X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=7e708fd322a9dc17eccfe73479ae2eb1173a85c7;hb=c6285f629c9316dda14513306371128ec3a5c374;hp=6e3a8293a7ac1ba942359dbe3a976a39f79f1aaa;hpb=dce12aedb7f597d85daf4ae5dfc4e058ae2f7b5c;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 6e3a8293..7e708fd3 100644 --- a/src/main.h +++ b/src/main.h @@ -29,145 +29,145 @@ #include "conf_snd.h" /* include auto-generated data structure definitions */ #include "conf_mus.h" /* include auto-generated data structure definitions */ -#define IMG_UNDEFINED (-1) -#define IMG_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE -#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING -#define IMG_CHAR_START IMG_CHAR_SPACE -#define IMG_CUSTOM_START IMG_CUSTOM_1 - -#define SND_UNDEFINED (-1) -#define MUS_UNDEFINED (-1) - -#define WIN_XSIZE 672 -#define WIN_YSIZE 560 - -#define SCR_FIELDX 17 -#define SCR_FIELDY 17 -#define MAX_BUF_XSIZE (SCR_FIELDX + 2) -#define MAX_BUF_YSIZE (SCR_FIELDY + 2) -#define MIN_LEV_FIELDX 3 -#define MIN_LEV_FIELDY 3 -#define STD_LEV_FIELDX 64 -#define STD_LEV_FIELDY 32 -#define MAX_LEV_FIELDX 128 -#define MAX_LEV_FIELDY 128 - -#define SCREENX(a) ((a) - scroll_x) -#define SCREENY(a) ((a) - scroll_y) -#define LEVELX(a) ((a) + scroll_x) -#define LEVELY(a) ((a) + scroll_y) +#define IMG_UNDEFINED (-1) +#define IMG_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING +#define IMG_CHAR_START IMG_CHAR_SPACE +#define IMG_CUSTOM_START IMG_CUSTOM_1 + +#define SND_UNDEFINED (-1) +#define MUS_UNDEFINED (-1) + +#define WIN_XSIZE 672 +#define WIN_YSIZE 560 + +#define SCR_FIELDX 17 +#define SCR_FIELDY 17 +#define MAX_BUF_XSIZE (SCR_FIELDX + 2) +#define MAX_BUF_YSIZE (SCR_FIELDY + 2) +#define MIN_LEV_FIELDX 3 +#define MIN_LEV_FIELDY 3 +#define STD_LEV_FIELDX 64 +#define STD_LEV_FIELDY 32 +#define MAX_LEV_FIELDX 128 +#define MAX_LEV_FIELDY 128 + +#define SCREENX(a) ((a) - scroll_x) +#define SCREENY(a) ((a) - scroll_y) +#define LEVELX(a) ((a) + scroll_x) +#define LEVELY(a) ((a) + scroll_y) #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)has_event[c]) -#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c]) - -#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c]) -#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ - CH_EVENT_VAR(e,c)) -#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ - CH_ANY_EVENT_VAR(e,c)) - -#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ - CH_EVENT_VAR(e,c) = (v) : 0) -#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ - CH_ANY_EVENT_VAR(e,c) = (v) : 0) +#define CE_DELAY 0 +#define CE_TOUCHED_BY_PLAYER 1 +#define CE_PRESSED_BY_PLAYER 2 +#define CE_PUSHED_BY_PLAYER 3 +#define CE_DROPPED_BY_PLAYER 4 +#define CE_HITTING_SOMETHING 5 +#define CE_IMPACT 6 +#define CE_SMASHED 7 +#define CE_TOUCHING_X 8 +#define CE_CHANGE_OF_X 9 +#define CE_EXPLOSION_OF_X 10 +#define CE_PLAYER_TOUCHES_X 11 +#define CE_PLAYER_PRESSES_X 12 +#define CE_PLAYER_PUSHES_X 13 +#define CE_PLAYER_COLLECTS_X 14 +#define CE_PLAYER_DROPS_X 15 +#define CE_VALUE_GETS_ZERO 16 +#define CE_VALUE_GETS_ZERO_OF_X 17 +#define CE_BY_OTHER_ACTION 18 +#define CE_BY_DIRECT_ACTION 19 +#define CE_PLAYER_DIGS_X 20 +#define CE_ENTERED_BY_PLAYER 21 +#define CE_LEFT_BY_PLAYER 22 +#define CE_PLAYER_ENTERS_X 23 +#define CE_PLAYER_LEAVES_X 24 +#define CE_SWITCHED 25 +#define CE_SWITCH_OF_X 26 +#define CE_HIT_BY_SOMETHING 27 +#define CE_HITTING_X 28 +#define CE_HIT_BY_X 29 +#define CE_BLOCKED 30 + +#define NUM_CHANGE_EVENTS 31 + +#define CE_BITMASK_DEFAULT 0 + +#define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c]) +#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c]) + +#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c]) +#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + CH_EVENT_VAR(e,c)) +#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + CH_ANY_EVENT_VAR(e,c)) + +#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + CH_EVENT_VAR(e,c) = (v) : 0) +#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + CH_ANY_EVENT_VAR(e,c) = (v) : 0) /* values for player bitmasks */ -#define PLAYER_BITS_NONE 0 -#define PLAYER_BITS_1 (1 << 0) -#define PLAYER_BITS_2 (1 << 1) -#define PLAYER_BITS_3 (1 << 2) -#define PLAYER_BITS_4 (1 << 3) -#define PLAYER_BITS_ANY (PLAYER_BITS_1 | \ - PLAYER_BITS_2 | \ - PLAYER_BITS_3 | \ - PLAYER_BITS_4) -#define PLAYER_BITS_TRIGGER (1 << 4) +#define PLAYER_BITS_NONE 0 +#define PLAYER_BITS_1 (1 << 0) +#define PLAYER_BITS_2 (1 << 1) +#define PLAYER_BITS_3 (1 << 2) +#define PLAYER_BITS_4 (1 << 3) +#define PLAYER_BITS_ANY (PLAYER_BITS_1 | \ + PLAYER_BITS_2 | \ + PLAYER_BITS_3 | \ + PLAYER_BITS_4) +#define PLAYER_BITS_TRIGGER (1 << 4) + +/* values for move directions (bits 0 - 3: basic move directions) */ +#define MV_BIT_PREVIOUS 4 +#define MV_BIT_TRIGGER 5 +#define MV_BIT_TRIGGER_BACK 6 + +#define MV_PREVIOUS (1 << MV_BIT_PREVIOUS) +#define MV_TRIGGER (1 << MV_BIT_TRIGGER) +#define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK) /* values for change side for custom elements */ -#define CH_SIDE_NONE MV_NO_MOVING -#define CH_SIDE_LEFT MV_LEFT -#define CH_SIDE_RIGHT MV_RIGHT -#define CH_SIDE_TOP MV_UP -#define CH_SIDE_BOTTOM MV_DOWN -#define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL -#define CH_SIDE_TOP_BOTTOM MV_VERTICAL -#define CH_SIDE_ANY MV_ANY_DIRECTION +#define CH_SIDE_NONE MV_NONE +#define CH_SIDE_LEFT MV_LEFT +#define CH_SIDE_RIGHT MV_RIGHT +#define CH_SIDE_TOP MV_UP +#define CH_SIDE_BOTTOM MV_DOWN +#define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL +#define CH_SIDE_TOP_BOTTOM MV_VERTICAL +#define CH_SIDE_ANY MV_ANY_DIRECTION /* values for change player for custom elements */ -#define CH_PLAYER_NONE PLAYER_BITS_NONE -#define CH_PLAYER_1 PLAYER_BITS_1 -#define CH_PLAYER_2 PLAYER_BITS_2 -#define CH_PLAYER_3 PLAYER_BITS_3 -#define CH_PLAYER_4 PLAYER_BITS_4 -#define CH_PLAYER_ANY PLAYER_BITS_ANY +#define CH_PLAYER_NONE PLAYER_BITS_NONE +#define CH_PLAYER_1 PLAYER_BITS_1 +#define CH_PLAYER_2 PLAYER_BITS_2 +#define CH_PLAYER_3 PLAYER_BITS_3 +#define CH_PLAYER_4 PLAYER_BITS_4 +#define CH_PLAYER_ANY PLAYER_BITS_ANY /* values for change page for custom elements */ -#define CH_PAGE_ANY_FILE (0xff) -#define CH_PAGE_ANY (0xffffffff) +#define CH_PAGE_ANY_FILE (0xff) +#define CH_PAGE_ANY (0xffffffff) /* values for change power for custom elements */ -#define CP_WHEN_EMPTY 0 -#define CP_WHEN_DIGGABLE 1 -#define CP_WHEN_DESTRUCTIBLE 2 -#define CP_WHEN_COLLECTIBLE 3 -#define CP_WHEN_REMOVABLE 4 -#define CP_WHEN_WALKABLE 5 +#define CP_WHEN_EMPTY 0 +#define CP_WHEN_DIGGABLE 1 +#define CP_WHEN_DESTRUCTIBLE 2 +#define CP_WHEN_COLLECTIBLE 3 +#define CP_WHEN_REMOVABLE 4 +#define CP_WHEN_WALKABLE 5 /* values for change actions for custom elements */ -#define CA_NO_ACTION 0 -#define CA_EXIT_PLAYER 1 -#define CA_KILL_PLAYER 2 -#define CA_RESTART_LEVEL 3 -#define CA_SHOW_ENVELOPE 4 -#define CA_ADD_KEY 5 -#define CA_DEL_KEY 6 -#define CA_SET_PLAYER_SPEED 7 -#define CA_SET_GEMS 8 -#define CA_SET_TIME 9 -#define CA_SET_SCORE 10 -#define CA_SET_CE_SCORE 11 -#define CA_SET_CE_COUNT 12 -#define CA_SET_DYNABOMB_NUMBER 13 -#define CA_SET_DYNABOMB_SIZE 14 -#define CA_SET_DYNABOMB_POWER 15 -#define CA_TOGGLE_PLAYER_GRAVITY 16 -#define CA_ENABLE_PLAYER_GRAVITY 17 -#define CA_DISABLE_PLAYER_GRAVITY 18 +#define CA_NO_ACTION 0 +#define CA_EXIT_PLAYER 1 +#define CA_KILL_PLAYER 2 +#define CA_RESTART_LEVEL 3 +#define CA_SHOW_ENVELOPE 4 +#define CA_SET_TIME 5 +#define CA_SET_GEMS 6 +#define CA_SET_SCORE 7 +#define CA_SET_WIND 8 +#define CA_SET_KEYS 9 +#define CA_SET_SPEED 10 +#define CA_SET_GRAVITY 11 +#define CA_SET_CE_SCORE 12 +#define CA_SET_CE_VALUE 13 +#define CA_MOVE_PLAYER 14 +#if 0 +#define CA_SET_DYNABOMB_NUMBER 15 +#define CA_SET_DYNABOMB_SIZE 16 +#define CA_SET_DYNABOMB_POWER 17 +#endif /* values for change action mode for custom elements */ -#define CA_MODE_UNDEFINED 0 -#define CA_MODE_SET 1 -#define CA_MODE_ADD 2 -#define CA_MODE_SUBTRACT 3 -#define CA_MODE_MULTIPLY 4 -#define CA_MODE_DIVIDE 5 -#define