X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=9ae8be8755859d1db69733f117162c43f50ae2e8;hb=0a4bbe85a69ae2fc05d05c2e1fee44f2b1c44134;hp=fad880a44de800221ef9bad3ca01a5ac155dd551;hpb=5caf02865ba54b967aa085c4221040113a9e1976;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index fad880a4..9ae8be87 100644 --- a/src/main.h +++ b/src/main.h @@ -95,6 +95,7 @@ typedef unsigned char byte; #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)force_field_passive_time_left > 0) -/* Pixmaps with Xpm or X11 Bitmap files */ +/* Pixmaps with graphic file */ #define PIX_BACK 0 #define PIX_DOOR 1 #define PIX_HEROES 2 #define PIX_TOONS 3 -#define PIX_MORE 4 -#define PIX_BIGFONT 5 -#define PIX_SMALLFONT 6 -/* Pixmaps without them */ -#define PIX_DB_BACK 7 -#define PIX_DB_DOOR 8 -#define PIX_DB_FIELD 9 - -#define NUM_PICTURES 7 +#define PIX_SP 4 +#define PIX_DC 5 +#define PIX_BIGFONT 6 +#define PIX_SMALLFONT 7 +/* Pixmaps without graphic file */ +#define PIX_DB_BACK 8 +#define PIX_DB_DOOR 9 +#define PIX_DB_FIELD 10 + +#define NUM_PICTURES 8 #define NUM_PIXMAPS 10 /* boundaries of arrays etc. */ @@ -207,7 +217,7 @@ typedef unsigned char byte; #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_LEVDIR_ENTRIES 100 #define MAX_SCORE_ENTRIES 100 -#define MAX_ELEMENTS 512 +#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -320,6 +330,7 @@ struct PlayerInfo int Frame; boolean Pushing; + boolean Switching; boolean LevelSolved, GameOver; boolean snapped; @@ -343,6 +354,8 @@ struct PlayerInfo int key[4]; int dynamite; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; + int force_field_passive_time_left; + int force_field_active_time_left; }; struct LevelInfo @@ -366,16 +379,19 @@ struct LevelInfo struct LevelDirInfo { - char *filename; - char *name; - char *author; - int levels; - int first_level; - int last_level; - int sort_priority; - boolean user_defined; - boolean readonly; - int color; + char *filename; /* level series sub-directory inside level directory */ + char *name; /* level series name, as displayed on main screen */ + char *name_short; /* optional short name for level selection screen */ + char *author; /* level series author name levels without author */ + char *imported_from; /* optional comment for imported level series */ + int levels; /* number of levels in level series */ + int first_level; /* first level number (to allow start with 0 or 1) */ + int last_level; /* last level number (automatically calculated) */ + int sort_priority; /* sort levels by 'sort_priority' and then by name */ + boolean user_defined; /* user defined levels are stored in home directory */ + boolean readonly; /* readonly levels can not be changed with editor */ + int color; /* color to use on selection screen for this level */ + char *class_desc; /* description of level series class */ }; struct TapeInfo @@ -405,6 +421,10 @@ struct GameInfo int yam_content_nr; boolean magic_wall_active; int magic_wall_time_left; + int belt_dir[4]; + int belt_dir_nr[4]; + int switchgate_pos; + int light_time_left; }; struct GlobalInfo @@ -459,10 +479,11 @@ extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -extern unsigned long Elementeigenschaften[MAX_ELEMENTS]; +extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; +extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; extern int level_nr, leveldir_nr, num_leveldirs; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; @@ -559,20 +580,31 @@ extern char *element_info[]; #define GFX_PER_LINE 16 #define MINI_GFX_PER_LINE 32 #define MICRO_GFX_PER_LINE 128 + #define HEROES_PER_LINE 16 -#define MINI_MORE_STARTX 0 -#define MINI_MORE_STARTY 352 -#define MICRO_MORE_STARTX 0 -#define MICRO_MORE_STARTY 448 -#define MORE_PER_LINE 16 -#define MINI_MORE_PER_LINE 16 -#define MICRO_MORE_PER_LINE 64 + +#define MINI_SP_STARTX 0 +#define MINI_SP_STARTY 352 +#define MICRO_SP_STARTX 0 +#define MICRO_SP_STARTY 448 +#define SP_PER_LINE 16 +#define MINI_SP_PER_LINE 16 +#define MICRO_SP_PER_LINE 64 + +#define MINI_DC_STARTX 256 +#define MINI_DC_STARTY 256 +#define MICRO_DC_STARTX 384 +#define MICRO_DC_STARTY 384 +#define DC_PER_LINE 16 +#define MINI_DC_PER_LINE 16 +#define MICRO_DC_PER_LINE 16 + #define FONT_CHARS_PER_LINE 16 #define FONT_LINES_PER_FONT 4 /* game elements: -** 0 - 255: real elements, stored in level file -** 256 - 511: flag elements, only used at runtime +** 0 - 499: real elements, stored in level file +** 500 - 699: flag elements, only used at runtime */ /* "real" level elements */ #define EL_LEERRAUM 0 @@ -814,53 +846,125 @@ extern char *element_info[]; #define EL_UNUSED_254 254 #define EL_UNUSED_255 255 +#define EL_PEARL 256 +#define EL_CRYSTAL 257 +#define EL_WALL_PEARL 258 +#define EL_WALL_CRYSTAL 259 +#define EL_DOOR_WHITE 260 +#define EL_DOOR_WHITE_GRAY 261 +#define EL_KEY_WHITE 262 +#define EL_FORCE_FIELD_PASSIVE 263 +#define EL_EXTRA_TIME 264 +#define EL_SWITCHGATE_OPEN 265 +#define EL_SWITCHGATE_CLOSED 266 +#define EL_SWITCHGATE_SWITCH_1 267 +#define EL_SWITCHGATE_SWITCH_2 268 +#define EL_TIME_GATE 269 +#define EL_TIME_GATE_WHEEL 270 +#define EL_BELT1_LEFT 271 +#define EL_BELT1_MIDDLE 272 +#define EL_BELT1_RIGHT 273 +#define EL_BELT1_SWITCH_L 274 +#define EL_BELT1_SWITCH_M 275 +#define EL_BELT1_SWITCH_R 276 +#define EL_BELT2_LEFT 277 +#define EL_BELT2_MIDDLE 278 +#define EL_BELT2_RIGHT 279 +#define EL_BELT2_SWITCH_L 280 +#define EL_BELT2_SWITCH_M 281 +#define EL_BELT2_SWITCH_R 282 +#define EL_BELT3_LEFT 283 +#define EL_BELT3_MIDDLE 284 +#define EL_BELT3_RIGHT 285 +#define EL_BELT3_SWITCH_L 286 +#define EL_BELT3_SWITCH_M 287 +#define EL_BELT3_SWITCH_R 288 +#define EL_BELT4_LEFT 289 +#define EL_BELT4_MIDDLE 290 +#define EL_BELT4_RIGHT 291 +#define EL_BELT4_SWITCH_L 292 +#define EL_BELT4_SWITCH_M 293 +#define EL_BELT4_SWITCH_R 294 +#define EL_LANDMINE 295 +#define EL_ENVELOPE 296 +#define EL_LIGHT_SWITCH_OFF 297 +#define EL_LIGHT_SWITCH_ON 298 +#define EL_SIGN_EXCLAMATION 299 +#define EL_SIGN_RADIOACTIVITY 300 +#define EL_SIGN_STOP 301 +#define EL_SIGN_WHEELCHAIR 302 +#define EL_SIGN_PARKING 303 +#define EL_SIGN_ONEWAY 304 +#define EL_SIGN_HEART 305 +#define EL_SIGN_TRIANGLE 306 +#define EL_SIGN_ROUND 307 +#define EL_SIGN_EXIT 308 +#define EL_SIGN_YINYANG 309 +#define EL_SIGN_OTHER 310 +#define EL_MOLE_LEFT 311 +#define EL_MOLE_RIGHT 312 +#define EL_MOLE_UP 313 +#define EL_MOLE_DOWN 314 +#define EL_STEEL_SLANTED 315 +#define EL_SAND_INVISIBLE 316 +#define EL_DX_UNKNOWN_15 317 +#define EL_DX_UNKNOWN_42 318 +#define EL_DX_UNKNOWN_229 319 +#define EL_DX_UNKNOWN_233 320 +#define EL_FORCE_FIELD_ACTIVE 321 + /* "real" (and therefore drawable) runtime elements */ -#define EL_SIEB_LEER 300 -#define EL_SIEB2_LEER 301 -#define EL_SIEB_VOLL 302 -#define EL_SIEB2_VOLL 303 -#define EL_SIEB_TOT 304 -#define EL_SIEB2_TOT 305 -#define EL_AUSGANG_ACT 306 -#define EL_SP_TERMINAL_ACTIVE 307 -#define EL_SP_BUG_ACTIVE 308 -#define EL_EM_KEY_1 309 -#define EL_EM_KEY_2 310 -#define EL_EM_KEY_3 311 -#define EL_EM_KEY_4 312 -#define EL_DYNABOMB_ACTIVE_1 313 -#define EL_DYNABOMB_ACTIVE_2 314 -#define EL_DYNABOMB_ACTIVE_3 315 -#define EL_DYNABOMB_ACTIVE_4 316 +#define EL_SIEB_LEER 500 +#define EL_SIEB2_LEER 501 +#define EL_SIEB_VOLL 502 +#define EL_SIEB2_VOLL 503 +#define EL_SIEB_TOT 504 +#define EL_SIEB2_TOT 505 +#define EL_AUSGANG_ACT 506 +#define EL_SP_TERMINAL_ACTIVE 507 +#define EL_SP_BUG_ACTIVE 508 +#define EL_EM_KEY_1 509 +#define EL_EM_KEY_2 510 +#define EL_EM_KEY_3 511 +#define EL_EM_KEY_4 512 +#define EL_DYNABOMB_ACTIVE_1 513 +#define EL_DYNABOMB_ACTIVE_2 514 +#define EL_DYNABOMB_ACTIVE_3 515 +#define EL_DYNABOMB_ACTIVE_4 516 +#define EL_SWITCHGATE_OPENING 517 +#define EL_SWITCHGATE_CLOSING 518 /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_BLOCKED 400 -#define EL_EXPLODING 401 -#define EL_CRACKINGNUT 402 -#define EL_BLURB_LEFT 403 -#define EL_BLURB_RIGHT 404 -#define EL_AMOEBING 405 -#define EL_MAUERND 406 -#define EL_BURNING 407 -#define EL_PLAYER_IS_LEAVING 408 +#define EL_BLOCKED 600 +#define EL_EXPLODING 601 +#define EL_CRACKINGNUT 602 +#define EL_BLURB_LEFT 603 +#define EL_BLURB_RIGHT 604 +#define EL_AMOEBING 605 +#define EL_MAUERND 606 +#define EL_BURNING 607 +#define EL_PLAYER_IS_LEAVING 608 /* game graphics: ** 0 - 255: graphics from "RocksScreen" ** 256 - 511: graphics from "RocksFont" -** 512 - 767: graphics from "RocksMore" -** 768 - 1023: graphics from "RocksHeroes" +** 512 - 767: graphics from "RocksHeroes" +** 768 - 1023: graphics from "RocksSP" +** 1024 - 1279: graphics from "RocksDC" */ #define GFX_START_ROCKSSCREEN 0 #define GFX_END_ROCKSSCREEN 255 #define GFX_START_ROCKSFONT 256 #define GFX_END_ROCKSFONT 511 -#define GFX_START_ROCKSMORE 512 -#define GFX_END_ROCKSMORE 767 -#define GFX_START_ROCKSHEROES 768 -#define GFX_END_ROCKSHEROES 1023 +#define GFX_START_ROCKSHEROES 512 +#define GFX_END_ROCKSHEROES 767 +#define GFX_START_ROCKSSP 768 +#define GFX_END_ROCKSSP 1023 +#define GFX_START_ROCKSDC 1024 +#define GFX_END_ROCKSDC 1279 -#define NUM_TILES 1024 +#define NUM_TILES 1280 /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ @@ -1095,90 +1199,138 @@ extern char *element_info[]; #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8) #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8) -/* graphics from "RocksMore" */ -#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0) +/* graphics from "RocksSP" */ +#define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0) /* -#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1) +#define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1) */ -#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2) -#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3) -#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4) -#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5) -#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6) -#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7) -#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0) -#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1) -#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2) -#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3) -#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4) -#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5) -#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6) -#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7) -#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0) -#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1) -#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2) -#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3) -#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4) -#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5) -#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6) -#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7) -#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0) -#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1) -#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2) -#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3) -#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4) -#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5) -#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6) -#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7) -#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0) -#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1) -#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2) -#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3) -#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4) -#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5) -#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6) -#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7) - -#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3) -#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7) -#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0) - -#define