X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=4385aa55db7d6f3f858355c8473ebb05697eae74;hb=c9bb6e0a6eecbf84320be79b121bd957a938a08c;hp=ff990234d956287476efc9b704d61d1aa91e992e;hpb=2ae75555354aefcf73489a4bb65439fa82358818;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index ff990234..4385aa55 100644 --- a/src/main.h +++ b/src/main.h @@ -33,6 +33,7 @@ #define IMG_UNDEFINED (-1) #define IMG_EMPTY IMG_EMPTY_SPACE #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE #define IMG_CUSTOM_START IMG_CUSTOM_1 @@ -63,26 +64,26 @@ /* values for configurable properties (custom elem's only, else pre-defined) */ #define EP_DIGGABLE 0 #define EP_COLLECTIBLE 1 -#define EP_UNUSED_2 2 -#define EP_UNUSED_3 3 -#define EP_UNUSED_4 4 +#define EP_DONT_RUN_INTO 2 +#define EP_DONT_COLLIDE_WITH 3 +#define EP_DONT_TOUCH 4 #define EP_INDESTRUCTIBLE 5 #define EP_SLIPPERY 6 -#define EP_UNUSED_7 7 -#define EP_UNUSED_8 8 +#define EP_CAN_CHANGE 7 +#define EP_CAN_MOVE 8 #define EP_CAN_FALL 9 -#define EP_CAN_SMASH 10 -#define EP_WALKABLE_OVER 11 -#define EP_WALKABLE_INSIDE 12 -#define EP_WALKABLE_UNDER 13 -#define EP_PASSABLE_OVER 14 -#define EP_PASSABLE_INSIDE 15 -#define EP_PASSABLE_UNDER 16 -#define EP_UNUSED_17 17 -#define EP_UNUSED_18 18 -#define EP_UNUSED_19 19 -#define EP_UNUSED_20 20 -#define EP_UNUSED_21 21 +#define EP_CAN_SMASH_PLAYER 10 +#define EP_CAN_SMASH_ENEMIES 11 +#define EP_CAN_SMASH_EVERYTHING 12 +#define EP_CAN_EXPLODE_BY_FIRE 13 +#define EP_CAN_EXPLODE_SMASHED 14 +#define EP_CAN_EXPLODE_IMPACT 15 +#define EP_WALKABLE_OVER 16 +#define EP_WALKABLE_INSIDE 17 +#define EP_WALKABLE_UNDER 18 +#define EP_PASSABLE_OVER 19 +#define EP_PASSABLE_INSIDE 20 +#define EP_PASSABLE_UNDER 21 #define EP_UNUSED_22 22 #define EP_UNUSED_23 23 #define EP_PUSHABLE 24 @@ -90,50 +91,55 @@ /* values for special configurable properties (depending on level settings) */ #define EP_EM_SLIPPERY_WALL 25 +/* values for special graphics properties (no effect on game engine) */ +#define EP_CAN_BE_CRUMBLED 26 + /* values for pre-defined properties */ -#define EP_PLAYER 26 -#define EP_CAN_BE_CRUMBLED 27 -#define EP_CAN_MOVE 28 -#define EP_CAN_PASS_MAGIC_WALL 29 -#define EP_SWITCHABLE 30 -#define EP_DONT_TOUCH 31 -#define EP_ENEMY 32 -#define EP_DONT_GO_TO 33 -#define EP_CAN_EXPLODE 34 -#define EP_BD_ELEMENT 35 -#define EP_SP_ELEMENT 36 -#define EP_SB_ELEMENT 37 -#define EP_GEM 38 -#define EP_FOOD_DARK_YAMYAM 39 -#define EP_FOOD_PENGUIN 40 -#define EP_FOOD_PIG 41 -#define EP_HISTORIC_WALL 42 -#define EP_HISTORIC_SOLID 43 -#define EP_BELT 44 -#define EP_BELT_ACTIVE 45 -#define EP_BELT_SWITCH 46 -#define EP_TUBE 47 -#define EP_KEYGATE 48 -#define EP_AMOEBOID 49 -#define EP_AMOEBALIVE 50 -#define EP_HAS_CONTENT 51 -#define EP_ACTIVE_BOMB 52 -#define EP_INACTIVE 53 +#define EP_PLAYER 27 +#define EP_CAN_PASS_MAGIC_WALL 28 +#define EP_SWITCHABLE 29 +#define EP_BD_ELEMENT 30 +#define EP_SP_ELEMENT 31 +#define EP_SB_ELEMENT 32 +#define EP_GEM 33 +#define EP_FOOD_DARK_YAMYAM 34 +#define EP_FOOD_PENGUIN 35 +#define EP_FOOD_PIG 36 +#define EP_HISTORIC_WALL 37 +#define EP_HISTORIC_SOLID 38 +#define EP_CLASSIC_ENEMY 39 +#define EP_BELT 40 +#define EP_BELT_ACTIVE 41 +#define EP_BELT_SWITCH 42 +#define EP_TUBE 43 +#define EP_KEYGATE 44 +#define EP_AMOEBOID 45 +#define EP_AMOEBALIVE 46 +#define EP_HAS_CONTENT 47 +#define EP_ACTIVE_BOMB 48 +#define EP_INACTIVE 49 /* values for derived properties (determined from properties above) */ -#define EP_ACCESSIBLE_OVER 54 -#define EP_ACCESSIBLE_INSIDE 55 -#define EP_ACCESSIBLE_UNDER 56 -#define EP_WALKABLE 57 -#define EP_PASSABLE 58 -#define EP_ACCESSIBLE 59 -#define EP_SNAPPABLE 60 -#define EP_WALL 61 -#define EP_SOLID_FOR_PUSHING 62 -#define EP_DRAGONFIRE_PROOF 63 -#define EP_EXPLOSION_PROOF 64 - -#define NUM_ELEMENT_PROPERTIES 65 +#define EP_ACCESSIBLE_OVER 50 +#define EP_ACCESSIBLE_INSIDE 51 +#define EP_ACCESSIBLE_UNDER 52 +#define EP_WALKABLE 53 +#define EP_PASSABLE 54 +#define EP_ACCESSIBLE 55 +#define EP_SNAPPABLE 56 +#define EP_WALL 57 +#define EP_SOLID_FOR_PUSHING 58 +#define EP_DRAGONFIRE_PROOF 59 +#define EP_EXPLOSION_PROOF 60 +#define EP_CAN_SMASH 61 +#define EP_CAN_EXPLODE 62 + +/* values for internal purpose only (level editor) */ +#define EP_EXPLODE_RESULT 63 +#define EP_WALK_TO_OBJECT 64 +#define EP_DEADLY 65 + +#define NUM_ELEMENT_PROPERTIES 66 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE 0 @@ -141,19 +147,62 @@ #define EP_BITMASK_DEFAULT 0 #define PROPERTY_BIT(p) (1 << ((p) % 32)) -#define PROPERTY_VAR(e, p) (Properties[e][(p) / 32]) -#define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0) -#define SET_PROPERTY(e, p, v) ((v) ? \ +#define PROPERTY_VAR(e,p) (Properties[e][(p) / 32]) +#define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0) +#define SET_PROPERTY(e,p,v) ((v) ? \ (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \ (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p))) + +/* values for change events for custom elements */ +#define CE_DELAY 0 +#define CE_TOUCHED_BY_PLAYER 1 +#define CE_PRESSED_BY_PLAYER 2 +#define CE_PUSHED_BY_PLAYER 3 +#define CE_IMPACT 4 +#define CE_SMASHED 5 +#define CE_OTHER_COLLECTING 6 +#define CE_OTHER_PUSHING 7 +#define CE_OTHER_CHANGING 8 +#define CE_OTHER_EXPLODING 9 + +/* values for internal purpose only (level editor) */ +#define CE_BY_PLAYER 10 +#define CE_IMPACT_SMASHED 11 +#define CE_BY_OTHER 12 + +#define NUM_CHANGE_EVENTS 13 + +#define CE_BITMASK_DEFAULT 0 + +#define CH_EVENT_BIT(c) (1 << (c)) +#define CH_EVENT_VAR(e) (element_info[e].change.events) + +#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0) +#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + ((v) ? \ + (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \ + (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0) + + /* macros for configurable properties */ #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE) #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE) +#define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO) +#define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH) +#define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH) #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE) #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY) +#define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE) +#define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL) -#define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH) +#define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER) +#define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES) +#define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING) +#define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE) +#define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED) +#define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT) #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER) #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE) #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER) @@ -165,16 +214,13 @@ /* macros for special configurable properties */ #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) +/* macros for special graphics properties */ +#define CAN_BE_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED) + /* macros for pre-defined properties */ #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER) -#define CAN_BE_CRUMBLED(e) HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED) -#define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL) #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE) -#define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH) -#define IS_ENEMY(e) HAS_PROPERTY(e, EP_ENEMY) -#define DONT_GO_TO(e) HAS_PROPERTY(e, EP_DONT_GO_TO) -#define IS_CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT) #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT) #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT) @@ -184,6 +230,7 @@ #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG) #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL) #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID) +#define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY) #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT) #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE) #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH) @@ -207,10 +254,16 @@ #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING) #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF) #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF) +#define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH) +#define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) -#define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ +/* special macros used in game engine */ +#define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) +#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ + element_info[e].gfx_element : e) + #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y)) @@ -256,56 +309,11 @@ #define IS_LOOP_SOUND(s) (sound_info[s].loop) -#if 0 - -/* Bitmaps with graphic file */ -#define PIX_BACK 0 -#define PIX_DOOR 1 -#define PIX_TOONS 2 -#define PIX_FONT_BIG 3 -#define PIX_FONT_SMALL 4 -#define PIX_FONT_MEDIUM 5 -#define PIX_FONT_EM 6 -/* Bitmaps without graphic file */ -#define PIX_DB_DOOR 7 -#define PIX_DB_FIELD 8 - -#define NUM_PICTURES 7 -#define NUM_BITMAPS 9 - -#else - -/* Bitmaps with graphic file */ -#define PIX_BACK 0 -#define PIX_ELEMENTS 1 -#define PIX_DOOR 2 -#define PIX_HEROES 3 -#define PIX_TOONS 4 -#define PIX_SP 5 -#define PIX_DC 6 -#define PIX_MORE 7 -#define PIX_FONT_BIG 8 -#define PIX_FONT_SMALL 9 -#define PIX_FONT_MEDIUM 10 -#define PIX_FONT_EM 11 -/* Bitmaps without graphic file */ -#define PIX_DB_DOOR 12 -#define PIX_DB_FIELD 13 - -#define NUM_PICTURES 12 -#define NUM_BITMAPS 14 - -#endif - /* boundaries of arrays etc. */ #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_SCORE_ENTRIES 100 -#if 0 -#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ -#define MAX_GRAPHICS 1536 /* see below: NUM_TILES */ -#endif #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -751,19 +759,20 @@ #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2) -#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3) -#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4) -#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5) -#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6) -#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7) -#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8) -#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9) -#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10) -#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11) -#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12) +#define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3) +#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4) +#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5) +#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6) +#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7) +#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8) +#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9) +#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10) +#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 11) +#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12) +#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 13) /* dummy elements (never used as game elements, only used as graphics) */ -#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13) +#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 14) #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0) #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1) @@ -781,8 +790,12 @@ #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13) #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14) #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15) +#define EL_DEFAULT (EL_FIRST_DUMMY + 16) +#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 17) +#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 18) +#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 19) -#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16) +#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 20) /* values for graphics/sounds action types */ @@ -914,6 +927,7 @@ #define PROGRAM_VERSION_MAJOR 2 #define PROGRAM_VERSION_MINOR 2 #define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_RELEASE 7 #define PROGRAM_VERSION_STRING "2.2.0rc7" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" @@ -961,9 +975,10 @@ #define GAME_VERSION_1_4 FILE_VERSION_1_4 #define GAME_VERSION_2_0 FILE_VERSION_2_0 -#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ +#define GAME_VERSION_ACTUAL RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \ PROGRAM_VERSION_MINOR, \ - PROGRAM_VERSION_PATCH) + PROGRAM_VERSION_PATCH, \ + PROGRAM_VERSION_RELEASE) /* values for game_emulation */ #define EMU_NONE 0 @@ -1048,8 +1063,8 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; int score[LEVEL_SCORE_ELEMENTS]; - int yam_content[MAX_ELEMENT_CONTENTS][3][3]; - int num_yam_contents; + int yamyam_content[MAX_ELEMENT_CONTENTS][3][3]; + int num_yamyam_contents; int amoeba_speed; int amoeba_content; int time_magic_wall; @@ -1060,8 +1075,6 @@ struct LevelInfo boolean gravity; boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ - short custom_element_successor[NUM_CUSTOM_ELEMENTS]; - boolean no_level_file; }; @@ -1107,7 +1120,7 @@ struct GameInfo int initial_move_delay_value; /* variable within running game */ - int yam_content_nr; + int yamyam_content_nr; boolean magic_wall_active; int magic_wall_time_left; int light_time_left; @@ -1137,6 +1150,9 @@ struct MenuInfo int draw_yoffset_default; int draw_xoffset[NUM_SPECIAL_GFX_ARGS]; int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; + + int list_size_default; + int list_size[NUM_SPECIAL_GFX_ARGS]; }; struct DoorInfo @@ -1145,13 +1161,30 @@ struct DoorInfo int step_delay; }; +struct ElementChangeInfo +{ + unsigned long events; /* bitfield for change events */ + + int delay_fixed; /* added frame delay before changed (fixed) */ + int delay_random; /* added frame delay before changed (random) */ + int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */ + + short trigger; /* custom element triggering change */ + + short successor; /* new custom element after change */ +}; + struct ElementInfo { + /* ---------- token and description strings ---------- */ + char *token_name; /* element token used in config files */ char *class_name; /* element class used in config files */ char *editor_description; /* short description for level editor */ char *custom_description; /* custom description for level editor */ + /* ---------- graphic and sound definitions ---------- */ + int graphic[NUM_ACTIONS]; /* default graphics for several actions */ int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS]; /* special graphics for left/right/up/down */ @@ -1159,6 +1192,28 @@ struct ElementInfo /* special graphics for certain screens */ int sound[NUM_ACTIONS]; /* default sounds for several actions */ + + /* ---------- special element property values ---------- */ + + boolean use_template; /* use all properties from template file */ + + boolean use_gfx_element; + short gfx_element; /* optional custom graphic element */ + + int score; /* score for collection, smashing, ... */ + + int push_delay_fixed; /* constant frame delay for pushing */ + int push_delay_random; /* additional random frame delay for pushing */ + int move_delay_fixed; /* constant frame delay for moving */ + int move_delay_random; /* additional random frame delay for moving */ + + int move_pattern; /* direction movable element moves to */ + int move_direction_initial; /* initial direction element moves to */ + int move_stepsize; /* step size element moves with */ + + int content[3][3]; /* new elements after explosion */ + + struct ElementChangeInfo change; }; struct FontInfo @@ -1244,6 +1299,7 @@ extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];