X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=4cc2417475ef0b22e500b6d2519fc1f6775d99ad;hb=8afc6199767a6fcb7451efd2b3d5b070f6c99efb;hp=27acc1e1591a774482368562027d7a292482676d;hpb=a35852e106072656e444202e672d050ebff03abb;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 27acc1e1..4cc24174 100644 --- a/src/main.h +++ b/src/main.h @@ -1,14 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* main.h * +* main.h * ***********************************************************/ #ifndef MAIN_H @@ -17,50 +17,19 @@ #include #include #include +#include +#include #include #include #include +#include +#include -#ifndef MSDOS -#define XK_MISCELLANY -#define XK_LATIN1 - -#include -#include -#include -#include -#include -#include - -#ifdef XPM_INCLUDE_FILE -#define USE_XPM_LIBRARY -#include XPM_INCLUDE_FILE -#endif -#else /* MSDOS */ -#include "msdos.h" -#endif /* MSDOS */ - -#ifdef DEBUG -#define DEBUG_TIMING 0 -#endif - -typedef unsigned char boolean; -typedef unsigned char byte; - -#ifndef FALSE -#define FALSE 0 -#define TRUE (!FALSE) -#endif +#include "libgame/libgame.h" #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#ifndef MSDOS -#define WIN_XPOS 0 -#define WIN_YPOS 0 -#else /* MSDOS */ -#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) -#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif /* MSDOS */ + #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -72,21 +41,6 @@ typedef unsigned char byte; #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 -#define MAX_PLAYERS 4 - -#ifndef MIN -#define MIN(a,b) ((a) < (b) ? (a) : (b)) -#endif -#ifndef MAX -#define MAX(a,b) ((a) > (b) ? (a) : (b)) -#endif -#ifndef ABS -#define ABS(a) ((a) < 0 ? -(a) : (a)) -#endif -#ifndef SIGN -#define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0)) -#endif - #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) @@ -132,6 +86,8 @@ typedef unsigned char byte; /* values for 'Elementeigenschaften2' */ #define EP_BIT_BELT (1 << 0) #define EP_BIT_BELT_SWITCH (1 << 1) +#define EP_BIT_TUBE (1 << 2) +#define EP_BIT_EM_SLIPPERY_WALL (1 << 3) #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE) #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID) @@ -167,6 +123,8 @@ typedef unsigned char byte; #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB) #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT) #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH) +#define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE) +#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL) #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -178,48 +136,53 @@ typedef unsigned char byte; #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \ + (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \ (e) == EL_EDELSTEIN ? EL_DIAMANT : \ (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \ (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \ (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \ EL_FELSBROCKEN) #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \ - EL_FELSBROCKEN) + (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \ + EL_BD_ROCK) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) -#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) +#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) +#define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y])) +#define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ + PROTECTED_FIELD(x, y)) -/* Pixmaps with graphic file */ +/* Bitmaps with graphic file */ #define PIX_BACK 0 -#define PIX_DOOR 1 -#define PIX_HEROES 2 -#define PIX_TOONS 3 -#define PIX_SP 4 -#define PIX_DC 5 -#define PIX_MORE 6 -#define PIX_BIGFONT 7 -#define PIX_SMALLFONT 8 -#define PIX_MEDIUMFONT 9 -/* Pixmaps without graphic file */ -#define PIX_DB_BACK 10 -#define PIX_DB_DOOR 11 -#define PIX_DB_FIELD 12 - -#define NUM_PICTURES 10 -#define NUM_PIXMAPS 13 +#define PIX_ELEMENTS 1 +#define PIX_DOOR 2 +#define PIX_HEROES 3 +#define PIX_TOONS 4 +#define PIX_SP 5 +#define PIX_DC 6 +#define PIX_MORE 7 +#define PIX_FONT_BIG 8 +#define PIX_FONT_SMALL 9 +#define PIX_FONT_MEDIUM 10 +#define PIX_FONT_EM 11 +/* Bitmaps without graphic file */ +#define PIX_DB_DOOR 12 +#define PIX_DB_FIELD 13 + +#define NUM_PICTURES 12 +#define NUM_BITMAPS 14 /* boundaries of arrays etc. */ -#define MAX_PLAYER_NAME_LEN 10 #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ -#define MAX_LEVDIR_ENTRIES 250 /* max. level directories */ #define MAX_SCORE_ENTRIES 100 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ +#define MAX_GRAPHICS 1536 /* see below: NUM_TILES */ #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -233,7 +196,6 @@ typedef unsigned char byte; #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) -#define GADGET_FRAME_DELAY 150 /* delay between gadget actions */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -243,75 +205,6 @@ struct HiScore int Score; }; -struct OptionInfo -{ - char *display_name; - char *server_host; - int server_port; - char *ro_base_directory; - char *rw_base_directory; - char *level_directory; - boolean serveronly; - boolean network; - boolean verbose; -}; - -struct SetupJoystickInfo -{ - char *device_name; - int xleft, xmiddle, xright; - int yupper, ymiddle, ylower; - int snap; - int bomb; -}; - -struct SetupKeyboardInfo -{ - KeySym left; - KeySym right; - KeySym up; - KeySym down; - KeySym snap; - KeySym bomb; -}; - -struct SetupInputInfo -{ - boolean use_joystick; - struct SetupJoystickInfo joy; - struct SetupKeyboardInfo key; -}; - -struct SetupInfo -{ - char *player_name; - - boolean sound; - boolean sound_loops; - boolean sound_music; - boolean sound_simple; - boolean toons; - boolean double_buffering; - boolean direct_draw; /* !double_buffering (redundant!) */ - boolean scroll_delay; - boolean soft_scrolling; - boolean fading; - boolean autorecord; - boolean quick_doors; - boolean team_mode; - boolean handicap; - boolean time_limit; - - struct SetupInputInfo input[MAX_PLAYERS]; -}; - -struct SetupFileList -{ - char *token; - char *value; - struct SetupFileList *next; -}; - struct PlayerInfo { boolean present; /* player present in level playfield */ @@ -321,14 +214,12 @@ struct PlayerInfo int index_nr, client_nr, element_nr; byte action; /* action from local input device */ - byte effective_action; /* action aknowledged from network server + byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ - int joystick_fd; /* file descriptor of player's joystick */ - int