X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=8e6da7fd05def110d812c41a451beec6edd45633;hb=50e762bca8b7cbca1d0a12674b559e81a4f2c3f9;hp=dc4ea9ace501012d47b92aaf669ec47fa15ee25c;hpb=0de8deae39ba2513085fda971cd122542b8d946b;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index dc4ea9ac..8e6da7fd 100644 --- a/src/main.h +++ b/src/main.h @@ -21,10 +21,11 @@ #include #include "libgame/libgame.h" + +#include "game_bd/game_bd.h" #include "game_em/game_em.h" #include "game_sp/game_sp.h" #include "game_mm/game_mm.h" -#include "engines.h" #include "conf_gfx.h" // include auto-generated data structure definitions #include "conf_snd.h" // include auto-generated data structure definitions @@ -1156,14 +1157,6 @@ #define EL_BD_FIREFLY_UP 75 #define EL_BD_FIREFLY_LEFT 76 #define EL_BD_FIREFLY_DOWN 77 -#define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN -#define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT -#define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP -#define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT -#define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT -#define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN -#define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT -#define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP #define EL_BD_BUTTERFLY 78 #define EL_BD_FIREFLY 79 #define EL_PLAYER_1 80 @@ -1208,6 +1201,7 @@ #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1 +// text character elements #define EL_CHAR_START 120 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32) #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32) @@ -1223,6 +1217,7 @@ #define EL_EXPANDABLE_WALL_VERTICAL 201 #define EL_EXPANDABLE_WALL_ANY 202 +// EM style elements #define EL_EM_GATE_1 203 #define EL_EM_GATE_2 204 #define EL_EM_GATE_3 205 @@ -1232,6 +1227,7 @@ #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4 +// SP style elements #define EL_SP_START 210 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0) #define EL_SP_EMPTY EL_SP_EMPTY_SPACE @@ -1276,6 +1272,7 @@ #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39) #define EL_SP_END (EL_SP_START + 39) +// EM style elements #define EL_EM_GATE_1_GRAY 250 #define EL_EM_GATE_2_GRAY 251 #define EL_EM_GATE_3_GRAY 252 @@ -1284,6 +1281,7 @@ #define EL_EM_DYNAMITE 254 #define EL_EM_DYNAMITE_ACTIVE 255 +// DC2 style elements #define EL_PEARL 256 #define EL_CRYSTAL 257 #define EL_WALL_PEARL 258 @@ -1359,6 +1357,7 @@ #define EL_TIMEGATE_SWITCH_ACTIVE 324 #define EL_TIMEGATE_SWITCH 325 +// EMC style elements #define EL_BALLOON 326 #define EL_BALLOON_SWITCH_LEFT 327 #define EL_BALLOON_SWITCH_RIGHT 328 @@ -1379,6 +1378,7 @@ #define EL_EMC_WALL_7 342 #define EL_EMC_WALL_8 343 +// DX style elements #define EL_TUBE_ANY 344 #define EL_TUBE_VERTICAL 345 #define EL_TUBE_HORIZONTAL 346 @@ -1406,10 +1406,13 @@ #define EL_CUSTOM_END 615 // ---------- end of custom elements section ---------------------------------- +// EM style elements #define EL_EM_KEY_1 616 #define EL_EM_KEY_2 617 #define EL_EM_KEY_3 618 #define EL_EM_KEY_4 619 + +// DC2 style elements #define EL_ENVELOPE_1 620 #define EL_ENVELOPE_2 621 #define EL_ENVELOPE_3 622 @@ -1490,6 +1493,7 @@ #define EL_BD_EXPANDABLE_WALL 713 +// reference elements #define EL_PREV_CE_8 714 #define EL_PREV_CE_7 715 #define EL_PREV_CE_6 716 @@ -1509,6 +1513,7 @@ #define EL_NEXT_CE_8 730 #define EL_ANY_ELEMENT 731 +// text character elements #define EL_STEEL_CHAR_START 732 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32) #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32) @@ -1520,6 +1525,7 @@ #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) +// unused elements #define EL_SPERMS 812 #define EL_BULLET 813 #define EL_HEART 814 @@ -1531,6 +1537,7 @@ #define EL_SIGN_CROSS 820 #define EL_SIGN_FRANKIE 821 +// DC2 style elements #define EL_STEEL_EXIT_CLOSED 822 #define EL_STEEL_EXIT_OPEN 823 @@ -1584,6 +1591,7 @@ #define EL_FROM_LEVEL_TEMPLATE 863 +// MM style elements #define EL_MM_START 864 #define EL_MM_START_1 EL_MM_START @@ -1729,6 +1737,7 @@ #define EL_MM_END_1 (EL_MM_START + 159) #define EL_MM_START_2 (EL_MM_START + 160) +// DF style elements #define EL_DF_START EL_MM_START_2 #define EL_DF_START_1 EL_MM_START_2 #define EL_DF_START2 (EL_DF_START - 240) @@ -1858,6 +1867,7 @@ #define EL_DF_END_1 (EL_DF_START2 + 355) +// MM style elements #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356) #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0) #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1) @@ -1945,6 +1955,7 @@ #define EL_MM_END_2 (EL_DF_START2 + 430) +// EMC style elements #define EL_SPRING_LEFT 1215 #define EL_SPRING_RIGHT 1216 @@ -1961,6 +1972,7 @@ #define EL_MM_START_3 EL_DF_MIRROR_FIXED_START #define EL_DF_START_2 EL_DF_MIRROR_FIXED_START +// DF style elements #define EL_DF_MIRROR_FIXED_START 1233 #define EL_DF_MIRROR_FIXED_1 (EL_DF_MIRROR_FIXED_START + 0) #define EL_DF_MIRROR_FIXED_2 (EL_DF_MIRROR_FIXED_START + 1) @@ -1990,7 +2002,141 @@ #define EL_MM_END_3 EL_DF_SLOPE_END #define EL_DF_END_2 EL_DF_SLOPE_END -#define NUM_FILE_ELEMENTS 1253 +// BD style elements +#define EL_BD_PLAYER 1253 +#define EL_BD_SAND 1254 +#define EL_BD_SAND_2 1255 +#define EL_BD_SAND_BALL 1256 +#define EL_BD_SAND_LOOSE 1257 +#define EL_BD_SAND_SLOPED_UP_RIGHT 1258 +#define EL_BD_SAND_SLOPED_UP_LEFT 1259 +#define EL_BD_SAND_SLOPED_DOWN_LEFT 1260 +#define EL_BD_SAND_SLOPED_DOWN_RIGHT 1261 +#define EL_BD_SAND_GLUED 1262 +#define EL_BD_WALL_SLOPED_UP_RIGHT 1263 +#define EL_BD_WALL_SLOPED_UP_LEFT 1264 +#define EL_BD_WALL_SLOPED_DOWN_LEFT 1265 +#define EL_BD_WALL_SLOPED_DOWN_RIGHT 1266 +#define EL_BD_WALL_NON_SLOPED 1267 +#define EL_BD_WALL_DIGGABLE 1268 +#define EL_BD_WALL_DIAMOND 1269 +#define EL_BD_WALL_KEY_1 1270 +#define EL_BD_WALL_KEY_2 1271 +#define EL_BD_WALL_KEY_3 1272 +#define EL_BD_FALLING_WALL 1273 +#define EL_BD_STEELWALL 1274 +#define EL_BD_STEELWALL_SLOPED_UP_RIGHT 1275 +#define EL_BD_STEELWALL_SLOPED_UP_LEFT 1276 +#define EL_BD_STEELWALL_SLOPED_DOWN_LEFT 1277 +#define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT 1278 +#define EL_BD_STEELWALL_EXPLODABLE 1279 +#define EL_BD_STEELWALL_DIGGABLE 1280 +#define EL_BD_EXPANDABLE_WALL_HORIZONTAL 1281 +#define EL_BD_EXPANDABLE_WALL_VERTICAL 1282 +#define EL_BD_EXPANDABLE_WALL_ANY 1283 +#define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL 1284 +#define EL_BD_EXPANDABLE_STEELWALL_VERTICAL 1285 +#define EL_BD_EXPANDABLE_STEELWALL_ANY 1286 +#define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287 +#define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL 1288 +#define EL_BD_INBOX 1289 +#define EL_BD_EXIT_CLOSED 1290 +#define EL_BD_EXIT_OPEN 1291 +#define EL_BD_INVISIBLE_EXIT_CLOSED 1292 +#define EL_BD_INVISIBLE_EXIT_OPEN 1293 +#define EL_BD_FLYING_ROCK 1294 +#define EL_BD_MEGA_ROCK 1295 +#define EL_BD_ROCK_GLUED 1296 +#define EL_BD_FLYING_DIAMOND 1297 +#define EL_BD_DIAMOND_GLUED 1298 +#define EL_BD_DIAMOND_KEY 1299 +#define EL_BD_TRAPPED_DIAMOND 1300 +#define EL_BD_NUT 1301 +#define EL_BD_AMOEBA_2 1302 +#define EL_BD_BLADDER 1303 +#define EL_BD_BLADDER_SPENDER 1304 +#define EL_BD_CREATURE_SWITCH 1305 +#define EL_BD_CREATURE_SWITCH_ACTIVE 1306 +#define EL_BD_BITER_SWITCH_1 1307 +#define EL_BD_BITER_SWITCH_2 1308 +#define EL_BD_BITER_SWITCH_3 1309 +#define EL_BD_BITER_SWITCH_4 1310 +#define EL_BD_REPLICATOR 1311 +#define EL_BD_REPLICATOR_ACTIVE 1312 +#define EL_BD_REPLICATOR_SWITCH 1313 +#define EL_BD_REPLICATOR_SWITCH_ACTIVE 1314 +#define EL_BD_CONVEYOR_LEFT 1315 +#define EL_BD_CONVEYOR_LEFT_ACTIVE 1316 +#define EL_BD_CONVEYOR_RIGHT 1317 +#define EL_BD_CONVEYOR_RIGHT_ACTIVE 1318 +#define EL_BD_CONVEYOR_SWITCH 1319 +#define EL_BD_CONVEYOR_SWITCH_ACTIVE 1320 +#define EL_BD_CONVEYOR_DIR_SWITCH_LEFT 1321 +#define EL_BD_CONVEYOR_DIR_SWITCH_RIGHT 1322 +#define EL_BD_GRAVITY_SWITCH 1323 +#define EL_BD_GRAVITY_SWITCH_ACTIVE 1324 +#define EL_BD_ACID 1325 +#define EL_BD_BOX 1326 +#define EL_BD_TIME_PENALTY 1327 +#define EL_BD_GRAVESTONE 1328 +#define EL_BD_CLOCK 1329 +#define EL_BD_POT 1330 +#define EL_BD_PNEUMATIC_HAMMER 1331 +#define EL_BD_TELEPORTER 1332 +#define EL_BD_SKELETON 1333 +#define EL_BD_WATER 1334 +#define EL_BD_KEY_1 1335 +#define EL_BD_KEY_2 1336 +#define EL_BD_KEY_3 1337 +#define EL_BD_GATE_1 1338 +#define EL_BD_GATE_2 1339 +#define EL_BD_GATE_3 1340 +#define EL_BD_LAVA 1341 +#define EL_BD_SWEET 1342 +#define EL_BD_VOODOO_DOLL 1343 +#define EL_BD_SLIME 1344 +#define EL_BD_WAITING_ROCK 1345 +#define EL_BD_CHASING_ROCK 1346 +#define EL_BD_GHOST 1347 +#define EL_BD_COW 1348 +#define EL_BD_COW_LEFT 1349 +#define EL_BD_COW_UP 1350 +#define EL_BD_COW_RIGHT 1351 +#define EL_BD_COW_DOWN 1352 +#define EL_BD_BUTTERFLY_2 1353 +#define EL_BD_BUTTERFLY_2_RIGHT 1354 +#define EL_BD_BUTTERFLY_2_UP 1355 +#define EL_BD_BUTTERFLY_2_LEFT 1356 +#define EL_BD_BUTTERFLY_2_DOWN 1357 +#define EL_BD_FIREFLY_2 1358 +#define EL_BD_FIREFLY_2_RIGHT 1359 +#define EL_BD_FIREFLY_2_UP 1360 +#define EL_BD_FIREFLY_2_LEFT 1361 +#define EL_BD_FIREFLY_2_DOWN 1362 +#define EL_BD_STONEFLY 1363 +#define EL_BD_STONEFLY_RIGHT 1364 +#define EL_BD_STONEFLY_UP 1365 +#define EL_BD_STONEFLY_LEFT 1366 +#define EL_BD_STONEFLY_DOWN 1367 +#define EL_BD_BITER 1368 +#define EL_BD_BITER_RIGHT 1369 +#define EL_BD_BITER_UP 1370 +#define EL_BD_BITER_LEFT 1371 +#define EL_BD_BITER_DOWN 1372 +#define EL_BD_DRAGONFLY 1373 +#define EL_BD_DRAGONFLY_RIGHT 1374 +#define EL_BD_DRAGONFLY_UP 1375 +#define EL_BD_DRAGONFLY_LEFT 1376 +#define EL_BD_DRAGONFLY_DOWN 1377 +#define EL_BD_BOMB 1378 +#define EL_BD_NITRO_PACK 1379 +#define EL_BD_PLAYER_WITH_BOMB 1380 +#define EL_BD_PLAYER_GLUED 1381 +#define EL_BD_PLAYER_STIRRING 1382 +#define EL_BD_FAKE_BONUS 1383 +#define EL_BD_COVERED 1384 + +#define NUM_FILE_ELEMENTS 1385 // "real" (and therefore drawable) runtime elements @@ -2167,47 +2313,49 @@ #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4) #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5) -#define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6) -#define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7) -#define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8) -#define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9) -#define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10) -#define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11) -#define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12) -#define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13) -#define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14) -#define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15) -#define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16) -#define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17) -#define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18) -#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) -#define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20) -#define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21) -#define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22) -#define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23) -#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24) -#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25) -#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26) -#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27) -#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28) -#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29) -#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30) -#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31) -#define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 32) -#define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 33) -#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 34) -#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 35) -#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 36) -#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 37) -#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 38) -#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 39) +#define EL_INTERNAL_CASCADE_BD_NATIVE (EL_FIRST_INTERNAL + 6) +#define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE (EL_FIRST_INTERNAL + 7) +#define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 8) +#define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 9) +#define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 10) +#define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 11) +#define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 12) +#define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 13) +#define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 14) +#define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 15) +#define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 16) +#define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 17) +#define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 18) +#define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 19) +#define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 20) +#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 21) +#define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 22) +#define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 23) +#define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 24) +#define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 25) +#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 26) +#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27) +#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 28) +#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 29) +#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 30) +#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 32) +#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 33) +#define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 34) +#define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 35) +#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 36) +#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 37) +#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 38) +#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 39) +#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 40) +#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 41) #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0) -#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 39) +#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 41) -#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 40) +#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 42) // values for graphics/sounds action types @@ -2497,6 +2645,7 @@ enum GFX_ARG_SORT_PRIORITY, GFX_ARG_CLASS, GFX_ARG_STYLE, + GFX_ARG_ALPHA, GFX_ARG_ACTIVE_XOFFSET, GFX_ARG_ACTIVE_YOFFSET, GFX_ARG_PRESSED_XOFFSET, @@ -2552,6 +2701,7 @@ enum FONT_ENVELOPE_2, FONT_ENVELOPE_3, FONT_ENVELOPE_4, + FONT_REQUEST_NARROW, FONT_REQUEST, FONT_INPUT_1_ACTIVE, FONT_INPUT_2_ACTIVE, @@ -2661,15 +2811,15 @@ enum // program information and versioning definitions #define PROGRAM_VERSION_SUPER 4 #define PROGRAM_VERSION_MAJOR 3 -#define PROGRAM_VERSION_MINOR 7 -#define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_MINOR 8 +#define PROGRAM_VERSION_PATCH 2 #define PROGRAM_VERSION_EXTRA "" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/" -#define PROGRAM_COPYRIGHT_STRING "1995-2023 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "1995-2024 by Holger Schemel" #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment" #define PROGRAM_ICON_FILENAME "icons/icon.png" @@ -2729,11 +2879,12 @@ enum // values for game engine type identifier #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND +#define GAME_ENGINE_TYPE_BD LEVEL_FILE_TYPE_BD #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM -#define NUM_ENGINE_TYPES 4 +#define NUM_ENGINE_TYPES 5 // values for automatically playing tapes #define AUTOPLAY_NONE 0 @@ -3235,6 +3386,7 @@ struct LevelInfo int game_engine_type; // level stored in native format for the alternative native game engines + struct LevelInfo_BD *native_bd_level; struct LevelInfo_EM *native_em_level; struct LevelInfo_SP *native_sp_level; struct LevelInfo_MM *native_mm_level; @@ -3477,6 +3629,8 @@ struct ElementChangeInfo void (*post_change_function)(int x, int y); short actual_trigger_element; // element that actually triggered change + int actual_trigger_x; // element x position that triggered change + int actual_trigger_y; // element y position that triggered change int actual_trigger_side; // element side that triggered the change int actual_trigger_player; // player which actually triggered change int actual_trigger_player_bits; // player bits of triggering players @@ -3591,6 +3745,8 @@ struct ElementInfo struct ElementGroupInfo *group; // pointer to element group info + boolean has_anim_event; // element can trigger global animation + // ---------- internal values used at runtime when playing ---------- boolean has_change_event[NUM_CHANGE_EVENTS]; @@ -3739,6 +3895,7 @@ struct GraphicInfo int class; int style; + int alpha; int active_xoffset; int active_yoffset; @@ -3914,7 +4071,8 @@ extern int BX2, BY2; extern int SBX_Left, SBX_Right; extern int SBY_Upper, SBY_Lower; -extern int TimeFrames, TimePlayed, TimeLeft, TapeTime; +extern int TimeFrames, TimePlayed, TimeLeft; +extern int TapeTimeFrames, TapeTime; extern boolean network_player_action_received; @@ -3961,6 +4119,7 @@ extern struct ElementActionInfo element_action_info[]; extern struct ElementDirectionInfo element_direction_info[]; extern struct SpecialSuffixInfo special_suffix_info[]; extern struct TokenIntPtrInfo image_config_vars[]; +extern struct TokenIntPtrInfo sound_config_vars[]; extern struct FontInfo font_info[]; extern struct GlobalAnimInfo global_anim_info[]; extern struct GlobalAnimNameInfo global_anim_name_info[]; @@ -3973,6 +4132,7 @@ extern struct MusicFileInfo *music_file_info; extern struct HelpAnimInfo *helpanim_info; extern SetupFileHash *helptext_info; extern SetupFileHash *image_config_hash; +extern SetupFileHash *sound_config_hash; extern SetupFileHash *element_token_hash; extern SetupFileHash *graphic_token_hash; extern SetupFileHash *font_token_hash;