X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=59dfc59ea57c3e1e3efb33e23893c999ab831541;hb=8ae80626e71bd1c0205096c648f2562543ffce1a;hp=18479583a49caf67063c72bed6eb8f87b1cef332;hpb=28f12e15d6cc932d5c2b6ae5a621fa024f3a1a2b;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 18479583..59dfc59e 100644 --- a/src/main.h +++ b/src/main.h @@ -3480,8 +3480,15 @@ struct LevelInfo int initial_inventory_size[MAX_PLAYERS]; int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE]; - boolean bd_scheduling_type; // BD engine scheduling type - boolean bd_pal_timing; // BD engine special timing + int bd_cycle_delay_ms; // BD game cycle delay (in milliseconds) + int bd_cycle_delay_c64; // BD game cycle delay (in C64 game units) + int bd_hatching_delay_cycles; // BD hatching delay (in game cycles) + int bd_hatching_delay_seconds; // BD hatching delay (in seconds) + int bd_scheduling_type; // BD engine scheduling type + boolean bd_pal_timing; // BD engine uses special PAL timing + boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around + boolean bd_wraparound_objects; // BD cave object rendering uses wrap-around + boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean em_slippery_gems; // EM style "gems slip from wall" behaviour