jx,jy, last_jx,last_jy; int MovDir, MovPos, GfxPos; int Frame; @@ -338,11 +229,12 @@ struct PlayerInfo boolean LevelSolved, GameOver; boolean snapped; + int last_move_dir; + int is_moving; + unsigned long move_delay; int move_delay_value; - int last_move_dir; - unsigned long push_delay; unsigned long push_delay_value; @@ -364,6 +256,13 @@ struct PlayerInfo struct LevelInfo { + int file_version; /* file format version the level is stored with */ + int game_version; /* game release version the level was created with */ + + boolean encoding_16bit_field; /* level contains 16-bit elements */ + boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ + boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ + int fieldx; int fieldy; int time; @@ -381,29 +280,15 @@ struct LevelInfo int time_timegate; boolean double_speed; boolean gravity; -}; - -struct LevelDirInfo -{ - char *filename; /* level series sub-directory inside level directory */ - char *name; /* level series name, as displayed on main screen */ - char *name_short; /* optional short name for level selection screen */ - char *name_sorting; /* optional sorting name for correct level sorting */ - char *author; /* level series author name levels without author */ - char *imported_from; /* optional comment for imported level series */ - int levels; /* number of levels in level series */ - int first_level; /* first level number (to allow start with 0 or 1) */ - int last_level; /* last level number (automatically calculated) */ - int sort_priority; /* sort levels by 'sort_priority' and then by name */ - boolean user_defined; /* user defined levels are stored in home directory */ - boolean readonly; /* readonly levels can not be changed with editor */ - int color; /* color to use on selection screen for this level */ - char *class_desc; /* description of level series class */ - int handicap_level; /* number of the lowest unsolved level */ + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ }; struct TapeInfo { + int file_version; /* file format version the tape is stored with */ + int game_version; /* game release version the tape was created with */ + int engine_version; /* game engine version the tape was recorded with */ + int level_nr; unsigned long random_seed; unsigned long date; @@ -414,8 +299,13 @@ struct TapeInfo boolean pause_before_death; boolean recording, playing, pausing; boolean fast_forward; + boolean index_search; + boolean quick_resume; + boolean single_step; boolean changed; boolean player_participates[MAX_PLAYERS]; + int num_participating_players; + struct { byte action[MAX_PLAYERS]; @@ -425,7 +315,13 @@ struct TapeInfo struct GameInfo { + /* constant within running game */ + int engine_version; int emulation; + int initial_move_delay; + int initial_move_delay_value; + + /* variable within running game */ int yam_content_nr; boolean magic_wall_active; int magic_wall_time_left; @@ -435,49 +331,54 @@ struct GameInfo int belt_dir_nr[4]; int switchgate_pos; int balloon_dir; + boolean explosions_delayed; }; struct GlobalInfo { + float frames_per_second; + boolean fps_slowdown; + int fps_slowdown_factor; }; -extern Display *display; -extern Visual *visual; -extern int screen; -extern Window window; -extern GC gc, clip_gc[], tile_clip_gc; -extern Pixmap pix[]; -extern Pixmap clipmask[], tile_clipmask[]; +struct ElementInfo +{ + char *sound_class_name; /* classification for custom sound effects */ + char *editor_description; /* short description for level editor */ -#ifdef USE_XPM_LIBRARY -extern XpmAttributes xpm_att[]; -#endif + int graphic; +}; -extern Drawable drawto, drawto_field, backbuffer, fieldbuffer; -extern Colormap cmap; +struct GraphicInfo +{ + Bitmap *bitmap; + int src_x, src_y; +}; -extern int sound_pipe[2]; -extern int sound_device; -extern char *sound_device_name; -extern int joystick_device; -extern char *joystick_device_name[]; +struct NewGraphicInfo +{ + Bitmap *bitmap; + int src_x, src_y; + int anim_frames; + int anim_delay; + int anim_mode; + boolean anim_vertical; +}; -extern char *program_name; +extern GC tile_clip_gc; +extern Bitmap *pix[]; +extern Pixmap tile_clipmask[]; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; extern int game_status; extern boolean level_editor_test_game; extern boolean network_playing; -extern int button_status; -extern boolean motion_status; + extern int key_joystick_mapping; -extern int global_joystick_status, joystick_status; -extern int sound_status; -extern boolean sound_loops_allowed; extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; -extern int redraw_mask; -extern int redraw_tiles; extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -492,10 +393,10 @@ extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; +extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -extern int level_nr, leveldir_nr, num_leveldirs; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; extern int FX,FY, ScrollStepSize; @@ -508,29 +409,25 @@ extern int SBX_Left, SBX_Right; extern int SBY_Upper, SBY_Lower; extern int ZX,ZY, ExitX,ExitY; extern int AllPlayersGone; -extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft; + +extern int TimeFrames, TimePlayed, TimeLeft; extern boolean SiebAktiv; extern int SiebCount; extern boolean network_player_action_received; -extern struct LevelDirInfo leveldir[]; extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; extern struct TapeInfo tape; -extern struct SoundInfo Sound[]; -extern struct JoystickInfo joystick[]; -extern struct OptionInfo options; -extern struct SetupInfo setup; extern struct GameInfo game; extern struct GlobalInfo global; - -extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; -extern char *element_info[]; - +extern struct ElementInfo element_info[]; +extern struct GraphicInfo graphic_info[]; +extern struct NewGraphicInfo new_graphic_info[]; +extern struct ConfigInfo image_config[], sound_config[]; +extern struct ConfigInfo image_config_suffix[], sound_config_suffix[]; +extern struct FileInfo *image_files, *sound_files; /* often used screen positions */ #define SX 8 @@ -568,58 +465,46 @@ extern char *element_info[]; #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2) #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY) #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) -#define FONT1_XSIZE 32 -#define FONT1_YSIZE 32 -#define FONT2_XSIZE 14 -#define FONT2_YSIZE 14 -#define FONT3_XSIZE 11 -#define FONT3_YSIZE 14 -#define FONT4_XSIZE 16 -#define FONT4_YSIZE 