GFX_EM_KEY_1 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 4) -#define GFX_EM_KEY_2 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 5) -#define GFX_EM_KEY_3 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 6) -#define GFX_EM_KEY_4 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 7) -#define GFX_EM_GATE_1 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0) -#define GFX_EM_GATE_2 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1) -#define GFX_EM_GATE_3 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2) -#define GFX_EM_GATE_4 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3) -#define GFX_EM_GATE_1X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 4) -#define GFX_EM_GATE_2X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 5) -#define GFX_EM_GATE_3X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 6) -#define GFX_EM_GATE_4X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 7) - -#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 8) -#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 9) -#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 11) -#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 12) -#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 14) -#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 15) -#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 8) -#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 9) -#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 10) -#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 11) - -#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 15) -#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8) -#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8) -#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 12) -#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 12) - -#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8) -#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8) -#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8) +#define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2) +#define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3) +#define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4) +#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5) +#define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6) +#define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7) +#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0) +#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1) +#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2) +#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3) +#define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4) +#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5) +#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6) +#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7) +#define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0) +#define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1) +#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2) +#define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3) +#define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4) +#define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5) +#define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6) +#define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7) +#define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0) +#define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1) +#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2) +#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3) +#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4) +#define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5) +#define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6) +#define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7) +#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0) +#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1) +#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2) +#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3) +#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4) +#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5) +#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6) +#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7) + +#define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1) +#define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2) +#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3) +#define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5) +#define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6) +#define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7) + +#define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0) + +#define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4) +#define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5) +#define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6) +#define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7) +#define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0) +#define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1) +#define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2) +#define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3) +#define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