X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=8f53e89daf091101eac19c2396f4c4df7f49b119;hb=f86b45bef20957bce2bca71880becbbb145203b1;hp=9abb886a5634f03c718f42610aaaf733ffc378ca;hpb=920245393de0eb51c7d3cba43b81ec2f5abbcd5c;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 9abb886a..8f53e89d 100644 --- a/src/main.h +++ b/src/main.h @@ -905,6 +905,12 @@ (e) == EL_BD_PLAYER_GLUED || \ (e) == EL_BD_PLAYER_STIRRING) +#define IS_BD_BITER(e) ((e) == EL_BD_BITER || \ + (e) == EL_BD_BITER_RIGHT || \ + (e) == EL_BD_BITER_UP || \ + (e) == EL_BD_BITER_LEFT || \ + (e) == EL_BD_BITER_DOWN) + #define IS_SOKOBAN_OBJECT_OR_FIELD(e) ((e) == EL_SOKOBAN_OBJECT || \ (e) == EL_SOKOBAN_FIELD_EMPTY || \ (e) == EL_SOKOBAN_FIELD_FULL) @@ -3493,6 +3499,7 @@ struct LevelInfo boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean bd_topmost_player_active; // BD engine uses first player found on playfield + int bd_snap_element; // BD element that is created when player is snapping int bd_pushing_prob; // BD player probability to push rocks int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet @@ -3521,6 +3528,19 @@ struct LevelInfo boolean bd_voodoo_dies_by_rock; // BD voodoo doll can be killed by a falling rock boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed + boolean bd_slime_is_predictable; // BD slime uses predictable random number generator + boolean bd_slime_correct_random; // BD slime needs corrected random number generator + int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime + int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime + int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime + int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime + int bd_acid_eats_element; // BD acid eats this game element when spreading + int bd_acid_spread_rate; // BD acid probability of spreading (in percent) + int bd_acid_turns_to_element; // BD acid target element after spreading + int bd_biter_move_delay; // BD biter delay between movements (in BD frames) + int bd_biter_eats_element; // BD biter eats this game element when moving + int bd_bladder_converts_by_element; // BD bladder converts to clock by touching this element + boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour boolean use_spring_bug; // for compatibility with old levels