X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=ce5fbf2012bb9f2817589ebb940a7a43015f738c;hb=d9cff0190a3b35f579cfedec53f305db17bd3b7c;hp=6f5b29c7f1da626de92db63f26b39d1a00461e41;hpb=1ffbb41cf197bfa499c80381981716a797683b59;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 6f5b29c7..ce5fbf20 100644 --- a/src/main.h +++ b/src/main.h @@ -21,10 +21,10 @@ #include #include "libgame/libgame.h" +#include "game_bd/game_bd.h" #include "game_em/game_em.h" #include "game_sp/game_sp.h" #include "game_mm/game_mm.h" -#include "engines.h" #include "conf_gfx.h" // include auto-generated data structure definitions #include "conf_snd.h" // include auto-generated data structure definitions @@ -2731,11 +2731,12 @@ enum // values for game engine type identifier #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND +#define GAME_ENGINE_TYPE_BD LEVEL_FILE_TYPE_BD #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM -#define NUM_ENGINE_TYPES 4 +#define NUM_ENGINE_TYPES 5 // values for automatically playing tapes #define AUTOPLAY_NONE 0 @@ -3237,6 +3238,7 @@ struct LevelInfo int game_engine_type; // level stored in native format for the alternative native game engines + struct LevelInfo_BD *native_bd_level; struct LevelInfo_EM *native_em_level; struct LevelInfo_SP *native_sp_level; struct LevelInfo_MM *native_mm_level;