X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=93100c54dccdb800c35aee7ae161a5c4b653fe62;hb=38c26472a6e9f0f037ddfe535d3919c00772b26f;hp=a820598a929e7d4ca06c2a779be55f39282302a6;hpb=7b6d9e43fdb99e1923f4a2a401ae60e7b2975bd8;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index a820598a..93100c54 100644 --- a/src/main.h +++ b/src/main.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -27,17 +27,18 @@ #include "libgame/libgame.h" +#include "conf_gfx.h" +#include "conf_snd.h" + +#define IMG_UNDEFINED (-1) +#define IMG_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_CHAR_START IMG_CHAR_SPACE +#define IMG_CUSTOM_START IMG_CUSTOM_1 + #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#if !defined(PLATFORM_MSDOS) -#define WIN_XPOS 0 -#define WIN_YPOS 0 -#else -#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) -#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif - #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -57,7 +58,7 @@ #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) -#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) -#define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) +#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1]) +#define SHIELD_ON(p) ((p)->shield_normal_time_left > 0) #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y])) #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ PROTECTED_FIELD(x, y)) +#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1)) + + +#if 0 + /* Bitmaps with graphic file */ #define PIX_BACK 0 #define PIX_DOOR 1 -#define PIX_HEROES 2 -#define PIX_TOONS 3 -#define PIX_SP 4 -#define PIX_DC 5 -#define PIX_MORE 6 -#define PIX_BIGFONT 7 -#define PIX_SMALLFONT 8 -#define PIX_MEDIUMFONT 9 +#define PIX_TOONS 2 +#define PIX_FONT_BIG 3 +#define PIX_FONT_SMALL 4 +#define PIX_FONT_MEDIUM 5 +#define PIX_FONT_EM 6 +/* Bitmaps without graphic file */ +#define PIX_DB_DOOR 7 +#define PIX_DB_FIELD 8 + +#define NUM_PICTURES 7 +#define NUM_BITMAPS 9 + +#else + +/* Bitmaps with graphic file */ +#define PIX_BACK 0 +#define PIX_ELEMENTS 1 +#define PIX_DOOR 2 +#define PIX_HEROES 3 +#define PIX_TOONS 4 +#define PIX_SP 5 +#define PIX_DC 6 +#define PIX_MORE 7 +#define PIX_FONT_BIG 8 +#define PIX_FONT_SMALL 9 +#define PIX_FONT_MEDIUM 10 +#define PIX_FONT_EM 11 /* Bitmaps without graphic file */ -#define PIX_DB_DOOR 10 -#define PIX_DB_FIELD 11 +#define PIX_DB_DOOR 12 +#define PIX_DB_FIELD 13 -#define NUM_PICTURES 10 -#define NUM_BITMAPS 12 +#define NUM_PICTURES 12 +#define NUM_BITMAPS 14 + +#endif /* boundaries of arrays etc. */ #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_SCORE_ENTRIES 100 +#if 0 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ +#define MAX_GRAPHICS 1536 /* see below: NUM_TILES */ +#endif #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -204,205 +237,6 @@ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ -struct HiScore -{ - char Name[MAX_PLAYER_NAME_LEN + 1]; - int Score; -}; - -struct PlayerInfo -{ - boolean present; /* player present in level playfield */ - boolean connected; /* player connected (locally or via network) */ - boolean active; /* player (present && connected) */ - - int index_nr, client_nr, element_nr; - - byte action; /* action from local input device */ - byte effective_action; /* action acknowledged from network server - or summarized over all configured input - devices when in single player mode */ - byte programmed_action; /* action forced by game itself (like moving - through doors); overrides other actions */ - - int jx,jy, last_jx,last_jy; - int MovDir, MovPos, GfxPos; - int Frame; - - boolean Pushing; - boolean Switching; - boolean LevelSolved, GameOver; - boolean snapped; - - int last_move_dir; - int is_moving; - - unsigned long move_delay; - int move_delay_value; - - unsigned long push_delay; - unsigned long push_delay_value; - - int frame_reset_delay; - - unsigned long actual_frame_counter; - - int score; - int gems_still_needed; - int sokobanfields_still_needed; - int lights_still_needed; - int friends_still_needed; - int key[4]; - int dynamite; - int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; - int shield_passive_time_left; - int shield_active_time_left; -}; - -struct LevelInfo -{ - int file_version; /* file format version the level is stored with */ - int game_version; /* game engine version the level was created with */ - boolean encoding_16bit_field; /* level contains 16-bit elements */ - boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ - boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ - - int fieldx; - int fieldy; - int time; - int gems_needed; - char name[MAX_LEVEL_NAME_LEN + 1]; - char author[MAX_LEVEL_AUTHOR_LEN + 1]; - int score[LEVEL_SCORE_ELEMENTS]; - int yam_content[MAX_ELEMENT_CONTENTS][3][3]; - int num_yam_contents; - int amoeba_speed; - int amoeba_content; - int time_magic_wall; - int time_wheel; - int time_light; - int time_timegate; - boolean double_speed; - boolean gravity; - boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ -}; - -struct TapeInfo -{ - int file_version; /* file format version the tape is stored with */ - int game_version; /* game engine version the tape was created with */ - int version; - int level_nr; - unsigned long random_seed; - unsigned long date; - unsigned long counter; - unsigned long length; - unsigned long length_seconds; - unsigned int delay_played; - boolean pause_before_death; - boolean recording, playing, pausing; - boolean fast_forward; - boolean index_search; - boolean quick_resume; - boolean single_step; - boolean changed; - boolean player_participates[MAX_PLAYERS]; - int num_participating_players; - - struct - { - byte action[MAX_PLAYERS]; - byte delay; - } pos[MAX_TAPELEN]; -}; - -struct GameInfo -{ - int version; - int emulation; - int yam_content_nr; - boolean magic_wall_active; - int magic_wall_time_left; - int light_time_left; - int timegate_time_left; - int belt_dir[4]; - int belt_dir_nr[4]; - int switchgate_pos; - int balloon_dir; - boolean explosions_delayed; -}; - -struct GlobalInfo -{ - float frames_per_second; - boolean fps_slowdown; - int fps_slowdown_factor; -}; - -extern GC tile_clip_gc; -extern Bitmap *pix[]; -extern Pixmap tile_clipmask[]; -extern DrawBuffer *fieldbuffer; -extern DrawBuffer *drawto_field; - -extern int game_status; -extern boolean level_editor_test_game; -extern boolean network_playing; - -extern int key_joystick_mapping; - -extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; -extern int redraw_x1, redraw_y1; - -extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; -extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; - -extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; - -extern int FX,FY, ScrollStepSize; -extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; -extern int BorderElement; -extern int GameFrameDelay; -extern int FfwdFrameDelay; -extern int BX1,BY1, BX2,BY2; -extern int SBX_Left, SBX_Right; -extern int SBY_Upper, SBY_Lower; -extern int ZX,ZY, ExitX,ExitY; -extern int AllPlayersGone; - -extern int TimeFrames, TimePlayed, TimeLeft; -extern boolean SiebAktiv; -extern int SiebCount; - -extern boolean network_player_action_received; - -extern struct LevelInfo level; -extern struct PlayerInfo stored_player[], *local_player; -extern struct HiScore highscore[]; -extern struct TapeInfo tape; -extern struct GameInfo game; -extern struct GlobalInfo global; - -extern struct SoundEffectInfo sound_effects[]; - -extern char *sound_name[]; -extern char *element_info[]; -extern int num_element_info; - /* often used screen positions */ #define SX 8 #define SY 8 @@ -431,7 +265,7 @@ extern int num_element_info; #define VXSIZE DXSIZE #define VYSIZE 100 #define EXSIZE DXSIZE -#define EYSIZE (VXSIZE + 44) +#define EYSIZE (VYSIZE + 44) #define FULL_SXSIZE (2 + SXSIZE + 2) #define FULL_SYSIZE (2 + SYSIZE + 2) #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) @@ -440,442 +274,533 @@ extern int num_element_info; #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) -#define GFX_STARTX SX -#define GFX_STARTY SY -#define MINI_GFX_STARTX SX -#define MINI_GFX_STARTY 424 -#define MICRO_GFX_STARTX SX -#define MICRO_GFX_STARTY 536 +#define MINI_GFX_STARTX 0 +#define MINI_GFX_STARTY 448 +#define MICRO_GFX_STARTX 384 +#define MICRO_GFX_STARTY 448 #define GFX_PER_LINE 16 -#define MINI_GFX_PER_LINE 32 -#define MICRO_GFX_PER_LINE 128 +#define MINI_GFX_PER_LINE 16 +#define MICRO_GFX_PER_LINE 16 + +#define MINI_FONT_STARTX 0 +#define MINI_FONT_STARTY 160 +#define MICRO_FONT_STARTX 384 +#define MICRO_FONT_STARTY 160 #define HEROES_PER_LINE 16 #define MINI_SP_STARTX 0 -#define MINI_SP_STARTY 352 -#define MICRO_SP_STARTX 0 -#define MICRO_SP_STARTY 448 +#define MINI_SP_STARTY 512 +#define MICRO_SP_STARTX 384 +#define MICRO_SP_STARTY 512 #define SP_PER_LINE 16 #define MINI_SP_PER_LINE 16 -#define MICRO_SP_PER_LINE 64 +#define MICRO_SP_PER_LINE 16 -#define MINI_DC_STARTX 256 -#define MINI_DC_STARTY 256 +#define MINI_DC_STARTX 0 +#define MINI_DC_STARTY 512 #define MICRO_DC_STARTX 384 -#define MICRO_DC_STARTY 384 +#define MICRO_DC_STARTY 512 #define DC_PER_LINE 16 #define MINI_DC_PER_LINE 16 #define MICRO_DC_PER_LINE 16 -#define MINI_MORE_STARTX 256 +#define MINI_MORE_STARTX 0 #define MINI_MORE_STARTY 256 #define MICRO_MORE_STARTX 384 -#define MICRO_MORE_STARTY 384 +#define MICRO_MORE_STARTY 256 #define MORE_PER_LINE 16 #define MINI_MORE_PER_LINE 16 #define MICRO_MORE_PER_LINE 16 /* game elements: -** 0 - 499: real elements, stored in level file -** 500 - 699: flag elements, only used at runtime +** 0 <= element < xxx: real elements, stored in level file +** xxx <= element < yyy: flag elements, only used at runtime */ -/* "real" level elements */ -#define EL_LEERRAUM 0 -#define EL_ERDREICH 1 -#define EL_MAUERWERK 2 -#define EL_FELSBODEN 3 -#define EL_FELSBROCKEN 4 -#define EL_SCHLUESSEL 5 -#define EL_EDELSTEIN 6 -#define EL_AUSGANG_ZU 7 -#define EL_SPIELFIGUR 8 -#define EL_KAEFER 9 -#define EL_FLIEGER 10 -#define EL_MAMPFER 11 -#define EL_ROBOT 12 -#define EL_BETON 13 -#define EL_DIAMANT 14 -#define EL_AMOEBE_TOT 15 -#define EL_MORAST_LEER 16 -#define EL_MORAST_VOLL 17 -#define EL_TROPFEN 18 -#define EL_BOMBE 19 -#define EL_MAGIC_WALL_OFF 20 -#define EL_SPEED_PILL 21 -#define EL_SALZSAEURE 22 -#define EL_AMOEBE_NASS 23 -#define EL_AMOEBE_NORM 24 -#define EL_KOKOSNUSS 25 -#define EL_LIFE 26 -#define EL_LIFE_ASYNC 27 -#define EL_DYNAMITE_ACTIVE 28 -#define EL_BADEWANNE 29 -#define EL_ABLENK_AUS 30 -#define EL_ABLENK_EIN 31 -#define EL_SCHLUESSEL1 32 -#define EL_SCHLUESSEL2 33 -#define EL_SCHLUESSEL3 34 -#define EL_SCHLUESSEL4 35 -#define EL_PFORTE1 36 -#define EL_PFORTE2 37 -#define EL_PFORTE3 38 -#define EL_PFORTE4 39 -#define EL_PFORTE1X 40 -#define EL_PFORTE2X 41 -#define EL_PFORTE3X 42 -#define EL_PFORTE4X 43 -#define EL_DYNAMITE_INACTIVE 44 -#define EL_PACMAN 45 -#define EL_UNSICHTBAR 46 -#define EL_BIRNE_AUS 47 -#define EL_BIRNE_EIN 48 -#define EL_ERZ_EDEL 49 -#define EL_ERZ_DIAM 50 -#define EL_AMOEBE_VOLL 51 -#define EL_AMOEBE_BD 52 -#define EL_ZEIT_VOLL 53 -#define EL_ZEIT_LEER 54 -#define EL_MAUER_LEBT 55 -#define EL_EDELSTEIN_BD 56 -#define EL_EDELSTEIN_GELB 57 -#define EL_ERZ_EDEL_BD 58 -#define EL_ERZ_EDEL_GELB 59 -#define EL_MAMPFER2 60 -#define EL_MAGIC_WALL_BD_OFF 61 -#define EL_INVISIBLE_STEEL 62 - -#define EL_UNUSED_63 63 - -#define EL_DYNABOMB_NR 64 -#define EL_DYNABOMB_SZ 65 -#define EL_DYNABOMB_XL 66 -#define EL_SOKOBAN_OBJEKT 67 -#define EL_SOKOBAN_FELD_LEER 68 -#define EL_SOKOBAN_FELD_VOLL 69 -#define EL_BUTTERFLY_RIGHT 70 -#define EL_BUTTERFLY_UP 71 -#define EL_BUTTERFLY_LEFT 72 -#define EL_BUTTERFLY_DOWN 73 -#define EL_FIREFLY_RIGHT 74 -#define EL_FIREFLY_UP 75 -#define EL_FIREFLY_LEFT 76 -#define EL_FIREFLY_DOWN 77 -#define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN -#define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT -#define EL_BUTTERFLY_3 EL_BUTTERFLY_UP -#define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT -#define EL_FIREFLY_1 EL_FIREFLY_LEFT -#define EL_FIREFLY_2 EL_FIREFLY_DOWN -#define EL_FIREFLY_3 EL_FIREFLY_RIGHT -#define EL_FIREFLY_4 EL_FIREFLY_UP -#define EL_BUTTERFLY 78 -#define EL_FIREFLY 79 -#define EL_SPIELER1 80 -#define EL_SPIELER2 81 -#define EL_SPIELER3 82 -#define EL_SPIELER4 83 -#define EL_KAEFER_RIGHT 84 -#define EL_KAEFER_UP 85 -#define EL_KAEFER_LEFT 86 -#define EL_KAEFER_DOWN 87 -#define EL_FLIEGER_RIGHT 88 -#define EL_FLIEGER_UP 89 -#define EL_FLIEGER_LEFT 90 -#define EL_FLIEGER_DOWN 91 -#define EL_PACMAN_RIGHT 92 -#define EL_PACMAN_UP 93 -#define EL_PACMAN_LEFT 94 -#define EL_PACMAN_DOWN 95 -#define EL_EDELSTEIN_ROT 96 -#define EL_EDELSTEIN_LILA 97 -#define EL_ERZ_EDEL_ROT 98 -#define EL_ERZ_EDEL_LILA 99 -#define EL_BADEWANNE1 100 -#define EL_BADEWANNE2 101 -#define EL_BADEWANNE3 102 -#define EL_BADEWANNE4 103 -#define EL_BADEWANNE5 104 -#define EL_BD_WALL 105 -#define EL_BD_ROCK 106 -#define EL_AUSGANG_AUF 107 -#define EL_BLACK_ORB 108 -#define EL_AMOEBA2DIAM 109 -#define EL_MOLE 110 -#define EL_PINGUIN 111 -#define EL_SONDE 112 -#define EL_PFEIL_LEFT 113 -#define EL_PFEIL_RIGHT 114 -#define EL_PFEIL_UP 115 -#define EL_PFEIL_DOWN 116 -#define EL_SCHWEIN 117 -#define EL_DRACHE 118 - -#define EL_EM_KEY_1_FILE 119 - -#define EL_CHAR_START 120 -#define EL_CHAR_ASCII0 (EL_CHAR_START-32) -#define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33) -#define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34) -#define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35) -#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36) -#define EL_CHAR_PROZ (EL_CHAR_ASCII0+37) -#define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38) -#define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39) -#define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40) -#define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41) -#define EL_CHAR_MULT (EL_CHAR_ASCII0+42) -#define EL_CHAR_PLUS (EL_CHAR_ASCII0+43) -#define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44) -#define EL_CHAR_MINUS (EL_CHAR_ASCII0+45) -#define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46) -#define EL_CHAR_SLASH (EL_CHAR_ASCII0+47) -#define EL_CHAR_0 (EL_CHAR_ASCII0+48) -#define EL_CHAR_9 (EL_CHAR_ASCII0+57) -#define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58) -#define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59) -#define EL_CHAR_LT (EL_CHAR_ASCII0+60) -#define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61) -#define EL_CHAR_GT (EL_CHAR_ASCII0+62) -#define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63) -#define EL_CHAR_AT (EL_CHAR_ASCII0+64) -#define EL_CHAR_A (EL_CHAR_ASCII0+65) -#define EL_CHAR_Z (EL_CHAR_ASCII0+90) -#define EL_CHAR_AE (EL_CHAR_ASCII0+91) -#define EL_CHAR_OE (EL_CHAR_ASCII0+92) -#define EL_CHAR_UE (EL_CHAR_ASCII0+93) -#define EL_CHAR_COPY (EL_CHAR_ASCII0+94) -#define EL_CHAR_END (EL_CHAR_START+79) - -#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ - (x) == 'Ö' ? EL_CHAR_OE : \ - (x) == 'Ü' ? EL_CHAR_UE : \ - EL_CHAR_A + (x) - 'A') - -#define EL_MAUER_X 200 -#define EL_MAUER_Y 201 -#define EL_MAUER_XY 202 - -#define EL_EM_GATE_1 203 -#define EL_EM_GATE_2 204 -#define EL_EM_GATE_3 205 -#define EL_EM_GATE_4 206 - -#define EL_EM_KEY_2_FILE 207 -#define EL_EM_KEY_3_FILE 208 -#define EL_EM_KEY_4_FILE 209 - -#define EL_SP_START 210 -#define EL_SP_EMPTY (EL_SP_START + 0) -#define EL_SP_ZONK (EL_SP_START + 1) -#define EL_SP_BASE (EL_SP_START + 2) -#define EL_SP_MURPHY (EL_SP_START + 3) -#define EL_SP_INFOTRON (EL_SP_START + 4) -#define EL_SP_CHIP_SINGLE (EL_SP_START + 5) -#define EL_SP_HARD_GRAY (EL_SP_START + 6) -#define EL_SP_EXIT (EL_SP_START + 7) -#define EL_SP_DISK_ORANGE (EL_SP_START + 8) -#define EL_SP_PORT1_RIGHT (EL_SP_START + 9) -#define EL_SP_PORT1_DOWN (EL_SP_START + 10) -#define EL_SP_PORT1_LEFT (EL_SP_START + 11) -#define EL_SP_PORT1_UP (EL_SP_START + 12) -#define EL_SP_PORT2_RIGHT (EL_SP_START + 13) -#define EL_SP_PORT2_DOWN (EL_SP_START + 14) -#define EL_SP_PORT2_LEFT (EL_SP_START + 15) -#define EL_SP_PORT2_UP (EL_SP_START + 16) -#define EL_SP_SNIKSNAK (EL_SP_START + 17) -#define EL_SP_DISK_YELLOW (EL_SP_START + 18) -#define EL_SP_TERMINAL (EL_SP_START + 19) -#define EL_SP_DISK_RED (EL_SP_START + 20) -#define EL_SP_PORT_Y (EL_SP_START + 21) -#define EL_SP_PORT_X (EL_SP_START + 22) -#define EL_SP_PORT_XY (EL_SP_START + 23) -#define EL_SP_ELECTRON (EL_SP_START + 24) -#define EL_SP_BUG (EL_SP_START + 25) -#define EL_SP_CHIP_LEFT (EL_SP_START + 26) -#define EL_SP_CHIP_RIGHT (EL_SP_START + 27) -#define EL_SP_HARD_BASE1 (EL_SP_START + 28) -#define EL_SP_HARD_GREEN (EL_SP_START + 29) -#define EL_SP_HARD_BLUE (EL_SP_START + 30) -#define EL_SP_HARD_RED (EL_SP_START + 31) -#define EL_SP_HARD_YELLOW (EL_SP_START + 32) -#define EL_SP_HARD_BASE2 (EL_SP_START + 33) -#define EL_SP_HARD_BASE3 (EL_SP_START + 34) -#define EL_SP_HARD_BASE4 (EL_SP_START + 35) -#define EL_SP_HARD_BASE5 (EL_SP_START + 36) -#define EL_SP_HARD_BASE6 (EL_SP_START + 37) -#define EL_SP_CHIP_UPPER (EL_SP_START + 38) -#define EL_SP_CHIP_LOWER (EL_SP_START + 39) -#define EL_SP_END (EL_SP_START + 39) - -#define EL_EM_GATE_1X 250 -#define EL_EM_GATE_2X 251 -#define EL_EM_GATE_3X 252 -#define EL_EM_GATE_4X 253 - -#define EL_UNUSED_254 254 -#define EL_UNUSED_255 255 - -#define EL_PEARL 256 -#define EL_CRYSTAL 257 -#define EL_WALL_PEARL 258 -#define EL_WALL_CRYSTAL 259 -#define EL_DOOR_WHITE 260 -#define EL_DOOR_WHITE_GRAY 261 -#define EL_KEY_WHITE 262 -#define EL_SHIELD_PASSIVE 263 -#define EL_EXTRA_TIME 264 -#define EL_SWITCHGATE_OPEN 265 -#define EL_SWITCHGATE_CLOSED 266 -#define EL_SWITCHGATE_SWITCH_1 267 -#define EL_SWITCHGATE_SWITCH_2 268 - -#define EL_UNUSED_269 269 -#define EL_UNUSED_270 270 - -#define EL_BELT1_LEFT 271 -#define EL_BELT1_MIDDLE 272 -#define EL_BELT1_RIGHT 273 -#define EL_BELT1_SWITCH_LEFT 274 -#define EL_BELT1_SWITCH_MIDDLE 275 -#define EL_BELT1_SWITCH_RIGHT 276 -#define EL_BELT2_LEFT 277 -#define EL_BELT2_MIDDLE 278 -#define EL_BELT2_RIGHT 279 -#define EL_BELT2_SWITCH_LEFT 280 -#define EL_BELT2_SWITCH_MIDDLE 281 -#define EL_BELT2_SWITCH_RIGHT 282 -#define EL_BELT3_LEFT 283 -#define EL_BELT3_MIDDLE 284 -#define EL_BELT3_RIGHT 285 -#define EL_BELT3_SWITCH_LEFT 286 -#define EL_BELT3_SWITCH_MIDDLE 287 -#define EL_BELT3_SWITCH_RIGHT 288 -#define EL_BELT4_LEFT 289 -#define EL_BELT4_MIDDLE 290 -#define EL_BELT4_RIGHT 291 -#define EL_BELT4_SWITCH_LEFT 292 -#define EL_BELT4_SWITCH_MIDDLE 293 -#define EL_BELT4_SWITCH_RIGHT 294 -#define EL_LANDMINE 295 -#define EL_ENVELOPE 296 -#define EL_LIGHT_SWITCH_OFF 297 -#define EL_LIGHT_SWITCH_ON 298 -#define EL_SIGN_EXCLAMATION 299 -#define EL_SIGN_RADIOACTIVITY 300 -#define EL_SIGN_STOP 301 -#define EL_SIGN_WHEELCHAIR 302 -#define EL_SIGN_PARKING 303 -#define EL_SIGN_ONEWAY 304 -#define EL_SIGN_HEART 305 -#define EL_SIGN_TRIANGLE 306 -#define EL_SIGN_ROUND 307 -#define EL_SIGN_EXIT 308 -#define EL_SIGN_YINYANG 309 -#define EL_SIGN_OTHER 310 -#define EL_MOLE_LEFT 311 -#define EL_MOLE_RIGHT 312 -#define EL_MOLE_UP 313 -#define EL_MOLE_DOWN 314 -#define EL_STEEL_SLANTED 315 -#define EL_SAND_INVISIBLE 316 -#define EL_DX_UNKNOWN_15 317 -#define EL_DX_UNKNOWN_42 318 - -#define EL_UNUSED_319 319 -#define EL_UNUSED_320 320 - -#define EL_SHIELD_ACTIVE 321 -#define EL_TIMEGATE_OPEN 322 -#define EL_TIMEGATE_CLOSED 323 -#define EL_TIMEGATE_SWITCH_ON 324 -#define EL_TIMEGATE_SWITCH_OFF 325 - -#define EL_BALLOON 326 -#define EL_BALLOON_SEND_LEFT 327 -#define EL_BALLOON_SEND_RIGHT 328 -#define EL_BALLOON_SEND_UP 329 -#define EL_BALLOON_SEND_DOWN 330 -#define EL_BALLOON_SEND_ANY 331 - -#define EL_EMC_STEEL_WALL_1 332 -#define EL_EMC_STEEL_WALL_2 333 -#define EL_EMC_STEEL_WALL_3 334 -#define EL_EMC_STEEL_WALL_4 335 -#define EL_EMC_WALL_1 336 -#define EL_EMC_WALL_2 337 -#define EL_EMC_WALL_3 338 -#define EL_EMC_WALL_4 339 -#define EL_EMC_WALL_5 340 -#define EL_EMC_WALL_6 341 -#define EL_EMC_WALL_7 342 -#define EL_EMC_WALL_8 343 - -#define EL_TUBE_CROSS 344 -#define EL_TUBE_VERTICAL 345 -#define EL_TUBE_HORIZONTAL 346 -#define EL_TUBE_VERT_LEFT 347 -#define EL_TUBE_VERT_RIGHT 348 -#define EL_TUBE_HORIZ_UP 349 -#define EL_TUBE_HORIZ_DOWN 350 -#define EL_TUBE_LEFT_UP 351 -#define EL_TUBE_LEFT_DOWN 352 -#define EL_TUBE_RIGHT_UP 353 -#define EL_TUBE_RIGHT_DOWN 354 -#define EL_SPRING 355 -#define EL_TRAP_INACTIVE 356 -#define EL_DX_SUPABOMB 357 +/* "real" level file elements */ +#define EL_UNDEFINED -1 + +#define EL_EMPTY_SPACE 0 +#define EL_EMPTY EL_EMPTY_SPACE +#define EL_SAND 1 +#define EL_WALL 2 +#define EL_WALL_CRUMBLED 3 +#define EL_ROCK 4 +#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */ +#define EL_EMERALD 6 +#define EL_EXIT_CLOSED 7 +#define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */ +#define EL_BUG 9 +#define EL_SPACESHIP 10 +#define EL_YAMYAM 11 +#define EL_ROBOT 12 +#define EL_STEELWALL 13 +#define EL_DIAMOND 14 +#define EL_AMOEBA_DEAD 15 +#define EL_QUICKSAND_EMPTY 16 +#define EL_QUICKSAND_FULL 17 +#define EL_AMOEBA_DROP 18 +#define EL_BOMB 19 +#define EL_MAGIC_WALL 20 +#define EL_SPEED_PILL 21 +#define EL_ACID 22 +#define EL_AMOEBA_WET 23 +#define EL_AMOEBA_DRY 24 +#define EL_NUT 25 +#define EL_GAMEOFLIFE 26 +#define EL_BIOMAZE 27 +#define EL_DYNAMITE_ACTIVE 28 +#define EL_STONEBLOCK 29 +#define EL_ROBOT_WHEEL 30 +#define EL_ROBOT_WHEEL_ACTIVE 31 +#define EL_KEY1 32 +#define EL_KEY2 33 +#define EL_KEY3 34 +#define EL_KEY4 35 +#define EL_GATE1 36 +#define EL_GATE2 37 +#define EL_GATE3 38 +#define EL_GATE4 39 +#define EL_GATE1_GRAY 40 +#define EL_GATE2_GRAY 41 +#define EL_GATE3_GRAY 42 +#define EL_GATE4_GRAY 43 +#define EL_DYNAMITE 44 +#define EL_PACMAN 45 +#define EL_INVISIBLE_WALL 46 +#define EL_LAMP 47 +#define EL_LAMP_ACTIVE 48 +#define EL_WALL_EMERALD 49 +#define EL_WALL_DIAMOND 50 +#define EL_AMOEBA_FULL 51 +#define EL_BD_AMOEBA 52 +#define EL_TIME_ORB_FULL 53 +#define EL_TIME_ORB_EMPTY 54 +#define EL_WALL_GROWING 55 +#define EL_BD_DIAMOND 56 +#define EL_EMERALD_YELLOW 57 +#define EL_WALL_BD_DIAMOND 58 +#define EL_WALL_EMERALD_YELLOW 59 +#define EL_DARK_YAMYAM 60 +#define EL_BD_MAGIC_WALL 61 +#define EL_INVISIBLE_STEELWALL 62 + +#define EL_UNUSED_63 63 + +#define EL_DYNABOMB_NR 64 +#define EL_DYNABOMB_SZ 65 +#define EL_DYNABOMB_XL 66 +#define EL_SOKOBAN_OBJECT 67 +#define EL_SOKOBAN_FIELD_EMPTY 68 +#define EL_SOKOBAN_FIELD_FULL 69 +#define EL_BD_BUTTERFLY_RIGHT 70 +#define EL_BD_BUTTERFLY_UP 71 +#define EL_BD_BUTTERFLY_LEFT 72 +#define EL_BD_BUTTERFLY_DOWN 73 +#define EL_BD_FIREFLY_RIGHT 74 +#define EL_BD_FIREFLY_UP 75 +#define EL_BD_FIREFLY_LEFT 76 +#define EL_BD_FIREFLY_DOWN 77 +#define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN +#define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT +#define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP +#define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT +#define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT +#define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN +#define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT +#define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP +#define EL_BD_BUTTERFLY 78 +#define EL_BD_FIREFLY 79 +#define EL_PLAYER1 80 +#define EL_PLAYER2 81 +#define EL_PLAYER3 82 +#define EL_PLAYER4 83 +#define EL_BUG_RIGHT 84 +#define EL_BUG_UP 85 +#define EL_BUG_LEFT 86 +#define EL_BUG_DOWN 87 +#define EL_SPACESHIP_RIGHT 88 +#define EL_SPACESHIP_UP 89 +#define EL_SPACESHIP_LEFT 90 +#define EL_SPACESHIP_DOWN 91 +#define EL_PACMAN_RIGHT 92 +#define EL_PACMAN_UP 93 +#define EL_PACMAN_LEFT 94 +#define EL_PACMAN_DOWN 95 +#define EL_EMERALD_RED 96 +#define EL_EMERALD_PURPLE 97 +#define EL_WALL_EMERALD_RED 98 +#define EL_WALL_EMERALD_PURPLE 99 +#define EL_ACIDPOOL_TOPLEFT 100 +#define EL_ACIDPOOL_TOPRIGHT 101 +#define EL_ACIDPOOL_BOTTOMLEFT 102 +#define EL_ACIDPOOL_BOTTOM 103 +#define EL_ACIDPOOL_BOTTOMRIGHT 104 +#define EL_BD_WALL 105 +#define EL_BD_ROCK 106 +#define EL_EXIT_OPEN 107 +#define EL_BLACK_ORB 108 +#define EL_AMOEBA_TO_DIAMOND 109 +#define EL_MOLE 110 +#define EL_PENGUIN 111 +#define EL_SATELLITE 112 +#define EL_ARROW_BLUE_LEFT 113 +#define EL_ARROW_BLUE_RIGHT 114 +#define EL_ARROW_BLUE_UP 115 +#define EL_ARROW_BLUE_DOWN 116 +#define EL_PIG 117 +#define EL_DRAGON 118 + +#define EL_EM_KEY1_FILE 119 + +#define EL_CHAR_START 120 +#define EL_CHAR_ASCII0 (EL_CHAR_START - 32) +#define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32) +#define EL_CHAR_EXCLAM (EL_CHAR_ASCII0 + 33) +#define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0 + 34) +#define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0 + 35) +#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36) +#define EL_CHAR_PROCENT (EL_CHAR_ASCII0 + 37) +#define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38) +#define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0 + 39) +#define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0 + 40) +#define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0 + 41) +#define EL_CHAR_ASTERISK (EL_CHAR_ASCII0 + 42) +#define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43) +#define EL_CHAR_COMMA (EL_CHAR_ASCII0 + 44) +#define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45) +#define EL_CHAR_PERIOD (EL_CHAR_ASCII0 + 46) +#define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47) +#define EL_CHAR_0 (EL_CHAR_ASCII0 + 48) +#define EL_CHAR_9 (EL_CHAR_ASCII0 + 57) +#define EL_CHAR_COLON (EL_CHAR_ASCII0 + 58) +#define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0 + 59) +#define EL_CHAR_LESS (EL_CHAR_ASCII0 + 60) +#define EL_CHAR_EQUAL (EL_CHAR_ASCII0 + 61) +#define EL_CHAR_GREATER (EL_CHAR_ASCII0 + 62) +#define EL_CHAR_QUESTION (EL_CHAR_ASCII0 + 63) +#define EL_CHAR_AT (EL_CHAR_ASCII0 + 64) +#define EL_CHAR_A (EL_CHAR_ASCII0 + 65) +#define EL_CHAR_Z (EL_CHAR_ASCII0 + 90) +#define EL_CHAR_AE (EL_CHAR_ASCII0 + 91) +#define EL_CHAR_OE (EL_CHAR_ASCII0 + 92) +#define EL_CHAR_UE (EL_CHAR_ASCII0 + 93) +#define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0 + 94) +#define EL_CHAR_UNDERSCORE (EL_CHAR_ASCII0 + 95) +#define EL_CHAR_EMPTY (EL_CHAR_ASCII0 + 96) +#define EL_CHAR_DEGREE (EL_CHAR_ASCII0 + 97) +#define EL_CHAR_TM (EL_CHAR_ASCII0 + 98) +#define EL_CHAR_CURSOR (EL_CHAR_ASCII0 + 99) +#define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111) +#define EL_CHAR_END (EL_CHAR_START + 79) + +#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ + (x) == 'Ö' ? EL_CHAR_OE : \ + (x) == 'Ü' ? EL_CHAR_UE : \ + (x) == '^' ? EL_CHAR_COPYRIGHT : \ + (x) == '_' ? EL_CHAR_UNDERSCORE : \ + (x) == '°' ? EL_CHAR_DEGREE : \ + (x) == '´' ? EL_CHAR_TM : \ + (x) == '|' ? EL_CHAR_CURSOR : \ + EL_CHAR_A + (x) - 'A') + +#define EL_WALL_GROWING_X 200 +#define EL_WALL_GROWING_Y 201 +#define EL_WALL_GROWING_XY 202 + +#define EL_EM_GATE1 203 +#define EL_EM_GATE2 204 +#define EL_EM_GATE3 205 +#define EL_EM_GATE4 206 + +#define EL_EM_KEY2_FILE 207 +#define EL_EM_KEY3_FILE 208 +#define EL_EM_KEY4_FILE 209 + +#define EL_SP_START 210 +#define EL_SP_EMPTY_SPACE (EL_SP_START + 0) +#define EL_SP_EMPTY EL_SP_EMPTY_SPACE +#define EL_SP_ZONK (EL_SP_START + 1) +#define EL_SP_BASE (EL_SP_START + 2) +#define EL_SP_MURPHY (EL_SP_START + 3) +#define EL_SP_INFOTRON (EL_SP_START + 4) +#define EL_SP_CHIP_SINGLE (EL_SP_START + 5) +#define EL_SP_HARD_GRAY (EL_SP_START + 6) +#define EL_SP_EXIT_CLOSED (EL_SP_START + 7) +#define EL_SP_DISK_ORANGE (EL_SP_START + 8) +#define EL_SP_PORT1_RIGHT (EL_SP_START + 9) +#define EL_SP_PORT1_DOWN (EL_SP_START + 10) +#define EL_SP_PORT1_LEFT (EL_SP_START + 11) +#define EL_SP_PORT1_UP (EL_SP_START + 12) +#define EL_SP_PORT2_RIGHT (EL_SP_START + 13) +#define EL_SP_PORT2_DOWN (EL_SP_START + 14) +#define EL_SP_PORT2_LEFT (EL_SP_START + 15) +#define EL_SP_PORT2_UP (EL_SP_START + 16) +#define EL_SP_SNIKSNAK (EL_SP_START + 17) +#define EL_SP_DISK_YELLOW (EL_SP_START + 18) +#define EL_SP_TERMINAL (EL_SP_START + 19) +#define EL_SP_DISK_RED (EL_SP_START + 20) +#define EL_SP_PORT_Y (EL_SP_START + 21) +#define EL_SP_PORT_X (EL_SP_START + 22) +#define EL_SP_PORT_XY (EL_SP_START + 23) +#define EL_SP_ELECTRON (EL_SP_START + 24) +#define EL_SP_BUGGY_BASE (EL_SP_START + 25) +#define EL_SP_CHIP_LEFT (EL_SP_START + 26) +#define EL_SP_CHIP_RIGHT (EL_SP_START + 27) +#define EL_SP_HARD_BASE1 (EL_SP_START + 28) +#define EL_SP_HARD_GREEN (EL_SP_START + 29) +#define EL_SP_HARD_BLUE (EL_SP_START + 30) +#define EL_SP_HARD_RED (EL_SP_START + 31) +#define EL_SP_HARD_YELLOW (EL_SP_START + 32) +#define EL_SP_HARD_BASE2 (EL_SP_START + 33) +#define EL_SP_HARD_BASE3 (EL_SP_START + 34) +#define EL_SP_HARD_BASE4 (EL_SP_START + 35) +#define EL_SP_HARD_BASE5 (EL_SP_START + 36) +#define EL_SP_HARD_BASE6 (EL_SP_START + 37) +#define EL_SP_CHIP_UPPER (EL_SP_START + 38) +#define EL_SP_CHIP_LOWER (EL_SP_START + 39) +#define EL_SP_END (EL_SP_START + 39) + +#define EL_EM_GATE1_GRAY 250 +#define EL_EM_GATE2_GRAY 251 +#define EL_EM_GATE3_GRAY 252 +#define EL_EM_GATE4_GRAY 253 + +#define EL_UNUSED_254 254 +#define EL_UNUSED_255 255 + +#define EL_PEARL 256 +#define EL_CRYSTAL 257 +#define EL_WALL_PEARL 258 +#define EL_WALL_CRYSTAL 259 +#define EL_DOOR_WHITE 260 +#define EL_DOOR_WHITE_GRAY 261 +#define EL_KEY_WHITE 262 +#define EL_SHIELD_NORMAL 263 +#define EL_EXTRA_TIME 264 +#define EL_SWITCHGATE_OPEN 265 +#define EL_SWITCHGATE_CLOSED 266 +#define EL_SWITCHGATE_SWITCH_UP 267 +#define EL_SWITCHGATE_SWITCH_DOWN 268 + +#define EL_UNUSED_269 269 +#define EL_UNUSED_270 270 + +#define EL_CONVEYOR_BELT1_LEFT 271 +#define EL_CONVEYOR_BELT1_MIDDLE 272 +#define EL_CONVEYOR_BELT1_RIGHT 273 +#define EL_CONVEYOR_BELT1_SWITCH_LEFT 274 +#define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275 +#define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276 +#define EL_CONVEYOR_BELT2_LEFT 277 +#define EL_CONVEYOR_BELT2_MIDDLE 278 +#define EL_CONVEYOR_BELT2_RIGHT 279 +#define EL_CONVEYOR_BELT2_SWITCH_LEFT 280 +#define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281 +#define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282 +#define EL_CONVEYOR_BELT3_LEFT 283 +#define EL_CONVEYOR_BELT3_MIDDLE 284 +#define EL_CONVEYOR_BELT3_RIGHT 285 +#define EL_CONVEYOR_BELT3_SWITCH_LEFT 286 +#define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287 +#define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288 +#define EL_CONVEYOR_BELT4_LEFT 289 +#define EL_CONVEYOR_BELT4_MIDDLE 290 +#define EL_CONVEYOR_BELT4_RIGHT 291 +#define EL_CONVEYOR_BELT4_SWITCH_LEFT 292 +#define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293 +#define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294 +#define EL_LANDMINE 295 +#define EL_ENVELOPE 296 +#define EL_LIGHT_SWITCH 297 +#define EL_LIGHT_SWITCH_ACTIVE 298 +#define EL_SIGN_EXCLAMATION 299 +#define EL_SIGN_RADIOACTIVITY 300 +#define EL_SIGN_STOP 301 +#define EL_SIGN_WHEELCHAIR 302 +#define EL_SIGN_PARKING 303 +#define EL_SIGN_ONEWAY 304 +#define EL_SIGN_HEART 305 +#define EL_SIGN_TRIANGLE 306 +#define EL_SIGN_ROUND 307 +#define EL_SIGN_EXIT 308 +#define EL_SIGN_YINYANG 309 +#define EL_SIGN_OTHER 310 +#define EL_MOLE_LEFT 311 +#define EL_MOLE_RIGHT 312 +#define EL_MOLE_UP 313 +#define EL_MOLE_DOWN 314 +#define EL_STEELWALL_SLANTED 315 +#define EL_INVISIBLE_SAND 316 +#define EL_DX_UNKNOWN_15 317 +#define EL_DX_UNKNOWN_42 318 + +#define EL_UNUSED_319 319 +#define EL_UNUSED_320 320 + +#define EL_SHIELD_DEADLY 321 +#define EL_TIMEGATE_OPEN 322 +#define EL_TIMEGATE_CLOSED 323 +#define EL_TIMEGATE_SWITCH_ACTIVE 324 +#define EL_TIMEGATE_SWITCH 325 + +#define EL_BALLOON 326 +#define EL_BALLOON_SEND_LEFT 327 +#define EL_BALLOON_SEND_RIGHT 328 +#define EL_BALLOON_SEND_UP 329 +#define EL_BALLOON_SEND_DOWN 330 +#define EL_BALLOON_SEND_ANY_DIRECTION 331 + +#define EL_EMC_STEELWALL1 332 +#define EL_EMC_STEELWALL2 333 +#define EL_EMC_STEELWALL3 334 +#define EL_EMC_STEELWALL4 335 +#define EL_EMC_WALL_PILLAR_UPPER 336 +#define EL_EMC_WALL_PILLAR_MIDDLE 337 +#define EL_EMC_WALL_PILLAR_LOWER 338 +#define EL_EMC_WALL4 339 +#define EL_EMC_WALL5 340 +#define EL_EMC_WALL6 341 +#define EL_EMC_WALL7 342 +#define EL_EMC_WALL8 343 + +#define EL_TUBE_ALL 344 +#define EL_TUBE_VERTICAL 345 +#define EL_TUBE_HORIZONTAL 346 +#define EL_TUBE_VERTICAL_LEFT 347 +#define EL_TUBE_VERTICAL_RIGHT 348 +#define EL_TUBE_HORIZONTAL_UP 349 +#define EL_TUBE_HORIZONTAL_DOWN 350 +#define EL_TUBE_LEFT_UP 351 +#define EL_TUBE_LEFT_DOWN 352 +#define EL_TUBE_RIGHT_UP 353 +#define EL_TUBE_RIGHT_DOWN 354 +#define EL_SPRING 355 +#define EL_TRAP 356 +#define EL_DX_SUPABOMB 357 + +#define EL_UNUSED_358 358 +#define EL_UNUSED_359 359 + +#define EL_CUSTOM_START 360 +#define EL_CUSTOM_1 (EL_CUSTOM_START + 0) +#define EL_CUSTOM_128 (EL_CUSTOM_START + 127) +#define EL_CUSTOM_END (EL_CUSTOM_START + 127) + +#define NUM_FILE_ELEMENTS 488 + /* "real" (and therefore drawable) runtime elements */ -#define EL_FIRST_RUNTIME_EL 500 - -#define EL_MAGIC_WALL_EMPTY 500 -#define EL_MAGIC_WALL_BD_EMPTY 501 -#define EL_MAGIC_WALL_FULL 502 -#define EL_MAGIC_WALL_BD_FULL 503 -#define EL_MAGIC_WALL_DEAD 504 -#define EL_MAGIC_WALL_BD_DEAD 505 -#define EL_AUSGANG_ACT 506 -#define EL_SP_TERMINAL_ACTIVE 507 -#define EL_SP_BUG_ACTIVE 508 -#define EL_EM_KEY_1 509 -#define EL_EM_KEY_2 510 -#define EL_EM_KEY_3 511 -#define EL_EM_KEY_4 512 -#define EL_DYNABOMB_ACTIVE_1 513 -#define EL_DYNABOMB_ACTIVE_2 514 -#define EL_DYNABOMB_ACTIVE_3 515 -#define EL_DYNABOMB_ACTIVE_4 516 -#define EL_SWITCHGATE_OPENING 517 -#define EL_SWITCHGATE_CLOSING 518 -#define EL_TIMEGATE_OPENING 519 -#define EL_TIMEGATE_CLOSING 520 -#define EL_PEARL_BREAKING 521 -#define EL_TRAP_ACTIVE 522 -#define EL_SPRING_MOVING 523 -#define EL_SP_MURPHY_CLONE 524 -#define EL_QUICKSAND_EMPTYING 525 -#define EL_MAGIC_WALL_EMPTYING 526 -#define EL_MAGIC_WALL_BD_EMPTYING 527 -#define EL_AMOEBA_DRIPPING 528 +#define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS + +#define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0) +#define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1) +#define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2) +#define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3) +#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4) +#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5) +#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6) +#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7) +#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8) +#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9) +#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10) +#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11) +#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12) +#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13) +#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14) +#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15) +#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16) +#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17) +#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18) +#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19) +#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20) +#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21) +#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22) +#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23) +#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24) +#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) +#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26) +#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27) +#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28) +#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29) +#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30) +#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31) +#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32) +#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33) +#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34) +#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35) +#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36) +#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) +#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) +#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39) +#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40) +#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41) +#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) +#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43) +#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44) /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_BLOCKED 600 -#define EL_EXPLODING 601 -#define EL_CRACKINGNUT 602 -#define EL_BLURB_LEFT 603 -#define EL_BLURB_RIGHT 604 -#define EL_AMOEBING 605 -#define EL_DEAMOEBING 606 -#define EL_MAUERND 607 -#define EL_BURNING 608 -#define EL_PLAYER_IS_LEAVING 609 -#define EL_QUICKSAND_FILLING 610 -#define EL_MAGIC_WALL_FILLING 611 -#define EL_MAGIC_WALL_BD_FILLING 612 +#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45) + +#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) +#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) +#define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2) +#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3) +#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4) +#define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5) +#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6) +#define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7) +#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8) +#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9) +#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10) +#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11) +#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12) + +/* dummy (not drawable) runtime elements (internal use only) */ +#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13) + +#define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0) +#define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1) +#define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2) +#define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3) +#define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4) +#define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5) +#define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6) +#define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7) +#define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8) +#define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9) +#define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10) +#define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11) +#define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12) +#define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13) +#define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14) +#define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15) +#define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16) +#define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17) +#define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18) +#define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19) +#define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20) +#define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21) +#define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22) +#define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23) +#define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24) +#define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 