X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=7b82f5e3a138adc4801cf5273e064a22b90fad14;hb=cd9add1d9479d1938d05ca9df4f31c3f99bd5f3e;hp=88d3c4d69e1fcac9c2b4e29cc9f3f23edc7cb999;hpb=1290799ac0be42dc5db602dd113c5185df0a7e03;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 88d3c4d6..7b82f5e3 100644 --- a/src/main.h +++ b/src/main.h @@ -27,6 +27,13 @@ #include "libgame/libgame.h" +#include "conf_gfx.h" +#include "conf_snd.h" + +#define IMG_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_CHAR_START IMG_CHAR_SPACE + #define WIN_XSIZE 672 #define WIN_YSIZE 560 @@ -289,12 +296,10 @@ #define EL_WALL 2 #define EL_WALL_CRUMBLED 3 #define EL_ROCK 4 - -#define EL_UNUSED_5 5 - +#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */ #define EL_EMERALD 6 #define EL_EXIT_CLOSED 7 -#define EL_PLAYER 8 +#define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */ #define EL_BUG 9 #define EL_SPACESHIP 10 #define EL_YAMYAM 11 @@ -419,38 +424,38 @@ #define EL_EM_KEY1_FILE 119 #define EL_CHAR_START 120 -#define EL_CHAR_ASCII0 (EL_CHAR_START-32) -#define EL_CHAR_EXCLAM (EL_CHAR_ASCII0+33) -#define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0+34) -#define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0+35) -#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36) -#define EL_CHAR_PROCENT (EL_CHAR_ASCII0+37) -#define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38) -#define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0+39) -#define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0+40) -#define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0+41) -#define EL_CHAR_ASTERISK (EL_CHAR_ASCII0+42) -#define EL_CHAR_PLUS (EL_CHAR_ASCII0+43) -#define EL_CHAR_COMMA (EL_CHAR_ASCII0+44) -#define EL_CHAR_MINUS (EL_CHAR_ASCII0+45) -#define EL_CHAR_PERIOD (EL_CHAR_ASCII0+46) -#define EL_CHAR_SLASH (EL_CHAR_ASCII0+47) -#define EL_CHAR_0 (EL_CHAR_ASCII0+48) -#define EL_CHAR_9 (EL_CHAR_ASCII0+57) -#define EL_CHAR_COLON (EL_CHAR_ASCII0+58) -#define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0+59) -#define EL_CHAR_LESS (EL_CHAR_ASCII0+60) -#define EL_CHAR_EQUAL (EL_CHAR_ASCII0+61) -#define EL_CHAR_GREATER (EL_CHAR_ASCII0+62) -#define EL_CHAR_QUESTION (EL_CHAR_ASCII0+63) -#define EL_CHAR_AT (EL_CHAR_ASCII0+64) -#define EL_CHAR_A (EL_CHAR_ASCII0+65) -#define EL_CHAR_Z (EL_CHAR_ASCII0+90) -#define EL_CHAR_AE (EL_CHAR_ASCII0+91) -#define EL_CHAR_OE (EL_CHAR_ASCII0+92) -#define EL_CHAR_UE (EL_CHAR_ASCII0+93) -#define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0+94) -#define EL_CHAR_END (EL_CHAR_START+79) +#define EL_CHAR_ASCII0 (EL_CHAR_START - 32) +#define EL_CHAR_EXCLAM (EL_CHAR_ASCII0 + 33) +#define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0 + 34) +#define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0 + 35) +#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36) +#define EL_CHAR_PROCENT (EL_CHAR_ASCII0 + 37) +#define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38) +#define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0 + 39) +#define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0 + 40) +#define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0 + 41) +#define EL_CHAR_ASTERISK (EL_CHAR_ASCII0 + 42) +#define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43) +#define EL_CHAR_COMMA (EL_CHAR_ASCII0 + 44) +#define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45) +#define EL_CHAR_PERIOD (EL_CHAR_ASCII0 + 46) +#define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47) +#define EL_CHAR_0 (EL_CHAR_ASCII0 + 48) +#define EL_CHAR_9 (EL_CHAR_ASCII0 + 57) +#define EL_CHAR_COLON (EL_CHAR_ASCII0 + 58) +#define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0 + 59) +#define EL_CHAR_LESS (EL_CHAR_ASCII0 + 60) +#define EL_CHAR_EQUAL (EL_CHAR_ASCII0 + 61) +#define EL_CHAR_GREATER (EL_CHAR_ASCII0 + 62) +#define EL_CHAR_QUESTION (EL_CHAR_ASCII0 + 63) +#define EL_CHAR_AT (EL_CHAR_ASCII0 + 64) +#define EL_CHAR_A (EL_CHAR_ASCII0 + 65) +#define EL_CHAR_Z (EL_CHAR_ASCII0 + 90) +#define EL_CHAR_AE (EL_CHAR_ASCII0 + 91) +#define EL_CHAR_OE (EL_CHAR_ASCII0 + 92) +#define EL_CHAR_UE (EL_CHAR_ASCII0 + 93) +#define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0 + 94) +#define EL_CHAR_END (EL_CHAR_START + 79) #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ (x) == 'Ö' ? EL_CHAR_OE : \ @@ -651,10 +656,10 @@ #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 10) #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 11) #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 12) -#define EL_DYNABOMB_ACTIVE_1 (EL_FIRST_RUNTIME_REAL + 13) -#define EL_DYNABOMB_ACTIVE_2 (EL_FIRST_RUNTIME_REAL + 14) -#define EL_DYNABOMB_ACTIVE_3 (EL_FIRST_RUNTIME_REAL + 15) -#define EL_DYNABOMB_ACTIVE_4 (EL_FIRST_RUNTIME_REAL + 16) +#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 13) +#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 14) +#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 15) +#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 16) #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 17) #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 18) #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 19) @@ -695,7 +700,7 @@ #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5) #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6) #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7) -#define EL_DRAGON_FIRE (EL_FIRST_RUNTIME_UNREAL + 8) +#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8) #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9) #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10) #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11) @@ -721,23 +726,27 @@ #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14) #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15) #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16) -#define EL_AMOEBA_PART1 (EL_FIRST_DUMMY + 17) -#define EL_AMOEBA_PART2 (EL_FIRST_DUMMY + 18) -#define EL_AMOEBA_PART3 (EL_FIRST_DUMMY + 19) -#define EL_AMOEBA_PART4 (EL_FIRST_DUMMY + 20) -#define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 21) -#define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 22) -#define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 23) -#define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 24) -#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 25) -#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 26) -#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 27) -#define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 28) -#define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 29) -#define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 30) -#define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 31) - -#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 32) +#define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17) +#define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18) +#define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19) +#define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20) +#define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21) +#define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22) +#define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23) +#define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24) +#define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 25) +#define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 26) +#define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 27) +#define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 28) +#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 29) +#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 30) +#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 31) +#define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 32) +#define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 33) +#define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 34) +#define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 35) + +#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 36) /* game graphics: @@ -1308,12 +1317,12 @@ /* values for animation action types */ -#define GFX_ACTION_UNKNOWN 0 -#define GFX_ACTION_DEFAULT 1 -#define GFX_ACTION_WAITING 2 -#define GFX_ACTION_FALLING 3 -#define GFX_ACTION_MOVING 4 -#define GFX_ACTION_DIGGING 5 +#define GFX_ACTION_DEFAULT 0 +#define GFX_ACTION_WAITING 1 +#define GFX_ACTION_FALLING 2 +#define GFX_ACTION_MOVING 3 +#define GFX_ACTION_DIGGING 4 +#define GFX_ACTION_SNAPPING 5 #define GFX_ACTION_COLLECTING 6 #define GFX_ACTION_PUSHING 7 #define GFX_ACTION_PASSING 8 @@ -1321,682 +1330,31 @@ #define GFX_ACTION_CRACKING 10 #define GFX_ACTION_ACTIVATING 11 #define GFX_ACTION_EATING 12 -#define GFX_ACTION_OTHER 13 +#define GFX_ACTION_ATTACKING 13 +#define GFX_ACTION_GROWING 14 +#define GFX_ACTION_OTHER 15 -#define NUM_GFX_ACTIONS 14 -#define NUM_GFX_ACTIONS_MAPPED 7 +#define NUM_GFX_ACTIONS 16 +#define NUM_GFX_ACTIONS_MAPPED 8 /* values for image configuration suffixes */ #define GFX_ARG_XPOS 0 #define GFX_ARG_YPOS 1 -#define GFX_ARG_FRAMES 2 -#define GFX_ARG_DELAY 3 -#define GFX_ARG_PINGPONG 4 -#define GFX_ARG_PINGPONG2 5 -#define GFX_ARG_REVERSE 6 -#define GFX_ARG_GLOBAL_SYNC 7 -#define GFX_ARG_VERTICAL 8 - -/* values for image configuration */ -#define IMG_EMPTY_SPACE 0 -#define IMG_SAND 1 -#define IMG_SAND_CRUMBLED 2 -#define IMG_QUICKSAND_EMPTY 3 -#define IMG_QUICKSAND_FILLING 4 -#define IMG_QUICKSAND_FULL 5 -#define IMG_QUICKSAND_EMPTYING 6 -#define IMG_STEELWALL 7 -#define IMG_WALL 8 -#define IMG_WALL_CRUMBLED 9 -#define IMG_EMERALD 10 -#define IMG_EMERALD_FALLING 11 -#define IMG_DIAMOND 12 -#define IMG_DIAMOND_FALLING 13 -#define IMG_ROCK 14 -#define IMG_ROCK_FALLING 15 -#define IMG_ROCK_PUSHING 16 -#define IMG_ACIDPOOL_TOPLEFT 17 -#define IMG_ACIDPOOL_TOPRIGHT 18 -#define IMG_ACIDPOOL_BOTTOMLEFT 19 -#define IMG_ACIDPOOL_BOTTOM 20 -#define IMG_ACIDPOOL_BOTTOMRIGHT 21 -#define IMG_ACID 22 -#define IMG_KEY1 23 -#define IMG_KEY2 24 -#define IMG_KEY3 25 -#define IMG_KEY4 26 -#define IMG_GAMEOFLIFE 27 -#define IMG_BIOMAZE 28 -#define IMG_BOMB 29 -#define IMG_NUT 30 -#define IMG_NUT_CRACKING 31 -#define IMG_GATE1 32 -#define IMG_GATE2 33 -#define IMG_GATE3 34 -#define IMG_GATE4 35 -#define IMG_GATE1_GRAY 36 -#define IMG_GATE2_GRAY 37 -#define IMG_GATE3_GRAY 38 -#define IMG_GATE4_GRAY 39 -#define IMG_DYNAMITE 40 -#define IMG_DYNAMITE_ACTIVE 41 -#define IMG_SPACESHIP_RIGHT 42 -#define IMG_SPACESHIP_UP 43 -#define IMG_SPACESHIP_LEFT 44 -#define IMG_SPACESHIP_DOWN 45 -#define IMG_BUG_RIGHT 46 -#define IMG_BUG_UP 47 -#define IMG_BUG_LEFT 48 -#define IMG_BUG_DOWN 49 -#define IMG_PACMAN_RIGHT 50 -#define IMG_PACMAN_UP 51 -#define IMG_PACMAN_LEFT 52 -#define IMG_PACMAN_DOWN 53 -#define IMG_EXPLOSION 54 -#define IMG_YAMYAM 55 -#define IMG_YAMYAM_MOVING 56 -#define IMG_ROBOT 57 -#define IMG_ROBOT_WHEEL 58 -#define IMG_ROBOT_WHEEL_ACTIVE 59 -#define IMG_AMOEBA_DROP 60 -#define IMG_AMOEBA_CREATING 61 -#define IMG_AMOEBA_PART1 62 -#define IMG_AMOEBA_PART2 63 -#define IMG_AMOEBA_PART3 64 -#define IMG_AMOEBA_PART4 65 -#define IMG_AMOEBA_DEAD_PART1 66 -#define IMG_AMOEBA_DEAD_PART2 67 -#define IMG_AMOEBA_DEAD_PART3 68 -#define IMG_AMOEBA_DEAD_PART4 69 -#define IMG_LAMP 70 -#define IMG_LAMP_ACTIVE 71 -#define IMG_TIME_ORB_FULL 72 -#define IMG_TIME_ORB_EMPTY 73 -#define IMG_BD_AMOEBA 74 -#define IMG_BD_AMOEBA_PART1 75 -#define IMG_BD_AMOEBA_PART2 76 -#define IMG_BD_AMOEBA_PART3 77 -#define IMG_BD_AMOEBA_PART4 78 -#define IMG_SOKOBAN_OBJECT 79 -#define IMG_SOKOBAN_FIELD_EMPTY 80 -#define IMG_SOKOBAN_FIELD_FULL 81 -#define IMG_MAGIC_WALL 82 -#define IMG_MAGIC_WALL_ACTIVE 83 -#define IMG_MAGIC_WALL_FILLING 84 -#define IMG_MAGIC_WALL_FULL 85 -#define IMG_MAGIC_WALL_EMPTYING 86 -#define IMG_MAGIC_WALL_DEAD 87 -#define IMG_BD_MAGIC_WALL 88 -#define IMG_BD_MAGIC_WALL_ACTIVE 89 -#define IMG_BD_MAGIC_WALL_FILLING 90 -#define IMG_BD_MAGIC_WALL_FULL 91 -#define IMG_BD_MAGIC_WALL_EMPTYING 92 -#define IMG_BD_MAGIC_WALL_DEAD 93 -#define IMG_WALL_EMERALD 94 -#define IMG_WALL_DIAMOND 95 -#define IMG_WALL_EMERALD_RED 96 -#define IMG_WALL_EMERALD_PURPLE 97 -#define IMG_WALL_EMERALD_YELLOW 98 -#define IMG_WALL_BD_DIAMOND 99 -#define IMG_EMERALD_RED 100 -#define IMG_EMERALD_RED_FALLING 101 -#define IMG_EMERALD_PURPLE 102 -#define IMG_EMERALD_PURPLE_FALLING 103 -#define IMG_EMERALD_YELLOW 104 -#define IMG_EMERALD_YELLOW_FALLING 105 -#define IMG_WALL_GROWING_XY 106 -#define IMG_WALL_GROWING_X 107 -#define IMG_WALL_GROWING_Y 108 -#define IMG_DYNABOMB_XL 109 -#define IMG_BLACK_ORB 110 -#define IMG_SPEED_PILL 111 -#define IMG_BD_DIAMOND 112 -#define IMG_BD_DIAMOND_FALLING 113 -#define IMG_WALL_GROWING_RIGHT 114 -#define IMG_WALL_GROWING_LEFT 115 -#define IMG_EXIT_CLOSED 116 -#define IMG_EXIT_OPENING 117 -#define IMG_EXIT_OPEN 118 -#define IMG_DARK_YAMYAM 119 -#define IMG_DYNABOMB_ACTIVE 120 -#define IMG_DYNABOMB_NR 121 -#define IMG_DYNABOMB_SZ 122 -#define IMG_BD_BUTTERFLY 123 -#define IMG_BD_BUTTERFLY_MOVING 124 -#define IMG_BD_BUTTERFLY_RIGHT 125 -#define IMG_BD_BUTTERFLY_UP 126 -#define IMG_BD_BUTTERFLY_LEFT 127 -#define IMG_BD_BUTTERFLY_DOWN 128 -#define IMG_BD_FIREFLY 129 -#define IMG_BD_FIREFLY_MOVING 130 -#define IMG_BD_FIREFLY_RIGHT 131 -#define IMG_BD_FIREFLY_UP 132 -#define IMG_BD_FIREFLY_LEFT 133 -#define IMG_BD_FIREFLY_DOWN 134 -#define IMG_STEELWALL_TOPLEFT 135 -#define IMG_STEELWALL_TOPRIGHT 136 -#define IMG_STEELWALL_BOTTOMLEFT 137 -#define IMG_STEELWALL_BOTTOMRIGHT 138 -#define IMG_STEELWALL_HORIZONTAL 139 -#define IMG_STEELWALL_VERTICAL 140 -#define IMG_INVISIBLE_STEELWALL_TOPLEFT 141 -#define IMG_INVISIBLE_STEELWALL_TOPRIGHT 142 -#define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 143 -#define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 144 -#define IMG_INVISIBLE_STEELWALL_HORIZONTAL 145 -#define IMG_INVISIBLE_STEELWALL_VERTICAL 146 -#define IMG_PLAYER1 147 -#define IMG_PLAYER1_DOWN 148 -#define IMG_PLAYER1_DOWN_MOVING 149 -#define IMG_PLAYER1_DOWN_DIGGING 150 -#define IMG_PLAYER1_UP 151 -#define IMG_PLAYER1_UP_MOVING 152 -#define IMG_PLAYER1_UP_DIGGING 153 -#define IMG_PLAYER1_LEFT 154 -#define IMG_PLAYER1_LEFT_MOVING 155 -#define IMG_PLAYER1_LEFT_DIGGING 156 -#define IMG_PLAYER1_LEFT_PUSHING 157 -#define IMG_PLAYER1_RIGHT 158 -#define IMG_PLAYER1_RIGHT_MOVING 159 -#define IMG_PLAYER1_RIGHT_DIGGING 160 -#define IMG_PLAYER1_RIGHT_PUSHING 161 -#define IMG_PLAYER2 162 -#define IMG_PLAYER2_DOWN 163 -#define IMG_PLAYER2_DOWN_MOVING 164 -#define IMG_PLAYER2_DOWN_DIGGING 165 -#define IMG_PLAYER2_UP 166 -#define IMG_PLAYER2_UP_MOVING 167 -#define IMG_PLAYER2_UP_DIGGING 168 -#define IMG_PLAYER2_LEFT 169 -#define IMG_PLAYER2_LEFT_MOVING 170 -#define IMG_PLAYER2_LEFT_DIGGING 171 -#define IMG_PLAYER2_LEFT_PUSHING 172 -#define IMG_PLAYER2_RIGHT 173 -#define IMG_PLAYER2_RIGHT_MOVING 174 -#define IMG_PLAYER2_RIGHT_DIGGING 175 -#define IMG_PLAYER2_RIGHT_PUSHING 176 -#define IMG_PLAYER3 177 -#define IMG_PLAYER3_DOWN 178 -#define IMG_PLAYER3_DOWN_MOVING 179 -#define IMG_PLAYER3_DOWN_DIGGING 180 -#define IMG_PLAYER3_UP 181 -#define IMG_PLAYER3_UP_MOVING 182 -#define IMG_PLAYER3_UP_DIGGING 183 -#define IMG_PLAYER3_LEFT 184 -#define IMG_PLAYER3_LEFT_MOVING 185 -#define IMG_PLAYER3_LEFT_DIGGING 186 -#define IMG_PLAYER3_LEFT_PUSHING 187 -#define IMG_PLAYER3_RIGHT 188 -#define IMG_PLAYER3_RIGHT_MOVING 189 -#define IMG_PLAYER3_RIGHT_DIGGING 190 -#define IMG_PLAYER3_RIGHT_PUSHING 191 -#define IMG_PLAYER4 192 -#define IMG_PLAYER4_DOWN 193 -#define IMG_PLAYER4_DOWN_MOVING 194 -#define IMG_PLAYER4_DOWN_DIGGING 195 -#define IMG_PLAYER4_UP 196 -#define IMG_PLAYER4_UP_MOVING 197 -#define IMG_PLAYER4_UP_DIGGING 198 -#define IMG_PLAYER4_LEFT 199 -#define IMG_PLAYER4_LEFT_MOVING 200 -#define IMG_PLAYER4_LEFT_DIGGING 201 -#define IMG_PLAYER4_LEFT_PUSHING 202 -#define IMG_PLAYER4_RIGHT 203 -#define IMG_PLAYER4_RIGHT_MOVING 204 -#define IMG_PLAYER4_RIGHT_DIGGING 205 -#define IMG_PLAYER4_RIGHT_PUSHING 206 -#define IMG_WALL_GROWING_DOWN 207 -#define IMG_WALL_GROWING_UP 208 -#define IMG_SHIELD_NORMAL_ACTIVE 209 -#define IMG_SHIELD_DEADLY_ACTIVE 210 -#define IMG_PIG_DOWN 211 -#define IMG_PIG_DOWN_MOVING 212 -#define IMG_PIG_DOWN_EATING 213 -#define IMG_PIG_UP 214 -#define IMG_PIG_UP_MOVING 215 -#define IMG_PIG_UP_EATING 216 -#define IMG_PIG_LEFT 217 -#define IMG_PIG_LEFT_MOVING 218 -#define IMG_PIG_LEFT_EATING 219 -#define IMG_PIG_RIGHT 220 -#define IMG_PIG_RIGHT_MOVING 221 -#define IMG_PIG_RIGHT_EATING 222 -#define IMG_DRAGON_DOWN 223 -#define IMG_DRAGON_DOWN_MOVING 224 -#define IMG_DRAGON_DOWN_ATTACKING 225 -#define IMG_DRAGON_UP 226 -#define IMG_DRAGON_UP_MOVING 227 -#define IMG_DRAGON_UP_ATTACKING 228 -#define IMG_DRAGON_LEFT 229 -#define IMG_DRAGON_LEFT_MOVING 230 -#define IMG_DRAGON_LEFT_ATTACKING 231 -#define IMG_DRAGON_RIGHT 232 -#define IMG_DRAGON_RIGHT_MOVING 233 -#define IMG_DRAGON_RIGHT_ATTACKING 234 -#define IMG_MOLE_DOWN 235 -#define IMG_MOLE_DOWN_MOVING 236 -#define IMG_MOLE_DOWN_DIGGING 237 -#define IMG_MOLE_UP 238 -#define IMG_MOLE_UP_MOVING 239 -#define IMG_MOLE_UP_DIGGING 240 -#define IMG_MOLE_LEFT 241 -#define IMG_MOLE_LEFT_MOVING 242 -#define IMG_MOLE_LEFT_DIGGING 243 -#define IMG_MOLE_RIGHT 244 -#define IMG_MOLE_RIGHT_MOVING 245 -#define IMG_MOLE_RIGHT_DIGGING 246 -#define IMG_PENGUIN_DOWN 247 -#define IMG_PENGUIN_DOWN_MOVING 248 -#define IMG_PENGUIN_UP 249 -#define IMG_PENGUIN_UP_MOVING 250 -#define IMG_PENGUIN_LEFT 251 -#define IMG_PENGUIN_LEFT_MOVING 252 -#define IMG_PENGUIN_RIGHT 253 -#define IMG_PENGUIN_RIGHT_MOVING 254 -#define IMG_SATELLITE 255 -#define IMG_SATELLITE_MOVING 256 -#define IMG_ACID_SPLASHING_LEFT 257 -#define IMG_ACID_SPLASHING_RIGHT 258 -#define IMG_TWINKLE_BLUE 259 -#define IMG_TWINKLE_WHITE 260 -#define IMG_DRAGON_FIRE_LEFT1 261 -#define IMG_DRAGON_FIRE_LEFT2 262 -#define IMG_DRAGON_FIRE_LEFT3 263 -#define IMG_DRAGON_FIRE_RIGHT1 264 -#define IMG_DRAGON_FIRE_RIGHT2 265 -#define IMG_DRAGON_FIRE_RIGHT3 266 -#define IMG_DRAGON_FIRE_UP1 267 -#define IMG_DRAGON_FIRE_UP2 268 -#define IMG_DRAGON_FIRE_UP3 269 -#define IMG_DRAGON_FIRE_DOWN1 270 -#define IMG_DRAGON_FIRE_DOWN2 271 -#define IMG_DRAGON_FIRE_DOWN3 272 -#define IMG_SP_EMPTY_SPACE 273 -#define IMG_SP_ZONK 274 -#define IMG_SP_ZONK_FALLING 275 -#define IMG_SP_ZONK_PUSHING 276 -#define IMG_SP_BASE 277 -#define IMG_SP_MURPHY 278 -#define IMG_SP_MURPHY_LEFT 279 -#define IMG_SP_MURPHY_LEFT_MOVING 280 -#define IMG_SP_MURPHY_LEFT_DIGGING 281 -#define IMG_SP_MURPHY_LEFT_PUSHING 282 -#define IMG_SP_MURPHY_LEFT_SNAPPING 283 -#define IMG_SP_MURPHY_RIGHT 284 -#define IMG_SP_MURPHY_RIGHT_MOVING 285 -#define IMG_SP_MURPHY_RIGHT_DIGGING 286 -#define IMG_SP_MURPHY_RIGHT_PUSHING 287 -#define IMG_SP_MURPHY_RIGHT_SNAPPING 288 -#define IMG_SP_MURPHY_UP 289 -#define IMG_SP_MURPHY_UP_SNAPPING 290 -#define IMG_SP_MURPHY_DOWN 291 -#define IMG_SP_MURPHY_DOWN_SNAPPING 292 -#define IMG_SP_MURPHY_CLONE 293 -#define IMG_SP_INFOTRON 294 -#define IMG_SP_INFOTRON_FALLING 295 -#define IMG_SP_CHIP_SINGLE 296 -#define IMG_SP_CHIP_LEFT 297 -#define IMG_SP_CHIP_RIGHT 298 -#define IMG_SP_CHIP_UPPER 299 -#define IMG_SP_CHIP_LOWER 300 -#define IMG_SP_HARD_GRAY 301 -#define IMG_SP_HARD_GREEN 302 -#define IMG_SP_HARD_BLUE 303 -#define IMG_SP_HARD_RED 304 -#define IMG_SP_HARD_YELLOW 305 -#define IMG_SP_EXIT_CLOSED 306 -#define IMG_SP_EXIT_OPEN 307 -#define IMG_SP_DISK_ORANGE 308 -#define IMG_SP_DISK_ORANGE_FALLING 309 -#define IMG_SP_DISK_ORANGE_PUSHING 310 -#define IMG_SP_DISK_YELLOW 311 -#define IMG_SP_DISK_YELLOW_PUSHING 312 -#define IMG_SP_DISK_RED 313 -#define IMG_SP_DISK_RED_COLLECTING 314 -#define IMG_SP_PORT1_RIGHT 315 -#define IMG_SP_PORT1_DOWN 316 -#define IMG_SP_PORT1_LEFT 317 -#define IMG_SP_PORT1_UP 318 -#define IMG_SP_PORT2_RIGHT 319 -#define IMG_SP_PORT2_DOWN 320 -#define IMG_SP_PORT2_LEFT 321 -#define IMG_SP_PORT2_UP 322 -#define IMG_SP_PORT_X 323 -#define IMG_SP_PORT_Y 324 -#define IMG_SP_PORT_XY 325 -#define IMG_SP_SNIKSNAK 326 -#define IMG_SP_SNIKSNAK_LEFT 327 -#define IMG_SP_SNIKSNAK_RIGHT 328 -#define IMG_SP_SNIKSNAK_UP 329 -#define IMG_SP_SNIKSNAK_DOWN 330 -#define IMG_SP_ELECTRON 331 -#define IMG_SP_TERMINAL 332 -#define IMG_SP_TERMINAL_ACTIVE 333 -#define IMG_SP_BUGGY_BASE 334 -#define IMG_SP_BUGGY_BASE_ACTIVE 335 -#define IMG_SP_HARD_BASE1 336 -#define IMG_SP_HARD_BASE2 337 -#define IMG_SP_HARD_BASE3 338 -#define IMG_SP_HARD_BASE4 339 -#define IMG_SP_HARD_BASE5 340 -#define IMG_SP_HARD_BASE6 341 -#define IMG_INVISIBLE_STEELWALL 342 -#define IMG_INVISIBLE_STEELWALL_ACTIVE 343 -#define IMG_INVISIBLE_SAND 344 -#define IMG_INVISIBLE_SAND_ACTIVE 345 -#define IMG_INVISIBLE_WALL 346 -#define IMG_INVISIBLE_WALL_ACTIVE 347 -#define IMG_EM_KEY1 348 -#define IMG_EM_KEY2 349 -#define IMG_EM_KEY3 350 -#define IMG_EM_KEY4 351 -#define IMG_EM_GATE1 352 -#define IMG_EM_GATE2 353 -#define IMG_EM_GATE3 354 -#define IMG_EM_GATE4 355 -#define IMG_EM_GATE1_GRAY 356 -#define IMG_EM_GATE2_GRAY 357 -#define IMG_EM_GATE3_GRAY 358 -#define IMG_EM_GATE4_GRAY 359 -#define IMG_SP_EXPLOSION 360 -#define IMG_SP_EXPLOSION_INFOTRON 361 -#define IMG_CONVEYOR_BELT1_MIDDLE 362 -#define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE 363 -#define IMG_CONVEYOR_BELT1_LEFT 364 -#define IMG_CONVEYOR_BELT1_LEFT_ACTIVE 365 -#define IMG_CONVEYOR_BELT1_RIGHT 366 -#define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE 367 -#define IMG_CONVEYOR_BELT1_SWITCH_LEFT 368 -#define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 369 -#define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 370 -#define IMG_CONVEYOR_BELT2_MIDDLE 371 -#define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE 372 -#define IMG_CONVEYOR_BELT2_LEFT 373 -#define IMG_CONVEYOR_BELT2_LEFT_ACTIVE 374 -#define IMG_CONVEYOR_BELT2_RIGHT 375 -#define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE 376 -#define IMG_CONVEYOR_BELT2_SWITCH_LEFT 377 -#define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 378 -#define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 379 -#define IMG_CONVEYOR_BELT3_MIDDLE 380 -#define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE 381 -#define IMG_CONVEYOR_BELT3_LEFT 382 -#define IMG_CONVEYOR_BELT3_LEFT_ACTIVE 383 -#define IMG_CONVEYOR_BELT3_RIGHT 384 -#define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE 385 -#define IMG_CONVEYOR_BELT3_SWITCH_LEFT 386 -#define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 387 -#define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 388 -#define IMG_CONVEYOR_BELT4_MIDDLE 389 -#define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE 390 -#define IMG_CONVEYOR_BELT4_LEFT 391 -#define IMG_CONVEYOR_BELT4_LEFT_ACTIVE 392 -#define IMG_CONVEYOR_BELT4_RIGHT 393 -#define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE 394 -#define IMG_CONVEYOR_BELT4_SWITCH_LEFT 395 -#define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 396 -#define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 397 -#define IMG_SWITCHGATE_SWITCH_UP 398 -#define IMG_SWITCHGATE_SWITCH_DOWN 399 -#define IMG_LIGHT_SWITCH 400 -#define IMG_LIGHT_SWITCH_ACTIVE 401 -#define IMG_TIMEGATE_SWITCH 402 -#define IMG_TIMEGATE_SWITCH_ACTIVE 403 -#define IMG_ENVELOPE 404 -#define IMG_SIGN_EXCLAMATION 405 -#define IMG_SIGN_STOP 406 -#define IMG_LANDMINE 407 -#define IMG_STEELWALL_SLANTED 408 -#define IMG_EXTRA_TIME 409 -#define IMG_SHIELD_DEADLY 410 -#define IMG_SHIELD_NORMAL 411 -#define IMG_SWITCHGATE_CLOSED 412 -#define IMG_SWITCHGATE_OPENING 413 -#define IMG_SWITCHGATE_OPEN 414 -#define IMG_SWITCHGATE_CLOSING 415 -#define IMG_TIMEGATE_CLOSED 416 -#define IMG_TIMEGATE_OPENING 417 -#define IMG_TIMEGATE_OPEN 418 -#define IMG_TIMEGATE_CLOSING 419 -#define IMG_BALLOON 420 -#define IMG_BALLOON_MOVING 421 -#define IMG_BALLOON_SEND_LEFT 422 -#define IMG_BALLOON_SEND_RIGHT 423 -#define IMG_BALLOON_SEND_UP 424 -#define IMG_BALLOON_SEND_DOWN 425 -#define IMG_BALLOON_SEND_ANY_DIRECTION 426 -#define IMG_EMC_STEELWALL1 427 -#define IMG_EMC_STEELWALL2 428 -#define IMG_EMC_STEELWALL3 429 -#define IMG_EMC_STEELWALL4 430 -#define IMG_EMC_WALL_PILLAR_UPPER 431 -#define IMG_EMC_WALL_PILLAR_MIDDLE 432 -#define IMG_EMC_WALL_PILLAR_LOWER 433 -#define IMG_EMC_WALL4 434 -#define IMG_EMC_WALL5 435 -#define IMG_EMC_WALL6 436 -#define IMG_EMC_WALL7 437 -#define IMG_EMC_WALL8 438 -#define IMG_ARROW_BLUE_LEFT 439 -#define IMG_ARROW_BLUE_RIGHT 440 -#define IMG_ARROW_BLUE_UP 441 -#define IMG_ARROW_BLUE_DOWN 442 -#define IMG_ARROW_RED_LEFT 443 -#define IMG_ARROW_RED_RIGHT 444 -#define IMG_ARROW_RED_UP 445 -#define IMG_ARROW_RED_DOWN 446 -#define IMG_SCROLLBAR_BLUE 447 -#define IMG_SCROLLBAR_RED 448 -#define IMG_SCROLLBAR_GREEN 449 -#define IMG_SCROLLBAR_YELLOW 450 -#define IMG_PEARL 451 -#define IMG_PEARL_BREAKING 452 -#define IMG_CRYSTAL 453 -#define IMG_WALL_PEARL 454 -#define IMG_WALL_CRYSTAL 455 -#define IMG_SPRING 456 -#define IMG_TUBE_RIGHT_DOWN 457 -#define IMG_TUBE_HORIZONTAL_DOWN 458 -#define IMG_TUBE_LEFT_DOWN 459 -#define IMG_TUBE_HORIZONTAL 460 -#define IMG_TUBE_VERTICAL_RIGHT 461 -#define IMG_TUBE_ALL 462 -#define IMG_TUBE_VERTICAL_LEFT 463 -#define IMG_TUBE_VERTICAL 464 -#define IMG_TUBE_RIGHT_UP 465 -#define IMG_TUBE_HORIZONTAL_UP 466 -#define IMG_TUBE_LEFT_UP 467 -#define IMG_TRAP 468 -#define IMG_TRAP_ACTIVE 469 -#define IMG_BD_WALL 470 -#define IMG_BD_ROCK 471 -#define IMG_BD_ROCK_FALLING 472 -#define IMG_BD_ROCK_PUSHING 473 -#define IMG_DX_SUPABOMB 474 - -#define NUM_IMAGE_FILES 475 - +#define GFX_ARG_OFFSET 2 +#define GFX_ARG_VERTICAL 3 +#define GFX_ARG_FRAMES 4 +#define GFX_ARG_DELAY 5 +#define GFX_ARG_MODE_LOOP 6 +#define GFX_ARG_MODE_LINEAR 7 +#define GFX_ARG_MODE_PINGPONG 8 +#define GFX_ARG_MODE_PINGPONG2 9 +#define GFX_ARG_MODE_REVERSE 10 +#define GFX_ARG_GLOBAL_SYNC 11 /* values for sound configuration suffixes */ /* (currently none) */ -/* values for sound configuration */ -#define SND_BD_EMPTY_SPACE_DIGGING 0 -#define SND_BD_SAND_DIGGING 1 -#define SND_BD_DIAMOND_COLLECTING 2 -#define SND_BD_DIAMOND_IMPACT 3 -#define SND_BD_ROCK_PUSHING 4 -#define SND_BD_ROCK_IMPACT 5 -#define SND_BD_MAGIC_WALL_ACTIVATING 6 -#define SND_BD_MAGIC_WALL_ACTIVE 7 -#define SND_BD_MAGIC_WALL_CHANGING 8 -#define SND_BD_AMOEBA_WAITING 9 -#define SND_BD_AMOEBA_CREATING 10 -#define SND_BD_AMOEBA_TURNING_TO_GEM 11 -#define SND_BD_AMOEBA_TURNING_TO_ROCK 12 -#define SND_BD_BUTTERFLY_MOVING 13 -#define SND_BD_BUTTERFLY_WAITING 14 -#define SND_BD_FIREFLY_MOVING 15 -#define SND_BD_FIREFLY_WAITING 16 -#define SND_BD_EXIT_PASSING 17 -#define SND_SP_EMPTY_SPACE_DIGGING 18 -#define SND_SP_BASE_DIGGING 19 -#define SND_SP_BUGGY_BASE_DIGGING 20 -#define SND_SP_BUGGY_BASE_ACTIVE 21 -#define SND_SP_INFOTRON_COLLECTING 22 -#define SND_SP_INFOTRON_IMPACT 23 -#define SND_SP_ZONK_PUSHING 24 -#define SND_SP_ZONK_IMPACT 25 -#define SND_SP_DISK_RED_COLLECTING 26 -#define SND_SP_DISK_ORANGE_PUSHING 27 -#define SND_SP_DISK_YELLOW_PUSHING 28 -#define SND_SP_PORT_PASSING 29 -#define SND_SP_EXIT_PASSING 30 -#define SND_SP_EXIT_OPENING 31 -#define SND_SP_ELEMENT_EXPLODING 32 -#define SND_SP_SNIKSNAK_MOVING 33 -#define SND_SP_SNIKSNAK_WAITING 34 -#define SND_SP_ELECTRON_MOVING 35 -#define SND_SP_ELECTRON_WAITING 36 -#define SND_SP_TERMINAL_ACTIVATING 37 -#define SND_SP_TERMINAL_ACTIVE 38 -#define SND_SOKOBAN_OBJECT_PUSHING 39 -#define SND_SOKOBAN_FIELD_FILLING 40 -#define SND_SOKOBAN_FIELD_EMPTYING 41 -#define SND_SOKOBAN_GAME_SOLVING 42 -#define SND_EMPTY_SPACE_DIGGING 43 -#define SND_SAND_DIGGING 44 -#define SND_EMERALD_COLLECTING 45 -#define SND_EMERALD_IMPACT 46 -#define SND_DIAMOND_COLLECTING 47 -#define SND_DIAMOND_IMPACT 48 -#define SND_DIAMOND_BREAKING 49 -#define SND_ROCK_PUSHING 50 -#define SND_ROCK_IMPACT 51 -#define SND_BOMB_PUSHING 52 -#define SND_NUT_PUSHING 53 -#define SND_NUT_CRACKING 54 -#define SND_NUT_IMPACT 55 -#define SND_DYNAMITE_COLLECTING 56 -#define SND_DYNAMITE_DROPPING 57 -#define SND_DYNAMITE_ACTIVE 58 -#define SND_KEY_COLLECTING 59 -#define SND_GATE_PASSING 60 -#define SND_BUG_MOVING 61 -#define SND_BUG_WAITING 62 -#define SND_SPACESHIP_MOVING 63 -#define SND_SPACESHIP_WAITING 64 -#define SND_YAMYAM_MOVING 65 -#define SND_YAMYAM_WAITING 66 -#define SND_YAMYAM_EATING 67 -#define SND_ROBOT_STEPPING 68 -#define SND_ROBOT_WAITING 69 -#define SND_ROBOT_WHEEL_ACTIVATING 70 -#define SND_ROBOT_WHEEL_ACTIVE 71 -#define SND_MAGIC_WALL_ACTIVATING 72 -#define SND_MAGIC_WALL_ACTIVE 73 -#define SND_MAGIC_WALL_CHANGING 74 -#define SND_AMOEBA_WAITING 75 -#define SND_AMOEBA_CREATING 76 -#define SND_AMOEBA_DROP_CREATING 77 -#define SND_ACID_SPLASHING 78 -#define SND_QUICKSAND_FILLING 79 -#define SND_QUICKSAND_SLIPPING 80 -#define SND_QUICKSAND_EMPTYING 81 -#define SND_EXIT_OPENING 82 -#define SND_EXIT_PASSING 83 -#define SND_BALLOON_MOVING 84 -#define SND_BALLOON_WAITING 85 -#define SND_BALLOON_PUSHING 86 -#define SND_BALLOON_SWITCH_ACTIVATING 87 -#define SND_SPRING_MOVING 88 -#define SND_SPRING_PUSHING 89 -#define SND_SPRING_IMPACT 90 -#define SND_WALL_GROWING 91 -#define SND_PEARL_COLLECTING 92 -#define SND_PEARL_BREAKING 93 -#define SND_PEARL_IMPACT 94 -#define SND_CRYSTAL_COLLECTING 95 -#define SND_CRYSTAL_IMPACT 96 -#define SND_ENVELOPE_COLLECTING 97 -#define SND_SAND_INVISIBLE_DIGGING 98 -#define SND_SHIELD_NORMAL_COLLECTING 99 -#define SND_SHIELD_NORMAL_ACTIVE 100 -#define SND_SHIELD_DEADLY_COLLECTING 101 -#define SND_SHIELD_DEADLY_ACTIVE 102 -#define SND_EXTRA_TIME_COLLECTING 103 -#define SND_MOLE_MOVING 104 -#define SND_MOLE_WAITING 105 -#define SND_MOLE_EATING 106 -#define SND_SWITCHGATE_SWITCH_ACTIVATING 107 -#define SND_SWITCHGATE_OPENING 108 -#define SND_SWITCHGATE_CLOSING 109 -#define SND_SWITCHGATE_PASSING 110 -#define SND_TIMEGATE_SWITCH_ACTIVATING 111 -#define SND_TIMEGATE_SWITCH_ACTIVE 112 -#define SND_TIMEGATE_OPENING 113 -#define SND_TIMEGATE_CLOSING 114 -#define SND_TIMEGATE_PASSING 115 -#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116 -#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 117 -#define SND_CONVEYOR_BELT_ACTIVE 118 -#define SND_LIGHT_SWITCH_ACTIVATING 119 -#define SND_LIGHT_SWITCH_DEACTIVATING 120 -#define SND_DX_BOMB_PUSHING 121 -#define SND_TRAP_INACTIVE_DIGGING 122 -#define SND_TRAP_ACTIVATING 123 -#define SND_TUBE_PASSING 124 -#define SND_AMOEBA_TURNING_TO_GEM 125 -#define SND_AMOEBA_TURNING_TO_ROCK 126 -#define SND_SPEED_PILL_COLLECTING 127 -#define SND_DYNABOMB_NR_COLLECTING 128 -#define SND_DYNABOMB_SZ_COLLECTING 129 -#define SND_DYNABOMB_XL_COLLECTING 130 -#define SND_DYNABOMB_DROPPING 131 -#define SND_DYNABOMB_ACTIVE 132 -#define SND_SATELLITE_MOVING 133 -#define SND_SATELLITE_WAITING 134 -#define SND_SATELLITE_PUSHING 135 -#define SND_LAMP_ACTIVATING 136 -#define SND_LAMP_DEACTIVATING 137 -#define SND_TIME_ORB_FULL_COLLECTING 138 -#define SND_TIME_ORB_FULL_IMPACT 139 -#define SND_TIME_ORB_EMPTY_PUSHING 140 -#define SND_TIME_ORB_EMPTY_IMPACT 141 -#define SND_GAMEOFLIFE_WAITING 142 -#define SND_GAMEOFLIFE_CREATING 143 -#define SND_BIOMAZE_WAITING 144 -#define SND_BIOMAZE_CREATING 145 -#define SND_PACMAN_MOVING 146 -#define SND_PACMAN_WAITING 147 -#define SND_PACMAN_EATING 148 -#define SND_DARK_YAMYAM_MOVING 149 -#define SND_DARK_YAMYAM_WAITING 150 -#define SND_DARK_YAMYAM_EATING 151 -#define SND_PENGUIN_MOVING 152 -#define SND_PENGUIN_WAITING 153 -#define SND_PENGUIN_PASSING_EXIT 154 -#define SND_PIG_MOVING 155 -#define SND_PIG_WAITING 156 -#define SND_PIG_EATING 157 -#define SND_DRAGON_MOVING 158 -#define SND_DRAGON_WAITING 159 -#define SND_DRAGON_ATTACKING 160 -#define SND_PLAYER_DYING 161 -#define SND_ELEMENT_EXPLODING 162 -#define SND_GAME_STARTING 163 -#define SND_GAME_RUNNING_OUT_OF_TIME 164 -#define SND_GAME_LEVELTIME_BONUS 165 -#define SND_GAME_LOSING 166 -#define SND_GAME_WINNING 167 -#define SND_MENU_DOOR_OPENING 168 -#define SND_MENU_DOOR_CLOSING 169 -#define SND_MENU_HALL_OF_FAME 170 -#define SND_MENU_INFO_SCREEN 171 - -#define NUM_SOUND_FILES 172 - /* values for game_status */ #define EXITGAME 0 @@ -2056,12 +1414,6 @@ PROGRAM_VERSION_MINOR, \ PROGRAM_VERSION_PATCH) -/* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ -#define ANIM_NORMAL 0 -#define ANIM_REVERSE (1 << 0) -#define ANIM_PINGPONG (1 << 1) -#define ANIM_PINGPONG2 (1 << 2) - /* values for game_emulation */ #define EMU_NONE 0 #define EMU_BOULDERDASH 1 @@ -2215,11 +1567,11 @@ struct ElementInfo char *sound_class_name; /* classification for custom sound effects */ char *editor_description; /* short description for level editor */ + /* default graphics for several actions */ int graphic[NUM_GFX_ACTIONS_MAPPED]; /* special graphics for left/right/up/down */ - int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4]; - boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED]; + int direction_graphic[NUM_GFX_ACTIONS_MAPPED][NUM_MV_DIRECTIONS]; }; struct GraphicInfo @@ -2231,12 +1583,12 @@ struct GraphicInfo struct NewGraphicInfo { Bitmap *bitmap; - int src_x, src_y; + int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */ + int offset_x, offset_y; /* x/y offset to next animation frame */ int anim_frames; - int anim_delay; + int anim_delay; /* important: delay of 1 means "no delay"! */ int anim_mode; boolean anim_global_sync; - boolean anim_vertical; }; extern GC tile_clip_gc; @@ -2263,6 +1615,7 @@ extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -2290,6 +1643,8 @@ extern int SiebCount; extern boolean network_player_action_received; +extern int graphics_action_mapping[]; + extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[];