X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=5a85ae2882c03fc983db4ffda1939db69fc7fcef;hb=aa7bc38aa03e7b7cfbe96175a96c7b97922003bd;hp=13217f5034e3e2a32647393451741ecbd0bb9c44;hpb=83d91d3f8821255e649663935445873c5b11dce1;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 13217f50..5a85ae28 100644 --- a/src/main.h +++ b/src/main.h @@ -918,6 +918,16 @@ (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL || \ (e) == EL_BD_EXPANDABLE_STEELWALL_ANY) +#define IS_BD_CONVEYOR_BELT(e) ((e) == EL_BD_CONVEYOR_LEFT || \ + (e) == EL_BD_CONVEYOR_LEFT_ACTIVE || \ + (e) == EL_BD_CONVEYOR_RIGHT || \ + (e) == EL_BD_CONVEYOR_RIGHT_ACTIVE) + +#define IS_BD_CONVEYOR_BELT_SWITCH(e) ((e) == EL_BD_CONVEYOR_SWITCH || \ + (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE || \ + (e) == EL_BD_CONVEYOR_DIR_SWITCH_NORMAL || \ + (e) == EL_BD_CONVEYOR_DIR_SWITCH_CHANGED) + #define IS_SOKOBAN_OBJECT_OR_FIELD(e) ((e) == EL_SOKOBAN_OBJECT || \ (e) == EL_SOKOBAN_FIELD_EMPTY || \ (e) == EL_SOKOBAN_FIELD_FULL) @@ -2086,8 +2096,8 @@ #define EL_BD_CONVEYOR_RIGHT_ACTIVE 1318 #define EL_BD_CONVEYOR_SWITCH 1319 #define EL_BD_CONVEYOR_SWITCH_ACTIVE 1320 -#define EL_BD_CONVEYOR_DIR_SWITCH_LEFT 1321 -#define EL_BD_CONVEYOR_DIR_SWITCH_RIGHT 1322 +#define EL_BD_CONVEYOR_DIR_SWITCH_NORMAL 1321 +#define EL_BD_CONVEYOR_DIR_SWITCH_CHANGED 1322 #define EL_BD_GRAVITY_SWITCH 1323 #define EL_BD_GRAVITY_SWITCH_ACTIVE 1324 #define EL_BD_ACID 1325 @@ -3548,6 +3558,11 @@ struct LevelInfo int bd_biter_eats_element; // BD biter eats this game element when moving int bd_bladder_converts_by_element; // BD bladder converts to clock by touching this element boolean bd_change_expanding_wall; // BD expanding wall direction is changed if enabled + boolean bd_replicators_active; // BD replicators start in active state if enabled + int bd_replicator_create_delay; // BD replicator delay between replications (in BD frames) + boolean bd_conveyor_belts_active; // BD conveyor belts start in active state if enabled + boolean bd_conveyor_belts_changed; // BD conveyor belts direction is changed if enabled + boolean bd_water_cannot_flow_down; // BD water does not flow downwards if enabled boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour