X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=96c72b29f9c66cdc28196a59d78c1a1657d29e06;hb=3a29a0cd7ff6eb0a7b162a4a44a6a4d84e7809f8;hp=9abb886a5634f03c718f42610aaaf733ffc378ca;hpb=920245393de0eb51c7d3cba43b81ec2f5abbcd5c;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 9abb886a..96c72b29 100644 --- a/src/main.h +++ b/src/main.h @@ -3493,6 +3493,7 @@ struct LevelInfo boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean bd_topmost_player_active; // BD engine uses first player found on playfield + int bd_snap_element; // BD element that is created when player is snapping int bd_pushing_prob; // BD player probability to push rocks int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet @@ -3521,6 +3522,10 @@ struct LevelInfo boolean bd_voodoo_dies_by_rock; // BD voodoo doll can be killed by a falling rock boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed + boolean bd_slime_is_predictable; // BD slime uses predictable random number generator + int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime + int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime + int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour boolean use_spring_bug; // for compatibility with old levels