X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=46d911202b0fc1293163f23a23651b6efc05a8c2;hb=322297d68005c08b35e7c309a841553b73259a9c;hp=803f0a0e53db82d8dc8375f61f374595acb469d3;hpb=bdb8ad7e1d4d7e4531e1e5e584a297820d302a00;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 803f0a0e..46d91120 100644 --- a/src/main.h +++ b/src/main.h @@ -262,13 +262,6 @@ struct SetupInfo struct SetupInputInfo input[MAX_PLAYERS]; }; -struct SetupFileList -{ - char *token; - char *value; - struct SetupFileList *next; -}; - struct PlayerInfo { boolean present; /* player present in level playfield */ @@ -278,7 +271,7 @@ struct PlayerInfo int index_nr, client_nr, element_nr; byte action; /* action from local input device */ - byte effective_action; /* action aknowledged from network server + byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ byte programmed_action; /* action forced by game itself (like moving @@ -364,6 +357,7 @@ struct TapeInfo boolean fast_forward; boolean changed; boolean player_participates[MAX_PLAYERS]; + int num_participating_players; struct { byte action[MAX_PLAYERS]; @@ -1532,7 +1526,11 @@ extern int num_element_info; #define SETUPINPUT 9 #define CALIBRATION 10 -#define PROGRAM_VERSION_STRING "2.0.1" +#define PROGRAM_VERSION_MAJOR 2 +#define PROGRAM_VERSION_MINOR 0 +#define PROGRAM_VERSION_PATCH 2 +#define PROGRAM_VERSION_STRING "2.0.2" + #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2001 by" @@ -1554,16 +1552,24 @@ extern int num_element_info; ** 1.4 (still in use) ** 2.0 (actual) */ -#define FILE_VERSION_1_0 10 -#define FILE_VERSION_1_2 12 -#define FILE_VERSION_1_4 14 -#define FILE_VERSION_2_0 20 +#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0) +#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0) +#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) +#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) + +/* file version does not change for every program version, but is changed + when new features are introduced that are incompatible with older file + versions, so that they can be treated accordingly */ #define FILE_VERSION_ACTUAL FILE_VERSION_2_0 + #define GAME_VERSION_1_0 FILE_VERSION_1_0 #define GAME_VERSION_1_2 FILE_VERSION_1_2 #define GAME_VERSION_1_4 FILE_VERSION_1_4 #define GAME_VERSION_2_0 FILE_VERSION_2_0 -#define GAME_VERSION_ACTUAL GAME_VERSION_2_0 + +#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ + PROGRAM_VERSION_MINOR, \ + PROGRAM_VERSION_PATCH) /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0