X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=57ce9d12dfcf7b2048be39dc2786d9346a963ddd;hb=f77a818405126aac5510ed0dc09b2cb6bc3deaca;hp=e89e2d1f15aa1611f8e70e5b1109e86c83c95dfc;hpb=b42a6c7424acfeb34020e22df4fd984fc5f2eb2e;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index e89e2d1f..57ce9d12 100644 --- a/src/main.h +++ b/src/main.h @@ -913,20 +913,21 @@ #define IS_BD_EXPANDABLE_WALL(e) ((e) == EL_BD_EXPANDABLE_WALL_HORIZONTAL || \ (e) == EL_BD_EXPANDABLE_WALL_VERTICAL || \ - (e) == EL_BD_EXPANDABLE_WALL_ANY || \ - (e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\ + (e) == EL_BD_EXPANDABLE_WALL_ANY) + +#define IS_BD_EXPANDABLE_STEELWALL(e) ((e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\ (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL || \ (e) == EL_BD_EXPANDABLE_STEELWALL_ANY) -#define IS_BD_CONVEYOR_BELT(e) ((e) == EL_BD_CONVEYOR_LEFT || \ - (e) == EL_BD_CONVEYOR_LEFT_ACTIVE || \ - (e) == EL_BD_CONVEYOR_RIGHT || \ +#define IS_BD_CONVEYOR_BELT(e) ((e) == EL_BD_CONVEYOR_LEFT || \ + (e) == EL_BD_CONVEYOR_LEFT_ACTIVE || \ + (e) == EL_BD_CONVEYOR_RIGHT || \ (e) == EL_BD_CONVEYOR_RIGHT_ACTIVE) -#define IS_BD_CONVEYOR_BELT_SWITCH(e) ((e) == EL_BD_CONVEYOR_SWITCH || \ - (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE || \ - (e) == EL_BD_CONVEYOR_DIR_SWITCH_NORMAL || \ - (e) == EL_BD_CONVEYOR_DIR_SWITCH_CHANGED) +#define IS_BD_CONVEYOR_BELT_SWITCH(e) ((e) == EL_BD_CONVEYOR_SWITCH || \ + (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE || \ + (e) == EL_BD_CONVEYOR_DIR_SWITCH || \ + (e) == EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE) #define IS_SOKOBAN_OBJECT_OR_FIELD(e) ((e) == EL_SOKOBAN_OBJECT || \ (e) == EL_SOKOBAN_FIELD_EMPTY || \ @@ -2062,8 +2063,8 @@ #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL 1284 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL 1285 #define EL_BD_EXPANDABLE_STEELWALL_ANY 1286 -#define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287 -#define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL 1288 +#define EL_BD_EXPANDABLE_WALL_SWITCH 1287 +#define EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE 1288 #define EL_BD_INBOX 1289 #define EL_BD_EXIT_CLOSED 1290 #define EL_BD_EXIT_OPEN 1291 @@ -2096,8 +2097,8 @@ #define EL_BD_CONVEYOR_RIGHT_ACTIVE 1318 #define EL_BD_CONVEYOR_SWITCH 1319 #define EL_BD_CONVEYOR_SWITCH_ACTIVE 1320 -#define EL_BD_CONVEYOR_DIR_SWITCH_NORMAL 1321 -#define EL_BD_CONVEYOR_DIR_SWITCH_CHANGED 1322 +#define EL_BD_CONVEYOR_DIR_SWITCH 1321 +#define EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE 1322 #define EL_BD_GRAVITY_SWITCH 1323 #define EL_BD_GRAVITY_SWITCH_ACTIVE 1324 #define EL_BD_ACID 1325 @@ -3675,10 +3676,20 @@ struct LevelInfo boolean bd_conveyor_belts_active; // BD conveyor belts start in active state if enabled boolean bd_conveyor_belts_changed; // BD conveyor belts direction is changed if enabled boolean bd_water_cannot_flow_down; // BD water does not flow downwards if enabled - boolean bd_nut_content; // BD nut contains the specified game element + int bd_nut_content; // BD nut contains the specified game element int bd_hammer_walls_break_delay; // BD hammer time for breaking walls (in BD frames) boolean bd_hammer_walls_reappear; // BD hammered walls are reappearing after some delay int bd_hammer_walls_reappear_delay; // BD hammer time for reappearing walls (in BD frames) + int bd_num_skeletons_needed_for_pot; // BD skeletons amount must be collected to use a pot + int bd_skeleton_worth_num_diamonds; // BD skeleton collected is worth this number of diamonds + int bd_expanding_wall_looks_like; // BD expanding wall looks like this other game element + int bd_sand_looks_like; // BD sand looks like this other game element + boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction + boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching + int bd_creatures_auto_turn_delay; // BD creatures change direction after delay (in seconds) + int bd_gravity_direction; // BD engine initial gravity direction + boolean bd_gravity_switch_active; // BD engine gravity switch starts in active state + int bd_gravity_switch_delay; // BD engine gravity change delay for switch (in seconds) boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour