X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=4eb80b97a0362f37026d83b9e62cbdf1086fecdd;hb=79411a5006963926966da0465fd46344a34a57fe;hp=96c62a664ff34538cd0110724777f733ec22d604;hpb=a3cfdc216e5de47afb89f30d3c874e6489364076;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 96c62a66..4eb80b97 100644 --- a/src/main.h +++ b/src/main.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2000 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -29,14 +30,6 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#if !defined(PLATFORM_MSDOS) -#define WIN_XPOS 0 -#define WIN_YPOS 0 -#else -#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) -#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif - #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -48,8 +41,6 @@ #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 -#define MAX_PLAYERS 4 - #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) @@ -96,6 +87,7 @@ #define EP_BIT_BELT (1 << 0) #define EP_BIT_BELT_SWITCH (1 << 1) #define EP_BIT_TUBE (1 << 2) +#define EP_BIT_EM_SLIPPERY_WALL (1 << 3) #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE) #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID) @@ -132,6 +124,7 @@ #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT) #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH) #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE) +#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL) #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -155,7 +148,7 @@ #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) -#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) +#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) @@ -165,29 +158,31 @@ /* Bitmaps with graphic file */ #define PIX_BACK 0 -#define PIX_DOOR 1 -#define PIX_HEROES 2 -#define PIX_TOONS 3 -#define PIX_SP 4 -#define PIX_DC 5 -#define PIX_MORE 6 -#define PIX_BIGFONT 7 -#define PIX_SMALLFONT 8 -#define PIX_MEDIUMFONT 9 +#define PIX_ELEMENTS 1 +#define PIX_DOOR 2 +#define PIX_HEROES 3 +#define PIX_TOONS 4 +#define PIX_SP 5 +#define PIX_DC 6 +#define PIX_MORE 7 +#define PIX_FONT_BIG 8 +#define PIX_FONT_SMALL 9 +#define PIX_FONT_MEDIUM 10 +#define PIX_FONT_EM 11 /* Bitmaps without graphic file */ -#define PIX_DB_DOOR 10 -#define PIX_DB_FIELD 11 +#define PIX_DB_DOOR 12 +#define PIX_DB_FIELD 13 -#define NUM_PICTURES 10 -#define NUM_BITMAPS 12 +#define NUM_PICTURES 12 +#define NUM_BITMAPS 14 /* boundaries of arrays etc. */ -#define MAX_PLAYER_NAME_LEN 10 #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_SCORE_ENTRIES 100 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ +#define MAX_GRAPHICS 1536 /* see below: NUM_TILES */ #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -204,252 +199,6 @@ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ -struct HiScore -{ - char Name[MAX_PLAYER_NAME_LEN + 1]; - int Score; -}; - -struct SetupJoystickInfo -{ - char *device_name; - int xleft, xmiddle, xright; - int yupper, ymiddle, ylower; - int snap; - int bomb; -}; - -struct SetupKeyboardInfo -{ - Key left; - Key right; - Key up; - Key down; - Key snap; - Key bomb; -}; - -struct SetupInputInfo -{ - boolean use_joystick; - struct SetupJoystickInfo joy; - struct SetupKeyboardInfo key; -}; - -struct SetupInfo -{ - char *player_name; - - boolean sound; - boolean sound_loops; - boolean sound_music; - boolean sound_simple; - boolean toons; - boolean double_buffering; - boolean direct_draw; /* !double_buffering (redundant!) */ - boolean scroll_delay; - boolean soft_scrolling; - boolean fading; - boolean autorecord; - boolean quick_doors; - boolean team_mode; - boolean handicap; - boolean time_limit; - boolean fullscreen; - - struct SetupInputInfo input[MAX_PLAYERS]; -}; - -struct SetupFileList -{ - char *token; - char *value; - struct SetupFileList *next; -}; - -struct PlayerInfo -{ - boolean present; /* player present in level playfield */ - boolean connected; /* player connected (locally or via network) */ - boolean active; /* player (present && connected) */ - - int index_nr, client_nr, element_nr; - - byte action; /* action from local input device */ - byte effective_action; /* action aknowledged from network server - or summarized over all configured input - devices when in single player mode */ - byte programmed_action; /* action forced by game itself (like moving - through doors); overrides other actions */ - - int joystick_fd; /* file descriptor of player's joystick */ - - int jx,jy, last_jx,last_jy; - int MovDir, MovPos, GfxPos; - int Frame; - - boolean Pushing; - boolean Switching; - boolean LevelSolved, GameOver; - boolean snapped; - - unsigned long move_delay; - int move_delay_value; - - int last_move_dir; - - unsigned long push_delay; - unsigned long push_delay_value; - - int frame_reset_delay; - - unsigned long actual_frame_counter; - - int score; - int gems_still_needed; - int sokobanfields_still_needed; - int lights_still_needed; - int friends_still_needed; - int key[4]; - int dynamite; - int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; - int shield_passive_time_left; - int shield_active_time_left; -}; - -struct LevelInfo -{ - int fieldx; - int fieldy; - int time; - int gems_needed; - char name[MAX_LEVEL_NAME_LEN + 1]; - char author[MAX_LEVEL_AUTHOR_LEN + 1]; - int score[LEVEL_SCORE_ELEMENTS]; - int yam_content[MAX_ELEMENT_CONTENTS][3][3]; - int num_yam_contents; - int amoeba_speed; - int amoeba_content; - int time_magic_wall; - int time_wheel; - int time_light; - int time_timegate; - boolean double_speed; - boolean gravity; -}; - -struct TapeInfo -{ - int level_nr; - unsigned long random_seed; - unsigned long date; - unsigned long counter; - unsigned long length; - unsigned long length_seconds; - unsigned int delay_played; - boolean pause_before_death; - boolean recording, playing, pausing; - boolean fast_forward; - boolean changed; - boolean player_participates[MAX_PLAYERS]; - struct - { - byte action[MAX_PLAYERS]; - byte delay; - } pos[MAX_TAPELEN]; -}; - -struct GameInfo -{ - int emulation; - int yam_content_nr; - boolean magic_wall_active; - int magic_wall_time_left; - int light_time_left; - int timegate_time_left; - int belt_dir[4]; - int belt_dir_nr[4]; - int switchgate_pos; - int balloon_dir; -}; - -struct GlobalInfo -{ - float frames_per_second; - boolean fps_slowdown; - int fps_slowdown_factor; -}; - -extern GC tile_clip_gc; -extern Bitmap *pix[]; -extern Pixmap tile_clipmask[]; -extern DrawBuffer *fieldbuffer; -extern DrawBuffer *drawto_field; - -extern int joystick_device; -extern char *joystick_device_name[]; - -extern int game_status; -extern boolean level_editor_test_game; -extern boolean network_playing; - -extern int key_joystick_mapping; -extern int global_joystick_status, joystick_status; - -extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; -extern int redraw_x1, redraw_y1; - -extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; -extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; - -extern int level_nr; -extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; - -extern int FX,FY, ScrollStepSize; -extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; -extern int BorderElement; -extern int GameFrameDelay; -extern int FfwdFrameDelay; -extern int BX1,BY1, BX2,BY2; -extern int SBX_Left, SBX_Right; -extern int SBY_Upper, SBY_Lower; -extern int ZX,ZY, ExitX,ExitY; -extern int AllPlayersGone; - -extern int TimeFrames, TimePlayed, TimeLeft; -extern boolean SiebAktiv; -extern int SiebCount; - -extern boolean network_player_action_received; - -extern struct LevelInfo level; -extern struct PlayerInfo stored_player[], *local_player; -extern struct HiScore highscore[]; -extern struct TapeInfo tape; -extern struct JoystickInfo joystick[]; -extern struct SetupInfo setup; -extern struct GameInfo game; -extern struct GlobalInfo global; - -extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; -extern char *element_info[]; -extern int num_element_info; - /* often used screen positions */ #define SX 8 #define SY 8 @@ -487,38 +236,41 @@ extern int num_element_info; #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) -#define GFX_STARTX SX -#define GFX_STARTY SY -#define MINI_GFX_STARTX SX -#define MINI_GFX_STARTY 424 -#define MICRO_GFX_STARTX SX -#define MICRO_GFX_STARTY 536 +#define MINI_GFX_STARTX 0 +#define MINI_GFX_STARTY 448 +#define MICRO_GFX_STARTX 384 +#define MICRO_GFX_STARTY 448 #define GFX_PER_LINE 16 -#define MINI_GFX_PER_LINE 32 -#define MICRO_GFX_PER_LINE 128 +#define MINI_GFX_PER_LINE 16 +#define MICRO_GFX_PER_LINE 16 + +#define MINI_FONT_STARTX 0 +#define MINI_FONT_STARTY 128 +#define MICRO_FONT_STARTX 408 +#define MICRO_FONT_STARTY 128 #define HEROES_PER_LINE 16 #define MINI_SP_STARTX 0 -#define MINI_SP_STARTY 352 -#define MICRO_SP_STARTX 0 -#define MICRO_SP_STARTY 448 +#define MINI_SP_STARTY 512 +#define MICRO_SP_STARTX 384 +#define MICRO_SP_STARTY 512 #define SP_PER_LINE 16 #define MINI_SP_PER_LINE 16 -#define MICRO_SP_PER_LINE 64 +#define MICRO_SP_PER_LINE 16 -#define MINI_DC_STARTX 256 -#define MINI_DC_STARTY 256 +#define MINI_DC_STARTX 0 +#define MINI_DC_STARTY 512 #define MICRO_DC_STARTX 384 -#define MICRO_DC_STARTY 384 +#define MICRO_DC_STARTY 512 #define DC_PER_LINE 16 #define MINI_DC_PER_LINE 16 #define MICRO_DC_PER_LINE 16 -#define MINI_MORE_STARTX 256 +#define MINI_MORE_STARTX 0 #define MINI_MORE_STARTY 256 #define MICRO_MORE_STARTX 384 -#define MICRO_MORE_STARTY 384 +#define MICRO_MORE_STARTY 256 #define MORE_PER_LINE 16 #define MINI_MORE_PER_LINE 16 #define MICRO_MORE_PER_LINE 16 @@ -873,49 +625,66 @@ extern int num_element_info; #define EL_TRAP_INACTIVE 356 #define EL_DX_SUPABOMB 357 +#define NUM_FILE_ELEMENTS 358 + + /* "real" (and therefore drawable) runtime elements */ -#define EL_FIRST_RUNTIME_EL 500 - -#define EL_MAGIC_WALL_EMPTY 500 -#define EL_MAGIC_WALL_BD_EMPTY 501 -#define EL_MAGIC_WALL_FULL 502 -#define EL_MAGIC_WALL_BD_FULL 503 -#define EL_MAGIC_WALL_DEAD 504 -#define EL_MAGIC_WALL_BD_DEAD 505 -#define EL_AUSGANG_ACT 506 -#define EL_SP_TERMINAL_ACTIVE 507 -#define EL_SP_BUG_ACTIVE 508 -#define EL_EM_KEY_1 509 -#define EL_EM_KEY_2 510 -#define EL_EM_KEY_3 511 -#define EL_EM_KEY_4 512 -#define EL_DYNABOMB_ACTIVE_1 513 -#define EL_DYNABOMB_ACTIVE_2 514 -#define EL_DYNABOMB_ACTIVE_3 515 -#define EL_DYNABOMB_ACTIVE_4 516 -#define EL_SWITCHGATE_OPENING 517 -#define EL_SWITCHGATE_CLOSING 518 -#define EL_TIMEGATE_OPENING 519 -#define EL_TIMEGATE_CLOSING 520 -#define EL_PEARL_BREAKING 521 -#define EL_TRAP_ACTIVE 522 -#define EL_SPRING_MOVING 523 -#define EL_SP_MURPHY_CLONE 524 +#define EL_FIRST_RUNTIME NUM_FILE_ELEMENTS + +#define EL_MAGIC_WALL_EMPTY (EL_FIRST_RUNTIME + 0) +#define EL_MAGIC_WALL_BD_EMPTY (EL_FIRST_RUNTIME + 1) +#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME + 2) +#define EL_MAGIC_WALL_BD_FULL (EL_FIRST_RUNTIME + 3) +#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME + 4) +#define EL_MAGIC_WALL_BD_DEAD (EL_FIRST_RUNTIME + 5) +#define EL_AUSGANG_ACT (EL_FIRST_RUNTIME + 6) +#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME + 7) +#define EL_SP_BUG_ACTIVE (EL_FIRST_RUNTIME + 8) +#define EL_EM_KEY_1 (EL_FIRST_RUNTIME + 9) +#define EL_EM_KEY_2 (EL_FIRST_RUNTIME + 10) +#define EL_EM_KEY_3 (EL_FIRST_RUNTIME + 11) +#define EL_EM_KEY_4 (EL_FIRST_RUNTIME + 12) +#define EL_DYNABOMB_ACTIVE_1 (EL_FIRST_RUNTIME + 13) +#define EL_DYNABOMB_ACTIVE_2 (EL_FIRST_RUNTIME + 14) +#define EL_DYNABOMB_ACTIVE_3 (EL_FIRST_RUNTIME + 15) +#define