CA_MODE_MODULO 6 +#define CA_MODE_UNDEFINED 0 +#define CA_MODE_SET 1 +#define CA_MODE_ADD 2 +#define CA_MODE_SUBTRACT 3 +#define CA_MODE_MULTIPLY 4 +#define CA_MODE_DIVIDE 5 +#define CA_MODE_MODULO 6 /* values for change action parameters for custom elements */ -#define CA_ARG_MIN 0 -#define CA_ARG_0 0 -#define CA_ARG_1 1 -#define CA_ARG_2 2 -#define CA_ARG_3 3 -#define CA_ARG_4 4 -#define CA_ARG_5 5 -#define CA_ARG_10 10 -#define CA_ARG_100 100 -#define CA_ARG_1000 1000 -#define CA_ARG_MAX 9999 -#define CA_ARG_PLAYER 10000 -#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 0) -#define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1) -#define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2) -#define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3) -#define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4) -#define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY) -#define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER) -#define CA_ARG_NUMBER 20000 -#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 0) -#define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 1) -#define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 2) -#define CA_ARG_NUMBER_NORMAL (CA_ARG_NUMBER + 3) -#define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 4) -#define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 5) -#define CA_ARG_NUMBER_CE_COUNT (CA_ARG_NUMBER + 6) -#define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 7) -#define CA_ARG_ELEMENT 30000 -#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 0) -#define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1) -#define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2) -#define CA_ARG_UNDEFINED 30999 +#define CA_ARG_MIN 0 +#define CA_ARG_0 0 +#define CA_ARG_1 1 +#define CA_ARG_2 2 +#define CA_ARG_3 3 +#define CA_ARG_4 4 +#define CA_ARG_5 5 +#define CA_ARG_6 6 +#define CA_ARG_7 7 +#define CA_ARG_8 8 +#define CA_ARG_9 9 +#define CA_ARG_10 10 +#define CA_ARG_100 100 +#define CA_ARG_1000 1000 +#define CA_ARG_MAX 9999 +#define CA_ARG_PLAYER 10000 +#define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1) +#define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2) +#define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3) +#define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4) +#define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY) +#define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER) +#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999) +#define CA_ARG_NUMBER 11000 +#define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0) +#define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1) +#define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2) +#define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3) +#define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4) +#define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5) +#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999) +#define CA_ARG_ELEMENT 12000 +#define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 0) +#define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 1) +#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 999) +#define CA_ARG_SPEED 13000 +#define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + 0) +#define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + 1) +#define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + 2) +#define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + 4) +#define CA_ARG_SPEED_FAST (CA_ARG_SPEED + 8) +#define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + 16) +#define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + 32) +#define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + 50) +#define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + 200) +#define CA_ARG_SPEED_RESET (CA_ARG_SPEED + 100) +#define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999) +#define CA_ARG_GRAVITY 14000 +#define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0) +#define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1) +#define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2) +#define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999) +#define CA_ARG_DIRECTION 15000 +#define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE) +#define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT) +#define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT) +#define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP) +#define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN) +#define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER) +#define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK) +#define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999) +#define CA_ARG_UNDEFINED 19999 /* values for custom move patterns (bits 0 - 3: basic move directions) */ -#define MV_BIT_TOWARDS_PLAYER 4 -#define MV_BIT_AWAY_FROM_PLAYER 5 -#define MV_BIT_ALONG_LEFT_SIDE 6 -#define MV_BIT_ALONG_RIGHT_SIDE 7 -#define MV_BIT_TURNING_LEFT 8 -#define MV_BIT_TURNING_RIGHT 9 -#define MV_BIT_WHEN_PUSHED 10 -#define MV_BIT_MAZE_RUNNER 11 -#define MV_BIT_MAZE_HUNTER 12 -#define MV_BIT_WHEN_DROPPED 13 -#define MV_BIT_TURNING_LEFT_RIGHT 14 -#define MV_BIT_TURNING_RIGHT_LEFT 15 -#define MV_BIT_TURNING_RANDOM 16 +#define MV_BIT_TOWARDS_PLAYER 4 +#define MV_BIT_AWAY_FROM_PLAYER 5 +#define MV_BIT_ALONG_LEFT_SIDE 6 +#define MV_BIT_ALONG_RIGHT_SIDE 7 +#define MV_BIT_TURNING_LEFT 8 +#define MV_BIT_TURNING_RIGHT 9 +#define MV_BIT_WHEN_PUSHED 10 +#define MV_BIT_MAZE_RUNNER 11 +#define MV_BIT_MAZE_HUNTER 12 +#define MV_BIT_WHEN_DROPPED 13 +#define MV_BIT_TURNING_LEFT_RIGHT 14 +#define MV_BIT_TURNING_RIGHT_LEFT 15 +#define MV_BIT_TURNING_RANDOM 16 +#define MV_BIT_WIND_DIRECTION 17 /* values for custom move patterns */ -#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) -#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) -#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) -#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE) -#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT) -#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT) -#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED) -#define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER) -#define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER) -#define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER) -#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED) -#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT) -#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT) -#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM) - -/* values for initial move direction (bits 0 - 3: basic move directions) */ -#define MV_START_BIT_PREVIOUS 4 +#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) +#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) +#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) +#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE) +#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT) +#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT) +#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED) +#define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER) +#define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER) +#define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER) +#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED) +#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT) +#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT) +#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM) +#define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION) /* values for initial move direction */ -#define MV_START_AUTOMATIC (MV_NO_MOVING) -#define MV_START_LEFT (MV_LEFT) -#define MV_START_RIGHT (MV_RIGHT) -#define MV_START_UP (MV_UP) -#define MV_START_DOWN (MV_DOWN) -#define MV_START_RANDOM (MV_ALL_DIRECTIONS) -#define MV_START_PREVIOUS (1 << MV_START_BIT_PREVIOUS) +#define MV_START_NONE (MV_NONE) +#define MV_START_AUTOMATIC (MV_NONE) +#define MV_START_LEFT (MV_LEFT) +#define MV_START_RIGHT (MV_RIGHT) +#define MV_START_UP (MV_UP) +#define MV_START_DOWN (MV_DOWN) +#define MV_START_RANDOM (MV_ALL_DIRECTIONS) +#define MV_START_PREVIOUS (MV_PREVIOUS) /* values for elements left behind by custom elements */ -#define LEAVE_TYPE_UNLIMITED 0 -#define LEAVE_TYPE_LIMITED 1 +#define LEAVE_TYPE_UNLIMITED 0 +#define LEAVE_TYPE_LIMITED 1 /* values for slippery property for custom elements */ -#define SLIPPERY_ANY_RANDOM 0 -#define SLIPPERY_ANY_LEFT_RIGHT 1 -#define SLIPPERY_ANY_RIGHT_LEFT 2 -#define SLIPPERY_ONLY_LEFT 3 -#define SLIPPERY_ONLY_RIGHT 4 +#define SLIPPERY_ANY_RANDOM 0 +#define SLIPPERY_ANY_LEFT_RIGHT 1 +#define SLIPPERY_ANY_RIGHT_LEFT 2 +#define SLIPPERY_ONLY_LEFT 3 +#define SLIPPERY_ONLY_RIGHT 4 /* values for explosion type for custom elements */ -#define EXPLODES_3X3 0 -#define EXPLODES_1X1 1 -#define EXPLODES_CROSS 2 +#define EXPLODES_3X3 0 +#define EXPLODES_1X1 1 +#define EXPLODES_CROSS 2 /* macros for configurable properties */ #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE) @@ -1190,9 +1229,10 @@ #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 15) #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 16) #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17) +#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 18) /* dummy elements (never used as game elements, only used as graphics) */ -#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 18) +#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 19) #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0) #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1) @@ -1636,6 +1676,8 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean cannot_move; + int frame_counter_bored; int frame_counter_sleeping; @@ -1732,11 +1774,20 @@ struct LevelInfo int amoeba_speed; int amoeba_content; + int game_of_life[4]; + int biomaze[4]; + int time_magic_wall; int time_wheel; int time_light; int time_timegate; + int shield_normal_time; + int shield_deadly_time; + + int extra_time; + int time_orb_time; + /* values for the new EMC elements */ int android_move_time; int android_clone_time; @@ -1759,10 +1810,12 @@ struct LevelInfo boolean initial_gravity; boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ + boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean block_snap_field; /* snapping blocks field to show animation */ boolean block_last_field; /* player blocks previous field while moving */ boolean sp_block_last_field; /* player blocks previous field while moving */ @@ -1841,7 +1894,7 @@ struct GameInfo int belt_dir[4]; int belt_dir_nr[4]; int switchgate_pos; - int balloon_dir; + int wind_direction; boolean gravity; boolean explosions_delayed; boolean envelope_active; @@ -1913,7 +1966,9 @@ struct ElementChangeInfo void (*post_change_function)(int x, int y); short actual_trigger_element; /* element that actually triggered change */ + int actual_trigger_side; /* element side that triggered the change */ int actual_trigger_player; /* player which actually triggered change */ + int actual_trigger_ce_value; /* CE value of element that triggered change */ boolean can_change_or_has_action; /* can_change | has_action */ @@ -1984,6 +2039,10 @@ struct ElementInfo int collect_score_initial; /* initial score value for collecting */ int collect_count_initial; /* initial count value for collecting */ + int ce_value_fixed_initial; /* initial value for custom variable (fix) */ + int ce_value_random_initial; /* initial value for custom variable (rnd) */ + boolean use_last_ce_value; /* use value from element before change */ + int push_delay_fixed; /* constant delay before pushing */ int push_delay_random; /* additional random delay before pushing */ int drop_delay_fixed; /* constant delay after dropping */ @@ -2188,7 +2247,7 @@ extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Count[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];