16 -#define FONT5_XSIZE 10 -#define FONT5_YSIZE 14 -#define FONT6_XSIZE 16 -#define FONT6_YSIZE 32 - -#define GFX_STARTX SX -#define GFX_STARTY SY -#define MINI_GFX_STARTX SX -#define MINI_GFX_STARTY 424 -#define MICRO_GFX_STARTX SX -#define MICRO_GFX_STARTY 536 + +#define MINI_GFX_STARTX 0 +#define MINI_GFX_STARTY 448 +#define MICRO_GFX_STARTX 384 +#define MICRO_GFX_STARTY 448 #define GFX_PER_LINE 16 -#define MINI_GFX_PER_LINE 32 -#define MICRO_GFX_PER_LINE 128 +#define MINI_GFX_PER_LINE 16 +#define MICRO_GFX_PER_LINE 16 + +#define MINI_FONT_STARTX 0 +#define MINI_FONT_STARTY 128 +#define MICRO_FONT_STARTX 408 +#define MICRO_FONT_STARTY 128 #define HEROES_PER_LINE 16 #define MINI_SP_STARTX 0 -#define MINI_SP_STARTY 352 -#define MICRO_SP_STARTX 0 -#define MICRO_SP_STARTY 448 +#define MINI_SP_STARTY 512 +#define MICRO_SP_STARTX 384 +#define MICRO_SP_STARTY 512 #define SP_PER_LINE 16 #define MINI_SP_PER_LINE 16 -#define MICRO_SP_PER_LINE 64 +#define MICRO_SP_PER_LINE 16 -#define MINI_DC_STARTX 256 -#define MINI_DC_STARTY 256 +#define MINI_DC_STARTX 0 +#define MINI_DC_STARTY 512 #define MICRO_DC_STARTX 384 -#define MICRO_DC_STARTY 384 +#define MICRO_DC_STARTY 512 #define DC_PER_LINE 16 #define MINI_DC_PER_LINE 16 #define MICRO_DC_PER_LINE 16 -#define MINI_MORE_STARTX 256 +#define MINI_MORE_STARTX 0 #define MINI_MORE_STARTY 256 #define MICRO_MORE_STARTX 384 -#define MICRO_MORE_STARTY 384 +#define MICRO_MORE_STARTY 256 #define MORE_PER_LINE 16 #define MINI_MORE_PER_LINE 16 #define MICRO_MORE_PER_LINE 16 -#define FONT_CHARS_PER_LINE 16 -#define FONT_LINES_PER_FONT 4 - /* game elements: ** 0 - 499: real elements, stored in level file ** 500 - 699: flag elements, only used at runtime @@ -645,7 +530,7 @@ extern char *element_info[]; #define EL_MORAST_VOLL 17 #define EL_TROPFEN 18 #define EL_BOMBE 19 -#define EL_SIEB_INAKTIV 20 +#define EL_MAGIC_WALL_OFF 20 #define EL_SPEED_PILL 21 #define EL_SALZSAEURE 22 #define EL_AMOEBE_NASS 23 @@ -686,7 +571,7 @@ extern char *element_info[]; #define EL_ERZ_EDEL_BD 58 #define EL_ERZ_EDEL_GELB 59 #define EL_MAMPFER2 60 -#define EL_SIEB2_INAKTIV 61 +#define EL_MAGIC_WALL_BD_OFF 61 #define EL_INVISIBLE_STEEL 62 #define EL_UNUSED_63 63 @@ -740,14 +625,10 @@ extern char *element_info[]; #define EL_BADEWANNE3 102 #define EL_BADEWANNE4 103 #define EL_BADEWANNE5 104 - -#define EL_UNUSED_105 105 -#define EL_UNUSED_106 106 - +#define EL_BD_WALL 105 +#define EL_BD_ROCK 106 #define EL_AUSGANG_AUF 107 - #define EL_BLACK_ORB 108 - #define EL_AMOEBA2DIAM 109 #define EL_MOLE 110 #define EL_PINGUIN 111 @@ -959,16 +840,33 @@ extern char *element_info[]; #define EL_EMC_WALL_7 342 #define EL_EMC_WALL_8 343 +#define EL_TUBE_CROSS 344 +#define EL_TUBE_VERTICAL 345 +#define EL_TUBE_HORIZONTAL 346 +#define EL_TUBE_VERT_LEFT 347 +#define EL_TUBE_VERT_RIGHT 348 +#define EL_TUBE_HORIZ_UP 349 +#define EL_TUBE_HORIZ_DOWN 350 +#define EL_TUBE_LEFT_UP 351 +#define EL_TUBE_LEFT_DOWN 352 +#define EL_TUBE_RIGHT_UP 353 +#define EL_TUBE_RIGHT_DOWN 354 +#define EL_SPRING 355 +#define EL_TRAP_INACTIVE 356 +#define EL_DX_SUPABOMB 357 + +#define NUM_LEVEL_ELEMENTS 358 + /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_EL 500 -#define EL_SIEB_LEER 500 -#define EL_SIEB2_LEER 501 -#define EL_SIEB_VOLL 502 -#define EL_SIEB2_VOLL 503 -#define EL_SIEB_TOT 504 -#define EL_SIEB2_TOT 505 +#define EL_MAGIC_WALL_EMPTY 500 +#define EL_MAGIC_WALL_BD_EMPTY 501 +#define EL_MAGIC_WALL_FULL 502 +#define EL_MAGIC_WALL_BD_FULL 503 +#define EL_MAGIC_WALL_DEAD 504 +#define EL_MAGIC_WALL_BD_DEAD 505 #define EL_AUSGANG_ACT 506 #define EL_SP_TERMINAL_ACTIVE 507 #define EL_SP_BUG_ACTIVE 508 @@ -984,6 +882,14 @@ extern char *element_info[]; #define EL_SWITCHGATE_CLOSING 518 #define EL_TIMEGATE_OPENING 519 #define EL_TIMEGATE_CLOSING 520 +#define EL_PEARL_BREAKING 521 +#define EL_TRAP_ACTIVE 522 +#define EL_SPRING_MOVING 523 +#define EL_SP_MURPHY_CLONE 524 +#define EL_QUICKSAND_EMPTYING 525 +#define EL_MAGIC_WALL_EMPTYING 526 +#define EL_MAGIC_WALL_BD_EMPTYING 527 +#define EL_AMOEBA_DRIPPING 528 /* "unreal" (and therefore not drawable) runtime elements */ #define EL_BLOCKED 600 @@ -996,9 +902,12 @@ extern char *element_info[]; #define EL_MAUERND 607 #define EL_BURNING 608 #define EL_PLAYER_IS_LEAVING 609 +#define EL_QUICKSAND_FILLING 610 +#define EL_MAGIC_WALL_FILLING 611 +#define EL_MAGIC_WALL_BD_FILLING 612 /* game graphics: -** 0 - 255: graphics from "RocksScreen" +** 0 - 255: graphics from "RocksElements" ** 256 - 511: graphics from "RocksFont" ** 512 - 767: graphics from "RocksHeroes" ** 768 - 1023: graphics from "RocksSP" @@ -1006,8 +915,8 @@ extern char *element_info[]; ** 1280 - 1535: graphics from "RocksMore" */ -#define GFX_START_ROCKSSCREEN 0 -#define GFX_END_ROCKSSCREEN 255 +#define GFX_START_ROCKSELEMENTS 0 +#define GFX_END_ROCKSELEMENTS 255 #define GFX_START_ROCKSFONT 256 #define GFX_END_ROCKSFONT 511 #define GFX_START_ROCKSHEROES 512 @@ -1019,7 +928,7 @@ extern char *element_info[]; #define GFX_START_ROCKSMORE 1280 #define GFX_END_ROCKSMORE 1535 -#define NUM_TILES 1536 +#define NUM_TILES 1536 /* see above: MAX_GRAPHICS */ /* graphics from "RocksScreen" */ /* Zeile 0 (0) */ @@ -1071,24 +980,24 @@ extern char *element_info[]; #define GFX_DYNAMIT 49 #define GFX_FLIEGER 56 #define GFX_FLIEGER_RIGHT 56 -#define GFX_FLIEGER_UP 57 -#define GFX_FLIEGER_LEFT 58 -#define GFX_FLIEGER_DOWN 59 +#define GFX_FLIEGER_UP 58 +#define GFX_FLIEGER_LEFT 60 +#define GFX_FLIEGER_DOWN 62 /* Zeile 4 (64) */ #define GFX_EXPLOSION 64 #define GFX_KAEFER 72 #define GFX_KAEFER_RIGHT 72 -#define GFX_KAEFER_UP 73 -#define GFX_KAEFER_LEFT 74 -#define GFX_KAEFER_DOWN 75 +#define GFX_KAEFER_UP 74 +#define GFX_KAEFER_LEFT 76 +#define GFX_KAEFER_DOWN 78 /* Zeile 5 (80) */ #define GFX_MAMPFER 80 #define GFX_ROBOT 84 #define GFX_PACMAN 88 #define GFX_PACMAN_RIGHT 88 -#define GFX_PACMAN_UP 89 -#define GFX_PACMAN_LEFT 90 -#define GFX_PACMAN_DOWN 91 +#define GFX_PACMAN_UP 90 +#define GFX_PACMAN_LEFT 92 +#define GFX_PACMAN_DOWN 94 /* Zeile 6 (96) */ #define GFX_ABLENK 96 #define GFX_ABLENK_EIN GFX_ABLENK @@ -1116,10 +1025,10 @@ extern char *element_info[]; #define GFX_SOKOBAN_FELD_VOLL 123 #define GFX_GEBLUBBER 124 /* Zeile 8 (128) */ -#define GFX_SIEB_INAKTIV 128 -#define GFX_SIEB_LEER GFX_SIEB_INAKTIV -#define GFX_SIEB_VOLL GFX_SIEB_INAKTIV -#define GFX_SIEB_TOT GFX_SIEB_INAKTIV +#define GFX_MAGIC_WALL_OFF 128 +#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF +#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF +#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF #define GFX_ERZ_EDEL 132 #define GFX_ERZ_DIAM 133 #define GFX_ERZ_EDEL_ROT 134 @@ -1154,10 +1063,10 @@ extern char *element_info[]; #define GFX_MAUER_L1 GFX_MAUER_LEFT #define GFX_MAUER_L 170 #define GFX_MAUER_LEBT 171 -#define GFX_SIEB2_INAKTIV 172 -#define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV -#define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV -#define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV +#define GFX_MAGIC_WALL_BD_OFF 172 +#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF +#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF +#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF /* Zeile 11 (176) */ #define GFX_AUSGANG_ZU 176 #define GFX_AUSGANG_ACT 177 @@ -1348,6 +1257,8 @@ extern char *element_info[]; #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8) #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8) +#define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3) + /* graphics from "RocksDC" */ #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0) #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0) @@ -1428,6 +1339,29 @@ extern char *element_info[]; #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3) #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0) #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1) +#define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0) +#define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1) +#define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2) +#define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3) +#define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0) +#define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0) +#define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1) +#define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2) +#define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3) +#define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0) +#define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1) +#define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2) +#define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3) +#define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0) +#define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1) +#define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2) +#define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3) + +#define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4) +#define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7) +#define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4) +#define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4) +#define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7) /* graphics from "RocksFont" */ #define GFX_CHAR_START (GFX_START_ROCKSFONT) @@ -1462,10 +1396,6 @@ extern char *element_info[]; #define GFX_CHAR_END (GFX_CHAR_START + 79) /* new elements which still have no graphic */ -#define GFX_PEARL GFX_CHAR_FRAGE -#define GFX_CRYSTAL GFX_CHAR_FRAGE -#define GFX_WALL_PEARL GFX_CHAR_FRAGE -#define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE #define GFX_DOOR_WHITE GFX_CHAR_FRAGE #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE #define GFX_KEY_WHITE GFX_CHAR_FRAGE @@ -1484,101 +1414,712 @@ extern char *element_info[]; /* the names of the sounds */ -#define SND_ALCHEMY 0 -#define SND_AMOEBE 1 -#define SND_ANTIGRAV 2 -#define SND_AUTSCH 3 -#define SND_BLURB 4 -#define SND_BONG 5 -#define SND_BUING 6 -#define SND_CHASE 7 -#define SND_CZARDASZ 8 -#define SND_DENG 9 -#define SND_FUEL 10 -#define SND_GONG 11 -#define SND_HALLOFFAME 12 -#define SND_HOLZ 13 -#define SND_HUI 14 -#define SND_KABUMM 15 -#define SND_KINK 16 -#define SND_KLAPPER 17 -#define SND_KLING 18 -#define SND_KLOPF 19 -#define SND_KLUMPF 20 -#define SND_KNACK 21 -#define SND_KNURK 22 -#define SND_KRACH 23 -#define SND_LACHEN 24 -#define SND_LASER 25 -#define SND_MIEP 26 -#define SND_NETWORK 27 -#define SND_NJAM 28 -#define SND_OEFFNEN 29 -#define SND_PLING 30 -#define SND_PONG 31 -#define SND_PUSCH 32 -#define SND_QUIEK 33 -#define SND_QUIRK 34 -#define SND_RHYTHMLOOP 35 -#define SND_ROAAAR 36 -#define SND_ROEHR 37 -#define SND_RUMMS 38 -#define SND_SCHLOPP 39 -#define SND_SCHLURF 40 -#define SND_SCHRFF 41 -#define SND_SCHWIRR 42 -#define SND_SIRR 43 -#define SND_SLURP 44 -#define SND_SPROING 45 -#define SND_TWILIGHT 46 -#define SND_TYGER 47 -#define SND_VOYAGER 48 -#define SND_WARNTON 49 -#define SND_WHOOSH 50 -#define SND_ZISCH 51 -#define SND_SP_BASE 52 -#define SND_SP_INFOTRON 53 -#define SND_SP_ZONKDOWN 54 -#define SND_SP_ZONKPUSH 55 -#define SND_SP_BUG 56 -#define SND_SP_BOOM 57 -#define SND_SP_BOOOM 58 -#define SND_SP_EXIT 59 -#define SND_EMPTY 60 -#define SND_GATE 61 - -#define NUM_SOUNDS 62 - -/* default input keys */ -#define KEY_UNDEFINDED XK_VoidSymbol -#define DEFAULT_KEY_LEFT XK_Left -#define DEFAULT_KEY_RIGHT XK_Right -#define DEFAULT_KEY_UP XK_Up -#define DEFAULT_KEY_DOWN XK_Down -#define DEFAULT_KEY_SNAP XK_Shift_L -#define DEFAULT_KEY_BOMB XK_Shift_R -#define DEFAULT_KEY_OKAY XK_Return -#define DEFAULT_KEY_CANCEL XK_Escape - -/* directions for moving */ -#define MV_NO_MOVING 0 -#define MV_LEFT (1 << 0) -#define MV_RIGHT (1 << 1) -#define MV_UP (1 << 2) -#define MV_DOWN (1 << 3) - -/* font types */ -#define FS_SMALL 0 -#define FS_BIG 1 -#define FS_MEDIUM 2 -/* font colors */ -#define FC_RED 0 -#define FC_BLUE 1 -#define FC_GREEN 2 -#define FC_YELLOW 3 -#define FC_SPECIAL1 4 -#define FC_SPECIAL2 5 -#define FC_SPECIAL3 6 +#define SND_AMOEBE 0 +#define SND_ANTIGRAV 1 +#define SND_AUTSCH 2 +#define SND_BLURB 3 +#define SND_BONG 4 +#define SND_BUING 5 +#define SND_DENG 6 +#define SND_FUEL 7 +#define SND_GONG 8 +#define SND_HALLOFFAME 9 +#define SND_HOLZ 10 +#define SND_HUI 11 +#define SND_KABUMM 12 +#define SND_KINK 13 +#define SND_KLAPPER 14 +#define SND_KLING 15 +#define SND_KLOPF 16 +#define SND_KLUMPF 17 +#define SND_KNACK 18 +#define SND_KNURK 19 +#define SND_KRACH 20 +#define SND_LACHEN 21 +#define SND_LASER 22 +#define SND_MIEP 23 +#define SND_NJAM 24 +#define SND_OEFFNEN 25 +#define SND_PLING 26 +#define SND_PONG 27 +#define SND_PUSCH 28 +#define SND_QUIEK 29 +#define SND_QUIRK 30 +#define SND_RHYTHMLOOP 31 +#define SND_ROAAAR 32 +#define SND_ROEHR 33 +#define SND_RUMMS 34 +#define SND_SCHLOPP 35 +#define SND_SCHLURF 36 +#define SND_SCHRFF 37 +#define SND_SCHWIRR 