X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=4e6bd02f0fe3b33a6f2f8413041dbf5b6cf03b8a;hb=f5356588a234e34e349c0b1eba02008655fdee87;hp=d0aed23d74ed2a3e4c1470f15f51a938d27d5f44;hpb=48542a06103232c408ce6250f5bc2d9add00f233;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index d0aed23d..4e6bd02f 100644 --- a/src/main.h +++ b/src/main.h @@ -95,6 +95,7 @@ typedef unsigned char byte; #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)force_field_passive_time_left > 0) -/* Pixmaps with Xpm or X11 Bitmap files */ +/* Pixmaps with graphic file */ #define PIX_BACK 0 #define PIX_DOOR 1 #define PIX_HEROES 2 #define PIX_TOONS 3 -#define PIX_MORE 4 -#define PIX_BIGFONT 5 -#define PIX_SMALLFONT 6 -/* Pixmaps without them */ -#define PIX_DB_BACK 7 -#define PIX_DB_DOOR 8 -#define PIX_DB_FIELD 9 - -#define NUM_PICTURES 7 +#define PIX_SP 4 +#define PIX_DC 5 +#define PIX_BIGFONT 6 +#define PIX_SMALLFONT 7 +/* Pixmaps without graphic file */ +#define PIX_DB_BACK 8 +#define PIX_DB_DOOR 9 +#define PIX_DB_FIELD 10 + +#define NUM_PICTURES 8 #define NUM_PIXMAPS 10 /* boundaries of arrays etc. */ @@ -207,7 +217,7 @@ typedef unsigned char byte; #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_LEVDIR_ENTRIES 100 #define MAX_SCORE_ENTRIES 100 -#define MAX_ELEMENTS 512 +#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -320,6 +330,7 @@ struct PlayerInfo int Frame; boolean Pushing; + boolean Switching; boolean LevelSolved, GameOver; boolean snapped; @@ -343,6 +354,8 @@ struct PlayerInfo int key[4]; int dynamite; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; + int force_field_passive_time_left; + int force_field_active_time_left; }; struct LevelInfo @@ -366,17 +379,19 @@ struct LevelInfo struct LevelDirInfo { - char *filename; - char *name; + char *filename; /* level series sub-directory inside level directory */ + char *name; /* level series name, as displayed on main screen */ char *name_short; /* optional short name for level selection screen */ - char *author; - int levels; - int first_level; - int last_level; - int sort_priority; - boolean user_defined; - boolean readonly; - int color; + char *author; /* level series author name levels without author */ + char *imported_from; /* optional comment for imported level series */ + int levels; /* number of levels in level series */ + int first_level; /* first level number (to allow start with 0 or 1) */ + int last_level; /* last level number (automatically calculated) */ + int sort_priority; /* sort levels by 'sort_priority' and then by name */ + boolean user_defined; /* user defined levels are stored in home directory */ + boolean readonly; /* readonly levels can not be changed with editor */ + int color; /* color to use on selection screen for this level */ + char *class_desc; /* description of level series class */ }; struct TapeInfo @@ -406,6 +421,10 @@ struct GameInfo int yam_content_nr; boolean magic_wall_active; int magic_wall_time_left; + int belt_dir[4]; + int belt_dir_nr[4]; + int switchgate_pos; + int light_time_left; }; struct GlobalInfo @@ -460,10 +479,11 @@ extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -extern unsigned long Elementeigenschaften[MAX_ELEMENTS]; +extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; +extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; extern int level_nr, leveldir_nr, num_leveldirs; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; @@ -560,20 +580,31 @@ extern char *element_info[]; #define GFX_PER_LINE 16 #define MINI_GFX_PER_LINE 32 #define MICRO_GFX_PER_LINE 128 + #define HEROES_PER_LINE 16 -#define MINI_MORE_STARTX 0 -#define MINI_MORE_STARTY 352 -#define MICRO_MORE_STARTX 0 -#define MICRO_MORE_STARTY 448 -#define MORE_PER_LINE 16 -#define MINI_MORE_PER_LINE 16 -#define MICRO_MORE_PER_LINE 64 + +#define MINI_SP_STARTX 0 +#define MINI_SP_STARTY 352 +#define MICRO_SP_STARTX 0 +#define MICRO_SP_STARTY 448 +#define SP_PER_LINE 16 +#define MINI_SP_PER_LINE 16 +#define MICRO_SP_PER_LINE 64 + +#define MINI_DC_STARTX 256 +#define MINI_DC_STARTY 256 +#define MICRO_DC_STARTX 384 +#define MICRO_DC_STARTY 384 +#define DC_PER_LINE 16 +#define MINI_DC_PER_LINE 16 +#define MICRO_DC_PER_LINE 16 + #define FONT_CHARS_PER_LINE 16 #define FONT_LINES_PER_FONT 4 /* game elements: -** 0 - 255: real elements, stored in level file -** 256 - 511: flag elements, only used at runtime +** 0 - 499: real elements, stored in level file +** 500 - 699: flag elements, only used at runtime */ /* "real" level elements */ #define EL_LEERRAUM 0 @@ -648,40 +679,40 @@ extern char *element_info[]; #define EL_SOKOBAN_OBJEKT 67 #define EL_SOKOBAN_FELD_LEER 68 #define EL_SOKOBAN_FELD_VOLL 69 -#define EL_BUTTERFLY_R 70 -#define EL_BUTTERFLY_O 71 -#define EL_BUTTERFLY_L 72 -#define EL_BUTTERFLY_U 73 -#define EL_FIREFLY_R 74 -#define EL_FIREFLY_O 75 -#define EL_FIREFLY_L 76 -#define EL_FIREFLY_U 77 -#define EL_BUTTERFLY_1 EL_BUTTERFLY_U -#define EL_BUTTERFLY_2 EL_BUTTERFLY_L -#define EL_BUTTERFLY_3 EL_BUTTERFLY_O -#define EL_BUTTERFLY_4 EL_BUTTERFLY_R -#define EL_FIREFLY_1 EL_FIREFLY_L -#define EL_FIREFLY_2 EL_FIREFLY_U -#define EL_FIREFLY_3 EL_FIREFLY_R -#define EL_FIREFLY_4 EL_FIREFLY_O +#define EL_BUTTERFLY_RIGHT 70 +#define EL_BUTTERFLY_UP 71 +#define EL_BUTTERFLY_LEFT 72 +#define EL_BUTTERFLY_DOWN 73 +#define EL_FIREFLY_RIGHT 74 +#define EL_FIREFLY_UP 75 +#define EL_FIREFLY_LEFT 76 +#define EL_FIREFLY_DOWN 77 +#define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN +#define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT +#define EL_BUTTERFLY_3 EL_BUTTERFLY_UP +#define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT +#define EL_FIREFLY_1 EL_FIREFLY_LEFT +#define EL_FIREFLY_2 EL_FIREFLY_DOWN +#define EL_FIREFLY_3 EL_FIREFLY_RIGHT +#define EL_FIREFLY_4 EL_FIREFLY_UP #define EL_BUTTERFLY 78 #define EL_FIREFLY 79 #define EL_SPIELER1 80 #define EL_SPIELER2 81 #define EL_SPIELER3 82 #define EL_SPIELER4 83 -#define EL_KAEFER_R 84 -#define EL_KAEFER_O 85 -#define EL_KAEFER_L 86 -#define EL_KAEFER_U 87 -#define EL_FLIEGER_R 88 -#define EL_FLIEGER_O 89 -#define EL_FLIEGER_L 90 -#define EL_FLIEGER_U 91 -#define EL_PACMAN_R 92 -#define EL_PACMAN_O 93 -#define EL_PACMAN_L 94 -#define EL_PACMAN_U 95 +#define EL_KAEFER_RIGHT 84 +#define EL_KAEFER_UP 85 +#define EL_KAEFER_LEFT 86 +#define EL_KAEFER_DOWN 87 +#define EL_FLIEGER_RIGHT 88 +#define EL_FLIEGER_UP 89 +#define EL_FLIEGER_LEFT 90 +#define EL_FLIEGER_DOWN 91 +#define EL_PACMAN_RIGHT 92 +#define EL_PACMAN_UP 93 +#define EL_PACMAN_LEFT 94 +#define EL_PACMAN_DOWN 95 #define EL_EDELSTEIN_ROT 96 #define EL_EDELSTEIN_LILA 97 #define EL_ERZ_EDEL_ROT 98 @@ -700,13 +731,13 @@ extern char *element_info[]; #define EL_BLACK_ORB 108 #define EL_AMOEBA2DIAM 109 -#define EL_MAULWURF 110 +#define EL_MOLE 110 #define EL_PINGUIN 111 #define EL_SONDE 112 -#define EL_PFEIL_L 113 -#define EL_PFEIL_R 114 -#define EL_PFEIL_O 115 -#define EL_PFEIL_U 116 +#define EL_PFEIL_LEFT 113 +#define EL_PFEIL_RIGHT 114 +#define EL_PFEIL_UP 115 +#define EL_PFEIL_DOWN 116 #define EL_SCHWEIN 117 #define EL_DRACHE 118 @@ -815,53 +846,128 @@ extern char *element_info[]; #define EL_UNUSED_254 254 #define EL_UNUSED_255 255 +#define EL_PEARL 256 +#define EL_CRYSTAL 257 +#define EL_WALL_PEARL 258 +#define EL_WALL_CRYSTAL 259 +#define EL_DOOR_WHITE 260 +#define EL_DOOR_WHITE_GRAY 261 +#define EL_KEY_WHITE 262 +#define EL_FORCE_FIELD_PASSIVE 263 +#define EL_EXTRA_TIME 264 +#define EL_SWITCHGATE_OPEN 265 +#define EL_SWITCHGATE_CLOSED 266 +#define EL_SWITCHGATE_SWITCH_1 267 +#define EL_SWITCHGATE_SWITCH_2 268 +#define EL_TIME_GATE 269 +#define EL_TIME_GATE_WHEEL 270 +#define EL_BELT1_LEFT 271 +#define EL_BELT1_MIDDLE 272 +#define EL_BELT1_RIGHT 273 +#define EL_BELT1_SWITCH_LEFT 274 +#define EL_BELT1_SWITCH_MIDDLE 275 +#define EL_BELT1_SWITCH_RIGHT 276 +#define EL_BELT2_LEFT 277 +#define EL_BELT2_MIDDLE 278 +#define EL_BELT2_RIGHT 279 +#define EL_BELT2_SWITCH_LEFT 280 +#define EL_BELT2_SWITCH_MIDDLE 281 +#define EL_BELT2_SWITCH_RIGHT 282 +#define EL_BELT3_LEFT 283 +#define EL_BELT3_MIDDLE 284 +#define EL_BELT3_RIGHT 285 +#define EL_BELT3_SWITCH_LEFT 286 +#define EL_BELT3_SWITCH_MIDDLE 287 +#define EL_BELT3_SWITCH_RIGHT 288 +#define EL_BELT4_LEFT 289 +#define EL_BELT4_MIDDLE 290 +#define EL_BELT4_RIGHT 291 +#define EL_BELT4_SWITCH_LEFT 292 +#define EL_BELT4_SWITCH_MIDDLE 293 +#define EL_BELT4_SWITCH_RIGHT 294 +#define EL_LANDMINE 295 +#define EL_ENVELOPE 296 +#define EL_LIGHT_SWITCH_OFF 297 +#define EL_LIGHT_SWITCH_ON 298 +#define EL_SIGN_EXCLAMATION 299 +#define EL_SIGN_RADIOACTIVITY 300 +#define EL_SIGN_STOP 301 +#define EL_SIGN_WHEELCHAIR 302 +#define EL_SIGN_PARKING 303 +#define EL_SIGN_ONEWAY 304 +#define EL_SIGN_HEART 305 +#define EL_SIGN_TRIANGLE 306 +#define EL_SIGN_ROUND 307 +#define EL_SIGN_EXIT 308 +#define EL_SIGN_YINYANG 309 +#define EL_SIGN_OTHER 310 +#define EL_MOLE_LEFT 311 +#define EL_MOLE_RIGHT 312 +#define EL_MOLE_UP 313 +#define EL_MOLE_DOWN 314 +#define EL_STEEL_SLANTED 315 +#define EL_SAND_INVISIBLE 316 +#define EL_DX_UNKNOWN_15 317 +#define EL_DX_UNKNOWN_42 318 + +#define EL_UNUSED_319 319 +#define EL_UNUSED_320 320 + +#define EL_FORCE_FIELD_ACTIVE 321 + /* "real" (and therefore drawable) runtime elements */ -#define EL_SIEB_LEER 300 -#define EL_SIEB2_LEER 301 -#define EL_SIEB_VOLL 302 -#define EL_SIEB2_VOLL 303 -#define EL_SIEB_TOT 304 -#define EL_SIEB2_TOT 305 -#define EL_AUSGANG_ACT 306 -#define EL_SP_TERMINAL_ACTIVE 307 -#define EL_SP_BUG_ACTIVE 308 -#define EL_EM_KEY_1 309 -#define EL_EM_KEY_2 310 -#define EL_EM_KEY_3 311 -#define EL_EM_KEY_4 312 -#define EL_DYNABOMB_ACTIVE_1 313 -#define EL_DYNABOMB_ACTIVE_2 314 -#define EL_DYNABOMB_ACTIVE_3 315 -#define EL_DYNABOMB_ACTIVE_4 316 +#define EL_SIEB_LEER 500 +#define EL_SIEB2_LEER 501 +#define EL_SIEB_VOLL 502 +#define EL_SIEB2_VOLL 503 +#define EL_SIEB_TOT 504 +#define EL_SIEB2_TOT 505 +#define EL_AUSGANG_ACT 506 +#define EL_SP_TERMINAL_ACTIVE 507 +#define EL_SP_BUG_ACTIVE 508 +#define EL_EM_KEY_1 509 +#define EL_EM_KEY_2 510 +#define EL_EM_KEY_3 511 +#define EL_EM_KEY_4 512 +#define EL_DYNABOMB_ACTIVE_1 513 +#define EL_DYNABOMB_ACTIVE_2 514 +#define EL_DYNABOMB_ACTIVE_3 515 +#define EL_DYNABOMB_ACTIVE_4 516 +#define EL_SWITCHGATE_OPENING 517 +#define EL_SWITCHGATE_CLOSING 518 /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_BLOCKED 400 -#define EL_EXPLODING 401 -#define EL_CRACKINGNUT 402 -#define EL_BLURB_LEFT 403 -#define EL_BLURB_RIGHT 404 -#define EL_AMOEBING 405 -#define EL_MAUERND 406 -#define EL_BURNING 407 -#define EL_PLAYER_IS_LEAVING 408 +#define EL_BLOCKED 600 +#define EL_EXPLODING 601 +#define EL_CRACKINGNUT 602 +#define EL_BLURB_LEFT 603 +#define EL_BLURB_RIGHT 604 +#define EL_AMOEBING 605 +#define EL_DEAMOEBING 606 +#define EL_MAUERND 607 +#define EL_BURNING 608 +#define EL_PLAYER_IS_LEAVING 609 /* game graphics: ** 0 - 255: graphics from "RocksScreen" ** 256 - 511: graphics from "RocksFont" -** 512 - 767: graphics from "RocksMore" -** 768 - 1023: graphics from "RocksHeroes" +** 512 - 767: graphics from "RocksHeroes" +** 768 - 1023: graphics from "RocksSP" +** 1024 - 1279: graphics from "RocksDC" */ #define GFX_START_ROCKSSCREEN 0 #define GFX_END_ROCKSSCREEN 255 #define GFX_START_ROCKSFONT 256 #define GFX_END_ROCKSFONT 511 -#define GFX_START_ROCKSMORE 512 -#define GFX_END_ROCKSMORE 767 -#define GFX_START_ROCKSHEROES 768 -#define GFX_END_ROCKSHEROES 1023 +#define GFX_START_ROCKSHEROES 512 +#define GFX_END_ROCKSHEROES 767 +#define GFX_START_ROCKSSP 768 +#define GFX_END_ROCKSSP 1023 +#define GFX_START_ROCKSDC 1024 +#define GFX_END_ROCKSDC 1279 -#define NUM_TILES 1024 +#define NUM_TILES 1280 /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ @@ -912,25 +1018,25 @@ extern char *element_info[]; #define GFX_DYNAMIT_AUS 48 #define GFX_DYNAMIT 49 #define GFX_FLIEGER 56 -#define GFX_FLIEGER_R 56 -#define GFX_FLIEGER_O 57 -#define GFX_FLIEGER_L 58 -#define GFX_FLIEGER_U 59 +#define GFX_FLIEGER_RIGHT 56 +#define GFX_FLIEGER_UP 57 +#define GFX_FLIEGER_LEFT 58 +#define GFX_FLIEGER_DOWN 59 /* Zeile 4 (64) */ #define GFX_EXPLOSION 64 #define GFX_KAEFER 72 -#define GFX_KAEFER_R 72 -#define GFX_KAEFER_O 73 -#define GFX_KAEFER_L 74 -#define GFX_KAEFER_U 75 +#define GFX_KAEFER_RIGHT 72 +#define GFX_KAEFER_UP 73 +#define GFX_KAEFER_LEFT 74 +#define GFX_KAEFER_DOWN 75 /* Zeile 5 (80) */ #define GFX_MAMPFER 80 #define GFX_ROBOT 84 #define GFX_PACMAN 88 -#define GFX_PACMAN_R 88 -#define GFX_PACMAN_O 89 -#define GFX_PACMAN_L 90 -#define GFX_PACMAN_U 91 +#define GFX_PACMAN_RIGHT 88 +#define GFX_PACMAN_UP 89 +#define GFX_PACMAN_LEFT 90 +#define GFX_PACMAN_DOWN 91 /* Zeile 6 (96) */ #define GFX_ABLENK 96 #define GFX_ABLENK_EIN GFX_ABLENK @@ -975,7 +1081,7 @@ extern char *element_info[]; #define GFX_KUGEL_GRAU 143 /* Zeile 9 (144) */ #define GFX_PINGUIN 144 -#define GFX_MAULWURF 145 +#define GFX_MOLE 145 #define GFX_SCHWEIN 146 #define GFX_DRACHE 147 #define GFX_MAUER_XY 148 @@ -1009,20 +1115,20 @@ extern char *element_info[]; #define GFX_DYNABOMB_NR 188 #define GFX_DYNABOMB_SZ 191 /* Zeile 12 (192) */ -#define GFX_PFEIL_L 192 -#define GFX_PFEIL_R 193 -#define GFX_PFEIL_O 194 -#define GFX_PFEIL_U 195 +#define GFX_PFEIL_LEFT 192 +#define GFX_PFEIL_RIGHT 193 +#define GFX_PFEIL_UP 194 +#define GFX_PFEIL_DOWN 195 #define GFX_BUTTERFLY 196 #define GFX_FIREFLY 198 -#define GFX_BUTTERFLY_R 200 -#define GFX_BUTTERFLY_O 201 -#define GFX_BUTTERFLY_L 202 -#define GFX_BUTTERFLY_U 203 -#define GFX_FIREFLY_R 204 -#define GFX_FIREFLY_O 205 -#define GFX_FIREFLY_L 206 -#define GFX_FIREFLY_U 207 +#define GFX_BUTTERFLY_RIGHT 200 +#define GFX_BUTTERFLY_UP 201 +#define GFX_BUTTERFLY_LEFT 202 +#define GFX_BUTTERFLY_DOWN 203 +#define GFX_FIREFLY_RIGHT 204 +#define GFX_FIREFLY_UP 205 +#define GFX_FIREFLY_LEFT 206 +#define GFX_FIREFLY_DOWN 207 /* only available as size MINI_TILE */ #define GFX_VSTEEL_UPPER_LEFT 208 @@ -1079,10 +1185,10 @@ extern char *element_info[]; #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12) #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8) #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12) -#define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8) -#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12) -#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8) -#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12) +#define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8) +#define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12) +#define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8) +#define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12) #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8) #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12) #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8) @@ -1096,90 +1202,138 @@ extern char *element_info[]; #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8) #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8) -/* graphics from "RocksMore" */ -#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0) +/* graphics from "RocksSP" */ +#define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0) /* -#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1) +#define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1) */ -#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2) -#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3) -#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4) -#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5) -#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6) -#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7) -#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0) -#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1) -#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2) -#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3) -#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4) -#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5) -#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6) -#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7) -#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0) -#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1) -#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2) -#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3) -#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4) -#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5) -#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6) -#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7) -#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0) -#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1) -#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2) -#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3) -#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4) -#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5) -#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6) -#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7) -#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0) -#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1) -#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2) -#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3) -#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4) -#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5) -#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6) -#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7) - -#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3) -#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7) -#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0) - -#define GFX_EM_KEY_1 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 4) -#define GFX_EM_KEY_2 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 5) -#define GFX_EM_KEY_3 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 6) -#define GFX_EM_KEY_4 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 7) -#define GFX_EM_GATE_1 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0) -#define GFX_EM_GATE_2 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1) -#define GFX_EM_GATE_3 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2) -#define GFX_EM_GATE_4 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3) -#define GFX_EM_GATE_1X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 4) -#define GFX_EM_GATE_2X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 5) -#define GFX_EM_GATE_3X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 6) -#define GFX_EM_GATE_4X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 7) - -#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 8) -#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 9) -#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 11) -#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 