X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=55aba3704c92e06377875d6604db34dd7256816d;hb=f8f691137746b187cca2f997604a2336882b5cd9;hp=f65bffb9a17f09838f534fccd9eb2c5989f27ec8;hpb=f2b486caeabc0548dfa744c1569496c087b7420f;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index f65bffb9..55aba370 100644 --- a/src/main.h +++ b/src/main.h @@ -179,34 +179,52 @@ #define CE_HITTING_SOMETHING 5 #define CE_IMPACT 6 #define CE_SMASHED 7 -#define CE_OTHER_IS_TOUCHING 8 -#define CE_OTHER_IS_CHANGING 9 -#define CE_OTHER_IS_EXPLODING 10 -#define CE_OTHER_GETS_TOUCHED 11 -#define CE_OTHER_GETS_PRESSED 12 -#define CE_OTHER_GETS_PUSHED 13 -#define CE_OTHER_GETS_COLLECTED 14 -#define CE_OTHER_GETS_DROPPED 15 +#define CE_TOUCHING_X 8 +#define CE_CHANGE_OF_X 9 +#define CE_EXPLOSION_OF_X 10 +#define CE_PLAYER_TOUCHES_X 11 +#define CE_PLAYER_PRESSES_X 12 +#define CE_PLAYER_PUSHES_X 13 +#define CE_PLAYER_COLLECTS_X 14 +#define CE_PLAYER_DROPS_X 15 #define CE_BY_PLAYER_OBSOLETE 16 /* obsolete; now CE_BY_DIRECT_ACTION */ #define CE_BY_COLLISION_OBSOLETE 17 /* obsolete; now CE_BY_DIRECT_ACTION */ #define CE_BY_OTHER_ACTION 18 /* activates other element events */ #define CE_BY_DIRECT_ACTION 19 /* activates direct element events */ -#define CE_OTHER_GETS_DIGGED 20 +#define CE_PLAYER_DIGS_X 20 #define CE_ENTERED_BY_PLAYER 21 #define CE_LEFT_BY_PLAYER 22 -#define CE_OTHER_GETS_ENTERED 23 -#define CE_OTHER_GETS_LEFT 24 +#define CE_PLAYER_ENTERS_X 23 +#define CE_PLAYER_LEAVES_X 24 #define CE_SWITCHED 25 -#define CE_OTHER_IS_SWITCHING 26 +#define CE_SWITCH_OF_X 26 #define CE_HIT_BY_SOMETHING 27 -#define CE_OTHER_IS_HITTING 28 -#define CE_OTHER_GETS_HIT 29 +#define CE_HITTING_X 28 +#define CE_HIT_BY_X 29 #define CE_BLOCKED 30 #define NUM_CHANGE_EVENTS 31 #define CE_BITMASK_DEFAULT 0 +#if 1 + +#define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c]) +#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c]) + +#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c]) +#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + CH_EVENT_VAR(e,c)) +#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + CH_ANY_EVENT_VAR(e,c)) + +#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + CH_EVENT_VAR(e,c) = (v) : 0) +#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + CH_ANY_EVENT_VAR(e,c) = (v) : 0) + +#else + #define CH_EVENT_BIT(c) (1 << (c)) #define CH_EVENT_VAR(e) (element_info[e].change->events) #define CH_ANY_EVENT_VAR(e) (element_info[e].change_events) @@ -219,6 +237,11 @@ ((v) ? \ (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \ (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0) +#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + ((v) ? \ + (CH_ANY_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \ + (CH_ANY_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0) +#endif /* values for change side for custom elements */ #define CH_SIDE_NONE MV_NO_MOVING @@ -267,10 +290,6 @@ #define MV_BIT_TURNING_RANDOM 16 /* values for custom move patterns */ -#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) -#define MV_VERTICAL (MV_UP | MV_DOWN) -#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) -#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) @@ -422,17 +441,53 @@ #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \ (e) <= EL_ENVELOPE_4) -#define IS_GATE(e) ((e) >= EL_GATE_1 && \ +#define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \ + (e) <= EL_KEY_4) +#define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \ + (e) <= EL_EM_KEY_4) +#define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \ + (e) <= EL_EMC_KEY_8) +#define IS_KEY(e) (IS_RND_KEY(e) || \ + IS_EM_KEY(e) || \ + IS_EMC_KEY(e)) +#define RND_KEY_NR(e) ((e) - EL_KEY_1) +#define EM_KEY_NR(e) ((e) - EL_EM_KEY_1) +#define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4) +#define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \ + IS_EM_KEY(e) ? EM_KEY_NR(e) : \ + IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0) + +#define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \ (e) <= EL_GATE_4) - -#define IS_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \ - (e) <= EL_GATE_4_GRAY) - #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \ (e) <= EL_EM_GATE_4) - +#define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \ + (e) <= EL_EMC_GATE_8) +#define IS_GATE(e) (IS_RND_GATE(e) || \ + IS_EM_GATE(e) || \ + IS_EMC_GATE(e)) +#define RND_GATE_NR(e) ((e) - EL_GATE_1) +#define EM_GATE_NR(e) ((e) - EL_EM_GATE_1) +#define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4) +#define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \ + IS_EM_GATE(e) ? EM_GATE_NR(e) : \ + IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0) + +#define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \ + (e) <= EL_GATE_4_GRAY) #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \ (e) <= EL_EM_GATE_4_GRAY) +#define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \ + (e) <= EL_EMC_GATE_8_GRAY) +#define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \ + IS_EM_GATE_GRAY(e) || \ + IS_EMC_GATE_GRAY(e)) +#define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY) +#define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY) +#define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4) +#define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \ + IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \ + IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0) #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) @@ -495,6 +550,9 @@ #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \ (p)->switch_x == (x) && (p)->switch_y == (y)) +#define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \ + (p)->drop_x == (x) && (p)->drop_y == (y)) + #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1)) #define ANIM_FRAMES(g) (graphic_info[g].anim_frames) @@ -521,11 +579,13 @@ #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_ELEMENT_NAME_LEN 32 -#define MAX_TAPELEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */ +#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */ +#define MAX_TAPES_PER_SET 1024 #define MAX_SCORE_ENTRIES 100 #define MAX_NUM_AMOEBA 100 #define MAX_INVENTORY_SIZE 1000 -#define MAX_KEYS 4 +#define STD_NUM_KEYS 4 +#define MAX_NUM_KEYS 8 #define NUM_BELTS 4 #define NUM_BELT_PARTS 3 #define MIN_ENVELOPE_XSIZE 1 @@ -557,12 +617,15 @@ #define VY 400 #define EX DX #define EY (VY - 44) -#define TILEX 32 -#define TILEY 32 -#define MINI_TILEX (TILEX / 2) -#define MINI_TILEY (TILEY / 2) -#define MICRO_TILEX (TILEX / 8) -#define MICRO_TILEY (TILEY / 8) +#define TILESIZE 32 +#define TILEX TILESIZE +#define TILEY TILESIZE +#define MINI_TILESIZE (TILESIZE / 2) +#define MINI_TILEX MINI_TILESIZE +#define MINI_TILEY MINI_TILESIZE +#define MICRO_TILESIZE (TILESIZE / 8) +#define MICRO_TILEX MICRO_TILESIZE +#define MICRO_TILEY MICRO_TILESIZE #define MIDPOSX (SCR_FIELDX / 2) #define MIDPOSY (SCR_FIELDY / 2) #define SXSIZE (SCR_FIELDX * TILEX) @@ -577,11 +640,12 @@ #define EYSIZE (VYSIZE + 44) #define FULL_SXSIZE (2 + SXSIZE + 2) #define FULL_SYSIZE (2 + SYSIZE + 2) -#define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) -#define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) -#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2) -#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) -#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) +#define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) +#define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) +#define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2) +#define MICROLEVEL_YPOS (SX + 12 * TILEY - MICRO_TILEY) +#define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) +#define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) /* score for elements */ @@ -967,42 +1031,45 @@ /* the following EMC style elements are currently not implemented in R'n'D */ #define EL_BALLOON_SWITCH_NONE 667 -#define EL_EM_GATE_5 668 -#define EL_EM_GATE_6 669 -#define EL_EM_GATE_7 670 -#define EL_EM_GATE_8 