X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=9c669ca6a6d563f98bf2ec3f0074f0958102855a;hb=f5548497f854106cbd0aec58642649c94d91f6e3;hp=51697cccf73d1b1d44e16f07f2b96592f5c35e36;hpb=057b316dc37539f09126a785a664aacf85b99307;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 51697ccc..9c669ca6 100644 --- a/src/main.h +++ b/src/main.h @@ -2570,15 +2570,15 @@ enum // program information and versioning definitions #define PROGRAM_VERSION_SUPER 4 #define PROGRAM_VERSION_MAJOR 2 -#define PROGRAM_VERSION_MINOR 1 -#define PROGRAM_VERSION_PATCH 1 +#define PROGRAM_VERSION_MINOR 2 +#define PROGRAM_VERSION_PATCH 2 #define PROGRAM_VERSION_EXTRA "" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/" -#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2020 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2021 by Holger Schemel" #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment" #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png" @@ -2890,9 +2890,15 @@ struct RequestInfo int anim_mode; int align; int valign; + int sort_priority; boolean autowrap; boolean centered; boolean wrap_single_words; + + // run-time values + Bitmap *bitmap; + int sx, sy; + int xsize, ysize; }; struct PreviewInfo @@ -3180,6 +3186,7 @@ struct LevelInfo boolean sb_objects_needed; // all Sokoban objects must be solved boolean auto_exit_sokoban; // automatically finish solved Sokoban levels boolean solved_by_one_player; // level is solved if one player enters exit + boolean finish_dig_collect; // only finished dig/collect triggers ce action boolean continuous_snapping; // repeated snapping without releasing key boolean block_snap_field; // snapping blocks field to show animation @@ -3197,6 +3204,8 @@ struct LevelInfo // ('int' instead of 'boolean' because used as selectbox value in editor) int use_step_counter; // count steps instead of seconds for level + int time_score_base; // use time score for 1 or 10 seconds/steps + short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; boolean use_custom_template; // use custom properties from template file @@ -3388,6 +3397,8 @@ struct ElementInfo int drop_delay_random; // additional random delay after dropping int move_delay_fixed; // constant delay after moving int move_delay_random; // additional random delay after moving + int step_delay_fixed; // constant delay while moving + int step_delay_random; // additional random delay while moving int move_pattern; // direction movable element moves to int move_direction_initial; // initial direction element moves to @@ -3647,7 +3658,7 @@ extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; extern int game_status; -extern boolean game_status_last_screen; +extern int game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing;