X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=7a1e8bebc7b22c504a83732dfd2c742351cb506b;hb=d2fe3484366d23690887c6547636cd681db22007;hp=d07b005f3dda4acc05a7b003259329fd9004b0f5;hpb=dff0e0c8702770fe23992f07964ebe9ed54e9f7c;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index d07b005f..7a1e8beb 100644 --- a/src/main.h +++ b/src/main.h @@ -125,61 +125,62 @@ #define EP_BELT_ACTIVE 47 #define EP_BELT_SWITCH 48 #define EP_TUBE 49 -#define EP_KEYGATE 50 -#define EP_AMOEBOID 51 -#define EP_AMOEBALIVE 52 -#define EP_HAS_EDITOR_CONTENT 53 -#define EP_CAN_TURN_EACH_MOVE 54 -#define EP_CAN_GROW 55 -#define EP_ACTIVE_BOMB 56 -#define EP_INACTIVE 57 +#define EP_ACID_POOL 50 +#define EP_KEYGATE 51 +#define EP_AMOEBOID 52 +#define EP_AMOEBALIVE 53 +#define EP_HAS_EDITOR_CONTENT 54 +#define EP_CAN_TURN_EACH_MOVE 55 +#define EP_CAN_GROW 56 +#define EP_ACTIVE_BOMB 57 +#define EP_INACTIVE 58 /* values for special configurable properties (depending on level settings) */ -#define EP_EM_SLIPPERY_WALL 58 +#define EP_EM_SLIPPERY_WALL 59 /* values for special graphics properties (no effect on game engine) */ -#define EP_GFX_CRUMBLED 59 +#define EP_GFX_CRUMBLED 60 /* values for derived properties (determined from properties above) */ -#define EP_ACCESSIBLE_OVER 60 -#define EP_ACCESSIBLE_INSIDE 61 -#define EP_ACCESSIBLE_UNDER 62 -#define EP_WALKABLE 63 -#define EP_PASSABLE 64 -#define EP_ACCESSIBLE 65 -#define EP_COLLECTIBLE 66 -#define EP_SNAPPABLE 67 -#define EP_WALL 68 -#define EP_SOLID_FOR_PUSHING 69 -#define EP_DRAGONFIRE_PROOF 70 -#define EP_EXPLOSION_PROOF 71 -#define EP_CAN_SMASH 72 -#define EP_EXPLODES_3X3_OLD 73 -#define EP_CAN_EXPLODE_BY_FIRE 74 -#define EP_CAN_EXPLODE_SMASHED 75 -#define EP_CAN_EXPLODE_IMPACT 76 -#define EP_SP_PORT 77 -#define EP_CAN_EXPLODE_BY_DRAGONFIRE 78 -#define EP_CAN_EXPLODE_BY_EXPLOSION 79 -#define EP_COULD_MOVE_INTO_ACID 80 -#define EP_MAYBE_DONT_COLLIDE_WITH 81 -#define EP_CAN_BE_CLONED_BY_ANDROID 82 +#define EP_ACCESSIBLE_OVER 61 +#define EP_ACCESSIBLE_INSIDE 62 +#define EP_ACCESSIBLE_UNDER 63 +#define EP_WALKABLE 64 +#define EP_PASSABLE 65 +#define EP_ACCESSIBLE 66 +#define EP_COLLECTIBLE 67 +#define EP_SNAPPABLE 68 +#define EP_WALL 69 +#define EP_SOLID_FOR_PUSHING 70 +#define EP_DRAGONFIRE_PROOF 71 +#define EP_EXPLOSION_PROOF 72 +#define EP_CAN_SMASH 73 +#define EP_EXPLODES_3X3_OLD 74 +#define EP_CAN_EXPLODE_BY_FIRE 75 +#define EP_CAN_EXPLODE_SMASHED 76 +#define EP_CAN_EXPLODE_IMPACT 77 +#define EP_SP_PORT 78 +#define EP_CAN_EXPLODE_BY_DRAGONFIRE 79 +#define EP_CAN_EXPLODE_BY_EXPLOSION 80 +#define EP_COULD_MOVE_INTO_ACID 81 +#define EP_MAYBE_DONT_COLLIDE_WITH 82 +#define EP_CAN_BE_CLONED_BY_ANDROID 83 /* values for internal purpose only (level editor) */ -#define EP_WALK_TO_OBJECT 83 -#define EP_DEADLY 84 -#define EP_EDITOR_CASCADE 85 -#define EP_EDITOR_CASCADE_ACTIVE 86 -#define EP_EDITOR_CASCADE_INACTIVE 87 +#define EP_WALK_TO_OBJECT 84 +#define EP_DEADLY 85 +#define EP_EDITOR_CASCADE 86 +#define EP_EDITOR_CASCADE_ACTIVE 87 +#define EP_EDITOR_CASCADE_INACTIVE 88 /* values for internal purpose only (game engine) */ -#define EP_HAS_ACTION 88 -#define EP_CAN_CHANGE_OR_HAS_ACTION 89 +#define EP_HAS_ACTION 89 +#define EP_CAN_CHANGE_OR_HAS_ACTION 90 /* values for internal purpose only (other) */ -#define EP_OBSOLETE 90 +#define EP_OBSOLETE 91 -#define NUM_ELEMENT_PROPERTIES 91 +#define NUM_ELEMENT_PROPERTIES 92 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE_NR 0 @@ -569,6 +570,7 @@ #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE) #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH) #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE) +#define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL) #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE) #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID) #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE) @@ -821,7 +823,8 @@ #define MAX_ELEMENT_NAME_LEN 32 #define MAX_TAPES_PER_SET 1024 #define MAX_SCORE_ENTRIES 100 -#define MAX_NUM_TITLE_SCREENS 5 +#define MAX_NUM_TITLE_IMAGES 5 +#define MAX_NUM_TITLE_MESSAGES 5 #define MAX_NUM_AMOEBA 100 @@ -1767,8 +1770,10 @@ #define GFX_ARG_FADE_DELAY 39 #define GFX_ARG_POST_DELAY 40 #define GFX_ARG_AUTO_DELAY 41 +#define GFX_ARG_ALIGN 42 +#define GFX_ARG_SORT_PRIORITY 43 -#define NUM_GFX_ARGS 42 +#define NUM_GFX_ARGS 44 /* values for sound configuration suffixes */ @@ -1963,7 +1968,7 @@ struct BorderInfo { - int draw_masked[NUM_SPECIAL_GFX_ARGS]; + boolean draw_masked[NUM_SPECIAL_GFX_ARGS]; }; #if 0 @@ -1992,23 +1997,23 @@ struct MenuMainButtonInfo struct MenuMainTextInfo { - struct MenuPosInfo name; - struct MenuPosInfo levels; - struct MenuPosInfo scores; - struct MenuPosInfo editor; - struct MenuPosInfo info; - struct MenuPosInfo game; - struct MenuPosInfo setup; - struct MenuPosInfo quit; - - struct MenuPosInfo current_level; - struct MenuPosInfo first_level; - struct MenuPosInfo last_level; - struct MenuPosInfo level_info_1; - struct MenuPosInfo level_info_2; - struct MenuPosInfo title_1; - struct MenuPosInfo title_2; - struct MenuPosInfo title_3; + struct TextPosInfo name; + struct TextPosInfo levels; + struct TextPosInfo scores; + struct TextPosInfo editor; + struct TextPosInfo info; + struct TextPosInfo game; + struct TextPosInfo setup; + struct TextPosInfo quit; + + struct TextPosInfo current_level; + struct TextPosInfo first_level; + struct TextPosInfo last_level; + struct TextPosInfo level_info_1; + struct TextPosInfo level_info_2; + struct TextPosInfo title_1; + struct TextPosInfo title_2; + struct TextPosInfo title_3; }; struct MenuMainInputInfo @@ -2034,6 +2039,21 @@ struct TitleInfo int auto_delay_final; }; +struct TitleMessageInfo +{ + int x; + int y; + int width; + int height; + int chars; + int lines; + int align; + boolean autowrap; + boolean centered; + boolean skip_comments; + int sort_priority; +}; + struct MenuInfo { int draw_xoffset[NUM_SPECIAL_GFX_ARGS]; @@ -2092,6 +2112,9 @@ struct EnvelopeInfo int xsize; int ysize; + boolean autowrap; + boolean centered; + char text[MAX_ENVELOPE_TEXT_LEN + 1]; }; @@ -2480,6 +2503,8 @@ struct GraphicInfo int fade_delay; /* optional setting for drawing title screens */ int post_delay; /* optional setting for drawing title screens */ int auto_delay; /* optional setting for drawing title screens */ + int align; /* optional setting for drawing title screens */ + int sort_priority; /* optional setting for drawing title screens */ boolean use_image_size; /* use image size as default width and height */ @@ -2559,7 +2584,6 @@ struct HelpAnimInfo extern Bitmap *bitmap_db_cross; extern Bitmap *bitmap_db_field; -extern Bitmap *bitmap_db_field2; extern Bitmap *bitmap_db_panel; extern Bitmap *bitmap_db_door; extern Pixmap tile_clipmask[]; @@ -2644,6 +2668,9 @@ extern struct TapeInfo tape; extern struct GlobalInfo global; extern struct BorderInfo border; extern struct TitleInfo title; +extern struct TitleMessageInfo titlemessage_initial[]; +extern struct TitleMessageInfo titlemessage[]; +extern struct TitleMessageInfo readme; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; extern struct PreviewInfo preview;