X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=ce5d1bb99cc9753a168bea37bfff849d0bf85bae;hb=3836649c663e70e503686c52c67f71d21c00bb84;hp=d1abeccc52462bd684590a231af72f3dbd16531d;hpb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index d1abeccc..ce5d1bb9 100644 --- a/src/main.h +++ b/src/main.h @@ -14,6 +14,13 @@ #ifndef MAIN_H #define MAIN_H +#include +#include +#include +#include +#include +#include + #ifndef MSDOS #define XK_MISCELLANY #define XK_LATIN1 @@ -32,14 +39,8 @@ #include "msdos.h" #endif /* #ifndef MSDOS */ -#include -#include -#include -#include -#include -#include - typedef int BOOL; +typedef unsigned char byte; #ifndef FALSE #define FALSE 0 @@ -143,12 +144,7 @@ typedef int BOOL; #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE) #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER) -/* -#define IS_PLAYER(x,y) (JX == (x) && JY == (y)) -*/ - #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) -#define IS_LOCAL_PLAYER(x,y) (StorePlayer[x][y] == EL_SPIELER1) #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y)) #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM) @@ -200,7 +196,8 @@ typedef int BOOL; #define MAX_LEVDIR_ENTRIES 15 #define MAX_SCORE_ENTRIES 15 -#define MAX_FILENAME 256 +#define MAX_OPTION_LEN 256 +#define MAX_FILENAME_LEN 256 #define MAX_NUM_AMOEBA 100 #define MAX_ELEMENTS 512 @@ -212,7 +209,8 @@ struct HiScore struct PlayerInfo { - int nr, active, local; + int active, local; + int index_nr, client_nr, element_nr; char login_name[MAX_NAMELEN]; char alias_name[MAX_NAMELEN]; @@ -275,7 +273,7 @@ struct LevelDirInfo struct RecordingInfo { int level_nr; - unsigned int random_seed; + unsigned long random_seed; unsigned long date; unsigned long counter; unsigned long length; @@ -287,8 +285,8 @@ struct RecordingInfo BOOL changed; struct { - unsigned char joystickdata[MAX_PLAYERS]; - unsigned char delay; + byte action[MAX_PLAYERS]; + byte delay; } pos[MAX_TAPELEN]; }; @@ -321,11 +319,17 @@ extern char *joystick_device_name[2]; extern char *level_directory; extern int width, height; +extern char *program_name; +extern char *display_name; extern char *server_host; extern int server_port; +extern int serveronly; +extern int network; +extern int verbose; extern int game_status; extern int game_emulation; +extern int network_playing; extern int button_status, motion_status; extern int key_joystick_mapping; extern int global_joystick_status, joystick_status; @@ -341,7 +345,6 @@ extern int fading_on; extern int autorecord_on; extern int joystick_nr; extern int quick_doors; -extern int networking; extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; @@ -375,6 +378,8 @@ extern int AllPlayersGone; extern int FrameCounter, TimeFrames, TimeLeft; extern int MampferNr, SiebAktiv; +extern byte network_player_action[]; +extern BOOL network_player_action_received; extern int TestPlayer; extern struct LevelDirInfo leveldir[]; @@ -390,8 +395,6 @@ extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; -extern char *progname; - /* often used screen positions */ #define SX 8 @@ -613,7 +616,11 @@ extern char *progname; #define EL_CHAR_COPY (EL_CHAR_ASCII0+94) #define EL_CHAR_END (EL_CHAR_START+79) -#define EL_UNUSED_200 200 +#define EL_MAUER_X 200 +#define EL_MAUER_Y 201 +#define EL_MAUER_XY 202 + +#define EL_UNUSED_200 203 /* ... */ #define EL_UNUSED_255 255 @@ -753,15 +760,20 @@ extern char *progname; #define GFX_MAULWURF 145 #define GFX_SCHWEIN 146 #define GFX_DRACHE 147 +#define GFX_MAUER_XY 148 +#define GFX_MAUER_X 149 +#define GFX_MAUER_Y 150 #define GFX_EDELSTEIN_ROT 152 #define GFX_EDELSTEIN_LILA 154 #define GFX_DYNABOMB_XL 156 #define GFX_SONDE 159 /* Zeile 10 (160) */ #define GFX_EDELSTEIN_BD 163 -#define GFX_MAUER_R1 165 +#define GFX_MAUER_RIGHT 165 +#define GFX_MAUER_R1 GFX_MAUER_RIGHT #define GFX_MAUER_R 167 -#define GFX_MAUER_L1 168 +#define GFX_MAUER_LEFT 168 +#define GFX_MAUER_L1 GFX_MAUER_LEFT #define GFX_MAUER_L 170 #define GFX_MAUER_LEBT 171 #define GFX_SIEB2_LEER 172 @@ -821,6 +833,9 @@ extern char *progname; #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4) #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0) #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4) +#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0) +#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3) + #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8) #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8) #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)