671 -#define EL_EM_GATE_5_GRAY 672 -#define EL_EM_GATE_6_GRAY 673 -#define EL_EM_GATE_7_GRAY 674 -#define EL_EM_GATE_8_GRAY 675 -#define EL_EM_KEY_5 676 -#define EL_EM_KEY_6 677 -#define EL_EM_KEY_7 678 -#define EL_EM_KEY_8 679 +#define EL_EMC_GATE_5 668 +#define EL_EMC_GATE_6 669 +#define EL_EMC_GATE_7 670 +#define EL_EMC_GATE_8 671 +#define EL_EMC_GATE_5_GRAY 672 +#define EL_EMC_GATE_6_GRAY 673 +#define EL_EMC_GATE_7_GRAY 674 +#define EL_EMC_GATE_8_GRAY 675 +#define EL_EMC_KEY_5 676 +#define EL_EMC_KEY_6 677 +#define EL_EMC_KEY_7 678 +#define EL_EMC_KEY_8 679 #define EL_EMC_ANDROID 680 #define EL_EMC_GRASS 681 #define EL_EMC_MAGIC_BALL 682 -#define EL_EMC_MAGIC_BALL_SWITCH 683 -#define EL_EMC_SPRING_BUMPER 684 -#define EL_EMC_PLANT 685 -#define EL_EMC_LENSES 686 -#define EL_EMC_MAGNIFIER 687 -#define EL_EMC_WALL_9 688 -#define EL_EMC_WALL_10 689 -#define EL_EMC_WALL_11 690 -#define EL_EMC_WALL_12 691 -#define EL_EMC_WALL_13 692 -#define EL_EMC_WALL_14 693 -#define EL_EMC_WALL_15 694 -#define EL_EMC_WALL_16 695 -#define EL_EMC_WALL_SLIPPERY_1 696 -#define EL_EMC_WALL_SLIPPERY_2 697 -#define EL_EMC_WALL_SLIPPERY_3 698 -#define EL_EMC_WALL_SLIPPERY_4 699 -#define EL_EMC_FAKE_GRASS 700 -#define EL_EMC_DRIPPER 701 - -#define NUM_FILE_ELEMENTS 702 +#define EL_EMC_MAGIC_BALL_ACTIVE 683 +#define EL_EMC_MAGIC_BALL_SWITCH 684 +#define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685 +#define EL_EMC_SPRING_BUMPER 686 +#define EL_EMC_PLANT 687 +#define EL_EMC_LENSES 688 +#define EL_EMC_MAGNIFIER 689 +#define EL_EMC_WALL_9 690 +#define EL_EMC_WALL_10 691 +#define EL_EMC_WALL_11 692 +#define EL_EMC_WALL_12 693 +#define EL_EMC_WALL_13 694 +#define EL_EMC_WALL_14 695 +#define EL_EMC_WALL_15 696 +#define EL_EMC_WALL_16 697 +#define EL_EMC_WALL_SLIPPERY_1 698 +#define EL_EMC_WALL_SLIPPERY_2 699 +#define EL_EMC_WALL_SLIPPERY_3 700 +#define EL_EMC_WALL_SLIPPERY_4 701 +#define EL_EMC_FAKE_GRASS 702 +#define EL_EMC_FAKE_ACID 703 +#define EL_EMC_DRIPPER 704 + +#define NUM_FILE_ELEMENTS 705 /* "real" (and therefore drawable) runtime elements */ @@ -1173,9 +1240,10 @@ #define ACTION_SMASHED_BY_SPRING 48 #define ACTION_SLURPED_BY_SPRING 49 #define ACTION_TWINKLING 50 -#define ACTION_OTHER 51 +#define ACTION_SPLASHING 51 +#define ACTION_OTHER 52 -#define NUM_ACTIONS 52 +#define NUM_ACTIONS 53 #define ACTION_BORING_LAST ACTION_BORING_10 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3 @@ -1213,30 +1281,31 @@ #define GFX_ARG_2ND_OFFSET 12 #define GFX_ARG_2ND_XOFFSET 13 #define GFX_ARG_2ND_YOFFSET 14 -#define GFX_ARG_FRAMES 15 -#define GFX_ARG_FRAMES_PER_LINE 16 -#define GFX_ARG_START_FRAME 17 -#define GFX_ARG_DELAY 18 -#define GFX_ARG_ANIM_MODE 19 -#define GFX_ARG_GLOBAL_SYNC 20 -#define GFX_ARG_CRUMBLED_LIKE 21 -#define GFX_ARG_DIGGABLE_LIKE 22 -#define GFX_ARG_BORDER_SIZE 23 -#define GFX_ARG_STEP_OFFSET 24 -#define GFX_ARG_STEP_DELAY 25 -#define GFX_ARG_DIRECTION 26 -#define GFX_ARG_POSITION 27 -#define GFX_ARG_DRAW_XOFFSET 28 -#define GFX_ARG_DRAW_YOFFSET 29 -#define GFX_ARG_DRAW_MASKED 30 -#define GFX_ARG_ANIM_DELAY_FIXED 31 -#define GFX_ARG_ANIM_DELAY_RANDOM 32 -#define GFX_ARG_POST_DELAY_FIXED 33 -#define GFX_ARG_POST_DELAY_RANDOM 34 -#define GFX_ARG_NAME 35 -#define GFX_ARG_SCALE_UP_FACTOR 36 - -#define NUM_GFX_ARGS 37 +#define GFX_ARG_2ND_SWAP_TILES 15 +#define GFX_ARG_FRAMES 16 +#define GFX_ARG_FRAMES_PER_LINE 17 +#define GFX_ARG_START_FRAME 18 +#define GFX_ARG_DELAY 19 +#define GFX_ARG_ANIM_MODE 20 +#define GFX_ARG_GLOBAL_SYNC 21 +#define GFX_ARG_CRUMBLED_LIKE 22 +#define GFX_ARG_DIGGABLE_LIKE 23 +#define GFX_ARG_BORDER_SIZE 24 +#define GFX_ARG_STEP_OFFSET 25 +#define GFX_ARG_STEP_DELAY 26 +#define GFX_ARG_DIRECTION 27 +#define GFX_ARG_POSITION 28 +#define GFX_ARG_DRAW_XOFFSET 29 +#define GFX_ARG_DRAW_YOFFSET 30 +#define GFX_ARG_DRAW_MASKED 31 +#define GFX_ARG_ANIM_DELAY_FIXED 32 +#define GFX_ARG_ANIM_DELAY_RANDOM 33 +#define GFX_ARG_POST_DELAY_FIXED 34 +#define GFX_ARG_POST_DELAY_RANDOM 35 +#define GFX_ARG_NAME 36 +#define GFX_ARG_SCALE_UP_FACTOR 