25) +#define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 26) +#define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 27) +#define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 28) +#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 29) +#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 30) +#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 31) +#define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 32) +#define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 33) +#define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 34) +#define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 35) + +#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 36) + /* game graphics: -** 0 - 255: graphics from "RocksScreen" +** 0 - 255: graphics from "RocksElements" ** 256 - 511: graphics from "RocksFont" ** 512 - 767: graphics from "RocksHeroes" ** 768 - 1023: graphics from "RocksSP" @@ -883,199 +808,201 @@ extern int num_element_info; ** 1280 - 1535: graphics from "RocksMore" */ -#define GFX_START_ROCKSSCREEN 0 -#define GFX_END_ROCKSSCREEN 255 -#define GFX_START_ROCKSFONT 256 -#define GFX_END_ROCKSFONT 511 -#define GFX_START_ROCKSHEROES 512 -#define GFX_END_ROCKSHEROES 767 -#define GFX_START_ROCKSSP 768 -#define GFX_END_ROCKSSP 1023 -#define GFX_START_ROCKSDC 1024 -#define GFX_END_ROCKSDC 1279 -#define GFX_START_ROCKSMORE 1280 -#define GFX_END_ROCKSMORE 1535 - -#define NUM_TILES 1536 +#define GFX_START_ROCKSELEMENTS 0 +#define GFX_END_ROCKSELEMENTS 255 +#define GFX_START_ROCKSFONT 256 +#define GFX_END_ROCKSFONT 511 +#define GFX_START_ROCKSHEROES 512 +#define GFX_END_ROCKSHEROES 767 +#define GFX_START_ROCKSSP 768 +#define GFX_END_ROCKSSP 1023 +#define GFX_START_ROCKSDC 1024 +#define GFX_END_ROCKSDC 1279 +#define GFX_START_ROCKSMORE 1280 +#define GFX_END_ROCKSMORE 1535 + +#if 0 +#define NUM_TILES 1536 /* see above: MAX_GRAPHICS */ +#endif /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ -#define GFX_LEERRAUM (-1) -#define GFX_ERDREICH 0 -#define GFX_ERDENRAND 1 -#define GFX_MORAST_LEER 2 -#define GFX_MORAST_VOLL 3 -#define GFX_BETON 4 -#define GFX_MAUERWERK 5 -#define GFX_FELSBODEN 6 -#define GFX_EDELSTEIN 8 -#define GFX_DIAMANT 10 -#define GFX_FELSBROCKEN 12 +#define GFX_LEERRAUM (-1) +#define GFX_ERDREICH 0 +#define GFX_ERDENRAND 1 +#define GFX_MORAST_LEER 2 +#define GFX_MORAST_VOLL 3 +#define GFX_BETON 4 +#define GFX_MAUERWERK 5 +#define GFX_FELSBODEN 6 +#define GFX_EDELSTEIN 8 +#define GFX_DIAMANT 10 +#define GFX_FELSBROCKEN 12 /* Zeile 1 (16) */ -#define GFX_BADEWANNE1 16 -#define GFX_SALZSAEURE 17 -#define GFX_BADEWANNE2 18 +#define GFX_BADEWANNE1 16 +#define GFX_SALZSAEURE 17 +#define GFX_BADEWANNE2 18 /* -#define GFX_UNSICHTBAR 19 +#define GFX_UNSICHTBAR 19 */ -#define GFX_SCHLUESSEL1 20 -#define GFX_SCHLUESSEL2 21 -#define GFX_SCHLUESSEL3 22 -#define GFX_SCHLUESSEL4 23 -#define GFX_LIFE 24 -#define GFX_LIFE_ASYNC 25 -#define GFX_BADEWANNE 26 -#define GFX_BOMBE 27 -#define GFX_KOKOSNUSS 28 -#define GFX_CRACKINGNUT 29 +#define GFX_SCHLUESSEL1 20 +#define GFX_SCHLUESSEL2 21 +#define GFX_SCHLUESSEL3 22 +#define GFX_SCHLUESSEL4 23 +#define GFX_LIFE 24 +#define GFX_LIFE_ASYNC 25 +#define GFX_BADEWANNE 26 +#define GFX_BOMBE 27 +#define GFX_KOKOSNUSS 28 +#define GFX_CRACKINGNUT 29 /* Zeile 2 (32) */ -#define GFX_BADEWANNE3 32 -#define GFX_BADEWANNE4 33 -#define GFX_BADEWANNE5 34 -#define GFX_SMILEY 35 -#define GFX_PFORTE1 36 -#define GFX_PFORTE2 37 -#define GFX_PFORTE3 38 -#define GFX_PFORTE4 39 -#define GFX_PFORTE1X 40 -#define GFX_PFORTE2X 41 -#define GFX_PFORTE3X 42 -#define GFX_PFORTE4X 43 +#define GFX_BADEWANNE3 32 +#define GFX_BADEWANNE4 33 +#define GFX_BADEWANNE5 34 +#define GFX_SMILEY 35 +#define GFX_PFORTE1 36 +#define GFX_PFORTE2 37 +#define GFX_PFORTE3 38 +#define GFX_PFORTE4 39 +#define GFX_PFORTE1X 40 +#define GFX_PFORTE2X 41 +#define GFX_PFORTE3X 42 +#define GFX_PFORTE4X 43 /* Zeile 3 (48) */ -#define GFX_DYNAMIT_AUS 48 -#define GFX_DYNAMIT 49 -#define GFX_FLIEGER 56 -#define GFX_FLIEGER_RIGHT 56 -#define GFX_FLIEGER_UP 57 -#define GFX_FLIEGER_LEFT 58 -#define GFX_FLIEGER_DOWN 59 +#define GFX_DYNAMIT_AUS 48 +#define GFX_DYNAMIT 49 +#define GFX_FLIEGER 56 +#define GFX_FLIEGER_RIGHT 56 +#define GFX_FLIEGER_UP 58 +#define GFX_FLIEGER_LEFT 60 +#define GFX_FLIEGER_DOWN 62 /* Zeile 4 (64) */ -#define GFX_EXPLOSION 64 -#define GFX_KAEFER 72 -#define GFX_KAEFER_RIGHT 72 -#define GFX_KAEFER_UP 73 -#define GFX_KAEFER_LEFT 74 -#define GFX_KAEFER_DOWN 75 +#define GFX_EXPLOSION 64 +#define GFX_KAEFER 72 +#define GFX_KAEFER_RIGHT 72 +#define GFX_KAEFER_UP 74 +#define GFX_KAEFER_LEFT 76 +#define GFX_KAEFER_DOWN 78 /* Zeile 5 (80) */ -#define GFX_MAMPFER 80 -#define GFX_ROBOT 84 -#define GFX_PACMAN 88 -#define GFX_PACMAN_RIGHT 88 -#define GFX_PACMAN_UP 89 -#define GFX_PACMAN_LEFT 90 -#define GFX_PACMAN_DOWN 91 +#define GFX_MAMPFER 80 +#define GFX_ROBOT 84 +#define GFX_PACMAN 88 +#define GFX_PACMAN_RIGHT 88 +#define GFX_PACMAN_UP 90 +#define GFX_PACMAN_LEFT 92 +#define GFX_PACMAN_DOWN 94 /* Zeile 6 (96) */ -#define GFX_ABLENK 96 -#define GFX_ABLENK_EIN GFX_ABLENK -#define GFX_ABLENK_AUS GFX_ABLENK -#define GFX_AMOEBE_NASS 100 -#define GFX_TROPFEN 101 -#define GFX_AMOEBING GFX_TROPFEN -#define GFX_AMOEBE_LEBT 104 -#define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT -#define GFX_AMOEBE_TOT 108 -#define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT +#define GFX_ABLENK 96 +#define GFX_ABLENK_EIN GFX_ABLENK +#define GFX_ABLENK_AUS GFX_ABLENK +#define GFX_AMOEBE_NASS 100 +#define GFX_TROPFEN 101 +#define GFX_AMOEBING GFX_TROPFEN +#define GFX_AMOEBE_LEBT 104 +#define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT +#define GFX_AMOEBE_TOT 108 +#define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT /* Zeile 7 (112) */ -#define GFX_BIRNE_AUS 112 -#define GFX_BIRNE_EIN 113 -#define GFX_ZEIT_VOLL 114 -#define GFX_ZEIT_LEER 115 -#define GFX_SPIELER1 116 -#define GFX_SPIELER2 117 -#define GFX_SPIELER3 118 -#define GFX_SPIELER4 119 -#define GFX_AMOEBE_VOLL 120 -#define GFX_AMOEBE_BD GFX_AMOEBE_VOLL -#define GFX_SOKOBAN_OBJEKT 121 -#define GFX_SOKOBAN_FELD_LEER 122 -#define GFX_SOKOBAN_FELD_VOLL 123 -#define GFX_GEBLUBBER 124 +#define GFX_BIRNE_AUS 112 +#define GFX_BIRNE_EIN 113 +#define GFX_ZEIT_VOLL 114 +#define GFX_ZEIT_LEER 115 +#define GFX_SPIELER1 116 +#define GFX_SPIELER2 117 +#define GFX_SPIELER3 118 +#define GFX_SPIELER4 119 +#define GFX_AMOEBE_VOLL 120 +#define GFX_AMOEBE_BD GFX_AMOEBE_VOLL +#define GFX_SOKOBAN_OBJEKT 121 +#define GFX_SOKOBAN_FELD_LEER 122 +#define GFX_SOKOBAN_FELD_VOLL 123 +#define GFX_GEBLUBBER 124 /* Zeile 8 (128) */ -#define GFX_MAGIC_WALL_OFF 128 -#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF -#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF -#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF -#define GFX_ERZ_EDEL 132 -#define GFX_ERZ_DIAM 133 -#define GFX_ERZ_EDEL_ROT 134 -#define GFX_ERZ_EDEL_LILA 135 -#define GFX_ERZ_EDEL_GELB 136 -#define GFX_ERZ_EDEL_BD 137 -#define GFX_EDELSTEIN_GELB 138 -#define GFX_KUGEL_ROT 140 -#define GFX_KUGEL_BLAU 141 -#define GFX_KUGEL_GELB 142 -#define GFX_KUGEL_GRAU 143 +#define GFX_MAGIC_WALL_OFF 128 +#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF +#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF +#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF +#define GFX_ERZ_EDEL 132 +#define GFX_ERZ_DIAM 133 +#define GFX_ERZ_EDEL_ROT 134 +#define GFX_ERZ_EDEL_LILA 135 +#define GFX_ERZ_EDEL_GELB 136 +#define GFX_ERZ_EDEL_BD 137 +#define GFX_EDELSTEIN_GELB 138 +#define GFX_KUGEL_ROT 140 +#define GFX_KUGEL_BLAU 141 +#define GFX_KUGEL_GELB 142 +#define GFX_KUGEL_GRAU 143 /* Zeile 9 (144) */ -#define GFX_PINGUIN 144 -#define GFX_MOLE 145 -#define GFX_SCHWEIN 146 -#define GFX_DRACHE 147 -#define GFX_MAUER_XY 148 -#define GFX_MAUER_X 149 -#define GFX_MAUER_Y 150 -#define GFX_EDELSTEIN_ROT 152 -#define