EL_DYNABOMB_ACTIVE_4 (EL_FIRST_RUNTIME + 16) +#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME + 17) +#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME + 18) +#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME + 19) +#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME + 20) +#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME + 21) +#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME + 22) +#define EL_SPRING_MOVING (EL_FIRST_RUNTIME + 23) +#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME + 24) +#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME + 25) +#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME + 26) +#define EL_MAGIC_WALL_BD_EMPTYING (EL_FIRST_RUNTIME + 27) +#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME + 28) + +#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME + 29) /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_BLOCKED 600 -#define EL_EXPLODING 601 -#define EL_CRACKINGNUT 602 -#define EL_BLURB_LEFT 603 -#define EL_BLURB_RIGHT 604 -#define EL_AMOEBING 605 -#define EL_DEAMOEBING 606 -#define EL_MAUERND 607 -#define EL_BURNING 608 -#define EL_PLAYER_IS_LEAVING 609 +#define EL_FIRST_RUNTIME_UNREAL NUM_RUNTIME_ELEMENTS + +#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) +#define EL_EXPLODING (EL_FIRST_RUNTIME_UNREAL + 1) +#define EL_CRACKINGNUT (EL_FIRST_RUNTIME_UNREAL + 2) +#define EL_BLURB_LEFT (EL_FIRST_RUNTIME_UNREAL + 3) +#define EL_BLURB_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4) +#define EL_AMOEBING (EL_FIRST_RUNTIME_UNREAL + 5) +#define EL_DEAMOEBING (EL_FIRST_RUNTIME_UNREAL + 6) +#define EL_MAUERND (EL_FIRST_RUNTIME_UNREAL + 7) +#define EL_BURNING (EL_FIRST_RUNTIME_UNREAL + 8) +#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9) +#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10) +#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11) +#define EL_MAGIC_WALL_BD_FILLING (EL_FIRST_RUNTIME_UNREAL + 12) + +#define MAX_NUM_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 13) + /* game graphics: -** 0 - 255: graphics from "RocksScreen" +** 0 - 255: graphics from "RocksElements" ** 256 - 511: graphics from "RocksFont" ** 512 - 767: graphics from "RocksHeroes" ** 768 - 1023: graphics from "RocksSP" @@ -923,8 +692,8 @@ extern int num_element_info; ** 1280 - 1535: graphics from "RocksMore" */ -#define GFX_START_ROCKSSCREEN 0 -#define GFX_END_ROCKSSCREEN 255 +#define GFX_START_ROCKSELEMENTS 0 +#define GFX_END_ROCKSELEMENTS 255 #define GFX_START_ROCKSFONT 256 #define GFX_END_ROCKSFONT 511 #define GFX_START_ROCKSHEROES 512 @@ -936,7 +705,7 @@ extern int num_element_info; #define GFX_START_ROCKSMORE 1280 #define GFX_END_ROCKSMORE 1535 -#define NUM_TILES 1536 +#define NUM_TILES 1536 /* see above: MAX_GRAPHICS */ /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ @@ -988,24 +757,24 @@ extern int num_element_info; #define GFX_DYNAMIT 49 #define GFX_FLIEGER 56 #define GFX_FLIEGER_RIGHT 56 -#define GFX_FLIEGER_UP 57 -#define GFX_FLIEGER_LEFT 58 -#define GFX_FLIEGER_DOWN 59 +#define GFX_FLIEGER_UP 58 +#define GFX_FLIEGER_LEFT 60 +#define GFX_FLIEGER_DOWN 62 /* Zeile 4 (64) */ #define GFX_EXPLOSION 64 #define GFX_KAEFER 72 #define GFX_KAEFER_RIGHT 72 -#define GFX_KAEFER_UP 73 -#define GFX_KAEFER_LEFT 74 -#define GFX_KAEFER_DOWN 75 +#define GFX_KAEFER_UP 74 +#define GFX_KAEFER_LEFT 76 +#define GFX_KAEFER_DOWN 78 /* Zeile 5 (80) */ #define GFX_MAMPFER 80 #define GFX_ROBOT 84 #define GFX_PACMAN 88 #define GFX_PACMAN_RIGHT 88 -#define GFX_PACMAN_UP 89 -#define GFX_PACMAN_LEFT 90 -#define GFX_PACMAN_DOWN 91 +#define GFX_PACMAN_UP 90 +#define GFX_PACMAN_LEFT 92 +#define GFX_PACMAN_DOWN 94 /* Zeile 6 (96) */ #define GFX_ABLENK 96 #define GFX_ABLENK_EIN GFX_ABLENK @@ -1480,22 +1249,681 @@ extern int num_element_info; #define NUM_SOUNDS 55 -/* default input keys */ -#define DEFAULT_KEY_LEFT KSYM_Left -#define DEFAULT_KEY_RIGHT KSYM_Right -#define DEFAULT_KEY_UP KSYM_Up -#define DEFAULT_KEY_DOWN KSYM_Down -#define DEFAULT_KEY_SNAP KSYM_Shift_L -#define DEFAULT_KEY_BOMB KSYM_Shift_R -#define DEFAULT_KEY_OKAY KSYM_Return -#define DEFAULT_KEY_CANCEL KSYM_Escape - -/* directions for moving */ -#define MV_NO_MOVING 0 -#define MV_LEFT (1 << 0) -#define MV_RIGHT (1 << 1) -#define MV_UP (1 << 2) -#define MV_DOWN (1 << 3) + +/* values for animation action types */ +#define GFX_ACTION_UNKNOWN 0 +#define GFX_ACTION_DEFAULT 1 +#define GFX_ACTION_WAITING 2 +#define GFX_ACTION_FALLING 3 +#define GFX_ACTION_MOVING 4 +#define GFX_ACTION_DIGGING 5 +#define GFX_ACTION_COLLECTING 6 +#define GFX_ACTION_PUSHING 7 +#define GFX_ACTION_PASSING 8 +#define GFX_ACTION_IMPACT 9 +#define GFX_ACTION_CRACKING 10 +#define GFX_ACTION_ACTIVATING 11 +#define GFX_ACTION_BURNING 12 +#define GFX_ACTION_OTHER 13 + +#define NUM_GFX_ACTIONS 14 +#define NUM_GFX_ACTIONS_MAPPED 7 + + +/* values for image configuration suffixes */ +#define GFX_ARG_XPOS 0 +#define GFX_ARG_YPOS 1 +#define GFX_ARG_FRAMES 2 +#define GFX_ARG_DELAY 3 +#define GFX_ARG_PINGPONG 4 +#define GFX_ARG_PINGPONG2 5 +#define GFX_ARG_REVERSE 6 +#define GFX_ARG_GLOBAL_SYNC 7 +#define GFX_ARG_VERTICAL 8 + +/* values for image configuration */ +#define IMG_EMPTY_SPACE 0 +#define IMG_SAND 1 +#define IMG_SAND_CRUMBLED 2 +#define IMG_QUICKSAND_EMPTY 3 +#define IMG_QUICKSAND_FULL 4 +#define IMG_QUICKSAND_SLIPPING 5 +#define IMG_STEELWALL 6 +#define IMG_WALL 7 +#define IMG_WALL_CRUMBLED 8 +#define IMG_EMERALD 9 +#define IMG_EMERALD_FALLING 10 +#define IMG_DIAMOND 11 +#define IMG_DIAMOND_FALLING 12 +#define IMG_ROCK 13 +#define IMG_ROCK_FALLING 14 +#define IMG_ROCK_PUSHING 15 +#define IMG_ACIDPOOL_TOPLEFT 16 +#define IMG_ACIDPOOL_TOPRIGHT 17 +#define IMG_ACIDPOOL_BOTTOMLEFT 18 +#define