X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=45b045f19f7c5a4d02df8388a5734f307053e513;hb=b1a00c7bf19d3a459d225ee0341fa7b8d4d4cb3b;hp=5d03cb54cccd6d0e44008bcab8288caffbb72596;hpb=c50ed169cbd9ea0a7ed120a2f6dc0042a84e104a;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 5d03cb54..45b045f1 100644 --- a/src/main.h +++ b/src/main.h @@ -3498,6 +3498,24 @@ struct LevelInfo boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth boolean bd_magic_wall_stops_amoeba; // BD magic wall turns amoeba to diamonds + boolean bd_amoeba_wait_for_hatching; // BD amoeba waits for player's birth + boolean bd_amoeba_start_immediately; // BD amoeba growth starts immediately + boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba + int bd_amoeba_threshold_too_big; // BD amoeba turns to stones if threshold reached + int bd_amoeba_slow_growth_time; // BD amoeba slow growth time (in seconds) + int bd_amoeba_slow_growth_rate; // BD amoeba slow growth rate (in percent) + int bd_amoeba_fast_growth_rate; // BD amoeba fast growth rate (in percent) + int bd_amoeba_content_too_big; // BD amoeba changes to this element if too big + int bd_amoeba_content_enclosed; // BD amoeba changes to this element if enclosed + int bd_amoeba_2_threshold_too_big; // BD amoeba 2 turns to stones if threshold reached + int bd_amoeba_2_slow_growth_time; // BD amoeba 2 slow growth time (in seconds) + int bd_amoeba_2_slow_growth_rate; // BD amoeba 2 slow growth rate (in percent) + int bd_amoeba_2_fast_growth_rate; // BD amoeba 2 fast growth rate (in percent) + int bd_amoeba_2_content_too_big; // BD amoeba 2 changes to this element if too big + int bd_amoeba_2_content_enclosed; // BD amoeba 2 changes to this element if enclosed + int bd_amoeba_2_content_exploding; // BD amoeba 2 changes to this element if exploding + int bd_amoeba_2_content_looks_like; // BD amoeba 2 looks like this other game element + int bd_clock_extra_time; // BD engine extra time when collecting clock boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour boolean use_spring_bug; // for compatibility with old levels