GFX_EDELSTEIN_LILA 154 -#define GFX_DYNABOMB_XL 156 -#define GFX_BLACK_ORB 157 -#define GFX_SPEED_PILL 158 -#define GFX_SONDE 159 +#define GFX_PINGUIN 144 +#define GFX_MOLE 145 +#define GFX_SCHWEIN 146 +#define GFX_DRACHE 147 +#define GFX_MAUER_XY 148 +#define GFX_MAUER_X 149 +#define GFX_MAUER_Y 150 +#define GFX_EDELSTEIN_ROT 152 +#define GFX_EDELSTEIN_LILA 154 +#define GFX_DYNABOMB_XL 156 +#define GFX_BLACK_ORB 157 +#define GFX_SPEED_PILL 158 +#define GFX_SONDE 159 /* Zeile 10 (160) */ -#define GFX_EDELSTEIN_BD 163 -#define GFX_MAUER_RIGHT 165 -#define GFX_MAUER_R1 GFX_MAUER_RIGHT -#define GFX_MAUER_R 167 -#define GFX_MAUER_LEFT 168 -#define GFX_MAUER_L1 GFX_MAUER_LEFT -#define GFX_MAUER_L 170 -#define GFX_MAUER_LEBT 171 -#define GFX_MAGIC_WALL_BD_OFF 172 -#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF -#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF -#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF +#define GFX_EDELSTEIN_BD 163 +#define GFX_MAUER_RIGHT 165 +#define GFX_MAUER_R1 GFX_MAUER_RIGHT +#define GFX_MAUER_R 167 +#define GFX_MAUER_LEFT 168 +#define GFX_MAUER_L1 GFX_MAUER_LEFT +#define GFX_MAUER_L 170 +#define GFX_MAUER_LEBT 171 +#define GFX_MAGIC_WALL_BD_OFF 172 +#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF +#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF +#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF /* Zeile 11 (176) */ -#define GFX_AUSGANG_ZU 176 -#define GFX_AUSGANG_ACT 177 -#define GFX_AUSGANG_AUF 180 -#define GFX_MAMPFER2 184 -#define GFX_DYNABOMB 188 -#define GFX_DYNABOMB_NR 188 -#define GFX_DYNABOMB_SZ 191 +#define GFX_AUSGANG_ZU 176 +#define GFX_AUSGANG_ACT 177 +#define GFX_AUSGANG_AUF 180 +#define GFX_MAMPFER2 184 +#define GFX_DYNABOMB 188 +#define GFX_DYNABOMB_NR 188 +#define GFX_DYNABOMB_SZ 191 /* Zeile 12 (192) */ -#define GFX_PFEIL_LEFT 192 -#define GFX_PFEIL_RIGHT 193 -#define GFX_PFEIL_UP 194 -#define GFX_PFEIL_DOWN 195 -#define GFX_BUTTERFLY 196 -#define GFX_FIREFLY 198 -#define GFX_BUTTERFLY_RIGHT 200 -#define GFX_BUTTERFLY_UP 201 -#define GFX_BUTTERFLY_LEFT 202 -#define GFX_BUTTERFLY_DOWN 203 -#define GFX_FIREFLY_RIGHT 204 -#define GFX_FIREFLY_UP 205 -#define GFX_FIREFLY_LEFT 206 -#define GFX_FIREFLY_DOWN 207 +#define GFX_PFEIL_LEFT 192 +#define GFX_PFEIL_RIGHT 193 +#define GFX_PFEIL_UP 194 +#define GFX_PFEIL_DOWN 195 +#define GFX_BUTTERFLY 196 +#define GFX_FIREFLY 198 +#define GFX_BUTTERFLY_RIGHT 200 +#define GFX_BUTTERFLY_UP 201 +#define GFX_BUTTERFLY_LEFT 202 +#define GFX_BUTTERFLY_DOWN 203 +#define GFX_FIREFLY_RIGHT 204 +#define GFX_FIREFLY_UP 205 +#define GFX_FIREFLY_LEFT 206 +#define GFX_FIREFLY_DOWN 207 /* only available as size MINI_TILE */ -#define GFX_VSTEEL_UPPER_LEFT 208 -#define GFX_VSTEEL_UPPER_RIGHT 209 -#define GFX_VSTEEL_LOWER_LEFT 210 -#define GFX_VSTEEL_LOWER_RIGHT 211 -#define GFX_VSTEEL_HORIZONTAL 212 -#define GFX_VSTEEL_VERTICAL 213 -#define GFX_ISTEEL_UPPER_LEFT 214 -#define GFX_ISTEEL_UPPER_RIGHT 215 -#define GFX_ISTEEL_LOWER_LEFT 216 -#define GFX_ISTEEL_LOWER_RIGHT 217 -#define GFX_ISTEEL_HORIZONTAL 218 -#define GFX_ISTEEL_VERTICAL 219 +#define GFX_VSTEEL_UPPER_LEFT 208 +#define GFX_VSTEEL_UPPER_RIGHT 209 +#define GFX_VSTEEL_LOWER_LEFT 210 +#define GFX_VSTEEL_LOWER_RIGHT 211 +#define GFX_VSTEEL_HORIZONTAL 212 +#define GFX_VSTEEL_VERTICAL 213 +#define GFX_ISTEEL_UPPER_LEFT 214 +#define GFX_ISTEEL_UPPER_RIGHT 215 +#define GFX_ISTEEL_LOWER_LEFT 216 +#define GFX_ISTEEL_LOWER_RIGHT 217 +#define GFX_ISTEEL_HORIZONTAL 218 +#define GFX_ISTEEL_VERTICAL 219 /* elements with graphics borrowed from other elements */ -#define GFX_SCHLUESSEL GFX_SCHLUESSEL1 -#define GFX_SPIELFIGUR GFX_SPIELER1 +#define GFX_SCHLUESSEL GFX_SCHLUESSEL1 +#define GFX_SPIELFIGUR GFX_SPIELER1 /* graphics from "RocksHeroes" */ #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0) @@ -1441,109 +1368,58 @@ extern int num_element_info; #define NUM_SOUNDS 55 -/* sound effects */ -#define SND_TEST1 0 -#define SND_TEST2 1 -#define SND_TEST3 2 - -#define NUM_SOUND_EFFECTS 3 - - -#define SND_AMOEBA_GROWING 0 -#define SND_PLAYER_SCREAMING 0 -#define SND_ACID_SPLASHING 0 -#define SND_MOLE_EATING_AMOEBA 0 -#define SND_PENGUIN_ENTERING_EXIT 0 -#define SND_PLAYER_ENTERING_EXIT 0 -#define SND_PLAYER_SOLVING_SOKOBAN 0 -#define SND_TIME_ORB_FULL_IMPACT 0 -#define SND_TIME_ORB_EMPTY_IMPACT 0 -#define SND_ELECTRIC_BULB_LIGHT 0 -#define SND_SOKOBAN_FIELD_FILLING 0 -#define SND_LEVELTIME_RUNNING_OUT 0 -#define SND_EXTRA_TIME_COLLECTING 0 -#define SND_TIME_ORB_FULL_COLLECTING 0 -#define SND_MENU_HALL_OF_FAME 0 -#define SND_KEY_IMPACT 0 -#define SND_EM_KEY_IMPACT 0 -#define SND_BUG_MOVING 0 -#define SND_BUTTERFLY_MOVING 0 -#define SND_ROCK_IMPACT 0 -#define SND_BD_ROCK_IMPACT 0 -#define SND_AMOEBA_TURNS_TO_ROCK 0 -#define SND_NUT_IMPACT 0 -#define SND_PEARL_BREAKING 0 -#define SND_NUT_CRACKING 0 -#define SND_NUT_PUSHING 0 -#define SND_PLAYER_LAUGHING_AT 0 -#define SND_ROBOT_WHEEL_RUNNING 0 -#define SND_TIMEGATE_WHEEL_RUNNING 0 -#define SND_MAGIC_WALL_RUNNING 0 -#define SND_YAMYAM_WAITING 0 -#define SND_MENU_DOOR 0 -#define SND_SWITCHGATE_OPENING 0 -#define SND_SWITCHGATE_CLOSING 0 -#define SND_TIMEGATE_OPENING 0 -#define SND_TIMEGATE_CLOSING 0 -#define SND_EXIT_OPENING 0 -#define SND_EMERALD_IMPACT 0 -#define SND_BD_DIAMOND_IMPACT 0 -#define SND_DIAMOND_IMPACT 0 -#define SND_INFOTRON_IMPACT 0 -#define SND_AMOEBA_TURNS_TO_GEM 0 -#define SND_EMERALD_COLLECTING 0 -#define SND_BD_DIAMOND_COLLECTING 0 -#define SND_DIAMOND_COLLECTING 0 -#define SND_PEARL_COLLECTING 0 -#define SND_CRYSTAL_COLLECTING 0 -#define SND_SPEED_PILL_COLLECTING 0 -#define SND_ENVELOPE_COLLECTING 0 -#define SND_SHIELD_PASSIVE_COLLECTING 0 -#define SND_SHIELD_ACTIVE_COLLECTING 0 -#define SND_DYNAMITE_COLLECTING 0 -#define SND_DYNABOMB_NR_COLLECTING 0 -#define SND_DYNABOMB_SZ_COLLECTING 0 -#define SND_DYNABOMB_XL_COLLECTING 0 -#define SND_KEY_COLLECTING 0 -#define SND_EM_KEY_COLLECTING 0 -#define SND_ROCK_PUSHING 0 -#define SND_BD_ROCK_PUSHING 0 -#define SND_BOMB_PUSHING 0 -#define SND_DX_SUPABOMB_PUSHING 0 -#define SND_TIME_ORB_EMPTY_PUSHING 0 -#define SND_SPRING_PUSHING 0 -#define SND_SOKOBAN_OBJECT_PUSHING 0 -#define SND_SATELLITE_PUSHING 0 -#define SND_SP_DISK_YELLOW_PUSHING 0 -#define SND_DIAMOND_SMASHING 0 -#define SND_MAGIC_WALL_ACTIVATING 0 -#define SND_MENU_INFO_SCREEN 0 -#define SND_EXPLOSION 0 -#define SND_SPACESHIP_MOVING 0 -#define SND_FIREFLY_MOVING 0 -#define SND_ROBOT_MOVING 0 -#define SND_SAND_DIGGING 0 -#define SND_SAND_INVISIBLE_DIGGING 0 -#define SND_TRAP_INACTIVE_DIGGING 0 -#define SND_BALLOON_MOVING 0 -#define SND_LEVELTIME_BONUS 0 -#define SND_DYNAMITE_BURNING 0 -#define SND_SP_BASE_DIGGING 0 -#define SND_SP_BUGGY_BASE_DIGGING 0 -#define SND_SP_INFOTRON_COLLECTING 0 -#define SND_SP_DISK_RED_COLLECTING 0 -#define SND_SP_ZONK_IMPACT 0 -#define SND_SP_ZONK_PUSHING 0 -#define SND_SP_DISK_ORANGE_PUSHING 0 -#define SND_SP_BUGGY_BASE_PASSING 0 -#define SND_SP_EXPLOSION 0 -#define SND_EMPTY_SPACE_DIGGING 0 -#define SND_EM_GATE_PASSING 0 -#define SND_SWITCHGATE_PASSING 0 -#define SND_TIMEGATE_PASSING 0 -#define SND_SP_PORT_PASSING 0 - -#define NUM_SOUND_EFFECTS__NEW 0 +/* values for animation action types */ +#define GFX_ACTION_DEFAULT 0 +#define GFX_ACTION_WAITING 1 +#define GFX_ACTION_FALLING 2 +#define GFX_ACTION_MOVING 3 +#define GFX_ACTION_DIGGING 4 +#define GFX_ACTION_SNAPPING 5 +#define GFX_ACTION_COLLECTING 6 +#define GFX_ACTION_PUSHING 7 +#define GFX_ACTION_PASSING 8 +#define GFX_ACTION_IMPACT 9 +#define GFX_ACTION_CRACKING 10 +#define GFX_ACTION_BREAKING 11 +#define GFX_ACTION_ACTIVATING 12 +#define GFX_ACTION_OPENING 13 +#define GFX_ACTION_CLOSING 14 +#define GFX_ACTION_EATING 15 +#define GFX_ACTION_ATTACKING 16 +#define GFX_ACTION_GROWING 17 +#define GFX_ACTION_SHRINKING 18 +#define GFX_ACTION_OTHER 19 + +#define NUM_GFX_ACTIONS 20 +#define NUM_GFX_ACTIONS_MAPPED 8 + + +/* values for image configuration suffixes */ +#define GFX_ARG_XPOS 0 +#define GFX_ARG_YPOS 1 +#define GFX_ARG_OFFSET 2 +#define GFX_ARG_VERTICAL 3 +#define GFX_ARG_XOFFSET 4 +#define GFX_ARG_YOFFSET 5 +#define GFX_ARG_FRAMES 6 +#define GFX_ARG_START_FRAME 7 +#define GFX_ARG_DELAY 8 +#define GFX_ARG_MODE_LOOP 9 +#define GFX_ARG_MODE_LINEAR 10 +#define GFX_ARG_MODE_PINGPONG 11 +#define GFX_ARG_MODE_PINGPONG2 12 +#define GFX_ARG_MODE_RANDOM 13 +#define GFX_ARG_MODE_REVERSE 14 +#define GFX_ARG_GLOBAL_SYNC 15 + +#define NUM_GFX_ARGS 16 + +#define GFX_ARG_UNDEFINED "-1000000" +#define GFX_ARG_UNDEFINED_VALUE (atoi(GFX_ARG_UNDEFINED)) + + +/* values for sound configuration suffixes */ +/* (currently none) */ /* values for game_status */ @@ -1558,13 +1434,13 @@ extern int num_element_info; #define SETUP 8 #define PROGRAM_VERSION_MAJOR 2 -#define PROGRAM_VERSION_MINOR 0 -#define PROGRAM_VERSION_PATCH 2 -#define PROGRAM_VERSION_STRING "2.0.2" +#define PROGRAM_VERSION_MINOR 2 +#define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_STRING "2.2.0rc3" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by" +#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by" #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING @@ -1604,15 +1480,269 @@ extern int num_element_info; PROGRAM_VERSION_MINOR, \ PROGRAM_VERSION_PATCH) -/* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ -#define ANIM_NORMAL 0 -#define ANIM_OSCILLATE 1 -#define ANIM_REVERSE 2 - /* values for game_emulation */ #define EMU_NONE 0 #define EMU_BOULDERDASH 1 #define EMU_SOKOBAN 2 #define EMU_SUPAPLEX 3 +struct HiScore +{ + char Name[MAX_PLAYER_NAME_LEN + 1]; + int Score; +}; + +struct PlayerInfo +{ + boolean present; /* player present in level playfield */ + boolean connected; /* player connected (locally or via network) */ + boolean active; /* player (present && connected) */ + + int index_nr, client_nr, element_nr; + + byte action; /* action from local input device */ + byte effective_action; /* action acknowledged from network server + or summarized over all configured input + devices when in single player mode */ + byte programmed_action; /* action forced by game itself (like moving + through doors); overrides other actions */ + + int jx,jy, last_jx,last_jy; + int MovDir, MovPos, GfxPos; + int Frame; + + boolean Pushing; + boolean Switching; + boolean LevelSolved, GameOver; + boolean snapped; + + int last_move_dir; + int is_moving; + + unsigned long move_delay; + int move_delay_value; + + unsigned long push_delay; + unsigned long push_delay_value; + + int frame_reset_delay; + + unsigned long actual_frame_counter; + + int score; + int gems_still_needed; + int sokobanfields_still_needed; + int lights_still_needed; + int friends_still_needed; + int key[4]; + int dynamite; + int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; + int shield_normal_time_left; + int shield_deadly_time_left; +}; + +struct LevelInfo +{ + int file_version; /* file format version the level is stored with */ + int game_version; /* game release version the level was created with */ + + boolean encoding_16bit_field; /* level contains 16-bit elements */ + boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ + boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ + + int fieldx; + int fieldy; + int time; + int gems_needed; + char name[MAX_LEVEL_NAME_LEN + 1]; + char author[MAX_LEVEL_AUTHOR_LEN + 1]; + int score[LEVEL_SCORE_ELEMENTS]; + int yam_content[MAX_ELEMENT_CONTENTS][3][3]; + int num_yam_contents; + int amoeba_speed; + int amoeba_content; + int time_magic_wall; + int time_wheel; + int time_light; + int time_timegate; + boolean double_speed; + boolean gravity; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ + + boolean no_level_file; +}; + +struct TapeInfo +{ + int file_version; /* file format version the tape is stored with */ + int game_version; /* game release version the tape was created with */ + int engine_version; /* game engine version the tape was recorded with */ + + int level_nr; + unsigned long random_seed; + unsigned long date; + unsigned long counter; + unsigned long length; + unsigned long length_seconds; + unsigned int delay_played; + boolean pause_before_death; + boolean recording, playing, pausing; + boolean fast_forward; + boolean index_search; + boolean auto_play; + boolean auto_play_level_solved; + boolean quick_resume; + boolean single_step; + boolean changed; + boolean player_participates[MAX_PLAYERS]; + int num_participating_players; + + struct + { + byte action[MAX_PLAYERS]; + byte delay; + } pos[MAX_TAPELEN]; +}; + +struct GameInfo +{ + /* constant within running game */ + int engine_version; + int emulation; + int initial_move_delay; + int initial_move_delay_value; + + /* variable within running game */ + int yam_content_nr; + boolean magic_wall_active; + int magic_wall_time_left; + int light_time_left; + int timegate_time_left; + int belt_dir[4]; + int belt_dir_nr[4]; + int switchgate_pos; + int balloon_dir; + boolean explosions_delayed; +}; + +struct GlobalInfo +{ + char *autoplay_leveldir; + int autoplay_level_nr; + + float frames_per_second; + boolean fps_slowdown; + int fps_slowdown_factor; +}; + +struct ElementInfo +{ + char *sound_class_name; /* classification for custom sound effects */ + char *editor_description; /* short description for level editor */ + + /* default graphics for several actions */ + int graphic[NUM_GFX_ACTIONS_MAPPED]; + + /* special graphics for left/right/up/down */ + int direction_graphic[NUM_GFX_ACTIONS_MAPPED][NUM_MV_DIRECTIONS]; +}; + +struct GraphicInfo +{ + Bitmap *bitmap; + int src_x, src_y; +}; + +struct NewGraphicInfo +{ + Bitmap *bitmap; + int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */ + int offset_x, offset_y; /* x/y offset to next animation frame */ + int anim_frames; + int anim_start_frame; + int anim_delay; /* important: delay of 1 means "no delay"! */ + int anim_mode; + boolean anim_global_sync; + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Pixmap clip_mask; /* single-graphic-only clip mask for X11 */ + GC clip_gc; /* single-graphic-only clip gc for X11 */ +#endif +}; + +#if 0 +extern GC tile_clip_gc; +extern Bitmap *pix[]; +#endif +extern Bitmap *bitmap_db_field, *bitmap_db_door; +extern Pixmap tile_clipmask[]; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; + +extern int game_status; +extern boolean level_editor_test_game; +extern boolean network_playing; + +extern int key_joystick_mapping; + +extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +extern int redraw_x1, redraw_y1; + +extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; +extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +extern unsigned long Properties1[MAX_NUM_ELEMENTS]; +extern unsigned long Properties2[MAX_NUM_ELEMENTS]; + +extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; + +extern int FX,FY, ScrollStepSize; +extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; +extern int BorderElement; +extern int GameFrameDelay; +extern int FfwdFrameDelay; +extern int BX1,BY1, BX2,BY2; +extern int SBX_Left, SBX_Right; +extern int SBY_Upper, SBY_Lower; +extern int ZX,ZY, ExitX,ExitY; +extern int AllPlayersGone; + +extern int TimeFrames, TimePlayed, TimeLeft; +extern boolean SiebAktiv; +extern int SiebCount; + +extern boolean network_player_action_received; + +extern int graphics_action_mapping[]; + +extern struct LevelInfo level; +extern struct PlayerInfo stored_player[], *local_player; +extern struct HiScore highscore[]; +extern struct TapeInfo tape; +extern struct GameInfo game; +extern struct GlobalInfo global; +extern struct ElementInfo element_info[]; +#if 0 +extern struct GraphicInfo graphic_info[]; +#endif +extern struct NewGraphicInfo new_graphic_info[]; +extern struct ConfigInfo image_config[], sound_config[]; +extern struct ConfigInfo image_config_suffix[], sound_config_suffix[]; +extern struct FileInfo *image_files, *sound_files; + #endif /* MAIN_H */