4) +#define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5) +#define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6) +#define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7) + +#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8) +#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9) +#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11) +#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12) +#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14) +#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15) +#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8) +#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9) +#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10) +#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11) + +#define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15) +#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8) +#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8) +#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12) +#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12) + +#define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8) +#define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8) +#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8) + +/* graphics from "RocksDC" */ +#define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0) +#define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0) +#define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0) +#define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0) +#define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0) +#define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0) +#define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0) +#define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0) +#define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0) +#define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0) +#define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0) +#define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0) +#define GFX_BELT1_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0) +#define GFX_BELT2_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1) +#define GFX_BELT3_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2) +#define GFX_BELT4_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3) +#define GFX_BELT1_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0) +#define GFX_BELT2_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1) +#define GFX_BELT3_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2) +#define GFX_BELT4_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3) +#define GFX_BELT1_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0) +#define GFX_BELT2_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1) +#define GFX_BELT3_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2) +#define GFX_BELT4_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3) + +#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 4) +#define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0) +#define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4) +#define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5) +#define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6) +#define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7) + +#define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4) +#define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5) +#define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6) +#define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7) +#define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5) + +#define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8) +#define GFX_FORCE_FIELD_PASSIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8) +#define GFX_FORCE_FIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8) /* graphics from "RocksFont" */ #define GFX_CHAR_START (GFX_START_ROCKSFONT) @@ -1212,6 +1364,35 @@ extern char *element_info[]; #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94) #define GFX_CHAR_END (GFX_CHAR_START + 79) +/* new elements which still have no graphic */ +#define GFX_PEARL GFX_CHAR_FRAGE +#define GFX_CRYSTAL GFX_CHAR_FRAGE +#define GFX_WALL_PEARL GFX_CHAR_FRAGE +#define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE +#define GFX_DOOR_WHITE GFX_CHAR_FRAGE +#define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE +#define GFX_KEY_WHITE GFX_CHAR_FRAGE +#define GFX_TIME_GATE GFX_CHAR_FRAGE +#define GFX_TIME_GATE_WHEEL GFX_CHAR_FRAGE +#define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE +#define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE +#define GFX_SIGN_PARKING GFX_CHAR_FRAGE +#define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE +#define GFX_SIGN_HEART GFX_CHAR_FRAGE +#define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE +#define GFX_SIGN_ROUND GFX_CHAR_FRAGE +#define GFX_SIGN_EXIT GFX_CHAR_FRAGE +#define GFX_SIGN_YINYANG GFX_CHAR_FRAGE +#define GFX_SIGN_OTHER GFX_CHAR_FRAGE +#define GFX_MOLE_LEFT GFX_CHAR_FRAGE +#define GFX_MOLE_RIGHT GFX_CHAR_FRAGE +#define GFX_MOLE_UP GFX_CHAR_FRAGE +#define GFX_MOLE_DOWN GFX_CHAR_FRAGE +#define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE +#define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE +#define GFX_DX_UNKNOWN_229 GFX_CHAR_FRAGE +#define GFX_DX_UNKNOWN_233 GFX_CHAR_FRAGE + /* the names of the sounds */ #define SND_ALCHEMY 0 #define SND_AMOEBE 1 @@ -1338,7 +1519,7 @@ extern char *element_info[]; #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" -#define PROGRAM_VERSION_STRING "1.3.0" +#define PROGRAM_VERSION_STRING "1.3.5" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING