X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=b4fee814340beacbaaf05f5ad417949aa3c73c7b;hb=87af02f45b63b849773c7f830d69136d130acca0;hp=27cc057bde42de7ad8d069aac1422924ab4a964d;hpb=4311b2aed4570447d0e082334e8b8a6b7da6e9f9;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 27cc057b..b4fee814 100644 --- a/src/main.h +++ b/src/main.h @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -48,8 +49,6 @@ #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 -#define MAX_PLAYERS 4 - #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) @@ -96,7 +95,7 @@ #define EP_BIT_BELT (1 << 0) #define EP_BIT_BELT_SWITCH (1 << 1) #define EP_BIT_TUBE (1 << 2) -#define EP_BIT_SLIPPERY_GEMS (1 << 3) +#define EP_BIT_EM_SLIPPERY_WALL (1 << 3) #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE) #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID) @@ -133,7 +132,7 @@ #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT) #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH) #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE) -#define IS_SLIPPERY_GEMS(e) (Elementeigenschaften2[e] & EP_BIT_SLIPPERY_GEMS) +#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL) #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -157,7 +156,7 @@ #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) -#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) +#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) @@ -184,7 +183,6 @@ #define NUM_BITMAPS 12 /* boundaries of arrays etc. */ -#define MAX_PLAYER_NAME_LEN 10 #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ @@ -212,56 +210,6 @@ struct HiScore int Score; }; -struct SetupJoystickInfo -{ - char *device_name; - int xleft, xmiddle, xright; - int yupper, ymiddle, ylower; - int snap; - int bomb; -}; - -struct SetupKeyboardInfo -{ - Key left; - Key right; - Key up; - Key down; - Key snap; - Key bomb; -}; - -struct SetupInputInfo -{ - boolean use_joystick; - struct SetupJoystickInfo joy; - struct SetupKeyboardInfo key; -}; - -struct SetupInfo -{ - char *player_name; - - boolean sound; - boolean sound_loops; - boolean sound_music; - boolean sound_simple; - boolean toons; - boolean double_buffering; - boolean direct_draw; /* !double_buffering (redundant!) */ - boolean scroll_delay; - boolean soft_scrolling; - boolean fading; - boolean autorecord; - boolean quick_doors; - boolean team_mode; - boolean handicap; - boolean time_limit; - boolean fullscreen; - - struct SetupInputInfo input[MAX_PLAYERS]; -}; - struct PlayerInfo { boolean present; /* player present in level playfield */ @@ -277,8 +225,6 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ - int joystick_fd; /* file descriptor of player's joystick */ - int jx,jy, last_jx,last_jy; int MovDir, MovPos, GfxPos; int Frame; @@ -288,12 +234,12 @@ struct PlayerInfo boolean LevelSolved, GameOver; boolean snapped; - unsigned long move_delay; - int move_delay_value; - int last_move_dir; int is_moving; + unsigned long move_delay; + int move_delay_value; + unsigned long push_delay; unsigned long push_delay_value; @@ -315,9 +261,9 @@ struct PlayerInfo struct LevelInfo { - int file_version; /* version of file the level was stored with */ - int game_version; /* version of game engine to play this level */ - boolean encoding_16bit_field; /* level contains 16-bit elements */ + int file_version; /* file format version the level is stored with */ + int game_version; /* game engine version the level was created with */ + boolean encoding_16bit_field; /* level contains 16-bit elements */ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ @@ -338,12 +284,13 @@ struct LevelInfo int time_timegate; boolean double_speed; boolean gravity; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ }; struct TapeInfo { - int file_version; /* version of file this level tape was stored with */ - int game_version; /* version of game engine to play this tapeĀ“s level */ + int file_version; /* file format version the tape is stored with */ + int game_version; /* game engine version the tape was created with */ int version; int level_nr; unsigned long random_seed; @@ -355,9 +302,13 @@ struct TapeInfo boolean pause_before_death; boolean recording, playing, pausing; boolean fast_forward; + boolean index_search; + boolean quick_resume; + boolean single_step; boolean changed; boolean player_participates[MAX_PLAYERS]; int num_participating_players; + struct { byte action[MAX_PLAYERS]; @@ -394,15 +345,11 @@ extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; -extern int joystick_device; -extern char *joystick_device_name[]; - extern int game_status; extern boolean level_editor_test_game; extern boolean network_playing; extern int key_joystick_mapping; -extern int global_joystick_status, joystick_status; extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; @@ -424,7 +371,6 @@ extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -extern int level_nr; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; extern int FX,FY, ScrollStepSize; @@ -448,14 +394,12 @@ extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; extern struct TapeInfo tape; -extern struct JoystickInfo joystick[]; -extern struct SetupInfo setup; extern struct GameInfo game; extern struct GlobalInfo global; +extern struct SoundEffectInfo sound_effects[]; + extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; extern char *element_info[]; extern int num_element_info; @@ -1496,22 +1440,159 @@ extern int num_element_info; #define NUM_SOUNDS 55 -/* default input keys */ -#define DEFAULT_KEY_LEFT KSYM_Left -#define DEFAULT_KEY_RIGHT KSYM_Right -#define DEFAULT_KEY_UP KSYM_Up -#define DEFAULT_KEY_DOWN KSYM_Down -#define DEFAULT_KEY_SNAP KSYM_Shift_L -#define DEFAULT_KEY_BOMB KSYM_Shift_R -#define DEFAULT_KEY_OKAY KSYM_Return -#define DEFAULT_KEY_CANCEL KSYM_Escape - -/* directions for moving */ -#define MV_NO_MOVING 0 -#define MV_LEFT (1 << 0) -#define MV_RIGHT (1 << 1) -#define MV_UP (1 << 2) -#define MV_DOWN (1 << 3) + +/* values for sound effects */ +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_CHANGING 7 +#define SND_BD_MAGIC_WALL_RUNNING 8 +#define SND_BD_AMOEBA_GROWING 9 +#define SND_BD_AMOEBA_TURNING_TO_GEM 10 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 11 +#define SND_BD_BUTTERFLY_MOVING 12 +#define SND_BD_FIREFLY_MOVING 13 +#define SND_BD_EXIT_ENTERING 14 +#define SND_SP_EMPTY_SPACE_DIGGING 15 +#define SND_SP_BASE_DIGGING 16 +#define SND_SP_BUGGY_BASE_DIGGING 17 +#define SND_SP_BUGGY_BASE_ACTIVATING 18 +#define SND_SP_INFOTRON_COLLECTING 19 +#define SND_SP_INFOTRON_IMPACT 20 +#define SND_SP_ZONK_PUSHING 21 +#define SND_SP_ZONK_IMPACT 22 +#define SND_SP_DISK_RED_COLLECTING 23 +#define SND_SP_DISK_ORANGE_PUSHING 24 +#define SND_SP_DISK_YELLOW_PUSHING 25 +#define SND_SP_PORT_PASSING 26 +#define SND_SP_EXIT_ENTERING 27 +#define SND_SP_ELEMENT_EXPLODING 28 +#define SND_SP_SNIKSNAK_MOVING 29 +#define SND_SP_ELECTRON_MOVING 30 +#define SND_SP_TERMINAL_ACTIVATING 31 +#define SND_SOKOBAN_OBJECT_PUSHING 32 +#define SND_SOKOBAN_FIELD_FILLING 33 +#define SND_SOKOBAN_FIELD_CLEARING 34 +#define SND_SOKOBAN_GAME_SOLVING 35 +#define SND_EMPTY_SPACE_DIGGING 36 +#define SND_SAND_DIGGING 37 +#define SND_EMERALD_COLLECTING 38 +#define SND_EMERALD_IMPACT 39 +#define SND_DIAMOND_COLLECTING 40 +#define SND_DIAMOND_IMPACT 41 +#define SND_DIAMOND_BREAKING 42 +#define SND_ROCK_PUSHING 43 +#define SND_ROCK_IMPACT 44 +#define SND_BOMB_PUSHING 45 +#define SND_NUT_PUSHING 46 +#define SND_NUT_CRACKING 47 +#define SND_NUT_IMPACT 48 +#define SND_DYNAMITE_COLLECTING 49 +#define SND_DYNAMITE_PLACING 50 +#define SND_DYNAMITE_BURNING 51 +#define SND_KEY_COLLECTING 52 +#define SND_GATE_PASSING 53 +#define SND_BUG_MOVING 54 +#define SND_SPACESHIP_MOVING 55 +#define SND_YAMYAM_MOVING 56 +#define SND_YAMYAM_WAITING 57 +#define SND_YAMYAM_EATING_DIAMOND 58 +#define SND_ROBOT_MOVING 59 +#define SND_ROBOT_WHEEL_ACTIVATING 60 +#define SND_ROBOT_WHEEL_RUNNING 61 +#define SND_MAGIC_WALL_ACTIVATING 62 +#define SND_MAGIC_WALL_CHANGING 63 +#define SND_MAGIC_WALL_RUNNING 64 +#define SND_AMOEBA_GROWING 65 +#define SND_AMOEBA_DROPPING 66 +#define SND_ACID_SPLASHING 67 +#define SND_QUICKSAND_FILLING 68 +#define SND_QUICKSAND_EMPTYING 69 +#define SND_EXIT_OPENING 70 +#define SND_EXIT_ENTERING 71 +#define SND_BALLOON_MOVING 72 +#define SND_BALLOON_PUSHING 73 +#define SND_SPRING_MOVING 74 +#define SND_SPRING_PUSHING 75 +#define SND_SPRING_IMPACT 76 +#define SND_WALL_GROWING 77 +#define SND_PEARL_COLLECTING 78 +#define SND_PEARL_BREAKING 79 +#define SND_PEARL_IMPACT 80 +#define SND_CRYSTAL_COLLECTING 81 +#define SND_CRYSTAL_IMPACT 82 +#define SND_ENVELOPE_COLLECTING 83 +#define SND_SAND_INVISIBLE_DIGGING 84 +#define SND_SHIELD_PASSIVE_COLLECTING 85 +#define SND_SHIELD_PASSIVE_ACTIVATED 86 +#define SND_SHIELD_ACTIVE_COLLECTING 87 +#define SND_SHIELD_ACTIVE_ACTIVATED 88 +#define SND_EXTRA_TIME_COLLECTING 89 +#define SND_MOLE_MOVING 90 +#define SND_MOLE_EATING_AMOEBA 91 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 92 +#define SND_SWITCHGATE_OPENING 93 +#define SND_SWITCHGATE_CLOSING 94 +#define SND_SWITCHGATE_PASSING 95 +#define SND_TIMEGATE_WHEEL_ACTIVATING 96 +#define SND_TIMEGATE_WHEEL_RUNNING 97 +#define SND_TIMEGATE_OPENING 98 +#define SND_TIMEGATE_CLOSING 99 +#define SND_TIMEGATE_PASSING 100 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 101 +#define SND_CONVEYOR_BELT_RUNNING 102 +#define SND_LIGHT_ACTIVATING 103 +#define SND_LIGHT_DEACTIVATING 104 +#define SND_DX_BOMB_PUSHING 105 +#define SND_TRAP_INACTIVE_DIGGING 106 +#define SND_TRAP_ACTIVATING 107 +#define SND_AMOEBA_TURNING_TO_GEM 108 +#define SND_AMOEBA_TURNING_TO_ROCK 109 +#define SND_SPEED_PILL_COLLECTING 110 +#define SND_DYNABOMB_NR_COLLECTING 111 +#define SND_DYNABOMB_SZ_COLLECTING 112 +#define SND_DYNABOMB_XL_COLLECTING 113 +#define SND_DYNABOMB_PLACING 114 +#define SND_DYNABOMB_BURNING 115 +#define SND_SATELLITE_MOVING 116 +#define SND_SATELLITE_PUSHING 117 +#define SND_LAMP_ACTIVATING 118 +#define SND_LAMP_DEACTIVATING 119 +#define SND_TIME_ORB_FULL_COLLECTING 120 +#define SND_TIME_ORB_FULL_IMPACT 121 +#define SND_TIME_ORB_EMPTY_PUSHING 122 +#define SND_TIME_ORB_EMPTY_IMPACT 123 +#define SND_GAMEOFLIFE_GROWING 124 +#define SND_BIOMAZE_GROWING 125 +#define SND_PACMAN_MOVING 126 +#define SND_PACMAN_EATING_AMOEBA 127 +#define SND_DARK_YAMYAM_MOVING 128 +#define SND_DARK_YAMYAM_WAITING 129 +#define SND_DARK_YAMYAM_EATING_ANY 130 +#define SND_PENGUIN_MOVING 131 +#define SND_PENGUIN_ENTERING_EXIT 132 +#define SND_PIG_MOVING 133 +#define SND_PIG_EATING_GEM 134 +#define SND_DRAGON_MOVING 135 +#define SND_DRAGON_BREATHING_FIRE 136 +#define SND_PLAYER_DYING 137 +#define SND_ELEMENT_EXPLODING 138 +#define SND_GAME_STARTING 139 +#define SND_GAME_RUNNING_OUT_OF_TIME 140 +#define SND_GAME_LEVELTIME_BONUS 141 +#define SND_GAME_LOSING 142 +#define SND_GAME_WINNING 143 +#define SND_MENU_DOOR_OPENING 144 +#define SND_MENU_DOOR_CLOSING 145 +#define SND_MENU_HALL_OF_FAME 146 +#define SND_MENU_INFO_SCREEN 147 + +#define NUM_SOUND_EFFECTS 148 + /* values for game_status */ #define EXITGAME 0 @@ -1523,23 +1604,23 @@ extern int num_element_info; #define TYPENAME 6 #define HALLOFFAME 7 #define SETUP 8 -#define SETUPINPUT 9 -#define CALIBRATION 10 #define PROGRAM_VERSION_MAJOR 2 #define PROGRAM_VERSION_MINOR 0 -#define PROGRAM_VERSION_PATCH 1 -#define PROGRAM_VERSION_STRING "2.0.1" +#define PROGRAM_VERSION_PATCH 2 +#define PROGRAM_VERSION_STRING "2.0.2" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2001 by" +#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by" #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" +#define COOKIE_PREFIX "ROCKSNDIAMONDS" +#define FILENAME_PREFIX "Rocks" #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"