X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=b4fee814340beacbaaf05f5ad417949aa3c73c7b;hb=87af02f45b63b849773c7f830d69136d130acca0;hp=68cac8cd2524b1d84d35f78d6644a095ea593a17;hpb=4e3bc17b6150a17a76cba2da2daa96af65bde5b9;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 68cac8cd..b4fee814 100644 --- a/src/main.h +++ b/src/main.h @@ -397,9 +397,9 @@ extern struct TapeInfo tape; extern struct GameInfo game; extern struct GlobalInfo global; +extern struct SoundEffectInfo sound_effects[]; + extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; extern char *element_info[]; extern int num_element_info; @@ -1440,6 +1440,160 @@ extern int num_element_info; #define NUM_SOUNDS 55 + +/* values for sound effects */ +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_CHANGING 7 +#define SND_BD_MAGIC_WALL_RUNNING 8 +#define SND_BD_AMOEBA_GROWING 9 +#define SND_BD_AMOEBA_TURNING_TO_GEM 10 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 11 +#define SND_BD_BUTTERFLY_MOVING 12 +#define SND_BD_FIREFLY_MOVING 13 +#define SND_BD_EXIT_ENTERING 14 +#define SND_SP_EMPTY_SPACE_DIGGING 15 +#define SND_SP_BASE_DIGGING 16 +#define SND_SP_BUGGY_BASE_DIGGING 17 +#define SND_SP_BUGGY_BASE_ACTIVATING 18 +#define SND_SP_INFOTRON_COLLECTING 19 +#define SND_SP_INFOTRON_IMPACT 20 +#define SND_SP_ZONK_PUSHING 21 +#define SND_SP_ZONK_IMPACT 22 +#define SND_SP_DISK_RED_COLLECTING 23 +#define SND_SP_DISK_ORANGE_PUSHING 24 +#define SND_SP_DISK_YELLOW_PUSHING 25 +#define SND_SP_PORT_PASSING 26 +#define SND_SP_EXIT_ENTERING 27 +#define SND_SP_ELEMENT_EXPLODING 28 +#define SND_SP_SNIKSNAK_MOVING 29 +#define SND_SP_ELECTRON_MOVING 30 +#define SND_SP_TERMINAL_ACTIVATING 31 +#define SND_SOKOBAN_OBJECT_PUSHING 32 +#define SND_SOKOBAN_FIELD_FILLING 33 +#define SND_SOKOBAN_FIELD_CLEARING 34 +#define SND_SOKOBAN_GAME_SOLVING 35 +#define SND_EMPTY_SPACE_DIGGING 36 +#define SND_SAND_DIGGING 37 +#define SND_EMERALD_COLLECTING 38 +#define SND_EMERALD_IMPACT 39 +#define SND_DIAMOND_COLLECTING 40 +#define SND_DIAMOND_IMPACT 41 +#define SND_DIAMOND_BREAKING 42 +#define SND_ROCK_PUSHING 43 +#define SND_ROCK_IMPACT 44 +#define SND_BOMB_PUSHING 45 +#define SND_NUT_PUSHING 46 +#define SND_NUT_CRACKING 47 +#define SND_NUT_IMPACT 48 +#define SND_DYNAMITE_COLLECTING 49 +#define SND_DYNAMITE_PLACING 50 +#define SND_DYNAMITE_BURNING 51 +#define SND_KEY_COLLECTING 52 +#define SND_GATE_PASSING 53 +#define SND_BUG_MOVING 54 +#define SND_SPACESHIP_MOVING 55 +#define SND_YAMYAM_MOVING 56 +#define SND_YAMYAM_WAITING 57 +#define SND_YAMYAM_EATING_DIAMOND 58 +#define SND_ROBOT_MOVING 59 +#define SND_ROBOT_WHEEL_ACTIVATING 60 +#define SND_ROBOT_WHEEL_RUNNING 61 +#define SND_MAGIC_WALL_ACTIVATING 62 +#define SND_MAGIC_WALL_CHANGING 63 +#define SND_MAGIC_WALL_RUNNING 64 +#define SND_AMOEBA_GROWING 65 +#define SND_AMOEBA_DROPPING 66 +#define SND_ACID_SPLASHING 67 +#define SND_QUICKSAND_FILLING 68 +#define