X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=98d59381c2a914c37888675301cdc14cbb24e36d;hb=1cacebfb41c20889c904155001a5b88ace962348;hp=c8d1a7177324abda882baf81ae46da8599ccd625;hpb=29014045f4de045f8452fdf7ab32622c94b37eef;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index c8d1a717..98d59381 100644 --- a/src/main.h +++ b/src/main.h @@ -40,6 +40,7 @@ #endif /* #ifndef MSDOS */ typedef int BOOL; +typedef unsigned char byte; #ifndef FALSE #define FALSE 0 @@ -143,12 +144,7 @@ typedef int BOOL; #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE) #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER) -/* -#define IS_PLAYER(x,y) (JX == (x) && JY == (y)) -*/ - #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) -#define IS_LOCAL_PLAYER(x,y) (StorePlayer[x][y] == EL_SPIELER1) #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y)) #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM) @@ -200,7 +196,8 @@ typedef int BOOL; #define MAX_LEVDIR_ENTRIES 15 #define MAX_SCORE_ENTRIES 15 -#define MAX_FILENAME 256 +#define MAX_OPTION_LEN 256 +#define MAX_FILENAME_LEN 256 #define MAX_NUM_AMOEBA 100 #define MAX_ELEMENTS 512 @@ -212,7 +209,8 @@ struct HiScore struct PlayerInfo { - int nr, active, local; + int active, local; + int index_nr, client_nr, element_nr; char login_name[MAX_NAMELEN]; char alias_name[MAX_NAMELEN]; @@ -275,7 +273,7 @@ struct LevelDirInfo struct RecordingInfo { int level_nr; - unsigned int random_seed; + unsigned long random_seed; unsigned long date; unsigned long counter; unsigned long length; @@ -287,8 +285,8 @@ struct RecordingInfo BOOL changed; struct { - unsigned char joystickdata[MAX_PLAYERS]; - unsigned char delay; + byte action[MAX_PLAYERS]; + byte delay; } pos[MAX_TAPELEN]; }; @@ -321,10 +319,11 @@ extern char *joystick_device_name[2]; extern char *level_directory; extern int width, height; +extern char *program_name; extern char *display_name; extern char *server_host; extern int server_port; -extern int networking; +extern int serveronly; extern int standalone; extern int verbose; @@ -378,6 +377,8 @@ extern int AllPlayersGone; extern int FrameCounter, TimeFrames, TimeLeft; extern int MampferNr, SiebAktiv; +extern byte network_player_action[]; +extern BOOL network_player_action_received; extern int TestPlayer; extern struct LevelDirInfo leveldir[]; @@ -393,8 +394,6 @@ extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; -extern char *program_name; - /* often used screen positions */ #define SX 8 @@ -616,7 +615,11 @@ extern char *program_name; #define EL_CHAR_COPY (EL_CHAR_ASCII0+94) #define EL_CHAR_END (EL_CHAR_START+79) -#define EL_UNUSED_200 200 +#define EL_MAUER_X 200 +#define EL_MAUER_Y 201 +#define EL_MAUER_XY 202 + +#define EL_UNUSED_200 203 /* ... */ #define EL_UNUSED_255 255 @@ -756,15 +759,20 @@ extern char *program_name; #define GFX_MAULWURF 145 #define GFX_SCHWEIN 146 #define GFX_DRACHE 147 +#define GFX_MAUER_XY 148 +#define GFX_MAUER_X 149 +#define GFX_MAUER_Y 150 #define GFX_EDELSTEIN_ROT 152 #define GFX_EDELSTEIN_LILA 154 #define GFX_DYNABOMB_XL 156 #define GFX_SONDE 159 /* Zeile 10 (160) */ #define GFX_EDELSTEIN_BD 163 -#define GFX_MAUER_R1 165 +#define GFX_MAUER_RIGHT 165 +#define GFX_MAUER_R1 GFX_MAUER_RIGHT #define GFX_MAUER_R 167 -#define GFX_MAUER_L1 168 +#define GFX_MAUER_LEFT 168 +#define GFX_MAUER_L1 GFX_MAUER_LEFT #define GFX_MAUER_L 170 #define GFX_MAUER_LEBT 171 #define GFX_SIEB2_LEER 172 @@ -824,6 +832,9 @@ extern char *program_name; #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4) #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0) #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4) +#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0) +#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3) + #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8) #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8) #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)