X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=b5b016345676b67a88183e5e3126ab1ef7f69a58;hb=67758fda340e825f188fc6a4caad03381bf031dc;hp=892c7899a93b77d140feaf70f3b9dcfff113a7ae;hpb=6df84aae03094174b7418a8c1cce7657d3378d59;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 892c7899..b5b01634 100644 --- a/src/main.h +++ b/src/main.h @@ -124,6 +124,7 @@ typedef unsigned char byte; #define EP_BIT_PLAYER (1 << 25) #define EP_BIT_HAS_CONTENT (1 << 26) #define EP_BIT_EATABLE (1 << 27) +#define EP_BIT_SP_ELEMENT (1 << 28) #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE) #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID) @@ -153,6 +154,7 @@ typedef unsigned char byte; #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER) #define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT) #define IS_EATABLE(e) (Elementeigenschaften[e] & EP_BIT_EATABLE) +#define IS_SP_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SP_ELEMENT) #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -520,7 +522,7 @@ extern int num_bg_loops; #define MINI_MORE_STARTY 160 #define MICRO_MORE_STARTX 0 #define MICRO_MORE_STARTY 208 -#define MORE_PER_LINE 8 +#define MORE_PER_LINE 16 #define MINI_MORE_PER_LINE 16 #define MICRO_MORE_PER_LINE 16 #define FONT_CHARS_PER_LINE 16 @@ -698,6 +700,8 @@ extern int num_bg_loops; #define EL_CHAR_COPY (EL_CHAR_ASCII0+94) #define EL_CHAR_END (EL_CHAR_START+79) +#define EL_CHAR(x) (EL_CHAR_A + x - 'A') + #define EL_MAUER_X 200 #define EL_MAUER_Y 201 #define EL_MAUER_XY 202 @@ -782,22 +786,22 @@ extern int num_bg_loops; #define EL_PLAYER_IS_LEAVING 408 /* game graphics: -** 0 - 209: graphics from "RocksScreen" -** 210 - 255: graphics from "RocksMore" -** 256 - 511: graphics from "RocksFont" -** 512 - 767: graphics from "RocksHeroes" +** 0 - 255: graphics from "RocksScreen" +** 256 - 511: graphics from "RocksMore" +** 512 - 767: graphics from "RocksFont" +** 768 - 1023: graphics from "RocksHeroes" */ #define GFX_START_ROCKSSCREEN 0 -#define GFX_END_ROCKSSCREEN 209 -#define GFX_START_ROCKSMORE 210 -#define GFX_END_ROCKSMORE 255 -#define GFX_START_ROCKSFONT 256 -#define GFX_END_ROCKSFONT 511 -#define GFX_START_ROCKSHEROES 512 -#define GFX_END_ROCKSHEROES 767 +#define GFX_END_ROCKSSCREEN 255 +#define GFX_START_ROCKSMORE 256 +#define GFX_END_ROCKSMORE 511 +#define GFX_START_ROCKSFONT 512 +#define GFX_END_ROCKSFONT 767 +#define GFX_START_ROCKSHEROES 768 +#define GFX_END_ROCKSHEROES 1023 -#define NUM_TILES 768 +#define NUM_TILES 1024 /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ @@ -1054,6 +1058,17 @@ extern int num_bg_loops; #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6) #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7) +#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8) +#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE +12) +#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE +12) + +#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8) +#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8) +#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8) + /* graphics from "RocksFont" */ #define GFX_CHAR_START (GFX_START_ROCKSFONT) #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)