38 +#define SND_SIRR 39 +#define SND_SLURP 40 +#define SND_SPROING 41 +#define SND_WARNTON 42 +#define SND_WHOOSH 43 +#define SND_ZISCH 44 +#define SND_SP_BASE 45 +#define SND_SP_INFOTRON 46 +#define SND_SP_ZONKDOWN 47 +#define SND_SP_ZONKPUSH 48 +#define SND_SP_BUG 49 +#define SND_SP_BOOM 50 +#define SND_SP_BOOOM 51 +#define SND_SP_EXIT 52 +#define SND_EMPTY 53 +#define SND_GATE 54 + +#define NUM_SOUNDS 55 + + +/* values for image configuration suffixes */ +#define GFXARG_XPOS 0 +#define GFXARG_YPOS 1 +#define GFXARG_FRAMES 2 +#define GFXARG_DELAY 3 +#define GFXARG_PINGPONG 4 +#define GFXARG_PINGPONG2 5 +#define GFXARG_REVERSE 6 +#define GFXARG_VERTICAL 7 + +/* values for image configuration */ +#define IMG_EMPTY_SPACE 0 +#define IMG_SAND 1 +#define IMG_SAND_CRUMBLED 2 +#define IMG_QUICKSAND_EMPTY 3 +#define IMG_QUICKSAND_FULL 4 +#define IMG_STEELWALL 5 +#define IMG_WALL 6 +#define IMG_WALL_CRUMBLED 7 +#define IMG_EMERALD 8 +#define IMG_EMERALD_FALLING 9 +#define IMG_DIAMOND 10 +#define IMG_DIAMOND_FALLING 11 +#define IMG_ROCK 12 +#define IMG_ROCK_FALLING 13 +#define IMG_ROCK_PUSHING 14 +#define IMG_ACIDPOOL_TOPLEFT 15 +#define IMG_ACIDPOOL_TOPRIGHT 16 +#define IMG_ACIDPOOL_BOTTOMLEFT 17 +#define IMG_ACIDPOOL_BOTTOM 18 +#define IMG_ACIDPOOL_BOTTOMRIGHT 19 +#define IMG_ACID 20 +#define IMG_KEY1 21 +#define IMG_KEY2 22 +#define IMG_KEY3 23 +#define IMG_KEY4 24 +#define IMG_GAMEOFLIFE 25 +#define IMG_BIOMAZE 26 +#define IMG_BOMB 27 +#define IMG_NUT 28 +#define IMG_NUT_CRACKING 29 +#define IMG_GATE1 30 +#define IMG_GATE2 31 +#define IMG_GATE3 32 +#define IMG_GATE4 33 +#define IMG_GATE1_GRAY 34 +#define IMG_GATE2_GRAY 35 +#define IMG_GATE3_GRAY 36 +#define IMG_GATE4_GRAY 37 +#define IMG_DYNAMITE 38 +#define IMG_DYNAMITE_BURNING 39 +#define IMG_SPACESHIP_RIGHT 40 +#define IMG_SPACESHIP_UP 41 +#define IMG_SPACESHIP_LEFT 42 +#define IMG_SPACESHIP_DOWN 43 +#define IMG_BUG_RIGHT 44 +#define IMG_BUG_UP 45 +#define IMG_BUG_LEFT 46 +#define IMG_BUG_DOWN 47 +#define IMG_PACMAN_RIGHT 48 +#define IMG_PACMAN_UP 49 +#define IMG_PACMAN_LEFT 50 +#define IMG_PACMAN_DOWN 51 +#define IMG_EXPLOSION 52 +#define IMG_YAMYAM 53 +#define IMG_ROBOT 54 +#define IMG_ROBOT_WHEEL 55 +#define IMG_AMOEBA_DROP 56 +#define IMG_AMOEBA_GROWING 57 +#define IMG_AMOEBA 58 +#define IMG_AMOEBA_DEAD 59 +#define IMG_LAMP_OFF 60 +#define IMG_LAMP_ON 61 +#define IMG_TIME_ORB_FULL 62 +#define IMG_TIME_ORB_EMPTY 63 +#define IMG_BD_AMOEBA 64 +#define IMG_SOKOBAN_OBJECT 65 +#define IMG_SOKOBAN_FIELD_EMPTY 66 +#define IMG_SOKOBAN_FIELD_FULL 67 +#define IMG_MAGIC_WALL 68 +#define IMG_MAGIC_WALL_RUNNING 69 +#define IMG_BD_MAGIC_WALL 70 +#define IMG_BD_MAGIC_WALL_RUNNING 71 +#define IMG_WALL_EMERALD 72 +#define IMG_WALL_DIAMOND 73 +#define IMG_WALL_EMERALD_RED 74 +#define IMG_WALL_EMERALD_PURPLE 75 +#define IMG_WALL_EMERALD_YELLOW 76 +#define IMG_WALL_BD_DIAMOND 77 +#define IMG_EMERALD_RED 78 +#define IMG_EMERALD_RED_FALLING 79 +#define IMG_EMERALD_PURPLE 80 +#define IMG_EMERALD_PURPLE_FALLING 81 +#define IMG_EMERALD_YELLOW 82 +#define IMG_EMERALD_YELLOW_FALLING 83 +#define IMG_WALL_GROWING_XY 84 +#define IMG_WALL_GROWING_X 85 +#define IMG_WALL_GROWING_Y 86 +#define IMG_DYNABOMB_XL 87 +#define IMG_BLACK_ORB 88 +#define IMG_SPEED_PILL 89 +#define IMG_BD_DIAMOND 90 +#define IMG_BD_DIAMOND_FALLING 91 +#define IMG_WALL_GROWING_RIGHT 92 +#define IMG_WALL_GROWING_LEFT 93 +#define IMG_EXIT_CLOSED 94 +#define IMG_EXIT_OPENING 95 +#define IMG_EXIT_OPEN 96 +#define IMG_DARK_YAMYAM 97 +#define IMG_DYNABOMB_BURNING 98 +#define IMG_DYNABOMB_NR 99 +#define IMG_DYNABOMB_SZ 100 +#define IMG_ARROW_LEFT 101 +#define IMG_ARROW_RIGHT 102 +#define IMG_ARROW_UP 103 +#define IMG_ARROW_DOWN 104 +#define IMG_BD_BUTTERFLY_RIGHT 105 +#define IMG_BD_BUTTERFLY_UP 106 +#define IMG_BD_BUTTERFLY_LEFT 107 +#define IMG_BD_BUTTERFLY_DOWN 108 +#define IMG_BD_BUTTERFLY_MOVING 109 +#define IMG_BD_FIREFLY_RIGHT 110 +#define IMG_BD_FIREFLY_UP 111 +#define IMG_BD_FIREFLY_LEFT 112 +#define IMG_BD_FIREFLY_DOWN 113 +#define IMG_BD_FIREFLY_MOVING 114 +#define IMG_STEELWALL_TOPLEFT 115 +#define IMG_STEELWALL_TOPRIGHT 116 +#define IMG_STEELWALL_BOTTOMLEFT 117 +#define IMG_STEELWALL_BOTTOMRIGHT 118 +#define IMG_STEELWALL_HORIZONTAL 119 +#define IMG_INVISIBLE_STEELWALL_TOPLEFT 120 +#define IMG_INVISIBLE_STEELWALL_TOPRIGHT 121 +#define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 122 +#define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 123 +#define IMG_INVISIBLE_STEELWALL_HORIZONTAL 124 +#define IMG_PLAYER1_DOWN 125 +#define IMG_PLAYER1_DOWN_MOVING 126 +#define IMG_PLAYER1_DOWN_DIGGING 127 +#define IMG_PLAYER1_UP 128 +#define IMG_PLAYER1_UP_MOVING 129 +#define IMG_PLAYER1_UP_DIGGING 130 +#define IMG_PLAYER1_LEFT 131 +#define IMG_PLAYER1_LEFT_MOVING 132 +#define IMG_PLAYER1_LEFT_DIGGING 133 +#define IMG_PLAYER1_LEFT_PUSHING 134 +#define IMG_PLAYER1_RIGHT 135 +#define IMG_PLAYER1_RIGHT_MOVING 136 +#define IMG_PLAYER1_RIGHT_DIGGING 137 +#define IMG_PLAYER1_RIGHT_PUSHING 138 +#define IMG_PLAYER2_DOWN 139 +#define IMG_PLAYER2_DOWN_MOVING 140 +#define IMG_PLAYER2_DOWN_DIGGING 141 +#define IMG_PLAYER2_UP 142 +#define IMG_PLAYER2_UP_MOVING 143 +#define IMG_PLAYER2_UP_DIGGING 144 +#define IMG_PLAYER2_LEFT 145 +#define IMG_PLAYER2_LEFT_MOVING 146 +#define IMG_PLAYER2_LEFT_DIGGING 147 +#define IMG_PLAYER2_LEFT_PUSHING 148 +#define IMG_PLAYER2_RIGHT 149 +#define IMG_PLAYER2_RIGHT_MOVING 150 +#define IMG_PLAYER2_RIGHT_DIGGING 151 +#define IMG_PLAYER2_RIGHT_PUSHING 152 +#define IMG_PLAYER3_DOWN 153 +#define IMG_PLAYER3_DOWN_MOVING 154 +#define IMG_PLAYER3_DOWN_DIGGING 155 +#define IMG_PLAYER3_UP 156 +#define IMG_PLAYER3_UP_MOVING 157 +#define IMG_PLAYER3_UP_DIGGING 158 +#define IMG_PLAYER3_LEFT 159 +#define IMG_PLAYER3_LEFT_MOVING 160 +#define IMG_PLAYER3_LEFT_DIGGING 161 +#define IMG_PLAYER3_LEFT_PUSHING 162 +#define IMG_PLAYER3_RIGHT 163 +#define IMG_PLAYER3_RIGHT_MOVING 164 +#define IMG_PLAYER3_RIGHT_DIGGING 165 +#define IMG_PLAYER3_RIGHT_PUSHING 166 +#define IMG_PLAYER4_DOWN 167 +#define IMG_PLAYER4_DOWN_MOVING 168 +#define IMG_PLAYER4_DOWN_DIGGING 169 +#define IMG_PLAYER4_UP 170 +#define IMG_PLAYER4_UP_MOVING 171 +#define IMG_PLAYER4_UP_DIGGING 172 +#define IMG_PLAYER4_LEFT 173 +#define IMG_PLAYER4_LEFT_MOVING 174 +#define IMG_PLAYER4_LEFT_DIGGING 175 +#define IMG_PLAYER4_LEFT_PUSHING 176 +#define IMG_PLAYER4_RIGHT 177 +#define IMG_PLAYER4_RIGHT_MOVING 178 +#define IMG_PLAYER4_RIGHT_DIGGING 179 +#define IMG_PLAYER4_RIGHT_PUSHING 180 +#define IMG_WALL_GROWING_DOWN 181 +#define IMG_WALL_GROWING_UP 182 +#define IMG_SHIELD_PASSIVE_ACTIVATED 183 +#define IMG_SHIELD_ACTIVE_ACTIVATED 184 +#define IMG_PIG_DOWN 185 +#define IMG_PIG_DOWN_MOVING 186 +#define IMG_PIG_DOWN_EATING 187 +#define IMG_PIG_UP 188 +#define IMG_PIG_UP_MOVING 189 +#define IMG_PIG_UP_EATING 190 +#define IMG_PIG_LEFT 191 +#define IMG_PIG_LEFT_MOVING 192 +#define IMG_PIG_LEFT_EATING 193 +#define IMG_PIG_RIGHT 194 +#define IMG_PIG_RIGHT_MOVING 195 +#define IMG_PIG_RIGHT_EATING 196 +#define IMG_DRAGON_DOWN 197 +#define IMG_DRAGON_DOWN_MOVING 198 +#define IMG_DRAGON_DOWN_ATTACKING 199 +#define IMG_DRAGON_UP 200 +#define IMG_DRAGON_UP_MOVING 201 +#define IMG_DRAGON_UP_ATTACKING 202 +#define IMG_DRAGON_LEFT 203 +#define IMG_DRAGON_LEFT_MOVING 204 +#define IMG_DRAGON_LEFT_ATTACKING 205 +#define IMG_DRAGON_RIGHT 206 +#define IMG_DRAGON_RIGHT_MOVING 207 +#define IMG_DRAGON_RIGHT_ATTACKING 208 +#define IMG_MOLE_DOWN 209 +#define IMG_MOLE_DOWN_MOVING 210 +#define IMG_MOLE_DOWN_DIGGING 211 +#define IMG_MOLE_UP 212 +#define IMG_MOLE_UP_MOVING 213 +#define IMG_MOLE_UP_DIGGING 214 +#define IMG_MOLE_LEFT 215 +#define IMG_MOLE_LEFT_MOVING 216 +#define IMG_MOLE_LEFT_DIGGING 217 +#define IMG_MOLE_RIGHT 218 +#define IMG_MOLE_RIGHT_MOVING 219 +#define IMG_MOLE_RIGHT_DIGGING 220 +#define IMG_PENGUIN_DOWN 221 +#define IMG_PENGUIN_DOWN_MOVING 222 +#define IMG_PENGUIN_UP 223 +#define IMG_PENGUIN_UP_MOVING 224 +#define IMG_PENGUIN_LEFT 225 +#define IMG_PENGUIN_LEFT_MOVING 226 +#define IMG_PENGUIN_RIGHT 227 +#define IMG_PENGUIN_RIGHT_MOVING 228 +#define IMG_SATELLITE 229 +#define IMG_SATELLITE_MOVING 230 +#define IMG_ACID_SPLASHING_LEFT 231 +#define IMG_ACID_SPLASHING_RIGHT 232 +#define IMG_SPARKLING_BLUE 233 +#define IMG_SPARKLING_WHITE 234 +#define IMG_FLAMES_LEFT1 235 +#define IMG_FLAMES_LEFT2 236 +#define IMG_FLAMES_LEFT3 237 +#define IMG_FLAMES_RIGHT1 238 +#define IMG_FLAMES_RIGHT2 239 +#define IMG_FLAMES_RIGHT3 240 +#define IMG_FLAMES_UP1 241 +#define IMG_FLAMES_UP2 242 +#define IMG_FLAMES_UP3 243 +#define IMG_FLAMES_DOWN1 244 +#define IMG_FLAMES_DOWN2 245 +#define IMG_FLAMES_DOWN3 246 +#define IMG_SP_EMPTY_SPACE 247 +#define IMG_SP_ZONK 248 +#define IMG_SP_ZONK_FALLING 249 +#define IMG_SP_ZONK_PUSHING 250 +#define IMG_SP_BASE 251 +#define IMG_SP_MURPHY 252 +#define IMG_SP_MURPHY_LEFT 253 +#define IMG_SP_MURPHY_LEFT_MOVING 254 +#define IMG_SP_MURPHY_LEFT_DIGGING 255 +#define IMG_SP_MURPHY_LEFT_PUSHING 256 +#define IMG_SP_MURPHY_LEFT_SNAPPING 257 +#define IMG_SP_MURPHY_RIGHT 258 +#define IMG_SP_MURPHY_RIGHT_MOVING 259 +#define IMG_SP_MURPHY_RIGHT_DIGGING 260 +#define IMG_SP_MURPHY_RIGHT_PUSHING 261 +#define IMG_SP_MURPHY_RIGHT_SNAPPING 262 +#define IMG_SP_MURPHY_UP 263 +#define IMG_SP_MURPHY_UP_SNAPPING 264 +#define IMG_SP_MURPHY_DOWN 265 +#define IMG_SP_MURPHY_DOWN_SNAPPING 266 +#define IMG_SP_MURPHY_CLONE 267 +#define IMG_SP_INFOTRON 268 +#define IMG_SP_INFOTRON_FALLING 269 +#define IMG_SP_CHIP_SINGLE 270 +#define IMG_SP_CHIP_LEFT 271 +#define IMG_SP_CHIP_RIGHT 272 +#define IMG_SP_CHIP_UPPER 273 +#define IMG_SP_CHIP_LOWER 274 +#define IMG_SP_HARD_GRAY 275 +#define IMG_SP_HARD_GREEN 276 +#define IMG_SP_HARD_BLUE 277 +#define IMG_SP_HARD_RED 278 +#define IMG_SP_HARD_YELLOW 279 +#define IMG_SP_EXIT_CLOSED 280 +#define IMG_SP_EXIT_OPEN 281 +#define IMG_SP_DISK_ORANGE 282 +#define IMG_SP_DISK_ORANGE_FALLING 283 +#define IMG_SP_DISK_ORANGE_PUSHING 284 +#define IMG_SP_DISK_YELLOW 285 +#define IMG_SP_DISK_YELLOW_PUSHING 286 +#define IMG_SP_DISK_RED 287 +#define IMG_SP_DISK_RED_COLLECTING 288 +#define IMG_SP_PORT1_RIGHT 289 +#define IMG_SP_PORT1_DOWN 290 +#define IMG_SP_PORT1_LEFT 291 +#define IMG_SP_PORT1_UP 292 +#define IMG_SP_PORT2_RIGHT 293 +#define IMG_SP_PORT2_DOWN 294 +#define IMG_SP_PORT2_LEFT 295 +#define IMG_SP_PORT2_UP 296 +#define IMG_SP_PORT_X 297 +#define IMG_SP_PORT_Y 298 +#define IMG_SP_PORT_XY 299 +#define IMG_SP_SNIKSNAK 300 +#define IMG_SP_SNIKSNAK_LEFT 301 +#define IMG_SP_SNIKSNAK_LEFT_MOVING 302 +#define IMG_SP_SNIKSNAK_RIGHT 303 +#define IMG_SP_SNIKSNAK_RIGHT_MOVING 304 +#define IMG_SP_SNIKSNAK_UP 305 +#define IMG_SP_SNIKSNAK_UP_MOVING 306 +#define IMG_SP_SNIKSNAK_DOWN 307 +#define IMG_SP_SNIKSNAK_DOWN_MOVING 308 +#define IMG_SP_ELECTRON 309 +#define IMG_SP_ELECTRON_MOVING 310 +#define IMG_SP_TERMINAL 311 +#define IMG_SP_TERMINAL_RUNNING 312 +#define IMG_SP_TERMINAL_ACTIVE 313 +#define IMG_SP_TERMINAL_ACTIVE_RUNNING 314 +#define IMG_SP_BUGGY_BASE 315 +#define IMG_SP_BUGGY_BASE_ACTIVATING 316 +#define IMG_SP_HARD_BASE1 317 +#define IMG_SP_HARD_BASE2 318 +#define IMG_SP_HARD_BASE3 319 +#define IMG_SP_HARD_BASE4 320 +#define IMG_SP_HARD_BASE5 321 +#define IMG_SP_HARD_BASE6 322 +#define IMG_INVISIBLE_STEELWALL 323 +#define IMG_INVISIBLE_STEELWALL_ON 324 +#define IMG_INVISIBLE_SAND 325 +#define IMG_INVISIBLE_SAND_ON 326 +#define IMG_INVISIBLE_WALL 327 +#define IMG_INVISIBLE_WALL_ON 328 +#define IMG_EM_KEY1 329 +#define IMG_EM_KEY2 330 +#define IMG_EM_KEY3 331 +#define IMG_EM_KEY4 332 +#define IMG_EM_GATE1 333 +#define IMG_EM_GATE2 334 +#define IMG_EM_GATE3 335 +#define IMG_EM_GATE4 336 +#define IMG_EM_GATE1_GRAY 337 +#define IMG_EM_GATE2_GRAY 338 +#define IMG_EM_GATE3_GRAY 339 +#define IMG_EM_GATE4_GRAY 340 +#define IMG_SP_EXPLOSION 341 +#define IMG_SP_EXPLOSION_INFOTRON 342 +#define IMG_CONVEYOR_BELT1_MIDDLE 343 +#define IMG_CONVEYOR_BELT1_MIDDLE_RUNNING 344 +#define IMG_CONVEYOR_BELT1_LEFT 345 +#define IMG_CONVEYOR_BELT1_LEFT_RUNNING 346 +#define IMG_CONVEYOR_BELT1_RIGHT 347 +#define IMG_CONVEYOR_BELT1_RIGHT_RUNNING 348 +#define IMG_CONVEYOR_BELT1_SWITCH_LEFT 349 +#define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 350 +#define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 351 +#define IMG_CONVEYOR_BELT2_MIDDLE 352 +#define IMG_CONVEYOR_BELT2_MIDDLE_RUNNING 353 +#define IMG_CONVEYOR_BELT2_LEFT 354 +#define IMG_CONVEYOR_BELT2_LEFT_RUNNING 355 +#define IMG_CONVEYOR_BELT2_RIGHT 356 +#define IMG_CONVEYOR_BELT2_RIGHT_RUNNING 357 +#define IMG_CONVEYOR_BELT2_SWITCH_LEFT 358 +#define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 359 +#define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 360 +#define IMG_CONVEYOR_BELT3_MIDDLE 361 +#define IMG_CONVEYOR_BELT3_MIDDLE_RUNNING 362 +#define IMG_CONVEYOR_BELT3_LEFT 363 +#define IMG_CONVEYOR_BELT3_LEFT_RUNNING 364 +#define IMG_CONVEYOR_BELT3_RIGHT 365 +#define IMG_CONVEYOR_BELT3_RIGHT_RUNNING 366 +#define IMG_CONVEYOR_BELT3_SWITCH_LEFT 367 +#define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 368 +#define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 369 +#define IMG_CONVEYOR_BELT4_MIDDLE 370 +#define IMG_CONVEYOR_BELT4_MIDDLE_RUNNING 371 +#define IMG_CONVEYOR_BELT4_LEFT 372 +#define IMG_CONVEYOR_BELT4_LEFT_RUNNING 373 +#define IMG_CONVEYOR_BELT4_RIGHT 374 +#define IMG_CONVEYOR_BELT4_RIGHT_RUNNING 375 +#define IMG_CONVEYOR_BELT4_SWITCH_LEFT 376 +#define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 377 +#define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 378 +#define IMG_SWITCHGATE_SWITCH_UP 379 +#define IMG_SWITCHGATE_SWITCH_DOWN 380 +#define IMG_LIGHT_SWITCH_OFF 381 +#define IMG_LIGHT_SWITCH_ON 382 +#define IMG_TIMEGATE_WHEEL 383 +#define IMG_TIMEGATE_WHEEL_RUNNING 384 +#define IMG_ENVELOPE 385 +#define IMG_SIGN_EXCLAMATION 386 +#define IMG_SIGN_STOP 387 +#define IMG_LANDMINE 388 +#define IMG_STEELWALL_SLANTED 389 +#define IMG_EXTRA_TIME 390 +#define IMG_SHIELD_ACTIVE 391 +#define IMG_SHIELD_PASSIVE 392 +#define IMG_SWITCHGATE_CLOSED 393 +#define IMG_SWITCHGATE_OPENING 394 +#define IMG_SWITCHGATE_OPEN 395 +#define IMG_SWITCHGATE_CLOSING 396 +#define IMG_TIMEGATE_CLOSED 397 +#define IMG_TIMEGATE_OPENING 398 +#define IMG_TIMEGATE_OPEN 399 +#define IMG_TIMEGATE_CLOSING 400 +#define IMG_BALLOON 401 +#define IMG_BALLOON_MOVING 402 +#define IMG_BALLOON_WINDROSE_LEFT 403 +#define IMG_BALLOON_WINDROSE_RIGHT 404 +#define IMG_BALLOON_WINDROSE_UP 405 +#define IMG_BALLOON_WINDROSE_DOWN 406 +#define IMG_BALLOON_WINDROSE_ALL 407 +#define IMG_EMC_STEELWALL1 408 +#define IMG_EMC_STEELWALL2 409 +#define IMG_EMC_STEELWALL3 410 +#define IMG_EMC_STEELWALL4 411 +#define IMG_EMC_WALL_PILLAR_UPPER 412 +#define IMG_EMC_WALL_PILLAR_MIDDLE 413 +#define IMG_EMC_WALL_PILLAR_LOWER 414 +#define IMG_EMC_WALL4 415 +#define IMG_EMC_WALL5 416 +#define IMG_EMC_WALL6 417 +#define IMG_EMC_WALL7 418 +#define IMG_EMC_WALL8 419 +#define IMG_ARROW_BLUE_LEFT 420 +#define IMG_ARROW_BLUE_RIGHT 421 +#define IMG_ARROW_BLUE_UP 422 +#define IMG_ARROW_BLUE_DOWN 423 +#define IMG_ARROW_RED_LEFT 424 +#define IMG_ARROW_RED_RIGHT 425 +#define IMG_ARROW_RED_UP 426 +#define IMG_ARROW_RED_DOWN 427 +#define IMG_SCROLLBAR_BLUE 428 +#define IMG_SCROLLBAR_RED 429 +#define IMG_SCROLLBAR_GREEN 430 +#define IMG_SCROLLBAR_YELLOW 431 +#define IMG_PEARL 432 +#define IMG_PEARL_BREAKING 433 +#define IMG_CRYSTAL 434 +#define IMG_WALL_PEARL 435 +#define IMG_WALL_CRYSTAL 436 +#define IMG_SPRING 437 +#define IMG_TUBE_RIGHT_DOWN 438 +#define IMG_TUBE_HORIZONTAL_DOWN 439 +#define IMG_TUBE_LEFT_DOWN 440 +#define IMG_TUBE_HORIZONTAL 441 +#define IMG_TUBE_VERTICAL_RIGHT 442 +#define IMG_TUBE_ALL 443 +#define IMG_TUBE_VERTICAL_LEFT 444 +#define IMG_TUBE_VERTICAL 445 +#define IMG_TUBE_RIGHT_UP 446 +#define IMG_TUBE_HORIZONTAL_UP 447 +#define IMG_TUBE_LEFT_UP 448 +#define IMG_TRAP_INACTIVE 449 +#define IMG_TRAP_ACTIVE 450 +#define IMG_TRAP_ACTIVATING 451 +#define IMG_BD_WALL 452 +#define IMG_BD_ROCK 453 +#define IMG_BD_ROCK_FALLING 454 +#define IMG_BD_ROCK_PUSHING 455 +#define IMG_DX_BOMB 456 + +#define NUM_IMAGE_FILES 457 + +/* values for sound configuration suffixes */ +/* (currently none) */ + +/* values for sound configuration */ +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_CHANGING 7 +#define SND_BD_MAGIC_WALL_RUNNING 8 +#define SND_BD_AMOEBA_WAITING 9 +#define SND_BD_AMOEBA_CREATING 10 +#define SND_BD_AMOEBA_TURNING_TO_GEM 11 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 12 +#define SND_BD_BUTTERFLY_MOVING 13 +#define SND_BD_BUTTERFLY_WAITING 14 +#define SND_BD_FIREFLY_MOVING 15 +#define SND_BD_FIREFLY_WAITING 16 +#define SND_BD_EXIT_ENTERING 17 +#define SND_SP_EMPTY_SPACE_DIGGING 18 +#define SND_SP_BASE_DIGGING 19 +#define SND_SP_BUGGY_BASE_DIGGING 20 +#define SND_SP_BUGGY_BASE_ACTIVATING 21 +#define SND_SP_INFOTRON_COLLECTING 22 +#define SND_SP_INFOTRON_IMPACT 23 +#define SND_SP_ZONK_PUSHING 24 +#define SND_SP_ZONK_IMPACT 25 +#define SND_SP_DISK_RED_COLLECTING 26 +#define SND_SP_DISK_ORANGE_PUSHING 27 +#define SND_SP_DISK_YELLOW_PUSHING 28 +#define SND_SP_PORT_PASSING 29 +#define SND_SP_EXIT_ENTERING 30 +#define SND_SP_ELEMENT_EXPLODING 31 +#define SND_SP_SNIKSNAK_MOVING 32 +#define SND_SP_SNIKSNAK_WAITING 33 +#define SND_SP_ELECTRON_MOVING 34 +#define SND_SP_ELECTRON_WAITING 35 +#define SND_SP_TERMINAL_ACTIVATING 36 +#define SND_SOKOBAN_OBJECT_PUSHING 37 +#define SND_SOKOBAN_FIELD_FILLING 38 +#define SND_SOKOBAN_FIELD_CLEARING 39 +#define SND_SOKOBAN_GAME_SOLVING 40 +#define SND_EMPTY_SPACE_DIGGING 41 +#define SND_SAND_DIGGING 42 +#define SND_EMERALD_COLLECTING 43 +#define SND_EMERALD_IMPACT 44 +#define SND_DIAMOND_COLLECTING 45 +#define SND_DIAMOND_IMPACT 46 +#define SND_DIAMOND_BREAKING 47 +#define SND_ROCK_PUSHING 48 +#define SND_ROCK_IMPACT 49 +#define SND_BOMB_PUSHING 50 +#define SND_NUT_PUSHING 51 +#define SND_NUT_CRACKING 52 +#define SND_NUT_IMPACT 53 +#define SND_DYNAMITE_COLLECTING 54 +#define SND_DYNAMITE_PLACING 55 +#define SND_DYNAMITE_BURNING 56 +#define SND_KEY_COLLECTING 57 +#define SND_GATE_PASSING 58 +#define SND_BUG_MOVING 59 +#define SND_BUG_WAITING 60 +#define SND_SPACESHIP_MOVING 61 +#define SND_SPACESHIP_WAITING 62 +#define SND_YAMYAM_MOVING 63 +#define SND_YAMYAM_WAITING 64 +#define SND_YAMYAM_EATING_DIAMOND 65 +#define SND_ROBOT_STEPPING 66 +#define SND_ROBOT_WAITING 67 +#define SND_ROBOT_WHEEL_ACTIVATING 68 +#define SND_ROBOT_WHEEL_RUNNING 69 +#define SND_MAGIC_WALL_ACTIVATING 70 +#define SND_MAGIC_WALL_CHANGING 71 +#define SND_MAGIC_WALL_RUNNING 72 +#define SND_AMOEBA_WAITING 73 +#define SND_AMOEBA_CREATING 74 +#define SND_AMOEBA_DROPPING 75 +#define SND_ACID_SPLASHING 76 +#define SND_QUICKSAND_FILLING 77 +#define SND_QUICKSAND_SLIPPING_THROUGH 78 +#define SND_QUICKSAND_EMPTYING 79 +#define SND_EXIT_OPENING 80 +#define SND_EXIT_ENTERING 81 +#define SND_BALLOON_MOVING 82 +#define SND_BALLOON_WAITING 83 +#define SND_BALLOON_PUSHING 84 +#define SND_BALLOON_SWITCH_ACTIVATING 85 +#define SND_SPRING_MOVING 86 +#define SND_SPRING_PUSHING 87 +#define SND_SPRING_IMPACT 88 +#define SND_WALL_GROWING 89 +#define SND_PEARL_COLLECTING 90 +#define SND_PEARL_BREAKING 91 +#define SND_PEARL_IMPACT 92 +#define SND_CRYSTAL_COLLECTING 93 +#define SND_CRYSTAL_IMPACT 94 +#define SND_ENVELOPE_COLLECTING 95 +#define SND_SAND_INVISIBLE_DIGGING 96 +#define SND_SHIELD_PASSIVE_COLLECTING 97 +#define SND_SHIELD_PASSIVE_ACTIVATED 98 +#define SND_SHIELD_ACTIVE_COLLECTING 99 +#define SND_SHIELD_ACTIVE_ACTIVATED 100 +#define SND_EXTRA_TIME_COLLECTING 101 +#define SND_MOLE_MOVING 102 +#define SND_MOLE_WAITING 103 +#define SND_MOLE_EATING_AMOEBA 104 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 105 +#define SND_SWITCHGATE_OPENING 106 +#define SND_SWITCHGATE_CLOSING 107 +#define SND_SWITCHGATE_PASSING 108 +#define SND_TIMEGATE_WHEEL_ACTIVATING 109 +#define SND_TIMEGATE_WHEEL_RUNNING 110 +#define SND_TIMEGATE_OPENING 111 +#define SND_TIMEGATE_CLOSING 112 +#define SND_TIMEGATE_PASSING 113 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114 +#define SND_CONVEYOR_BELT_RUNNING 115 +#define SND_LIGHT_SWITCH_ACTIVATING 116 +#define SND_LIGHT_SWITCH_DEACTIVATING 117 +#define SND_DX_BOMB_PUSHING 118 +#define SND_TRAP_INACTIVE_DIGGING 119 +#define SND_TRAP_ACTIVATING 120 +#define SND_TUBE_PASSING 121 +#define SND_AMOEBA_TURNING_TO_GEM 122 +#define SND_AMOEBA_TURNING_TO_ROCK 123 +#define SND_SPEED_PILL_COLLECTING 124 +#define SND_DYNABOMB_NR_COLLECTING 125 +#define SND_DYNABOMB_SZ_COLLECTING 126 +#define SND_DYNABOMB_XL_COLLECTING 127 +#define SND_DYNABOMB_PLACING 128 +#define SND_DYNABOMB_BURNING 129 +#define SND_SATELLITE_MOVING 130 +#define SND_SATELLITE_WAITING 131 +#define SND_SATELLITE_PUSHING 132 +#define SND_LAMP_ACTIVATING 133 +#define SND_LAMP_DEACTIVATING 134 +#define SND_TIME_ORB_FULL_COLLECTING 135 +#define SND_TIME_ORB_FULL_IMPACT 136 +#define SND_TIME_ORB_EMPTY_PUSHING 137 +#define SND_TIME_ORB_EMPTY_IMPACT 138 +#define SND_GAMEOFLIFE_WAITING 139 +#define SND_GAMEOFLIFE_CREATING 140 +#define SND_BIOMAZE_WAITING 141 +#define SND_BIOMAZE_CREATING 142 +#define SND_PACMAN_MOVING 143 +#define SND_PACMAN_WAITING 144 +#define SND_PACMAN_EATING_AMOEBA 145 +#define SND_DARK_YAMYAM_MOVING 146 +#define SND_DARK_YAMYAM_WAITING 147 +#define SND_DARK_YAMYAM_EATING_ANY 148 +#define SND_PENGUIN_MOVING 149 +#define SND_PENGUIN_WAITING 150 +#define SND_PENGUIN_ENTERING_EXIT 151 +#define SND_PIG_MOVING 152 +#define SND_PIG_WAITING 153 +#define SND_PIG_EATING_GEM 154 +#define SND_DRAGON_MOVING 155 +#define SND_DRAGON_WAITING 156 +#define SND_DRAGON_ATTACKING 157 +#define SND_PLAYER_DYING 158 +#define SND_ELEMENT_EXPLODING 159 +#define SND_GAME_STARTING 160 +#define SND_GAME_RUNNING_OUT_OF_TIME 161 +#define SND_GAME_LEVELTIME_BONUS 162 +#define SND_GAME_LOSING 163 +#define SND_GAME_WINNING 164 +#define SND_MENU_DOOR_OPENING 165 +#define SND_MENU_DOOR_CLOSING 166 +#define SND_MENU_HALL_OF_FAME 167 +#define SND_MENU_INFO_SCREEN 168 + +#define NUM_SOUND_FILES 169 + /* values for game_status */ #define EXITGAME 0 @@ -1590,96 +2131,57 @@ extern char *element_info[]; #define TYPENAME 6 #define HALLOFFAME 7 #define SETUP 8 -#define SETUPINPUT 9 -#define CALIBRATION 10 - -#ifndef RO_GAME_DIR -#define RO_GAME_DIR "." -#endif - -#ifndef RW_GAME_DIR -#define RW_GAME_DIR "." -#endif -#define RO_BASE_PATH RO_GAME_DIR -#define RW_BASE_PATH RW_GAME_DIR +#define PROGRAM_VERSION_MAJOR 2 +#define PROGRAM_VERSION_MINOR 1 +#define PROGRAM_VERSION_PATCH 2 +#define PROGRAM_VERSION_STRING "2.1.2" -#define GRAPHICS_DIRECTORY "graphics" -#define SOUNDS_DIRECTORY "sounds" -#define LEVELS_DIRECTORY "levels" -#define TAPES_DIRECTORY "tapes" -#define SCORES_DIRECTORY "scores" - -#define PROGRAM_VERSION_STRING "1.3.5" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING -#define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING - -/* default name for empty highscore entry */ -#define EMPTY_PLAYER_NAME "no name" - -/* default name for unknown player names */ -#define ANONYMOUS_NAME "anonymous" - -/* default name for new levels */ -#define NAMELESS_LEVEL_NAME "nameless level" - -/* values for button_status */ -#define MB_NOT_PRESSED FALSE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_LEFT 1 -#define MB_MIDDLE 2 -#define MB_RIGHT 3 - -/* values for redraw_mask */ -#define REDRAW_ALL (1 << 0) -#define REDRAW_FIELD (1 << 1) -#define REDRAW_TILES (1 << 2) -#define REDRAW_DOOR_1 (1 << 3) -#define REDRAW_VIDEO_1 (1 << 4) -#define REDRAW_VIDEO_2 (1 << 5) -#define REDRAW_VIDEO_3 (1 << 6) -#define REDRAW_MICROLEVEL (1 << 7) -#define REDRAW_FROM_BACKBUFFER (1 << 8) -#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \ - REDRAW_VIDEO_2 | \ - REDRAW_VIDEO_3) -#define REDRAW_DOOR_3 (1 << 9) -#define REDRAW_DOORS (REDRAW_DOOR_1 | \ - REDRAW_DOOR_2 | \ - REDRAW_DOOR_3) -#define REDRAW_MAIN (REDRAW_FIELD | \ - REDRAW_TILES | \ - REDRAW_MICROLEVEL) -#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) - -/* areas in pixmap PIX_DOOR */ -/* meaning in PIX_DB_DOOR: (3 PAGEs) - PAGEX1: 1. buffer for DOOR_1 - PAGEX2: 2. buffer for DOOR_1 - PAGEX3: buffer for animations +#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by" +#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" +#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING +#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING +#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING +#define ICON_TITLE_STRING PROGRAM_TITLE_STRING +#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" +#define COOKIE_PREFIX "ROCKSNDIAMONDS" +#define FILENAME_PREFIX "Rocks" + +#define X11_ICON_FILENAME "rocks_icon.xbm" +#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" +#define MSDOS_POINTER_FILENAME "mouse.pcx" + +/* file version numbers for resource files (levels, tapes, score, setup, etc.) +** currently supported/known file version numbers: +** 1.0 (old) +** 1.2 (still in use) +** 1.4 (still in use) +** 2.0 (actual) */ +#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0) +#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0) +#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) +#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) + +/* file version does not change for every program version, but is changed + when new features are introduced that are incompatible with older file + versions, so that they can be treated accordingly */ +#define FILE_VERSION_ACTUAL FILE_VERSION_2_0 + +#define GAME_VERSION_1_0 FILE_VERSION_1_0 +#define GAME_VERSION_1_2 FILE_VERSION_1_2 +#define GAME_VERSION_1_4 FILE_VERSION_1_4 +#define GAME_VERSION_2_0 FILE_VERSION_2_0 -#define DOOR_GFX_PAGESIZE DXSIZE -#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEY1 0 -#define DOOR_GFX_PAGEY2 DYSIZE +#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ + PROGRAM_VERSION_MINOR, \ + PROGRAM_VERSION_PATCH) /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0 -#define ANIM_OSCILLATE 1 +#define ANIM_PINGPONG 1 #define ANIM_REVERSE 2 /* values for game_emulation */