X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=77f15e42659c88391de4acbbe80ed79ba2734310;hb=1e7b6eb2aa8ee9f348a444900cfb614d6adaad76;hp=07eabfb9321728cefff04f136be3729b02b70cfb;hpb=18a8fd0a1f4a2999c0cdff4423a584be49ff868a;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 07eabfb9..77f15e42 100644 --- a/src/main.h +++ b/src/main.h @@ -3490,8 +3490,10 @@ struct LevelInfo boolean bd_wraparound_objects; // BD cave object rendering uses wrap-around boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows boolean bd_short_explosions; // BD engine uses four game cycles for explosions + boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements + boolean bd_topmost_player_active; // BD engine uses first player found on playfield boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour boolean use_spring_bug; // for compatibility with old levels