X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=cab4e71de89b87402187f46a0fdcf9192565ada2;hb=44297fe468c13bcf4f8facc718a325d60531afc5;hp=601b0a71e6612bd549eac2b84e92f78e726d082c;hpb=76b3cb92402127cde194888bab57397eca735220;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 601b0a71..cab4e71d 100644 --- a/src/main.h +++ b/src/main.h @@ -85,7 +85,7 @@ #define EP_PASSABLE_INSIDE 20 #define EP_PASSABLE_UNDER 21 #define EP_DROPPABLE 22 -#define EP_UNUSED_23 23 +#define EP_CAN_EXPLODE_1X1 23 #define EP_PUSHABLE 24 /* values for special configurable properties (depending on level settings) */ @@ -134,13 +134,14 @@ #define EP_EXPLOSION_PROOF 68 #define EP_CAN_SMASH 69 #define EP_CAN_EXPLODE 70 +#define EP_CAN_EXPLODE_3X3 71 /* values for internal purpose only (level editor) */ -#define EP_EXPLODE_RESULT 71 -#define EP_WALK_TO_OBJECT 72 -#define EP_DEADLY 73 +#define EP_EXPLODE_RESULT 72 +#define EP_WALK_TO_OBJECT 73 +#define EP_DEADLY 74 -#define NUM_ELEMENT_PROPERTIES 74 +#define NUM_ELEMENT_PROPERTIES 75 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE 0 @@ -155,7 +156,7 @@ (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p))) -/* values for change events for custom elements */ +/* values for change events for custom elements (stored in level file) */ #define CE_DELAY 0 #define CE_TOUCHED_BY_PLAYER 1 #define CE_PRESSED_BY_PLAYER 2 @@ -173,7 +174,7 @@ #define CE_OTHER_GETS_COLLECTED 14 #define CE_OTHER_GETS_DROPPED 15 -/* values for internal purpose only (level editor) */ +/* values for activating change events (also stored in level file!) */ #define CE_BY_PLAYER 16 #define CE_BY_COLLISION 17 #define CE_BY_OTHER 18 @@ -248,6 +249,7 @@ #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE) #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER) #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE) +#define CAN_EXPLODE_1X1(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1) #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE) /* macros for special configurable properties */ @@ -296,6 +298,7 @@ #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF) #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH) #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) +#define CAN_EXPLODE_3X3(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3) /* special macros used in game engine */ #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ @@ -739,10 +742,10 @@ #include "conf_cus.h" /* include auto-generated data structure definitions */ -#define EL_CUSTOM_END (EL_CUSTOM_START + 127) +#define NUM_CUSTOM_ELEMENTS 256 -#define NUM_CUSTOM_ELEMENTS 128 -#define NUM_FILE_ELEMENTS 488 +#define EL_CUSTOM_END (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS - 1) +#define NUM_FILE_ELEMENTS (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS) /* "real" (and therefore drawable) runtime elements */ @@ -977,9 +980,9 @@ #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 0 -#define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_PATCH 3 #define PROGRAM_VERSION_RELEASE 0 -#define PROGRAM_VERSION_STRING "3.0.0" +#define PROGRAM_VERSION_STRING "3.0.3" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel"