X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=774306224669bcbcceeb6da8c3c3947c6c84cd8d;hb=f655d278060b2c79fc64a82bbd727a25136fd6a5;hp=3c6e492ce8f6b5f8002e5ceb78828f3c41a3e1e2;hpb=39fb4fecfb8d4647d3563bdb18ce0065f6129522;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 3c6e492c..77430622 100644 --- a/src/main.h +++ b/src/main.h @@ -24,6 +24,7 @@ #include "game_em/game_em.h" #include "game_sp/game_sp.h" #include "game_mm/game_mm.h" +#include "engines.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ @@ -2520,7 +2521,7 @@ /* program information and versioning definitions */ #define PROGRAM_VERSION_SUPER 4 #define PROGRAM_VERSION_MAJOR 1 -#define PROGRAM_VERSION_MINOR 0 +#define PROGRAM_VERSION_MINOR 1 #define PROGRAM_VERSION_PATCH 1 #define PROGRAM_VERSION_EXTRA "" @@ -3088,12 +3089,14 @@ struct LevelInfo boolean em_explodes_by_fire; /* EM style chain explosion behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ + boolean use_life_bugs; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean shifted_relocation; /* no level centering when relocating player */ boolean lazy_relocation; /* only redraw off-screen player relocation */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ + boolean solved_by_one_player; /* level is solved if one player enters exit */ boolean continuous_snapping; /* repeated snapping without releasing key */ boolean block_snap_field; /* snapping blocks field to show animation */ @@ -3550,6 +3553,7 @@ extern SDL_Thread *server_thread; extern int key_joystick_mapping; extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];