X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=9448687c29c58f46dbcf37df4efc34c2013e8cfd;hb=a750ba6776fdfb711f5da2e6094c8010cd19645a;hp=a0f3ad8034a14971724d366844b7ca41afe7e83f;hpb=7cd6d9ecca4ccd4927eddc994b616569ef23b231;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index a0f3ad80..9448687c 100644 --- a/src/main.h +++ b/src/main.h @@ -690,31 +690,30 @@ #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 20) #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 21) #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 22) -#define EL_SPRING_MOVING (EL_FIRST_RUNTIME_REAL + 23) -#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 24) -#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 25) -#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26) -#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 27) -#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 28) -#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 29) -#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 30) -#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 31) -#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32) -#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 33) -#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34) -#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35) -#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 36) -#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) -#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) -#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 39) -#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 40) -#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41) -#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 42) -#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 43) -#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 44) +#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 23) +#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 24) +#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 25) +#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26) +#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 27) +#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 28) +#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 29) +#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 30) +#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31) +#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 32) +#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33) +#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 34) +#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35) +#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 36) +#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) +#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) +#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39) +#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 40) +#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41) +#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 42) +#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 43) /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45) +#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 44) #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) @@ -1352,13 +1351,17 @@ #define GFX_ACTION_PASSING 8 #define GFX_ACTION_IMPACT 9 #define GFX_ACTION_CRACKING 10 -#define GFX_ACTION_ACTIVATING 11 -#define GFX_ACTION_EATING 12 -#define GFX_ACTION_ATTACKING 13 -#define GFX_ACTION_GROWING 14 -#define GFX_ACTION_OTHER 15 - -#define NUM_GFX_ACTIONS 16 +#define GFX_ACTION_BREAKING 11 +#define GFX_ACTION_ACTIVATING 12 +#define GFX_ACTION_OPENING 13 +#define GFX_ACTION_CLOSING 14 +#define GFX_ACTION_EATING 15 +#define GFX_ACTION_ATTACKING 16 +#define GFX_ACTION_GROWING 17 +#define GFX_ACTION_SHRINKING 18 +#define GFX_ACTION_OTHER 19 + +#define NUM_GFX_ACTIONS 20 #define NUM_GFX_ACTIONS_MAPPED 8 @@ -1368,13 +1371,17 @@ #define GFX_ARG_OFFSET 2 #define GFX_ARG_VERTICAL 3 #define GFX_ARG_FRAMES 4 -#define GFX_ARG_DELAY 5 -#define GFX_ARG_MODE_LOOP 6 -#define GFX_ARG_MODE_LINEAR 7 -#define GFX_ARG_MODE_PINGPONG 8 -#define GFX_ARG_MODE_PINGPONG2 9 -#define GFX_ARG_MODE_REVERSE 10 -#define GFX_ARG_GLOBAL_SYNC 11 +#define GFX_ARG_START_FRAME 5 +#define GFX_ARG_DELAY 6 +#define GFX_ARG_MODE_LOOP 7 +#define GFX_ARG_MODE_LINEAR 8 +#define GFX_ARG_MODE_PINGPONG 9 +#define GFX_ARG_MODE_PINGPONG2 10 +#define GFX_ARG_MODE_REVERSE 11 +#define GFX_ARG_GLOBAL_SYNC 12 + +#define NUM_GFX_ARGS 13 + /* values for sound configuration suffixes */ /* (currently none) */ @@ -1610,6 +1617,7 @@ struct NewGraphicInfo int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */ int offset_x, offset_y; /* x/y offset to next animation frame */ int anim_frames; + int anim_start_frame; int anim_delay; /* important: delay of 1 means "no delay"! */ int anim_mode; boolean anim_global_sync;