X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=d650a5f78f3d1dde005523d83b4f251c0b3157dd;hb=724645813eb504ac837f045a76ffd604db11aa5c;hp=45b045f19f7c5a4d02df8388a5734f307053e513;hpb=d8abc11b7cbbc1e0e5411070c40325014b95e0e0;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 45b045f1..d650a5f7 100644 --- a/src/main.h +++ b/src/main.h @@ -3493,6 +3493,7 @@ struct LevelInfo boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean bd_topmost_player_active; // BD engine uses first player found on playfield + int bd_snap_element; // BD element that is created when player is snapping int bd_pushing_prob; // BD player probability to push rocks int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet @@ -3516,6 +3517,11 @@ struct LevelInfo int bd_amoeba_2_content_exploding; // BD amoeba 2 changes to this element if exploding int bd_amoeba_2_content_looks_like; // BD amoeba 2 looks like this other game element int bd_clock_extra_time; // BD engine extra time when collecting clock + boolean bd_voodoo_collects_diamonds; // BD voodoo doll can collect diamonds for the player + boolean bd_voodoo_hurt_kills_player; // BD voodoo doll hurt in any way, player is killed + boolean bd_voodoo_dies_by_rock; // BD voodoo doll can be killed by a falling rock + boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions + int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour boolean use_spring_bug; // for compatibility with old levels