SND_QUICKSAND_EMPTYING 69 +#define SND_EXIT_OPENING 70 +#define SND_EXIT_ENTERING 71 +#define SND_BALLOON_MOVING 72 +#define SND_BALLOON_PUSHING 73 +#define SND_SPRING_MOVING 74 +#define SND_SPRING_PUSHING 75 +#define SND_SPRING_IMPACT 76 +#define SND_WALL_GROWING 77 +#define SND_PEARL_COLLECTING 78 +#define SND_PEARL_BREAKING 79 +#define SND_PEARL_IMPACT 80 +#define SND_CRYSTAL_COLLECTING 81 +#define SND_CRYSTAL_IMPACT 82 +#define SND_ENVELOPE_COLLECTING 83 +#define SND_SAND_INVISIBLE_DIGGING 84 +#define SND_SHIELD_PASSIVE_COLLECTING 85 +#define SND_SHIELD_PASSIVE_ACTIVATED 86 +#define SND_SHIELD_ACTIVE_COLLECTING 87 +#define SND_SHIELD_ACTIVE_ACTIVATED 88 +#define SND_EXTRA_TIME_COLLECTING 89 +#define SND_MOLE_MOVING 90 +#define SND_MOLE_EATING_AMOEBA 91 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 92 +#define SND_SWITCHGATE_OPENING 93 +#define SND_SWITCHGATE_CLOSING 94 +#define SND_SWITCHGATE_PASSING 95 +#define SND_TIMEGATE_WHEEL_ACTIVATING 96 +#define SND_TIMEGATE_WHEEL_RUNNING 97 +#define SND_TIMEGATE_OPENING 98 +#define SND_TIMEGATE_CLOSING 99 +#define SND_TIMEGATE_PASSING 100 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 101 +#define SND_CONVEYOR_BELT_RUNNING 102 +#define SND_LIGHT_ACTIVATING 103 +#define SND_LIGHT_DEACTIVATING 104 +#define SND_DX_BOMB_PUSHING 105 +#define SND_TRAP_INACTIVE_DIGGING 106 +#define SND_TRAP_ACTIVATING 107 +#define SND_AMOEBA_TURNING_TO_GEM 108 +#define SND_AMOEBA_TURNING_TO_ROCK 109 +#define SND_SPEED_PILL_COLLECTING 110 +#define SND_DYNABOMB_NR_COLLECTING 111 +#define SND_DYNABOMB_SZ_COLLECTING 112 +#define SND_DYNABOMB_XL_COLLECTING 113 +#define SND_DYNABOMB_PLACING 114 +#define SND_DYNABOMB_BURNING 115 +#define SND_SATELLITE_MOVING 116 +#define SND_SATELLITE_PUSHING 117 +#define SND_LAMP_ACTIVATING 118 +#define SND_LAMP_DEACTIVATING 119 +#define SND_TIME_ORB_FULL_COLLECTING 120 +#define SND_TIME_ORB_FULL_IMPACT 121 +#define SND_TIME_ORB_EMPTY_PUSHING 122 +#define SND_TIME_ORB_EMPTY_IMPACT 123 +#define SND_GAMEOFLIFE_GROWING 124 +#define SND_BIOMAZE_GROWING 125 +#define SND_PACMAN_MOVING 126 +#define SND_PACMAN_EATING_AMOEBA 127 +#define SND_DARK_YAMYAM_MOVING 128 +#define SND_DARK_YAMYAM_WAITING 129 +#define SND_DARK_YAMYAM_EATING_ANY 130 +#define SND_PENGUIN_MOVING 131 +#define SND_PENGUIN_ENTERING_EXIT 132 +#define SND_PIG_MOVING 133 +#define SND_PIG_EATING_GEM 134 +#define SND_DRAGON_MOVING 135 +#define SND_DRAGON_BREATHING_FIRE 136 +#define SND_PLAYER_DYING 137 +#define SND_ELEMENT_EXPLODING 138 +#define SND_GAME_STARTING 139 +#define SND_GAME_RUNNING_OUT_OF_TIME 140 +#define SND_GAME_LEVELTIME_BONUS 141 +#define SND_GAME_LOSING 142 +#define SND_GAME_WINNING 143 +#define SND_MENU_DOOR_OPENING 144 +#define SND_MENU_DOOR_CLOSING 145 +#define SND_MENU_HALL_OF_FAME 146 +#define SND_MENU_INFO_SCREEN 147 + +#define NUM_SOUND_EFFECTS 148 + + /* values for game_status */ #define EXITGAME 0 #define MAINMENU 1