IMG_ACIDPOOL_BOTTOM 19 +#define IMG_ACIDPOOL_BOTTOMRIGHT 20 +#define IMG_ACID 21 +#define IMG_KEY1 22 +#define IMG_KEY2 23 +#define IMG_KEY3 24 +#define IMG_KEY4 25 +#define IMG_GAMEOFLIFE 26 +#define IMG_BIOMAZE 27 +#define IMG_BOMB 28 +#define IMG_NUT 29 +#define IMG_NUT_CRACKING 30 +#define IMG_GATE1 31 +#define IMG_GATE2 32 +#define IMG_GATE3 33 +#define IMG_GATE4 34 +#define IMG_GATE1_GRAY 35 +#define IMG_GATE2_GRAY 36 +#define IMG_GATE3_GRAY 37 +#define IMG_GATE4_GRAY 38 +#define IMG_DYNAMITE 39 +#define IMG_DYNAMITE_BURNING 40 +#define IMG_SPACESHIP_RIGHT 41 +#define IMG_SPACESHIP_UP 42 +#define IMG_SPACESHIP_LEFT 43 +#define IMG_SPACESHIP_DOWN 44 +#define IMG_BUG_RIGHT 45 +#define IMG_BUG_UP 46 +#define IMG_BUG_LEFT 47 +#define IMG_BUG_DOWN 48 +#define IMG_PACMAN_RIGHT 49 +#define IMG_PACMAN_UP 50 +#define IMG_PACMAN_LEFT 51 +#define IMG_PACMAN_DOWN 52 +#define IMG_EXPLOSION 53 +#define IMG_YAMYAM 54 +#define IMG_YAMYAM_MOVING 55 +#define IMG_ROBOT 56 +#define IMG_ROBOT_WHEEL 57 +#define IMG_AMOEBA_DROP 58 +#define IMG_AMOEBA_CREATING 59 +#define IMG_AMOEBA1 60 +#define IMG_AMOEBA2 61 +#define IMG_AMOEBA3 62 +#define IMG_AMOEBA4 63 +#define IMG_AMOEBA_DEAD1 64 +#define IMG_AMOEBA_DEAD2 65 +#define IMG_AMOEBA_DEAD3 66 +#define IMG_AMOEBA_DEAD4 67 +#define IMG_LAMP_OFF 68 +#define IMG_LAMP_ON 69 +#define IMG_TIME_ORB_FULL 70 +#define IMG_TIME_ORB_EMPTY 71 +#define IMG_BD_AMOEBA 72 +#define IMG_SOKOBAN_OBJECT 73 +#define IMG_SOKOBAN_FIELD_EMPTY 74 +#define IMG_SOKOBAN_FIELD_FULL 75 +#define IMG_MAGIC_WALL 76 +#define IMG_MAGIC_WALL_ACTIVE 77 +#define IMG_BD_MAGIC_WALL 78 +#define IMG_BD_MAGIC_WALL_ACTIVE 79 +#define IMG_WALL_EMERALD 80 +#define IMG_WALL_DIAMOND 81 +#define IMG_WALL_EMERALD_RED 82 +#define IMG_WALL_EMERALD_PURPLE 83 +#define IMG_WALL_EMERALD_YELLOW 84 +#define IMG_WALL_BD_DIAMOND 85 +#define IMG_EMERALD_RED 86 +#define IMG_EMERALD_RED_FALLING 87 +#define IMG_EMERALD_PURPLE 88 +#define IMG_EMERALD_PURPLE_FALLING 89 +#define IMG_EMERALD_YELLOW 90 +#define IMG_EMERALD_YELLOW_FALLING 91 +#define IMG_WALL_GROWING_XY 92 +#define IMG_WALL_GROWING_X 93 +#define IMG_WALL_GROWING_Y 94 +#define IMG_DYNABOMB_XL 95 +#define IMG_BLACK_ORB 96 +#define IMG_SPEED_PILL 97 +#define IMG_BD_DIAMOND 98 +#define IMG_BD_DIAMOND_FALLING 99 +#define IMG_WALL_GROWING_RIGHT 100 +#define IMG_WALL_GROWING_LEFT 101 +#define IMG_EXIT_CLOSED 102 +#define IMG_EXIT_OPENING 103 +#define IMG_EXIT_OPEN 104 +#define IMG_DARK_YAMYAM 105 +#define IMG_DYNABOMB_BURNING 106 +#define IMG_DYNABOMB_NR 107 +#define IMG_DYNABOMB_SZ 108 +#define IMG_ARROW_LEFT 109 +#define IMG_ARROW_RIGHT 110 +#define IMG_ARROW_UP 111 +#define IMG_ARROW_DOWN 112 +#define IMG_BD_BUTTERFLY 113 +#define IMG_BD_BUTTERFLY_MOVING 114 +#define IMG_BD_BUTTERFLY_RIGHT 115 +#define IMG_BD_BUTTERFLY_UP 116 +#define IMG_BD_BUTTERFLY_LEFT 117 +#define IMG_BD_BUTTERFLY_DOWN 118 +#define IMG_BD_FIREFLY 119 +#define IMG_BD_FIREFLY_MOVING 120 +#define IMG_BD_FIREFLY_RIGHT 121 +#define IMG_BD_FIREFLY_UP 122 +#define IMG_BD_FIREFLY_LEFT 123 +#define IMG_BD_FIREFLY_DOWN 124 +#define IMG_STEELWALL_TOPLEFT 125 +#define IMG_STEELWALL_TOPRIGHT 126 +#define IMG_STEELWALL_BOTTOMLEFT 127 +#define IMG_STEELWALL_BOTTOMRIGHT 128 +#define IMG_STEELWALL_HORIZONTAL 129 +#define IMG_INVISIBLE_STEELWALL_TOPLEFT 130 +#define IMG_INVISIBLE_STEELWALL_TOPRIGHT 131 +#define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 132 +#define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 133 +#define IMG_INVISIBLE_STEELWALL_HORIZONTAL 134 +#define IMG_PLAYER1_DOWN 135 +#define IMG_PLAYER1_DOWN_MOVING 136 +#define IMG_PLAYER1_DOWN_DIGGING 137 +#define IMG_PLAYER1_UP 138 +#define IMG_PLAYER1_UP_MOVING 139 +#define IMG_PLAYER1_UP_DIGGING 140 +#define IMG_PLAYER1_LEFT 141 +#define IMG_PLAYER1_LEFT_MOVING 142 +#define IMG_PLAYER1_LEFT_DIGGING 143 +#define IMG_PLAYER1_LEFT_PUSHING 144 +#define IMG_PLAYER1_RIGHT 145 +#define IMG_PLAYER1_RIGHT_MOVING 146 +#define IMG_PLAYER1_RIGHT_DIGGING 147 +#define IMG_PLAYER1_RIGHT_PUSHING 148 +#define IMG_PLAYER2_DOWN 149 +#define IMG_PLAYER2_DOWN_MOVING 150 +#define IMG_PLAYER2_DOWN_DIGGING 151 +#define IMG_PLAYER2_UP 152 +#define IMG_PLAYER2_UP_MOVING 153 +#define IMG_PLAYER2_UP_DIGGING 154 +#define IMG_PLAYER2_LEFT 155 +#define IMG_PLAYER2_LEFT_MOVING 156 +#define IMG_PLAYER2_LEFT_DIGGING 157 +#define IMG_PLAYER2_LEFT_PUSHING 158 +#define IMG_PLAYER2_RIGHT 159 +#define IMG_PLAYER2_RIGHT_MOVING 160 +#define IMG_PLAYER2_RIGHT_DIGGING 161 +#define IMG_PLAYER2_RIGHT_PUSHING 162 +#define IMG_PLAYER3_DOWN 163 +#define IMG_PLAYER3_DOWN_MOVING 164 +#define IMG_PLAYER3_DOWN_DIGGING 165 +#define IMG_PLAYER3_UP 166 +#define IMG_PLAYER3_UP_MOVING 167 +#define IMG_PLAYER3_UP_DIGGING 168 +#define IMG_PLAYER3_LEFT 169 +#define IMG_PLAYER3_LEFT_MOVING 170 +#define IMG_PLAYER3_LEFT_DIGGING 171 +#define IMG_PLAYER3_LEFT_PUSHING 172 +#define IMG_PLAYER3_RIGHT 173 +#define IMG_PLAYER3_RIGHT_MOVING 174 +#define IMG_PLAYER3_RIGHT_DIGGING 175 +#define IMG_PLAYER3_RIGHT_PUSHING 176 +#define IMG_PLAYER4_DOWN 177 +#define IMG_PLAYER4_DOWN_MOVING 178 +#define IMG_PLAYER4_DOWN_DIGGING 179 +#define IMG_PLAYER4_UP 180 +#define IMG_PLAYER4_UP_MOVING 181 +#define IMG_PLAYER4_UP_DIGGING 182 +#define IMG_PLAYER4_LEFT 183 +#define IMG_PLAYER4_LEFT_MOVING 184 +#define IMG_PLAYER4_LEFT_DIGGING 185 +#define IMG_PLAYER4_LEFT_PUSHING 186 +#define IMG_PLAYER4_RIGHT 187 +#define IMG_PLAYER4_RIGHT_MOVING 188 +#define IMG_PLAYER4_RIGHT_DIGGING 189 +#define IMG_PLAYER4_RIGHT_PUSHING 190 +#define IMG_WALL_GROWING_DOWN 191 +#define IMG_WALL_GROWING_UP 192 +#define IMG_SHIELD_NORMAL_ACTIVE 193 +#define IMG_SHIELD_DEADLY_ACTIVE 194 +#define IMG_PIG_DOWN 195 +#define IMG_PIG_DOWN_MOVING 196 +#define IMG_PIG_DOWN_EATING 197 +#define IMG_PIG_UP 198 +#define IMG_PIG_UP_MOVING 199 +#define IMG_PIG_UP_EATING 200 +#define IMG_PIG_LEFT 201 +#define IMG_PIG_LEFT_MOVING 202 +#define IMG_PIG_LEFT_EATING 203 +#define IMG_PIG_RIGHT 204 +#define IMG_PIG_RIGHT_MOVING 205 +#define IMG_PIG_RIGHT_EATING 206 +#define IMG_DRAGON_DOWN 207 +#define IMG_DRAGON_DOWN_MOVING 208 +#define IMG_DRAGON_DOWN_ATTACKING 209 +#define IMG_DRAGON_UP 210 +#define IMG_DRAGON_UP_MOVING 211 +#define IMG_DRAGON_UP_ATTACKING 212 +#define IMG_DRAGON_LEFT 213 +#define IMG_DRAGON_LEFT_MOVING 214 +#define IMG_DRAGON_LEFT_ATTACKING 215 +#define IMG_DRAGON_RIGHT 216 +#define IMG_DRAGON_RIGHT_MOVING 217 +#define IMG_DRAGON_RIGHT_ATTACKING 218 +#define IMG_MOLE_DOWN 219 +#define IMG_MOLE_DOWN_MOVING 220 +#define IMG_MOLE_DOWN_DIGGING 221 +#define IMG_MOLE_UP 222 +#define IMG_MOLE_UP_MOVING 223 +#define IMG_MOLE_UP_DIGGING 224 +#define IMG_MOLE_LEFT 225 +#define IMG_MOLE_LEFT_MOVING 226 +#define IMG_MOLE_LEFT_DIGGING 227 +#define IMG_MOLE_RIGHT 228 +#define IMG_MOLE_RIGHT_MOVING 229 +#define IMG_MOLE_RIGHT_DIGGING 230 +#define IMG_PENGUIN_DOWN 231 +#define IMG_PENGUIN_DOWN_MOVING 232 +#define IMG_PENGUIN_UP 233 +#define IMG_PENGUIN_UP_MOVING 234 +#define IMG_PENGUIN_LEFT 235 +#define IMG_PENGUIN_LEFT_MOVING 236 +#define IMG_PENGUIN_RIGHT 237 +#define IMG_PENGUIN_RIGHT_MOVING 238 +#define IMG_SATELLITE 239 +#define IMG_SATELLITE_MOVING 240 +#define IMG_ACID_SPLASHING_LEFT 241 +#define IMG_ACID_SPLASHING_RIGHT 242 +#define IMG_SPARK_BLUE 243 +#define IMG_SPARK_WHITE 244 +#define IMG_FLAMES_LEFT1 245 +#define IMG_FLAMES_LEFT2 246 +#define IMG_FLAMES_LEFT3 247 +#define IMG_FLAMES_RIGHT1 248 +#define IMG_FLAMES_RIGHT2 249 +#define IMG_FLAMES_RIGHT3 250 +#define IMG_FLAMES_UP1 251 +#define IMG_FLAMES_UP2 252 +#define IMG_FLAMES_UP3 253 +#define IMG_FLAMES_DOWN1 254 +#define IMG_FLAMES_DOWN2 255 +#define IMG_FLAMES_DOWN3 256 +#define IMG_SP_EMPTY_SPACE 257 +#define IMG_SP_ZONK 258 +#define IMG_SP_ZONK_FALLING 259 +#define IMG_SP_ZONK_PUSHING 260 +#define IMG_SP_BASE 261 +#define IMG_SP_MURPHY 262 +#define IMG_SP_MURPHY_LEFT 263 +#define IMG_SP_MURPHY_LEFT_MOVING 264 +#define IMG_SP_MURPHY_LEFT_DIGGING 265 +#define IMG_SP_MURPHY_LEFT_PUSHING 266 +#define IMG_SP_MURPHY_LEFT_SNAPPING 267 +#define IMG_SP_MURPHY_RIGHT 268 +#define IMG_SP_MURPHY_RIGHT_MOVING 269 +#define IMG_SP_MURPHY_RIGHT_DIGGING 270 +#define IMG_SP_MURPHY_RIGHT_PUSHING 271 +#define IMG_SP_MURPHY_RIGHT_SNAPPING 272 +#define IMG_SP_MURPHY_UP 273 +#define IMG_SP_MURPHY_UP_SNAPPING 274 +#define IMG_SP_MURPHY_DOWN 275 +#define IMG_SP_MURPHY_DOWN_SNAPPING 276 +#define IMG_SP_MURPHY_CLONE 277 +#define IMG_SP_INFOTRON 278 +#define IMG_SP_INFOTRON_FALLING 279 +#define IMG_SP_CHIP_SINGLE 280 +#define IMG_SP_CHIP_LEFT 281 +#define IMG_SP_CHIP_RIGHT 282 +#define IMG_SP_CHIP_UPPER 283 +#define IMG_SP_CHIP_LOWER 284 +#define IMG_SP_HARD_GRAY 285 +#define IMG_SP_HARD_GREEN 286 +#define IMG_SP_HARD_BLUE 287 +#define IMG_SP_HARD_RED 288 +#define IMG_SP_HARD_YELLOW 289 +#define IMG_SP_EXIT_CLOSED 290 +#define IMG_SP_EXIT_OPEN 291 +#define IMG_SP_DISK_ORANGE 292 +#define IMG_SP_DISK_ORANGE_FALLING 293 +#define IMG_SP_DISK_ORANGE_PUSHING 294 +#define IMG_SP_DISK_YELLOW 295 +#define IMG_SP_DISK_YELLOW_PUSHING 296 +#define IMG_SP_DISK_RED 297 +#define IMG_SP_DISK_RED_COLLECTING 298 +#define IMG_SP_PORT1_RIGHT 299 +#define IMG_SP_PORT1_DOWN 300 +#define IMG_SP_PORT1_LEFT 301 +#define IMG_SP_PORT1_UP 302 +#define IMG_SP_PORT2_RIGHT 303 +#define IMG_SP_PORT2_DOWN 304 +#define IMG_SP_PORT2_LEFT 305 +#define IMG_SP_PORT2_UP 306 +#define IMG_SP_PORT_X 307 +#define IMG_SP_PORT_Y 308 +#define IMG_SP_PORT_XY 309 +#define IMG_SP_SNIKSNAK 310 +#define IMG_SP_SNIKSNAK_LEFT 311 +#define IMG_SP_SNIKSNAK_RIGHT 312 +#define IMG_SP_SNIKSNAK_UP 313 +#define IMG_SP_SNIKSNAK_DOWN 314 +#define IMG_SP_ELECTRON 315 +#define IMG_SP_TERMINAL 316 +#define IMG_SP_TERMINAL_ACTIVE 317 +#define IMG_SP_BUGGY_BASE 318 +#define IMG_SP_BUGGY_BASE_ACTIVATING 319 +#define IMG_SP_HARD_BASE1 320 +#define IMG_SP_HARD_BASE2 321 +#define IMG_SP_HARD_BASE3 322 +#define IMG_SP_HARD_BASE4 323 +#define IMG_SP_HARD_BASE5 324 +#define IMG_SP_HARD_BASE6 325 +#define IMG_INVISIBLE_STEELWALL 326 +#define IMG_INVISIBLE_STEELWALL_ON 327 +#define IMG_INVISIBLE_SAND 328 +#define IMG_INVISIBLE_SAND_ON 329 +#define IMG_INVISIBLE_WALL 330 +#define IMG_INVISIBLE_WALL_ON 331 +#define IMG_EM_KEY1 332 +#define IMG_EM_KEY2 333 +#define IMG_EM_KEY3 334 +#define IMG_EM_KEY4 335 +#define IMG_EM_GATE1 336 +#define IMG_EM_GATE2 337 +#define IMG_EM_GATE3 338 +#define IMG_EM_GATE4 339 +#define IMG_EM_GATE1_GRAY 340 +#define IMG_EM_GATE2_GRAY 341 +#define IMG_EM_GATE3_GRAY 342 +#define IMG_EM_GATE4_GRAY 343 +#define IMG_SP_EXPLOSION 344 +#define IMG_SP_EXPLOSION_INFOTRON 345 +#define IMG_CONVEYOR_BELT1_MIDDLE 346 +#define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE 347 +#define IMG_CONVEYOR_BELT1_LEFT 348 +#define IMG_CONVEYOR_BELT1_LEFT_ACTIVE 349 +#define IMG_CONVEYOR_BELT1_RIGHT 350 +#define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE 351 +#define IMG_CONVEYOR_BELT1_SWITCH_LEFT 352 +#define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 353 +#define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 354 +#define IMG_CONVEYOR_BELT2_MIDDLE 355 +#define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE 356 +#define IMG_CONVEYOR_BELT2_LEFT 357 +#define IMG_CONVEYOR_BELT2_LEFT_ACTIVE 358 +#define IMG_CONVEYOR_BELT2_RIGHT 359 +#define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE 360 +#define IMG_CONVEYOR_BELT2_SWITCH_LEFT 361 +#define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 362 +#define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 363 +#define IMG_CONVEYOR_BELT3_MIDDLE 364 +#define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE 365 +#define IMG_CONVEYOR_BELT3_LEFT 366 +#define IMG_CONVEYOR_BELT3_LEFT_ACTIVE 367 +#define IMG_CONVEYOR_BELT3_RIGHT 368 +#define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE 369 +#define IMG_CONVEYOR_BELT3_SWITCH_LEFT 370 +#define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 371 +#define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 372 +#define IMG_CONVEYOR_BELT4_MIDDLE 373 +#define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE 374 +#define IMG_CONVEYOR_BELT4_LEFT 375 +#define IMG_CONVEYOR_BELT4_LEFT_ACTIVE 376 +#define IMG_CONVEYOR_BELT4_RIGHT 377 +#define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE 378 +#define IMG_CONVEYOR_BELT4_SWITCH_LEFT 379 +#define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 380 +#define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 381 +#define IMG_SWITCHGATE_SWITCH_UP 382 +#define IMG_SWITCHGATE_SWITCH_DOWN 383 +#define IMG_LIGHT_SWITCH_OFF 384 +#define IMG_LIGHT_SWITCH_ON 385 +#define IMG_TIMEGATE_WHEEL 386 +#define IMG_TIMEGATE_WHEEL_ACTIVE 387 +#define IMG_ENVELOPE 388 +#define IMG_SIGN_EXCLAMATION 389 +#define IMG_SIGN_STOP 390 +#define IMG_LANDMINE 391 +#define IMG_STEELWALL_SLANTED 392 +#define IMG_EXTRA_TIME 393 +#define IMG_SHIELD_DEADLY 394 +#define IMG_SHIELD_NORMAL 395 +#define IMG_SWITCHGATE_CLOSED 396 +#define IMG_SWITCHGATE_OPENING 397 +#define IMG_SWITCHGATE_OPEN 398 +#define IMG_SWITCHGATE_CLOSING 399 +#define IMG_TIMEGATE_CLOSED 400 +#define IMG_TIMEGATE_OPENING 401 +#define IMG_TIMEGATE_OPEN 402 +#define IMG_TIMEGATE_CLOSING 403 +#define IMG_BALLOON 404 +#define IMG_BALLOON_MOVING 405 +#define IMG_BALLOON_WINDROSE_LEFT 406 +#define IMG_BALLOON_WINDROSE_RIGHT 407 +#define IMG_BALLOON_WINDROSE_UP 408 +#define IMG_BALLOON_WINDROSE_DOWN 409 +#define IMG_BALLOON_WINDROSE_ALL 410 +#define IMG_EMC_STEELWALL1 411 +#define IMG_EMC_STEELWALL2 412 +#define IMG_EMC_STEELWALL3 413 +#define IMG_EMC_STEELWALL4 414 +#define IMG_EMC_WALL_PILLAR_UPPER 415 +#define IMG_EMC_WALL_PILLAR_MIDDLE 416 +#define IMG_EMC_WALL_PILLAR_LOWER 417 +#define IMG_EMC_WALL4 418 +#define IMG_EMC_WALL5 419 +#define IMG_EMC_WALL6 420 +#define IMG_EMC_WALL7 421 +#define IMG_EMC_WALL8 422 +#define IMG_ARROW_BLUE_LEFT 423 +#define IMG_ARROW_BLUE_RIGHT 424 +#define IMG_ARROW_BLUE_UP 425 +#define IMG_ARROW_BLUE_DOWN 426 +#define IMG_ARROW_RED_LEFT 427 +#define IMG_ARROW_RED_RIGHT 428 +#define IMG_ARROW_RED_UP 429 +#define IMG_ARROW_RED_DOWN 430 +#define IMG_SCROLLBAR_BLUE 431 +#define IMG_SCROLLBAR_RED 432 +#define IMG_SCROLLBAR_GREEN 433 +#define IMG_SCROLLBAR_YELLOW 434 +#define IMG_PEARL 435 +#define IMG_PEARL_BREAKING 436 +#define IMG_CRYSTAL 437 +#define IMG_WALL_PEARL 438 +#define IMG_WALL_CRYSTAL 439 +#define IMG_SPRING 440 +#define IMG_TUBE_RIGHT_DOWN 441 +#define IMG_TUBE_HORIZONTAL_DOWN 442 +#define IMG_TUBE_LEFT_DOWN 443 +#define IMG_TUBE_HORIZONTAL 444 +#define IMG_TUBE_VERTICAL_RIGHT 445 +#define IMG_TUBE_ALL 446 +#define IMG_TUBE_VERTICAL_LEFT 447 +#define IMG_TUBE_VERTICAL 448 +#define IMG_TUBE_RIGHT_UP 449 +#define IMG_TUBE_HORIZONTAL_UP 450 +#define IMG_TUBE_LEFT_UP 451 +#define IMG_TRAP_INACTIVE 452 +#define IMG_TRAP_ACTIVE 453 +#define IMG_TRAP_ACTIVATING 454 +#define IMG_BD_WALL 455 +#define IMG_BD_ROCK 456 +#define IMG_BD_ROCK_FALLING 457 +#define IMG_BD_ROCK_PUSHING 458 +#define IMG_DX_BOMB 459 + +#define NUM_IMAGE_FILES 460 + + +/* values for sound configuration suffixes */ +/* (currently none) */ + +/* values for sound configuration */ +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_ACTIVE 7 +#define SND_BD_MAGIC_WALL_CHANGING 8 +#define SND_BD_AMOEBA_WAITING 9 +#define SND_BD_AMOEBA_CREATING 10 +#define SND_BD_AMOEBA_TURNING_TO_GEM 11 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 12 +#define SND_BD_BUTTERFLY_MOVING 13 +#define SND_BD_BUTTERFLY_WAITING 14 +#define SND_BD_FIREFLY_MOVING 15 +#define SND_BD_FIREFLY_WAITING 16 +#define SND_BD_EXIT_PASSING 17 +#define SND_SP_EMPTY_SPACE_DIGGING 18 +#define SND_SP_BASE_DIGGING 19 +#define SND_SP_BUGGY_BASE_DIGGING 20 +#define SND_SP_BUGGY_BASE_ACTIVATING 21 +#define SND_SP_INFOTRON_COLLECTING 22 +#define SND_SP_INFOTRON_IMPACT 23 +#define SND_SP_ZONK_PUSHING 24 +#define SND_SP_ZONK_IMPACT 25 +#define SND_SP_DISK_RED_COLLECTING 26 +#define SND_SP_DISK_ORANGE_PUSHING 27 +#define SND_SP_DISK_YELLOW_PUSHING 28 +#define SND_SP_PORT_PASSING 29 +#define SND_SP_EXIT_PASSING 30 +#define SND_SP_ELEMENT_EXPLODING 31 +#define SND_SP_SNIKSNAK_MOVING 32 +#define SND_SP_SNIKSNAK_WAITING 33 +#define SND_SP_ELECTRON_MOVING 34 +#define SND_SP_ELECTRON_WAITING 35 +#define SND_SP_TERMINAL_ACTIVATING 36 +#define SND_SP_TERMINAL_ACTIVE 37 +#define SND_SOKOBAN_OBJECT_PUSHING 38 +#define SND_SOKOBAN_FIELD_FILLING 39 +#define SND_SOKOBAN_FIELD_EMPTYING 40 +#define SND_SOKOBAN_GAME_SOLVING 41 +#define SND_EMPTY_SPACE_DIGGING 42 +#define SND_SAND_DIGGING 43 +#define SND_EMERALD_COLLECTING 44 +#define SND_EMERALD_IMPACT 45 +#define SND_DIAMOND_COLLECTING 46 +#define SND_DIAMOND_IMPACT 47 +#define SND_DIAMOND_BREAKING 48 +#define SND_ROCK_PUSHING 49 +#define SND_ROCK_IMPACT 50 +#define SND_BOMB_PUSHING 51 +#define SND_NUT_PUSHING 52 +#define SND_NUT_CRACKING 53 +#define SND_NUT_IMPACT 54 +#define SND_DYNAMITE_COLLECTING 55 +#define SND_DYNAMITE_DROPPING 56 +#define SND_DYNAMITE_BURNING 57 +#define SND_KEY_COLLECTING 58 +#define SND_GATE_PASSING 59 +#define SND_BUG_MOVING 60 +#define SND_BUG_WAITING 61 +#define SND_SPACESHIP_MOVING 62 +#define SND_SPACESHIP_WAITING 63 +#define SND_YAMYAM_MOVING 64 +#define SND_YAMYAM_WAITING 65 +#define SND_YAMYAM_EATING 66 +#define SND_ROBOT_STEPPING 67 +#define SND_ROBOT_WAITING 68 +#define SND_ROBOT_WHEEL_ACTIVATING 69 +#define SND_ROBOT_WHEEL_ACTIVE 70 +#define SND_MAGIC_WALL_ACTIVATING 71 +#define SND_MAGIC_WALL_ACTIVE 72 +#define SND_MAGIC_WALL_CHANGING 73 +#define SND_AMOEBA_WAITING 74 +#define SND_AMOEBA_CREATING 75 +#define SND_AMOEBA_DROP_CREATING 76 +#define SND_ACID_SPLASHING 77 +#define SND_QUICKSAND_FILLING 78 +#define SND_QUICKSAND_SLIPPING 79 +#define SND_QUICKSAND_EMPTYING 80 +#define SND_EXIT_OPENING 81 +#define SND_EXIT_PASSING 82 +#define SND_BALLOON_MOVING 83 +#define SND_BALLOON_WAITING 84 +#define SND_BALLOON_PUSHING 85 +#define SND_BALLOON_SWITCH_ACTIVATING 86 +#define SND_SPRING_MOVING 87 +#define SND_SPRING_PUSHING 88 +#define SND_SPRING_IMPACT 89 +#define SND_WALL_GROWING 90 +#define SND_PEARL_COLLECTING 91 +#define SND_PEARL_BREAKING 92 +#define SND_PEARL_IMPACT 93 +#define SND_CRYSTAL_COLLECTING 94 +#define SND_CRYSTAL_IMPACT 95 +#define SND_ENVELOPE_COLLECTING 96 +#define SND_SAND_INVISIBLE_DIGGING 97 +#define SND_SHIELD_NORMAL_COLLECTING 98 +#define SND_SHIELD_NORMAL_ACTIVE 99 +#define SND_SHIELD_DEADLY_COLLECTING 100 +#define SND_SHIELD_DEADLY_ACTIVE 101 +#define SND_EXTRA_TIME_COLLECTING 102 +#define SND_MOLE_MOVING 103 +#define SND_MOLE_WAITING 104 +#define SND_MOLE_EATING 105 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 106 +#define SND_SWITCHGATE_OPENING 107 +#define SND_SWITCHGATE_CLOSING 108 +#define SND_SWITCHGATE_PASSING 109 +#define SND_TIMEGATE_WHEEL_ACTIVATING 110 +#define SND_TIMEGATE_WHEEL_ACTIVE 111 +#define SND_TIMEGATE_OPENING 112 +#define SND_TIMEGATE_CLOSING 113 +#define SND_TIMEGATE_PASSING 114 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 115 +#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 116 +#define SND_CONVEYOR_BELT_ACTIVE 117 +#define SND_LIGHT_SWITCH_ACTIVATING 118 +#define SND_LIGHT_SWITCH_DEACTIVATING 119 +#define SND_DX_BOMB_PUSHING 120 +#define SND_TRAP_INACTIVE_DIGGING 121 +#define SND_TRAP_ACTIVATING 122 +#define SND_TUBE_PASSING 123 +#define SND_AMOEBA_TURNING_TO_GEM 124 +#define SND_AMOEBA_TURNING_TO_ROCK 125 +#define SND_SPEED_PILL_COLLECTING 126 +#define SND_DYNABOMB_NR_COLLECTING 127 +#define SND_DYNABOMB_SZ_COLLECTING 128 +#define SND_DYNABOMB_XL_COLLECTING 129 +#define SND_DYNABOMB_DROPPING 130 +#define SND_DYNABOMB_BURNING 131 +#define SND_SATELLITE_MOVING 132 +#define SND_SATELLITE_WAITING 133 +#define SND_SATELLITE_PUSHING 134 +#define SND_LAMP_ACTIVATING 135 +#define SND_LAMP_DEACTIVATING 136 +#define SND_TIME_ORB_FULL_COLLECTING 137 +#define SND_TIME_ORB_FULL_IMPACT 138 +#define SND_TIME_ORB_EMPTY_PUSHING 139 +#define SND_TIME_ORB_EMPTY_IMPACT 140 +#define SND_GAMEOFLIFE_WAITING 141 +#define SND_GAMEOFLIFE_CREATING 142 +#define SND_BIOMAZE_WAITING 143 +#define SND_BIOMAZE_CREATING 144 +#define SND_PACMAN_MOVING 145 +#define SND_PACMAN_WAITING 146 +#define SND_PACMAN_EATING 147 +#define SND_DARK_YAMYAM_MOVING 148 +#define SND_DARK_YAMYAM_WAITING 149 +#define SND_DARK_YAMYAM_EATING 150 +#define SND_PENGUIN_MOVING 151 +#define SND_PENGUIN_WAITING 152 +#define SND_PENGUIN_PASSING_EXIT 153 +#define SND_PIG_MOVING 154 +#define SND_PIG_WAITING 155 +#define SND_PIG_EATING 156 +#define SND_DRAGON_MOVING 157 +#define SND_DRAGON_WAITING 158 +#define SND_DRAGON_ATTACKING 159 +#define SND_PLAYER_DYING 160 +#define SND_ELEMENT_EXPLODING 161 +#define SND_GAME_STARTING 162 +#define SND_GAME_RUNNING_OUT_OF_TIME 163 +#define SND_GAME_LEVELTIME_BONUS 164 +#define SND_GAME_LOSING 165 +#define SND_GAME_WINNING 166 +#define SND_MENU_DOOR_OPENING 167 +#define SND_MENU_DOOR_CLOSING 168 +#define SND_MENU_HALL_OF_FAME 169 +#define SND_MENU_INFO_SCREEN 170 + +#define NUM_SOUND_FILES 171 + /* values for game_status */ #define EXITGAME 0 @@ -1507,28 +1935,59 @@ extern int num_element_info; #define TYPENAME 6 #define HALLOFFAME 7 #define SETUP 8 -#define SETUPINPUT 9 -#define CALIBRATION 10 -#define PROGRAM_VERSION_STRING "2.0.0" +#define PROGRAM_VERSION_MAJOR 2 +#define PROGRAM_VERSION_MINOR 1 +#define PROGRAM_VERSION_PATCH 2 +#define PROGRAM_VERSION_STRING "2.1.2" + #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2000 by" +#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by" #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" +#define COOKIE_PREFIX "ROCKSNDIAMONDS" +#define FILENAME_PREFIX "Rocks" #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" #define MSDOS_POINTER_FILENAME "mouse.pcx" +/* file version numbers for resource files (levels, tapes, score, setup, etc.) +** currently supported/known file version numbers: +** 1.0 (old) +** 1.2 (still in use) +** 1.4 (still in use) +** 2.0 (actual) +*/ +#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0) +#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0) +#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) +#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) + +/* file version does not change for every program version, but is changed + when new features are introduced that are incompatible with older file + versions, so that they can be treated accordingly */ +#define FILE_VERSION_ACTUAL FILE_VERSION_2_0 + +#define GAME_VERSION_1_0 FILE_VERSION_1_0 +#define GAME_VERSION_1_2 FILE_VERSION_1_2 +#define GAME_VERSION_1_4 FILE_VERSION_1_4 +#define GAME_VERSION_2_0 FILE_VERSION_2_0 + +#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ + PROGRAM_VERSION_MINOR, \ + PROGRAM_VERSION_PATCH) + /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0 -#define ANIM_OSCILLATE 1 -#define ANIM_REVERSE 2 +#define ANIM_REVERSE (1 << 0) +#define ANIM_PINGPONG (1 << 1) +#define ANIM_PINGPONG2 (1 << 2) /* values for game_emulation */ #define EMU_NONE 0 @@ -1536,4 +1995,239 @@ extern int num_element_info; #define EMU_SOKOBAN 2 #define EMU_SUPAPLEX 3 +struct HiScore +{ + char Name[MAX_PLAYER_NAME_LEN + 1]; + int Score; +}; + +struct PlayerInfo +{ + boolean present; /* player present in level playfield */ + boolean connected; /* player connected (locally or via network) */ + boolean active; /* player (present && connected) */ + + int index_nr, client_nr, element_nr; + + byte action; /* action from local input device */ + byte effective_action; /* action acknowledged from network server + or summarized over all configured input + devices when in single player mode */ + byte programmed_action; /* action forced by game itself (like moving + through doors); overrides other actions */ + + int jx,jy, last_jx,last_jy; + int MovDir, MovPos, GfxPos; + int Frame; + + boolean Pushing; + boolean Switching; + boolean LevelSolved, GameOver; + boolean snapped; + + int last_move_dir; + int is_moving; + + unsigned long move_delay; + int move_delay_value; + + unsigned long push_delay; + unsigned long push_delay_value; + + int frame_reset_delay; + + unsigned long actual_frame_counter; + + int score; + int gems_still_needed; + int sokobanfields_still_needed; + int lights_still_needed; + int friends_still_needed; + int key[4]; + int dynamite; + int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; + int shield_passive_time_left; + int shield_active_time_left; +}; + +struct LevelInfo +{ + int file_version; /* file format version the level is stored with */ + int game_version; /* game release version the level was created with */ + + boolean encoding_16bit_field; /* level contains 16-bit elements */ + boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ + boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ + + int fieldx; + int fieldy; + int time; + int gems_needed; + char name[MAX_LEVEL_NAME_LEN + 1]; + char author[MAX_LEVEL_AUTHOR_LEN + 1]; + int score[LEVEL_SCORE_ELEMENTS]; + int yam_content[MAX_ELEMENT_CONTENTS][3][3]; + int num_yam_contents; + int amoeba_speed; + int amoeba_content; + int time_magic_wall; + int time_wheel; + int time_light; + int time_timegate; + boolean double_speed; + boolean gravity; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ +}; + +struct TapeInfo +{ + int file_version; /* file format version the tape is stored with */ + int game_version; /* game release version the tape was created with */ + int engine_version; /* game engine version the tape was recorded with */ + + int level_nr; + unsigned long random_seed; + unsigned long date; + unsigned long counter; + unsigned long length; + unsigned long length_seconds; + unsigned int delay_played; + boolean pause_before_death; + boolean recording, playing, pausing; + boolean fast_forward; + boolean index_search; + boolean quick_resume; + boolean single_step; + boolean changed; + boolean player_participates[MAX_PLAYERS]; + int num_participating_players; + + struct + { + byte action[MAX_PLAYERS]; + byte delay; + } pos[MAX_TAPELEN]; +}; + +struct GameInfo +{ + /* constant within running game */ + int engine_version; + int emulation; + int initial_move_delay; + int initial_move_delay_value; + + /* variable within running game */ + int yam_content_nr; + boolean magic_wall_active; + int magic_wall_time_left; + int light_time_left; + int timegate_time_left; + int belt_dir[4]; + int belt_dir_nr[4]; + int switchgate_pos; + int balloon_dir; + boolean explosions_delayed; +}; + +struct GlobalInfo +{ + float frames_per_second; + boolean fps_slowdown; + int fps_slowdown_factor; +}; + +struct ElementInfo +{ + char *sound_class_name; /* classification for custom sound effects */ + char *editor_description; /* short description for level editor */ + + int graphic[NUM_GFX_ACTIONS_MAPPED]; + + /* special graphics for left/right/up/down */ + int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4]; + boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED]; +}; + +struct GraphicInfo +{ + Bitmap *bitmap; + int src_x, src_y; +}; + +struct NewGraphicInfo +{ + Bitmap *bitmap; + int src_x, src_y; + int anim_frames; + int anim_delay; + int anim_mode; + boolean anim_global_sync; + boolean anim_vertical; +}; + +extern GC tile_clip_gc; +extern Bitmap *pix[]; +extern Pixmap tile_clipmask[]; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; + +extern int game_status; +extern boolean level_editor_test_game; +extern boolean network_playing; + +extern int key_joystick_mapping; + +extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +extern int redraw_x1, redraw_y1; + +extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; +extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; +extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; + +extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; + +extern int FX,FY, ScrollStepSize; +extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; +extern int BorderElement; +extern int GameFrameDelay; +extern int FfwdFrameDelay; +extern int BX1,BY1, BX2,BY2; +extern int SBX_Left, SBX_Right; +extern int SBY_Upper, SBY_Lower; +extern int ZX,ZY, ExitX,ExitY; +extern int AllPlayersGone; + +extern int TimeFrames, TimePlayed, TimeLeft; +extern boolean SiebAktiv; +extern int SiebCount; + +extern boolean network_player_action_received; + +extern struct LevelInfo level; +extern struct PlayerInfo stored_player[], *local_player; +extern struct HiScore highscore[]; +extern struct TapeInfo tape; +extern struct GameInfo game; +extern struct GlobalInfo global; +extern struct ElementInfo element_info[]; +extern struct GraphicInfo graphic_info[]; +extern struct NewGraphicInfo new_graphic_info[]; +extern struct ConfigInfo image_config[], sound_config[]; +extern struct ConfigInfo image_config_suffix[], sound_config_suffix[]; +extern struct FileInfo *image_files, *sound_files; + #endif /* MAIN_H */