 +#define GFX_SP_DISK_RED_COLLECTING 288 +#define GFX_SP_PORT1_RIGHT 289 +#define GFX_SP_PORT1_DOWN 290 +#define GFX_SP_PORT1_LEFT 291 +#define GFX_SP_PORT1_UP 292 +#define GFX_SP_PORT2_RIGHT 293 +#define GFX_SP_PORT2_DOWN 294 +#define GFX_SP_PORT2_LEFT 295 +#define GFX_SP_PORT2_UP 296 +#define GFX_SP_PORT_X 297 +#define GFX_SP_PORT_Y 298 +#define GFX_SP_PORT_XY 299 +#define GFX_SP_SNIKSNAK 300 +#define GFX_SP_SNIKSNAK_LEFT 301 +#define GFX_SP_SNIKSNAK_LEFT_MOVING 302 +#define GFX_SP_SNIKSNAK_RIGHT 303 +#define GFX_SP_SNIKSNAK_RIGHT_MOVING 304 +#define GFX_SP_SNIKSNAK_UP 305 +#define GFX_SP_SNIKSNAK_UP_MOVING 306 +#define GFX_SP_SNIKSNAK_DOWN 307 +#define GFX_SP_SNIKSNAK_DOWN_MOVING 308 +#define GFX_SP_ELECTRON 309 +#define GFX_SP_ELECTRON_MOVING 310 +#define GFX_SP_TERMINAL 311 +#define GFX_SP_TERMINAL_RUNNING 312 +#define GFX_SP_TERMINAL_ACTIVE 313 +#define GFX_SP_TERMINAL_ACTIVE_RUNNING 314 +#define GFX_SP_BUGGY_BASE 315 +#define GFX_SP_BUGGY_BASE_ACTIVATING 316 +#define GFX_SP_HARD_BASE1 317 +#define GFX_SP_HARD_BASE2 318 +#define GFX_SP_HARD_BASE3 319 +#define GFX_SP_HARD_BASE4 320 +#define GFX_SP_HARD_BASE5 321 +#define GFX_SP_HARD_BASE6 322 +#define GFX_INVISIBLE_STEELWALL 323 +#define GFX_INVISIBLE_STEELWALL_ON 324 +#define GFX_INVISIBLE_SAND 325 +#define GFX_INVISIBLE_SAND_ON 326 +#define GFX_INVISIBLE_WALL 327 +#define GFX_INVISIBLE_WALL_ON 328 +#define GFX_EM_KEY1 329 +#define GFX_EM_KEY2 330 +#define GFX_EM_KEY3 331 +#define GFX_EM_KEY4 332 +#define GFX_EM_GATE1 333 +#define GFX_EM_GATE2 334 +#define GFX_EM_GATE3 335 +#define GFX_EM_GATE4 336 +#define GFX_EM_GATE1_GRAY 337 +#define GFX_EM_GATE2_GRAY 338 +#define GFX_EM_GATE3_GRAY 339 +#define GFX_EM_GATE4_GRAY 340 +#define GFX_SP_EXPLOSION 341 +#define GFX_SP_EXPLOSION_INFOTRON 342 +#define GFX_CONVEYOR_BELT1_MIDDLE 343 +#define GFX_CONVEYOR_BELT1_MIDDLE_RUNNING 344 +#define GFX_CONVEYOR_BELT1_LEFT 345 +#define GFX_CONVEYOR_BELT1_LEFT_RUNNING 346 +#define GFX_CONVEYOR_BELT1_RIGHT 347 +#define GFX_CONVEYOR_BELT1_RIGHT_RUNNING 348 +#define GFX_CONVEYOR_BELT1_SWITCH_LEFT 349 +#define GFX_CONVEYOR_BELT1_SWITCH_MIDDLE 350 +#define GFX_CONVEYOR_BELT1_SWITCH_RIGHT 351 +#define GFX_CONVEYOR_BELT2_MIDDLE 352 +#define GFX_CONVEYOR_BELT2_MIDDLE_RUNNING 353 +#define GFX_CONVEYOR_BELT2_LEFT 354 +#define GFX_CONVEYOR_BELT2_LEFT_RUNNING 355 +#define GFX_CONVEYOR_BELT2_RIGHT 356 +#define GFX_CONVEYOR_BELT2_RIGHT_RUNNING 357 +#define GFX_CONVEYOR_BELT2_SWITCH_LEFT 358 +#define GFX_CONVEYOR_BELT2_SWITCH_MIDDLE 359 +#define GFX_CONVEYOR_BELT2_SWITCH_RIGHT 360 +#define GFX_CONVEYOR_BELT3_MIDDLE 361 +#define GFX_CONVEYOR_BELT3_MIDDLE_RUNNING 362 +#define GFX_CONVEYOR_BELT3_LEFT 363 +#define GFX_CONVEYOR_BELT3_LEFT_RUNNING 