37 + +#define NUM_GFX_ARGS 38 /* values for sound configuration suffixes */ @@ -1319,10 +1388,17 @@ /* program information and versioning definitions */ +#if 1 #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 1 #define PROGRAM_VERSION_PATCH 1 #define PROGRAM_VERSION_BUILD 0 +#else +#define PROGRAM_VERSION_MAJOR 3 +#define PROGRAM_VERSION_MINOR 2 +#define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_BUILD 3 +#endif #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" @@ -1399,14 +1475,11 @@ struct MenuInfo { - int draw_xoffset_default; - int draw_yoffset_default; int draw_xoffset[NUM_SPECIAL_GFX_ARGS]; int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; int scrollbar_xoffset; - int list_size_default; int list_size[NUM_SPECIAL_GFX_ARGS]; int sound[NUM_SPECIAL_GFX_ARGS]; @@ -1453,7 +1526,7 @@ struct PlayerInfo boolean use_murphy_graphic; boolean block_last_field; - int block_delay; + int block_delay_adjustment; /* needed for different engine versions */ boolean can_fall_into_acid; @@ -1488,6 +1561,7 @@ struct PlayerInfo int num_special_action_sleeping; int switch_x, switch_y; + int drop_x, drop_y; int show_envelope; @@ -1520,7 +1594,7 @@ struct PlayerInfo int sokobanfields_still_needed; int lights_still_needed; int friends_still_needed; - int key[4]; + int key[MAX_NUM_KEYS]; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; int shield_normal_time_left; int shield_deadly_time_left; @@ -1612,8 +1686,11 @@ struct LevelInfo boolean block_last_field; /* player blocks previous field while moving */ boolean sp_block_last_field; /* player blocks previous field while moving */ + +#if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */ int block_delay; /* delay for blocking previous field */ int sp_block_delay; /* delay for blocking previous field */ +#endif /* ('int' instead of 'boolean' because used as selectbox value in editor) */ int use_step_counter; /* count steps instead of seconds for level */ @@ -1658,7 +1735,7 @@ struct TapeInfo { byte action[MAX_PLAYERS]; byte delay; - } pos[MAX_TAPELEN]; + } pos[MAX_TAPE_LEN]; boolean no_valid_file; /* set when tape file missing or invalid */ }; @@ -1678,7 +1755,8 @@ struct GameInfo /* flags to handle bugs in and changes between different engine versions */ /* (for the latest engine version, these flags should always be "FALSE") */ - boolean use_bug_change_when_pushing; + boolean use_change_when_pushing_bug; + boolean use_block_last_field_bug; /* variable within running game */ int yamyam_content_nr; @@ -1704,7 +1782,8 @@ struct GameInfo struct GlobalInfo { char *autoplay_leveldir; - int autoplay_level_nr; + int autoplay_level[MAX_TAPES_PER_SET]; + boolean autoplay_all; char *convert_leveldir; int convert_level_nr; @@ -1720,7 +1799,11 @@ struct ElementChangeInfo { boolean can_change; /* use or ignore this change info */ +#if 1 + boolean has_event[NUM_CHANGE_EVENTS]; /* change events */ +#else unsigned long events; /* change events */ +#endif int trigger_player; /* player triggering change */ int trigger_side; /* side triggering change */ @@ -1854,7 +1937,11 @@ struct ElementInfo /* ---------- internal values used at runtime when playing ---------- */ +#if 1 + boolean has_change_event[NUM_CHANGE_EVENTS]; +#else unsigned long change_events; /* bitfield for combined change events */ +#endif int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */ struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */ @@ -1901,6 +1988,7 @@ struct GraphicInfo int offset_x, offset_y; /* x/y offset to next animation frame */ int offset2_x, offset2_y; /* x/y offset to second movement tile */ boolean double_movement; /* animation has second movement tile */ + int swap_double_tiles; /* explicitely force or forbid tile swapping */ int anim_frames; int anim_frames_per_line; int anim_start_frame; @@ -2033,8 +2121,8 @@ extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern unsigned long Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern boolean Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];