X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=b41c3829ae6ff7b3cf92d78dcfff1ba2914d48cb;hb=94b124e87edbd2e12d7b83f45254fcbfff8554cd;hp=c53408b2bebfa103bed1c7581fa3d6f4c00f2b89;hpb=da14f69fd95c7bd5a0d70cdf4935af06f1f20a04;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index c53408b2..b41c3829 100644 --- a/src/main.h +++ b/src/main.h @@ -62,6 +62,7 @@ #define MAX_PLAYERS 4 +#if 0 #ifndef MIN #define MIN(a,b) ((a) < (b) ? (a) : (b)) #endif @@ -74,6 +75,7 @@ #ifndef SIGN #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0)) #endif +#endif #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) @@ -200,12 +202,11 @@ #define PIX_SMALLFONT 8 #define PIX_MEDIUMFONT 9 /* Bitmaps without graphic file */ -#define PIX_DB_BACK 10 -#define PIX_DB_DOOR 11 -#define PIX_DB_FIELD 12 +#define PIX_DB_DOOR 10 +#define PIX_DB_FIELD 11 #define NUM_PICTURES 10 -#define NUM_BITMAPS 13 +#define NUM_BITMAPS 12 /* boundaries of arrays etc. */ #define MAX_PLAYER_NAME_LEN 10 @@ -227,7 +228,9 @@ #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) +#if 0 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */ +#endif #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -365,35 +368,6 @@ struct LevelInfo boolean gravity; }; -struct LevelDirInfo -{ - char *filename; /* level series single directory name */ - char *fullpath; /* complete path relative to level directory */ - char *basepath; /* absolute base path of level directory */ - char *name; /* level series name, as displayed on main screen */ - char *name_short; /* optional short name for level selection screen */ - char *name_sorting; /* optional sorting name for correct level sorting */ - char *author; /* level series author name levels without author */ - char *imported_from; /* optional comment for imported level series */ - int levels; /* number of levels in level series */ - int first_level; /* first level number (to allow start with 0 or 1) */ - int last_level; /* last level number (automatically calculated) */ - int sort_priority; /* sort levels by 'sort_priority' and then by name */ - boolean level_group; /* directory contains more level series directories */ - boolean parent_link; /* entry links back to parent directory */ - boolean user_defined; /* user defined levels are stored in home directory */ - boolean readonly; /* readonly levels can not be changed with editor */ - int color; /* color to use on selection screen for this level */ - char *class_desc; /* description of level series class */ - int handicap_level; /* number of the lowest unsolved level */ - int cl_first; /* internal control field for "choose level" screen */ - int cl_cursor; /* internal control field for "choose level" screen */ - - struct LevelDirInfo *node_parent; /* parent level directory info */ - struct LevelDirInfo *node_group; /* level group sub-directory info */ - struct LevelDirInfo *next; /* next level series structure node */ -}; - struct TapeInfo { int level_nr; @@ -438,15 +412,28 @@ struct GlobalInfo #if 0 extern DrawWindow window; +extern DrawBuffer backbuffer; extern GC gc; #endif -extern GC clip_gc[], tile_clip_gc; +#if 0 +extern GC clip_gc[]; +#endif +extern GC tile_clip_gc; extern Bitmap pix[]; -extern Bitmap pix_masked[], tile_masked[]; -extern Pixmap clipmask[], tile_clipmask[]; +#if 0 +extern Bitmap pix_masked[]; + +extern Bitmap tile_masked[]; -extern DrawBuffer drawto, drawto_field, backbuffer, fieldbuffer; +extern Pixmap clipmask[]; +#endif +extern Pixmap tile_clipmask[]; + +#if 0 +extern DrawBuffer drawto; +#endif +extern DrawBuffer drawto_field, fieldbuffer; #if 0 extern Colormap cmap; #endif @@ -458,13 +445,19 @@ extern char *sound_device_name; extern int joystick_device; extern char *joystick_device_name[]; +#if 0 extern char *program_name; +#endif extern int game_status; extern boolean level_editor_test_game; extern boolean network_playing; + +#if 0 extern int button_status; extern boolean motion_status; +#endif + extern int key_joystick_mapping; extern int global_joystick_status, joystick_status; @@ -475,8 +468,11 @@ extern boolean fullscreen_enabled; extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; + +#if 0 extern int redraw_mask; extern int redraw_tiles; +#endif extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -518,7 +514,9 @@ extern int SiebCount; extern boolean network_player_action_received; +#if 0 extern struct LevelDirInfo *leveldir_first, *leveldir_current; +#endif extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; @@ -582,6 +580,8 @@ extern int num_element_info; #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2) #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) + +#if 0 #define FONT1_XSIZE 32 #define FONT1_YSIZE 32 #define FONT2_XSIZE 14 @@ -594,6 +594,7 @@ extern int num_element_info; #define FONT5_YSIZE 14 #define FONT6_XSIZE 16 #define FONT6_YSIZE 32 +#endif #define GFX_STARTX SX #define GFX_STARTY SY @@ -631,8 +632,10 @@ extern int num_element_info; #define MINI_MORE_PER_LINE 16 #define MICRO_MORE_PER_LINE 16 +#if 0 #define FONT_CHARS_PER_LINE 16 #define FONT_LINES_PER_FONT 4 +#endif /* game elements: ** 0 - 499: real elements, stored in level file @@ -1615,6 +1618,7 @@ extern int num_element_info; #define MV_UP (1 << 2) #define MV_DOWN (1 << 3) +#if 0 /* font types */ #define FS_SMALL 0 #define FS_BIG 1 @@ -1627,6 +1631,7 @@ extern int num_element_info; #define FC_SPECIAL1 4 #define FC_SPECIAL2 5 #define FC_SPECIAL3 6 +#endif /* values for game_status */ #define EXITGAME 0 @@ -1641,6 +1646,7 @@ extern int num_element_info; #define SETUPINPUT 9 #define CALIBRATION 10 +#if 0 #ifndef RO_GAME_DIR #define RO_GAME_DIR "." #endif @@ -1657,6 +1663,7 @@ extern int num_element_info; #define LEVELS_DIRECTORY "levels" #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" +#endif #define PROGRAM_VERSION_STRING "1.5.0" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" @@ -1666,7 +1673,14 @@ extern int num_element_info; #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING +#define ICON_TITLE_STRING PROGRAM_TITLE_STRING +#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" + +#define X11_ICON_FILENAME "rocks_icon.xbm" +#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" +#define MSDOS_POINTER_FILENAME "mouse.pcx" +#if 0 /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" @@ -1675,7 +1689,9 @@ extern int num_element_info; /* default name for new levels */ #define NAMELESS_LEVEL_NAME "nameless level" +#endif +#if 0 /* values for button_status */ #define MB_NOT_PRESSED FALSE #define MB_RELEASED FALSE @@ -1686,7 +1702,9 @@ extern int num_element_info; #define MB_LEFTBUTTON 1 #define MB_MIDDLEBUTTON 2 #define MB_RIGHTBUTTON 3 +#endif +#if 0 /* values for redraw_mask */ #define REDRAW_ALL (1 << 0) #define REDRAW_FIELD (1 << 1) @@ -1709,7 +1727,9 @@ extern int num_element_info; REDRAW_MICROLEVEL) #define REDRAW_FPS (1 << 10) #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) +#endif +#if 0 /* areas in bitmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs) PAGEX1: 1. buffer for DOOR_1 @@ -1728,6 +1748,7 @@ extern int num_element_info; #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEY1 0 #define DOOR_GFX_PAGEY2 DYSIZE +#endif /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0