X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=90dcd6d2672a2feb1f827e4bd0c4efb06e390d23;hb=19b6c35938826bfd71478d7ddaf1a4729420d3b2;hp=6cf2bb23891b4c939dbb1b3ba4c6240afad33b8e;hpb=a5a03e15b395ba1942c180d1cd0d3a4f43b87f56;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 6cf2bb23..90dcd6d2 100644 --- a/src/main.h +++ b/src/main.h @@ -26,8 +26,6 @@ #ifdef XPM_INCLUDE_FILE #include XPM_INCLUDE_FILE -#else -#include "YOU HAVE TO SET 'XPM_INCLUDE_FILE' IN THE 'Makefile'!!!" #endif #include @@ -48,6 +46,8 @@ typedef int BOOL; #define WIN_YSIZE 560 #define SCR_FIELDX 17 #define SCR_FIELDY 17 +#define MAX_BUF_XSIZE (SCR_FIELDX + 2) +#define MAX_BUF_YSIZE (SCR_FIELDY + 2) #define MIN_LEV_FIELDX (SCR_FIELDX-2) #define MIN_LEV_FIELDY (SCR_FIELDY-2) @@ -64,10 +64,16 @@ typedef int BOOL; #define SCROLLY(a) ((a)-scroll_y) #define UNSCROLLX(a) ((a)+scroll_x) #define UNSCROLLY(a) ((a)+scroll_y) -#define IN_SCR_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y) -#define DEV_JOYSTICK_0 "/dev/joy0" -#define DEV_JOYSTICK_1 "/dev/joy1" -#else -#define DEV_JOYSTICK_0 "/dev/js0" -#define DEV_JOYSTICK_1 "/dev/js1" -#endif - -/* get these values from the program 'js' from the joystick package, */ -/* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */ -#define JOYSTICK_XLEFT 30 -#define JOYSTICK_XRIGHT 1250 -#define JOYSTICK_XMIDDLE 530 -#define JOYSTICK_YUPPER 40 -#define JOYSTICK_YLOWER 1440 -#define JOYSTICK_YMIDDLE 680 -#define JOYSTICK_PERCENT 25 -#define JOY_LEFT MV_LEFT -#define JOY_RIGHT MV_RIGHT -#define JOY_UP MV_UP -#define JOY_DOWN MV_DOWN -#define JOY_BUTTON_1 16 -#define JOY_BUTTON_2 32 -#define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2) -#define JOY_BUTTON_NOT_PRESSED 0 -#define JOY_BUTTON_PRESSED 1 -#define JOY_BUTTON_NEW_PRESSED 2 -#define JOY_BUTTON_NEW_RELEASED 3 - -#ifdef NO_JOYSTICK -#define JOYSTICK_STATUS JOYSTICK_OFF -#else -#define JOYSTICK_STATUS JOYSTICK_AVAILABLE -#endif #ifndef GAME_DIR #define GAME_DIR "." @@ -920,7 +966,7 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define VERSION_STRING "1.1" #define GAMETITLE_STRING "Rocks'n'Diamonds" #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING -#define COPYRIGHT_STRING "Copyright ^1995-97 by Holger Schemel" +#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel" /* Leerer Login- und Alias-Name */ #define EMPTY_LOGIN "NO_LOGIN" @@ -932,6 +978,7 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define MB_PRESSED TRUE #define MB_MENU_CHOICE FALSE #define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) #define MB_LEFT 1 #define MB_MIDDLE 2 #define MB_RIGHT 3 @@ -941,10 +988,6 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define KEY_RELEASED FALSE #define KEY_PRESSED TRUE -/* values for focus_status */ -#define FOCUS_OUT FALSE -#define FOCUS_IN TRUE - /* values for redraw_mask */ #define REDRAW_ALL (1L<<0) #define REDRAW_FIELD (1L<<1) @@ -954,10 +997,11 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define REDRAW_VIDEO_2 (1L<<5) #define REDRAW_VIDEO_3 (1L<<6) #define REDRAW_MICROLEV (1L<<7) +#define REDRAW_FROM_BACKBUFFER (1L<<8) #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3) #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2) #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV) -#define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2 +#define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2 /* positions in the game control window */ #define XX_LEVEL 37 @@ -1003,4 +1047,8 @@ extern struct SoundInfo Sound[NUM_SOUNDS]; #define DOOR_GFX_PAGEY1 0 #define DOOR_GFX_PAGEY2 DYSIZE +/* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */ +#define ANIM_NORMAL 0 +#define ANIM_OSCILLATE 1 + #endif