12) -#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 14) -#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 15) -#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 8) -#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 9) -#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 10) -#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 11) - -#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 15) -#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8) -#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8) -#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 12) -#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8) -#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 12) - -#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8) -#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8) -#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8) +#define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2) +#define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3) +#define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4) +#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5) +#define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6) +#define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7) +#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0) +#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1) +#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2) +#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3) +#define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4) +#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5) +#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6) +#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7) +#define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0) +#define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1) +#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2) +#define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3) +#define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4) +#define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5) +#define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6) +#define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7) +#define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0) +#define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1) +#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2) +#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3) +#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4) +#define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5) +#define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6) +#define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7) +#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0) +#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1) +#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2) +#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3) +#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4) +#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5) +#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6) +#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7) + +#define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1) +#define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2) +#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3) +#define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5) +#define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6) +#define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7) + +#define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0) + +#define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4) +#define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5) +#define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6) +#define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7) +#define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0) +#define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1) +#define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2) +#define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3) +#define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4) +#define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5) +#define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6) +#define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7) + +#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8) +#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9) +#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11) +#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12) +#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14) +#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15) +#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8) +#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9) +#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10) +#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11) + +#define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15) +#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8) +#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8) +#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12) +#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8) +#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12) + +#define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8) +#define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8) +#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8) + +/* graphics from "RocksDC" */ +#define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0) +#define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0) +#define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0) +#define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0) +#define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0) +#define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0) +#define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0) +#define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0) +#define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0) +#define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0) +#define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0) +#define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0) +#define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0) +#define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1) +#define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2) +#define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3) +#define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0) +#define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1) +#define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2) +#define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3) +#define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0) +#define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1) +#define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2) +#define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3) + +#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 4) +#define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0) +#define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4) +#define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5) +#define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6) +#define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7) + +#define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4) +#define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5) +#define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6) +#define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7) +#define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5) + +#define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8) +#define GFX_FORCE_FIELD_PASSIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8) +#define GFX_FORCE_FIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8) /* graphics from "RocksFont" */ #define GFX_CHAR_START (GFX_START_ROCKSFONT) @@ -1213,6 +1367,29 @@ extern char *element_info[]; #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94) #define GFX_CHAR_END (GFX_CHAR_START + 79) +/* new elements which still have no graphic */ +#define GFX_PEARL GFX_CHAR_FRAGE +#define GFX_CRYSTAL GFX_CHAR_FRAGE +#define GFX_WALL_PEARL GFX_CHAR_FRAGE +#define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE +#define GFX_DOOR_WHITE GFX_CHAR_FRAGE +#define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE +#define GFX_KEY_WHITE GFX_CHAR_FRAGE +#define GFX_TIME_GATE GFX_CHAR_FRAGE +#define GFX_TIME_GATE_WHEEL GFX_CHAR_FRAGE +#define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE +#define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE +#define GFX_SIGN_PARKING GFX_CHAR_FRAGE +#define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE +#define GFX_SIGN_HEART GFX_CHAR_FRAGE +#define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE +#define GFX_SIGN_ROUND GFX_CHAR_FRAGE +#define GFX_SIGN_EXIT GFX_CHAR_FRAGE +#define GFX_SIGN_YINYANG GFX_CHAR_FRAGE +#define GFX_SIGN_OTHER GFX_CHAR_FRAGE +#define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE +#define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE + /* the names of the sounds */ #define SND_ALCHEMY 0 #define SND_AMOEBE 1