364 +#define GFX_CONVEYOR_BELT3_RIGHT 365 +#define GFX_CONVEYOR_BELT3_RIGHT_RUNNING 366 +#define GFX_CONVEYOR_BELT3_SWITCH_LEFT 367 +#define GFX_CONVEYOR_BELT3_SWITCH_MIDDLE 368 +#define GFX_CONVEYOR_BELT3_SWITCH_RIGHT 369 +#define GFX_CONVEYOR_BELT4_MIDDLE 370 +#define GFX_CONVEYOR_BELT4_MIDDLE_RUNNING 371 +#define GFX_CONVEYOR_BELT4_LEFT 372 +#define GFX_CONVEYOR_BELT4_LEFT_RUNNING 373 +#define GFX_CONVEYOR_BELT4_RIGHT 374 +#define GFX_CONVEYOR_BELT4_RIGHT_RUNNING 375 +#define GFX_CONVEYOR_BELT4_SWITCH_LEFT 376 +#define GFX_CONVEYOR_BELT4_SWITCH_MIDDLE 377 +#define GFX_CONVEYOR_BELT4_SWITCH_RIGHT 378 +#define GFX_SWITCHGATE_SWITCH_UP 379 +#define GFX_SWITCHGATE_SWITCH_DOWN 380 +#define GFX_LIGHT_SWITCH_OFF 381 +#define GFX_LIGHT_SWITCH_ON 382 +#define GFX_TIMEGATE_WHEEL 383 +#define GFX_TIMEGATE_WHEEL_RUNNING 384 +#define GFX_ENVELOPE 385 +#define GFX_SIGN_EXCLAMATION 386 +#define GFX_SIGN_STOP 387 +#define GFX_LANDMINE 388 +#define GFX_STEELWALL_SLANTED 389 +#define GFX_EXTRA_TIME 390 +#define GFX_SHIELD_ACTIVE 391 +#define GFX_SHIELD_PASSIVE 392 +#define GFX_SWITCHGATE_CLOSED 393 +#define GFX_SWITCHGATE_OPENING 394 +#define GFX_SWITCHGATE_OPEN 395 +#define GFX_SWITCHGATE_CLOSING 396 +#define GFX_TIMEGATE_CLOSED 397 +#define GFX_TIMEGATE_OPENING 398 +#define GFX_TIMEGATE_OPEN 399 +#define GFX_TIMEGATE_CLOSING 400 +#define GFX_BALLOON 401 +#define GFX_BALLOON_MOVING 402 +#define GFX_BALLOON_WINDROSE_LEFT 403 +#define GFX_BALLOON_WINDROSE_RIGHT 404 +#define GFX_BALLOON_WINDROSE_UP 405 +#define GFX_BALLOON_WINDROSE_DOWN 406 +#define GFX_BALLOON_WINDROSE_ALL 407 +#define GFX_EMC_STEELWALL1 408 +#define GFX_EMC_STEELWALL2 409 +#define GFX_EMC_STEELWALL3 410 +#define GFX_EMC_STEELWALL4 411 +#define GFX_EMC_WALL_PILLAR_UPPER 412 +#define GFX_EMC_WALL_PILLAR_MIDDLE 413 +#define GFX_EMC_WALL_PILLAR_LOWER 414 +#define GFX_EMC_WALL4 415 +#define GFX_EMC_WALL5 416 +#define GFX_EMC_WALL6 417 +#define GFX_EMC_WALL7 418 +#define GFX_EMC_WALL8 419 +#define GFX_ARROW_BLUE_LEFT 420 +#define GFX_ARROW_BLUE_RIGHT 421 +#define GFX_ARROW_BLUE_UP 422 +#define GFX_ARROW_BLUE_DOWN 423 +#define GFX_ARROW_RED_LEFT 424 +#define GFX_ARROW_RED_RIGHT 425 +#define GFX_ARROW_RED_UP 426 +#define GFX_ARROW_RED_DOWN 427 +#define GFX_SCROLLBAR_BLUE 428 +#define GFX_SCROLLBAR_RED 429 +#define GFX_SCROLLBAR_GREEN 430 +#define GFX_SCROLLBAR_YELLOW 431 +#define GFX_PEARL 432 +#define GFX_PEARL_BREAKING 433 +#define GFX_CRYSTAL 434 +#define GFX_WALL_PEARL 435 +#define GFX_WALL_CRYSTAL 436 +#define GFX_SPRING 437 +#define GFX_TUBE_RIGHT_DOWN 438 +#define GFX_TUBE_HORIZONTAL_DOWN 439 +#define GFX_TUBE_LEFT_DOWN 440 +#define GFX_TUBE_HORIZONTAL 441 +#define GFX_TUBE_VERTICAL_RIGHT 442 +#define GFX_TUBE_ALL 443 +#define GFX_TUBE_VERTICAL_LEFT 444 +#define GFX_TUBE_VERTICAL 445 +#define GFX_TUBE_RIGHT_UP 446 +#define GFX_TUBE_HORIZONTAL_UP 447 +#define GFX_TUBE_LEFT_UP 448 +#define GFX_TRAP_INACTIVE 449 +#define GFX_TRAP_ACTIVE 450 +#define GFX_TRAP_ACTIVATING 451 +#define GFX_BD_WALL 452 +#define GFX_BD_ROCK 453 +#define GFX_BD_ROCK_FALLING 454 +#define GFX_BD_ROCK_PUSHING 455 +#define GFX_DX_BOMB 456 +#endif + +#define NUM_IMAGE_FILES 457 + +/* values for sound configuration suffixes */ +/* (currently none) */ + +/* values for sound configuration */ +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_CHANGING 7 +#define SND_BD_MAGIC_WALL_RUNNING 8 +#define SND_BD_AMOEBA_WAITING 9 +#define SND_BD_AMOEBA_CREATING 10 +#define SND_BD_AMOEBA_TURNING_TO_GEM 11 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 12 +#define SND_BD_BUTTERFLY_MOVING 13 +#define SND_BD_BUTTERFLY_WAITING 14 +#define SND_BD_FIREFLY_MOVING 15 +#define SND_BD_FIREFLY_WAITING 16 +#define SND_BD_EXIT_ENTERING 17 +#define SND_SP_EMPTY_SPACE_DIGGING 18 +#define SND_SP_BASE_DIGGING 19 +#define SND_SP_BUGGY_BASE_DIGGING 20 +#define SND_SP_BUGGY_BASE_ACTIVATING 21 +#define SND_SP_INFOTRON_COLLECTING 22 +#define SND_SP_INFOTRON_IMPACT 23 +#define SND_SP_ZONK_PUSHING 24 +#define SND_SP_ZONK_IMPACT 25 +#define SND_SP_DISK_RED_COLLECTING 26 +#define SND_SP_DISK_ORANGE_PUSHING 27 +#define SND_SP_DISK_YELLOW_PUSHING 28 +#define SND_SP_PORT_PASSING 29 +#define SND_SP_EXIT_ENTERING 30 +#define SND_SP_ELEMENT_EXPLODING 31 +#define SND_SP_SNIKSNAK_MOVING 32 +#define SND_SP_SNIKSNAK_WAITING 33 +#define SND_SP_ELECTRON_MOVING 34 +#define SND_SP_ELECTRON_WAITING 35 +#define SND_SP_TERMINAL_ACTIVATING 36 +#define SND_SOKOBAN_OBJECT_PUSHING 37 +#define SND_SOKOBAN_FIELD_FILLING 38 +#define SND_SOKOBAN_FIELD_CLEARING 39 +#define SND_SOKOBAN_GAME_SOLVING 40 +#define SND_EMPTY_SPACE_DIGGING 41 +#define SND_SAND_DIGGING 42 +#define SND_EMERALD_COLLECTING 43 +#define SND_EMERALD_IMPACT 44 +#define SND_DIAMOND_COLLECTING 45 +#define SND_DIAMOND_IMPACT 46 +#define SND_DIAMOND_BREAKING 47 +#define SND_ROCK_PUSHING 48 +#define SND_ROCK_IMPACT 49 +#define SND_BOMB_PUSHING 50 +#define SND_NUT_PUSHING 51 +#define SND_NUT_CRACKING 52 +#define SND_NUT_IMPACT 53 +#define SND_DYNAMITE_COLLECTING 54 +#define SND_DYNAMITE_PLACING 55 +#define SND_DYNAMITE_BURNING 56 +#define SND_KEY_COLLECTING 57 +#define SND_GATE_PASSING 58 +#define SND_BUG_MOVING 59 +#define SND_BUG_WAITING 60 +#define SND_SPACESHIP_MOVING 61 +#define SND_SPACESHIP_WAITING 62 +#define SND_YAMYAM_MOVING 63 +#define SND_YAMYAM_WAITING 64 +#define SND_YAMYAM_EATING_DIAMOND 65 +#define SND_ROBOT_STEPPING 66 +#define SND_ROBOT_WAITING 67 +#define SND_ROBOT_WHEEL_ACTIVATING 68 +#define SND_ROBOT_WHEEL_RUNNING 69 +#define SND_MAGIC_WALL_ACTIVATING 70 +#define SND_MAGIC_WALL_CHANGING 71 +#define SND_MAGIC_WALL_RUNNING 72 +#define SND_AMOEBA_WAITING 73 +#define SND_AMOEBA_CREATING 74 +#define SND_AMOEBA_DROPPING 75 +#define SND_ACID_SPLASHING 76 +#define SND_QUICKSAND_FILLING 77 +#define SND_QUICKSAND_SLIPPING_THROUGH 78 +#define SND_QUICKSAND_EMPTYING 79 +#define SND_EXIT_OPENING 80 +#define SND_EXIT_ENTERING 81 +#define SND_BALLOON_MOVING 82 +#define SND_BALLOON_WAITING 83 +#define SND_BALLOON_PUSHING 84 +#define SND_BALLOON_SWITCH_ACTIVATING 85 +#define SND_SPRING_MOVING 86 +#define SND_SPRING_PUSHING 87 +#define SND_SPRING_IMPACT 88 +#define SND_WALL_GROWING 89 +#define SND_PEARL_COLLECTING 90 +#define SND_PEARL_BREAKING 91 +#define SND_PEARL_IMPACT 92 +#define SND_CRYSTAL_COLLECTING 93 +#define SND_CRYSTAL_IMPACT 94 +#define SND_ENVELOPE_COLLECTING 95 +#define SND_SAND_INVISIBLE_DIGGING 96 +#define SND_SHIELD_PASSIVE_COLLECTING 97 +#define SND_SHIELD_PASSIVE_ACTIVATED 98 +#define SND_SHIELD_ACTIVE_COLLECTING 99 +#define SND_SHIELD_ACTIVE_ACTIVATED 100 +#define SND_EXTRA_TIME_COLLECTING 101 +#define SND_MOLE_MOVING 102 +#define SND_MOLE_WAITING 103 +#define SND_MOLE_EATING_AMOEBA 104 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 105 +#define SND_SWITCHGATE_OPENING 106 +#define SND_SWITCHGATE_CLOSING 107 +#define SND_SWITCHGATE_PASSING 108 +#define SND_TIMEGATE_WHEEL_ACTIVATING 109 +#define SND_TIMEGATE_WHEEL_RUNNING 110 +#define SND_TIMEGATE_OPENING 111 +#define SND_TIMEGATE_CLOSING 112 +#define SND_TIMEGATE_PASSING 113 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114 +#define SND_CONVEYOR_BELT_RUNNING 115 +#define SND_LIGHT_SWITCH_ACTIVATING 116 +#define SND_LIGHT_SWITCH_DEACTIVATING 117 +#define SND_DX_BOMB_PUSHING 118 +#define SND_TRAP_INACTIVE_DIGGING 119 +#define SND_TRAP_ACTIVATING 120 +#define SND_TUBE_PASSING 121 +#define SND_AMOEBA_TURNING_TO_GEM 122 +#define SND_AMOEBA_TURNING_TO_ROCK 123 +#define SND_SPEED_PILL_COLLECTING 124 +#define SND_DYNABOMB_NR_COLLECTING 125 +#define SND_DYNABOMB_SZ_COLLECTING 126 +#define SND_DYNABOMB_XL_COLLECTING 127 +#define SND_DYNABOMB_PLACING 128 +#define SND_DYNABOMB_BURNING 129 +#define SND_SATELLITE_MOVING 130 +#define SND_SATELLITE_WAITING 131 +#define SND_SATELLITE_PUSHING 132 +#define SND_LAMP_ACTIVATING 133 +#define SND_LAMP_DEACTIVATING 134 +#define SND_TIME_ORB_FULL_COLLECTING 135 +#define SND_TIME_ORB_FULL_IMPACT 136 +#define SND_TIME_ORB_EMPTY_PUSHING 137 +#define SND_TIME_ORB_EMPTY_IMPACT 138 +#define SND_GAMEOFLIFE_WAITING 139 +#define SND_GAMEOFLIFE_CREATING 140 +#define SND_BIOMAZE_WAITING 141 +#define SND_BIOMAZE_CREATING 142 +#define SND_PACMAN_MOVING 143 +#define SND_PACMAN_WAITING 144 +#define SND_PACMAN_EATING_AMOEBA 145 +#define SND_DARK_YAMYAM_MOVING 146 +#define SND_DARK_YAMYAM_WAITING 147 +#define SND_DARK_YAMYAM_EATING_ANY 148 +#define SND_PENGUIN_MOVING 149 +#define SND_PENGUIN_WAITING 150 +#define SND_PENGUIN_ENTERING_EXIT 151 +#define SND_PIG_MOVING 152 +#define SND_PIG_WAITING 153 +#define SND_PIG_EATING_GEM 154 +#define SND_DRAGON_MOVING 155 +#define SND_DRAGON_WAITING 156 +#define SND_DRAGON_ATTACKING 157 +#define SND_PLAYER_DYING 158 +#define SND_ELEMENT_EXPLODING 159 +#define SND_GAME_STARTING 160 +#define SND_GAME_RUNNING_OUT_OF_TIME 161 +#define SND_GAME_LEVELTIME_BONUS 162 +#define SND_GAME_LOSING 163 +#define SND_GAME_WINNING 164 +#define SND_MENU_DOOR_OPENING 165 +#define SND_MENU_DOOR_CLOSING 166 +#define SND_MENU_HALL_OF_FAME 167 +#define SND_MENU_INFO_SCREEN 168 + +#define NUM_SOUND_FILES 169 + /* values for game_status */ #define EXITGAME 0 @@ -1527,19 +2119,23 @@ extern int num_element_info; #define TYPENAME 6 #define HALLOFFAME 7 #define SETUP 8 -#define SETUPINPUT 9 -#define CALIBRATION 10 -#define PROGRAM_VERSION_STRING "2.0.1" +#define PROGRAM_VERSION_MAJOR 2 +#define PROGRAM_VERSION_MINOR 1 +#define PROGRAM_VERSION_PATCH 2 +#define PROGRAM_VERSION_STRING "2.1.2" + #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2001 by" +#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by" #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" +#define COOKIE_PREFIX "ROCKSNDIAMONDS" +#define FILENAME_PREFIX "Rocks" #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" @@ -1552,16 +2148,24 @@ extern int num_element_info; ** 1.4 (still in use) ** 2.0 (actual) */ -#define FILE_VERSION_1_0 10 -#define FILE_VERSION_1_2 12 -#define FILE_VERSION_1_4 14 -#define FILE_VERSION_2_0 20 +#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0) +#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0) +#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) +#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) + +/* file version does not change for every program version, but is changed + when new features are introduced that are incompatible with older file + versions, so that they can be treated accordingly */ #define FILE_VERSION_ACTUAL FILE_VERSION_2_0 + #define GAME_VERSION_1_0 FILE_VERSION_1_0 #define GAME_VERSION_1_2 FILE_VERSION_1_2 #define GAME_VERSION_1_4 FILE_VERSION_1_4 #define GAME_VERSION_2_0 FILE_VERSION_2_0 -#define GAME_VERSION_ACTUAL GAME_VERSION_2_0 + +#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ + PROGRAM_VERSION_MINOR, \ + PROGRAM_VERSION_PATCH) /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0