X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=9637f6ad12a2413edc956a856c2e45e1875bbea9;hb=60aac4d0fa635b69e498dcb174f3fe9b2cacc1c9;hp=0690bafee808f0e66089399beab6a885252873ec;hpb=af07d74262e7d5075feaea67fa16c04c6be0e3f6;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 0690bafe..9637f6ad 100644 --- a/src/main.h +++ b/src/main.h @@ -98,60 +98,62 @@ #define EP_BD_ELEMENT 35 #define EP_SP_ELEMENT 36 #define EP_SB_ELEMENT 37 -#define EP_GEM 38 -#define EP_FOOD_DARK_YAMYAM 39 -#define EP_FOOD_PENGUIN 40 -#define EP_FOOD_PIG 41 -#define EP_HISTORIC_WALL 42 -#define EP_HISTORIC_SOLID 43 -#define EP_CLASSIC_ENEMY 44 -#define EP_BELT 45 -#define EP_BELT_ACTIVE 46 -#define EP_BELT_SWITCH 47 -#define EP_TUBE 48 -#define EP_KEYGATE 49 -#define EP_AMOEBOID 50 -#define EP_AMOEBALIVE 51 -#define EP_HAS_CONTENT 52 -#define EP_CAN_TURN_EACH_MOVE 53 -#define EP_CAN_GROW 54 -#define EP_ACTIVE_BOMB 55 -#define EP_INACTIVE 56 +#define EP_SP_BUGGY_BASE 38 +#define EP_GEM 39 +#define EP_FOOD_DARK_YAMYAM 40 +#define EP_FOOD_PENGUIN 41 +#define EP_FOOD_PIG 42 +#define EP_HISTORIC_WALL 43 +#define EP_HISTORIC_SOLID 44 +#define EP_CLASSIC_ENEMY 45 +#define EP_BELT 46 +#define EP_BELT_ACTIVE 47 +#define EP_BELT_SWITCH 48 +#define EP_TUBE 49 +#define EP_KEYGATE 50 +#define EP_AMOEBOID 51 +#define EP_AMOEBALIVE 52 +#define EP_HAS_CONTENT 53 +#define EP_CAN_TURN_EACH_MOVE 54 +#define EP_CAN_GROW 55 +#define EP_ACTIVE_BOMB 56 +#define EP_INACTIVE 57 /* values for special configurable properties (depending on level settings) */ -#define EP_EM_SLIPPERY_WALL 57 +#define EP_EM_SLIPPERY_WALL 58 /* values for special graphics properties (no effect on game engine) */ -#define EP_GFX_CRUMBLED 58 +#define EP_GFX_CRUMBLED 59 /* values for derived properties (determined from properties above) */ -#define EP_ACCESSIBLE_OVER 59 -#define EP_ACCESSIBLE_INSIDE 60 -#define EP_ACCESSIBLE_UNDER 61 -#define EP_WALKABLE 62 -#define EP_PASSABLE 63 -#define EP_ACCESSIBLE 64 -#define EP_COLLECTIBLE 65 -#define EP_SNAPPABLE 66 -#define EP_WALL 67 -#define EP_SOLID_FOR_PUSHING 68 -#define EP_DRAGONFIRE_PROOF 69 -#define EP_EXPLOSION_PROOF 70 -#define EP_CAN_SMASH 71 -#define EP_CAN_EXPLODE 72 -#define EP_CAN_EXPLODE_3X3 73 -#define EP_SP_PORT 74 -#define EP_CAN_EXPLODE_BY_DRAGONFIRE 75 -#define EP_CAN_EXPLODE_BY_EXPLOSION 76 -#define EP_COULD_MOVE_INTO_ACID 77 -#define EP_MAYBE_DONT_COLLIDE_WITH 78 +#define EP_ACCESSIBLE_OVER 60 +#define EP_ACCESSIBLE_INSIDE 61 +#define EP_ACCESSIBLE_UNDER 62 +#define EP_WALKABLE 63 +#define EP_PASSABLE 64 +#define EP_ACCESSIBLE 65 +#define EP_COLLECTIBLE 66 +#define EP_SNAPPABLE 67 +#define EP_WALL 68 +#define EP_SOLID_FOR_PUSHING 69 +#define EP_DRAGONFIRE_PROOF 70 +#define EP_EXPLOSION_PROOF 71 +#define EP_CAN_SMASH 72 +#define EP_CAN_EXPLODE 73 +#define EP_CAN_EXPLODE_3X3 74 +#define EP_SP_PORT 75 +#define EP_CAN_EXPLODE_BY_DRAGONFIRE 76 +#define EP_CAN_EXPLODE_BY_EXPLOSION 77 +#define EP_COULD_MOVE_INTO_ACID 78 +#define EP_MAYBE_DONT_COLLIDE_WITH 79 +#define EP_DIGGABLE_WITH_GRAVITY 80 /* values for internal purpose only (level editor) */ -#define EP_EXPLODE_RESULT 79 -#define EP_WALK_TO_OBJECT 80 -#define EP_DEADLY 81 +#define EP_EXPLODE_RESULT 81 +#define EP_WALK_TO_OBJECT 82 +#define EP_DEADLY 83 -#define NUM_ELEMENT_PROPERTIES 82 +#define NUM_ELEMENT_PROPERTIES 84 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE 0 @@ -197,8 +199,9 @@ #define CE_HIT_BY_SOMETHING 27 #define CE_OTHER_IS_HITTING 28 #define CE_OTHER_GETS_HIT 29 +#define CE_BLOCKED 30 -#define NUM_CHANGE_EVENTS 30 +#define NUM_CHANGE_EVENTS 31 #define CE_BITMASK_DEFAULT 0 @@ -244,6 +247,7 @@ #define CP_WHEN_DESTRUCTIBLE 2 #define CP_WHEN_COLLECTIBLE 3 #define CP_WHEN_REMOVABLE 4 +#define CP_WHEN_WALKABLE 5 /* values for custom move patterns (bits 0 - 3: basic move directions) */ #define MV_BIT_TOWARDS_PLAYER 4 @@ -347,6 +351,7 @@ #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT) #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT) #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT) +#define IS_SP_BUGGY_BASE(e) HAS_PROPERTY(e, EP_SP_BUGGY_BASE) #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM) #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM) #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN) @@ -389,7 +394,8 @@ #define CAN_EXPLODE_BY_EXPLOSION(e) \ HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION) #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID) -#define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH) +#define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH) +#define IS_DIGGABLE_WITH_GRAVITY(e) HAS_PROPERTY(e, EP_DIGGABLE_WITH_GRAVITY) /* special macros used in game engine */ #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ @@ -1239,7 +1245,7 @@ #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 1 #define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_BUILD 2 +#define PROGRAM_VERSION_BUILD 3 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel"