X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=4385aa55db7d6f3f858355c8473ebb05697eae74;hb=c9bb6e0a6eecbf84320be79b121bd957a938a08c;hp=d435c4033a85e5ad17a7b6e81e5b0bc0b5e92987;hpb=27be91a0769fd90ddf016c9bc6ab06b9058551bb;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index d435c403..4385aa55 100644 --- a/src/main.h +++ b/src/main.h @@ -33,6 +33,7 @@ #define IMG_UNDEFINED (-1) #define IMG_EMPTY IMG_EMPTY_SPACE #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE #define IMG_CUSTOM_START IMG_CUSTOM_1 @@ -60,91 +61,209 @@ #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= EL_CUSTOM_START && \ +#define PROPERTY_BIT(p) (1 << ((p) % 32)) +#define PROPERTY_VAR(e,p) (Properties[e][(p) / 32]) +#define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0) +#define SET_PROPERTY(e,p,v) ((v) ? \ + (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \ + (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p))) + + +/* values for change events for custom elements */ +#define CE_DELAY 0 +#define CE_TOUCHED_BY_PLAYER 1 +#define CE_PRESSED_BY_PLAYER 2 +#define CE_PUSHED_BY_PLAYER 3 +#define CE_IMPACT 4 +#define CE_SMASHED 5 +#define CE_OTHER_COLLECTING 6 +#define CE_OTHER_PUSHING 7 +#define CE_OTHER_CHANGING 8 +#define CE_OTHER_EXPLODING 9 + +/* values for internal purpose only (level editor) */ +#define CE_BY_PLAYER 10 +#define CE_IMPACT_SMASHED 11 +#define CE_BY_OTHER 12 + +#define NUM_CHANGE_EVENTS 13 + +#define CE_BITMASK_DEFAULT 0 + +#define CH_EVENT_BIT(c) (1 << (c)) +#define CH_EVENT_VAR(e) (element_info[e].change.events) + +#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ + (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0) +#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ + ((v) ? \ + (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \ + (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0) + + +/* macros for configurable properties */ +#define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE) +#define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE) +#define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO) +#define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH) +#define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH) +#define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE) +#define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY) +#define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE) +#define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) +#define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL) +#define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER) +#define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES) +#define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING) +#define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE) +#define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED) +#define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT) +#define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER) +#define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE) +#define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER) +#define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER) +#define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE) +#define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER) +#define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE) + +/* macros for special configurable properties */ +#define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) + +/* macros for special graphics properties */ +#define CAN_BE_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED) + +/* macros for pre-defined properties */ +#define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER) +#define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL) +#define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE) +#define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT) +#define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT) +#define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT) +#define IS_GEM(e) HAS_PROPERTY(e, EP_GEM) +#define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM) +#define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN) +#define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG) +#define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL) +#define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID) +#define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY) +#define IS_BELT(e) HAS_PROPERTY(e, EP_BELT) +#define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE) +#define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH) +#define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE) +#define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE) +#define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID) +#define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE) +#define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT) +#define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB) +#define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE) + +/* macros for derived properties */ +#define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER) +#define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE) +#define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER) +#define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE) +#define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE) +#define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE) +#define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE) +#define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) +#define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING) +#define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF) +#define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF) +#define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH) +#define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) + +/* special macros used in game engine */ +#define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) +#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ + element_info[e].gfx_element : e) + #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y)) @@ -169,13 +288,14 @@ #define TAPE_IS_EMPTY(x) ((x).length == 0) #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) -#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1]) +#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1]) #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0) -#define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y])) +#define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \ + IS_INDESTRUCTIBLE(Feld[x][y])) #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ PROTECTED_FIELD(x, y)) -#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1)) +#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1)) #define ANIM_FRAMES(g) (graphic_info[g].anim_frames) #define ANIM_DELAY(g) (graphic_info[g].anim_delay) @@ -189,56 +309,11 @@ #define IS_LOOP_SOUND(s) (sound_info[s].loop) -#if 0 - -/* Bitmaps with graphic file */ -#define PIX_BACK 0 -#define PIX_DOOR 1 -#define PIX_TOONS 2 -#define PIX_FONT_BIG 3 -#define PIX_FONT_SMALL 4 -#define PIX_FONT_MEDIUM 5 -#define PIX_FONT_EM 6 -/* Bitmaps without graphic file */ -#define PIX_DB_DOOR 7 -#define PIX_DB_FIELD 8 - -#define NUM_PICTURES 7 -#define NUM_BITMAPS 9 - -#else - -/* Bitmaps with graphic file */ -#define PIX_BACK 0 -#define PIX_ELEMENTS 1 -#define PIX_DOOR 2 -#define PIX_HEROES 3 -#define PIX_TOONS 4 -#define PIX_SP 5 -#define PIX_DC 6 -#define PIX_MORE 7 -#define PIX_FONT_BIG 8 -#define PIX_FONT_SMALL 9 -#define PIX_FONT_MEDIUM 10 -#define PIX_FONT_EM 11 -/* Bitmaps without graphic file */ -#define PIX_DB_DOOR 12 -#define PIX_DB_FIELD 13 - -#define NUM_PICTURES 12 -#define NUM_BITMAPS 14 - -#endif - /* boundaries of arrays etc. */ #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ #define MAX_SCORE_ENTRIES 100 -#if 0 -#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ -#define MAX_GRAPHICS 1536 /* see below: NUM_TILES */ -#endif #define MAX_NUM_AMOEBA 100 /* values for elements with content */ @@ -302,10 +377,10 @@ #define EL_WALL 2 #define EL_WALL_CRUMBLED 3 #define EL_ROCK 4 -#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */ +#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */ #define EL_EMERALD 6 #define EL_EXIT_CLOSED 7 -#define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */ +#define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */ #define EL_BUG 9 #define EL_SPACESHIP 10 #define EL_YAMYAM 11 @@ -323,24 +398,24 @@ #define EL_AMOEBA_WET 23 #define EL_AMOEBA_DRY 24 #define EL_NUT 25 -#define EL_GAMEOFLIFE 26 +#define EL_GAME_OF_LIFE 26 #define EL_BIOMAZE 27 #define EL_DYNAMITE_ACTIVE 28 #define EL_STONEBLOCK 29 #define EL_ROBOT_WHEEL 30 #define EL_ROBOT_WHEEL_ACTIVE 31 -#define EL_KEY1 32 -#define EL_KEY2 33 -#define EL_KEY3 34 -#define EL_KEY4 35 -#define EL_GATE1 36 -#define EL_GATE2 37 -#define EL_GATE3 38 -#define EL_GATE4 39 -#define EL_GATE1_GRAY 40 -#define EL_GATE2_GRAY 41 -#define EL_GATE3_GRAY 42 -#define EL_GATE4_GRAY 43 +#define EL_KEY_1 32 +#define EL_KEY_2 33 +#define EL_KEY_3 34 +#define EL_KEY_4 35 +#define EL_GATE_1 36 +#define EL_GATE_2 37 +#define EL_GATE_3 38 +#define EL_GATE_4 39 +#define EL_GATE_1_GRAY 40 +#define EL_GATE_2_GRAY 41 +#define EL_GATE_3_GRAY 42 +#define EL_GATE_4_GRAY 43 #define EL_DYNAMITE 44 #define EL_PACMAN 45 #define EL_INVISIBLE_WALL 46 @@ -352,7 +427,7 @@ #define EL_BD_AMOEBA 52 #define EL_TIME_ORB_FULL 53 #define EL_TIME_ORB_EMPTY 54 -#define EL_WALL_GROWING 55 +#define EL_EXPANDABLE_WALL 55 #define EL_BD_DIAMOND 56 #define EL_EMERALD_YELLOW 57 #define EL_WALL_BD_DIAMOND 58 @@ -363,9 +438,9 @@ #define EL_UNUSED_63 63 -#define EL_DYNABOMB_NR 64 -#define EL_DYNABOMB_SZ 65 -#define EL_DYNABOMB_XL 66 +#define EL_DYNABOMB_INCREASE_NUMBER 64 +#define EL_DYNABOMB_INCREASE_SIZE 65 +#define EL_DYNABOMB_INCREASE_POWER 66 #define EL_SOKOBAN_OBJECT 67 #define EL_SOKOBAN_FIELD_EMPTY 68 #define EL_SOKOBAN_FIELD_FULL 69 @@ -387,10 +462,10 @@ #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP #define EL_BD_BUTTERFLY 78 #define EL_BD_FIREFLY 79 -#define EL_PLAYER1 80 -#define EL_PLAYER2 81 -#define EL_PLAYER3 82 -#define EL_PLAYER4 83 +#define EL_PLAYER_1 80 +#define EL_PLAYER_2 81 +#define EL_PLAYER_3 82 +#define EL_PLAYER_4 83 #define EL_BUG_RIGHT 84 #define EL_BUG_UP 85 #define EL_BUG_LEFT 86 @@ -407,11 +482,11 @@ #define EL_EMERALD_PURPLE 97 #define EL_WALL_EMERALD_RED 98 #define EL_WALL_EMERALD_PURPLE 99 -#define EL_ACIDPOOL_TOPLEFT 100 -#define EL_ACIDPOOL_TOPRIGHT 101 -#define EL_ACIDPOOL_BOTTOMLEFT 102 -#define EL_ACIDPOOL_BOTTOM 103 -#define EL_ACIDPOOL_BOTTOMRIGHT 104 +#define EL_ACID_POOL_TOPLEFT 100 +#define EL_ACID_POOL_TOPRIGHT 101 +#define EL_ACID_POOL_BOTTOMLEFT 102 +#define EL_ACID_POOL_BOTTOM 103 +#define EL_ACID_POOL_BOTTOMRIGHT 104 #define EL_BD_WALL 105 #define EL_BD_ROCK 106 #define EL_EXIT_OPEN 107 @@ -427,7 +502,7 @@ #define EL_PIG 117 #define EL_DRAGON 118 -#define EL_EM_KEY1_FILE 119 +#define EL_EM_KEY_1_FILE 119 #define EL_CHAR_START 120 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32) @@ -438,28 +513,20 @@ #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111) #define EL_CHAR_END (EL_CHAR_START + 79) -#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ - (x) == 'Ö' ? EL_CHAR_OE : \ - (x) == 'Ü' ? EL_CHAR_UE : \ - (x) == '^' ? EL_CHAR_COPYRIGHT : \ - (x) == '_' ? EL_CHAR_UNDERSCORE : \ - (x) == '°' ? EL_CHAR_DEGREE : \ - (x) == '´' ? EL_CHAR_TM : \ - (x) == '|' ? EL_CHAR_CURSOR : \ - EL_CHAR_A + (x) - 'A') - -#define EL_WALL_GROWING_X 200 -#define EL_WALL_GROWING_Y 201 -#define EL_WALL_GROWING_XY 202 - -#define EL_EM_GATE1 203 -#define EL_EM_GATE2 204 -#define EL_EM_GATE3 205 -#define EL_EM_GATE4 206 - -#define EL_EM_KEY2_FILE 207 -#define EL_EM_KEY3_FILE 208 -#define EL_EM_KEY4_FILE 209 +#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) + +#define EL_EXPANDABLE_WALL_HORIZONTAL 200 +#define EL_EXPANDABLE_WALL_VERTICAL 201 +#define EL_EXPANDABLE_WALL_ANY 202 + +#define EL_EM_GATE_1 203 +#define EL_EM_GATE_2 204 +#define EL_EM_GATE_3 205 +#define EL_EM_GATE_4 206 + +#define EL_EM_KEY_2_FILE 207 +#define EL_EM_KEY_3_FILE 208 +#define EL_EM_KEY_4_FILE 209 #define EL_SP_START 210 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0) @@ -469,46 +536,46 @@ #define EL_SP_MURPHY (EL_SP_START + 3) #define EL_SP_INFOTRON (EL_SP_START + 4) #define EL_SP_CHIP_SINGLE (EL_SP_START + 5) -#define EL_SP_HARD_GRAY (EL_SP_START + 6) +#define EL_SP_HARDWARE_GRAY (EL_SP_START + 6) #define EL_SP_EXIT_CLOSED (EL_SP_START + 7) #define EL_SP_DISK_ORANGE (EL_SP_START + 8) -#define EL_SP_PORT1_RIGHT (EL_SP_START + 9) -#define EL_SP_PORT1_DOWN (EL_SP_START + 10) -#define EL_SP_PORT1_LEFT (EL_SP_START + 11) -#define EL_SP_PORT1_UP (EL_SP_START + 12) -#define EL_SP_PORT2_RIGHT (EL_SP_START + 13) -#define EL_SP_PORT2_DOWN (EL_SP_START + 14) -#define EL_SP_PORT2_LEFT (EL_SP_START + 15) -#define EL_SP_PORT2_UP (EL_SP_START + 16) +#define EL_SP_PORT_RIGHT (EL_SP_START + 9) +#define EL_SP_PORT_DOWN (EL_SP_START + 10) +#define EL_SP_PORT_LEFT (EL_SP_START + 11) +#define EL_SP_PORT_UP (EL_SP_START + 12) +#define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13) +#define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14) +#define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15) +#define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16) #define EL_SP_SNIKSNAK (EL_SP_START + 17) #define EL_SP_DISK_YELLOW (EL_SP_START + 18) #define EL_SP_TERMINAL (EL_SP_START + 19) #define EL_SP_DISK_RED (EL_SP_START + 20) -#define EL_SP_PORT_Y (EL_SP_START + 21) -#define EL_SP_PORT_X (EL_SP_START + 22) -#define EL_SP_PORT_XY (EL_SP_START + 23) +#define EL_SP_PORT_VERTICAL (EL_SP_START + 21) +#define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22) +#define EL_SP_PORT_ANY (EL_SP_START + 23) #define EL_SP_ELECTRON (EL_SP_START + 24) #define EL_SP_BUGGY_BASE (EL_SP_START + 25) #define EL_SP_CHIP_LEFT (EL_SP_START + 26) #define EL_SP_CHIP_RIGHT (EL_SP_START + 27) -#define EL_SP_HARD_BASE1 (EL_SP_START + 28) -#define EL_SP_HARD_GREEN (EL_SP_START + 29) -#define EL_SP_HARD_BLUE (EL_SP_START + 30) -#define EL_SP_HARD_RED (EL_SP_START + 31) -#define EL_SP_HARD_YELLOW (EL_SP_START + 32) -#define EL_SP_HARD_BASE2 (EL_SP_START + 33) -#define EL_SP_HARD_BASE3 (EL_SP_START + 34) -#define EL_SP_HARD_BASE4 (EL_SP_START + 35) -#define EL_SP_HARD_BASE5 (EL_SP_START + 36) -#define EL_SP_HARD_BASE6 (EL_SP_START + 37) -#define EL_SP_CHIP_UPPER (EL_SP_START + 38) -#define EL_SP_CHIP_LOWER (EL_SP_START + 39) +#define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28) +#define EL_SP_HARDWARE_GREEN (EL_SP_START + 29) +#define EL_SP_HARDWARE_BLUE (EL_SP_START + 30) +#define EL_SP_HARDWARE_RED (EL_SP_START + 31) +#define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32) +#define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33) +#define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34) +#define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35) +#define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36) +#define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37) +#define EL_SP_CHIP_TOP (EL_SP_START + 38) +#define EL_SP_CHIP_BOTTOM (EL_SP_START + 39) #define EL_SP_END (EL_SP_START + 39) -#define EL_EM_GATE1_GRAY 250 -#define EL_EM_GATE2_GRAY 251 -#define EL_EM_GATE3_GRAY 252 -#define EL_EM_GATE4_GRAY 253 +#define EL_EM_GATE_1_GRAY 250 +#define EL_EM_GATE_2_GRAY 251 +#define EL_EM_GATE_3_GRAY 252 +#define EL_EM_GATE_4_GRAY 253 #define EL_UNUSED_254 254 #define EL_UNUSED_255 255 @@ -530,30 +597,30 @@ #define EL_UNUSED_269 269 #define EL_UNUSED_270 270 -#define EL_CONVEYOR_BELT1_LEFT 271 -#define EL_CONVEYOR_BELT1_MIDDLE 272 -#define EL_CONVEYOR_BELT1_RIGHT 273 -#define EL_CONVEYOR_BELT1_SWITCH_LEFT 274 -#define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275 -#define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276 -#define EL_CONVEYOR_BELT2_LEFT 277 -#define EL_CONVEYOR_BELT2_MIDDLE 278 -#define EL_CONVEYOR_BELT2_RIGHT 279 -#define EL_CONVEYOR_BELT2_SWITCH_LEFT 280 -#define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281 -#define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282 -#define EL_CONVEYOR_BELT3_LEFT 283 -#define EL_CONVEYOR_BELT3_MIDDLE 284 -#define EL_CONVEYOR_BELT3_RIGHT 285 -#define EL_CONVEYOR_BELT3_SWITCH_LEFT 286 -#define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287 -#define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288 -#define EL_CONVEYOR_BELT4_LEFT 289 -#define EL_CONVEYOR_BELT4_MIDDLE 290 -#define EL_CONVEYOR_BELT4_RIGHT 291 -#define EL_CONVEYOR_BELT4_SWITCH_LEFT 292 -#define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293 -#define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294 +#define EL_CONVEYOR_BELT_1_LEFT 271 +#define EL_CONVEYOR_BELT_1_MIDDLE 272 +#define EL_CONVEYOR_BELT_1_RIGHT 273 +#define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274 +#define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275 +#define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276 +#define EL_CONVEYOR_BELT_2_LEFT 277 +#define EL_CONVEYOR_BELT_2_MIDDLE 278 +#define EL_CONVEYOR_BELT_2_RIGHT 279 +#define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280 +#define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281 +#define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282 +#define EL_CONVEYOR_BELT_3_LEFT 283 +#define EL_CONVEYOR_BELT_3_MIDDLE 284 +#define EL_CONVEYOR_BELT_3_RIGHT 285 +#define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286 +#define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287 +#define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288 +#define EL_CONVEYOR_BELT_4_LEFT 289 +#define EL_CONVEYOR_BELT_4_MIDDLE 290 +#define EL_CONVEYOR_BELT_4_RIGHT 291 +#define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292 +#define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293 +#define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294 #define EL_LANDMINE 295 #define EL_ENVELOPE 296 #define EL_LIGHT_SWITCH 297 @@ -589,26 +656,26 @@ #define EL_TIMEGATE_SWITCH 325 #define EL_BALLOON 326 -#define EL_BALLOON_SEND_LEFT 327 -#define EL_BALLOON_SEND_RIGHT 328 -#define EL_BALLOON_SEND_UP 329 -#define EL_BALLOON_SEND_DOWN 330 -#define EL_BALLOON_SEND_ANY_DIRECTION 331 - -#define EL_EMC_STEELWALL1 332 -#define EL_EMC_STEELWALL2 333 -#define EL_EMC_STEELWALL3 334 -#define EL_EMC_STEELWALL4 335 -#define EL_EMC_WALL_PILLAR_UPPER 336 -#define EL_EMC_WALL_PILLAR_MIDDLE 337 -#define EL_EMC_WALL_PILLAR_LOWER 338 -#define EL_EMC_WALL4 339 -#define EL_EMC_WALL5 340 -#define EL_EMC_WALL6 341 -#define EL_EMC_WALL7 342 -#define EL_EMC_WALL8 343 - -#define EL_TUBE_ALL 344 +#define EL_BALLOON_SWITCH_LEFT 327 +#define EL_BALLOON_SWITCH_RIGHT 328 +#define EL_BALLOON_SWITCH_UP 329 +#define EL_BALLOON_SWITCH_DOWN 330 +#define EL_BALLOON_SWITCH_ANY 331 + +#define EL_EMC_STEELWALL_1 332 +#define EL_EMC_STEELWALL_2 333 +#define EL_EMC_STEELWALL_3 334 +#define EL_EMC_STEELWALL_4 335 +#define EL_EMC_WALL_1 336 +#define EL_EMC_WALL_2 337 +#define EL_EMC_WALL_3 338 +#define EL_EMC_WALL_4 339 +#define EL_EMC_WALL_5 340 +#define EL_EMC_WALL_6 341 +#define EL_EMC_WALL_7 342 +#define EL_EMC_WALL_8 343 + +#define EL_TUBE_ANY 344 #define EL_TUBE_VERTICAL 345 #define EL_TUBE_HORIZONTAL 346 #define EL_TUBE_VERTICAL_LEFT 347 @@ -639,14 +706,14 @@ /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS -#define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0) -#define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1) -#define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2) -#define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3) -#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4) -#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5) -#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6) -#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7) +#define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0) +#define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1) +#define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2) +#define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3) +#define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4) +#define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5) +#define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6) +#define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7) #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8) #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9) #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10) @@ -657,25 +724,25 @@ #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15) #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16) #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17) -#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18) -#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19) -#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20) -#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21) -#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22) -#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23) -#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24) -#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) -#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26) -#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27) -#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28) -#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29) +#define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18) +#define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19) +#define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20) +#define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21) +#define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22) +#define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23) +#define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24) +#define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) +#define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26) +#define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27) +#define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28) +#define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29) #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30) #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31) #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32) #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33) #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34) #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35) -#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 36) +#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36) #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37) #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39) @@ -691,20 +758,21 @@ #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) -#define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2) -#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3) -#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4) -#define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5) -#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6) -#define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7) -#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8) -#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9) -#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10) -#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11) -#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12) +#define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2) +#define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3) +#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4) +#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5) +#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6) +#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7) +#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8) +#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9) +#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10) +#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 11) +#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12) +#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 13) /* dummy elements (never used as game elements, only used as graphics) */ -#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13) +#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 14) #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0) #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1) @@ -722,8 +790,12 @@ #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13) #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14) #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15) +#define EL_DEFAULT (EL_FIRST_DUMMY + 16) +#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 17) +#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 18) +#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 19) -#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16) +#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 20) /* values for graphics/sounds action types */ @@ -734,28 +806,39 @@ #define ACTION_DIGGING 4 #define ACTION_SNAPPING 5 #define ACTION_COLLECTING 6 -#define ACTION_PUSHING 7 -#define ACTION_PASSING 8 -#define ACTION_IMPACT 9 -#define ACTION_CRACKING 10 +#define ACTION_DROPPING 7 +#define ACTION_PUSHING 8 +#define ACTION_PASSING 9 +#define ACTION_IMPACT 10 #define ACTION_BREAKING 11 #define ACTION_ACTIVATING 12 -#define ACTION_OPENING 13 -#define ACTION_CLOSING 14 -#define ACTION_EATING 15 +#define ACTION_DEACTIVATING 13 +#define ACTION_OPENING 14 +#define ACTION_CLOSING 15 #define ACTION_ATTACKING 16 #define ACTION_GROWING 17 #define ACTION_SHRINKING 18 #define ACTION_ACTIVE 19 -#define ACTION_OTHER 20 +#define ACTION_FILLING 20 +#define ACTION_EMPTYING 21 +#define ACTION_CHANGING 22 +#define ACTION_EXPLODING 23 +#define ACTION_DYING 24 +#define ACTION_OTHER 25 -#define NUM_ACTIONS 21 +#define NUM_ACTIONS 26 -/* values for special image configuration suffixes */ -#define GFX_SPECIAL_ARG_EDITOR 0 -#define GFX_SPECIAL_ARG_PREVIEW 1 +/* values for special image configuration suffixes (must match game mode) */ +#define GFX_SPECIAL_ARG_MAIN 0 +#define GFX_SPECIAL_ARG_LEVELS 1 +#define GFX_SPECIAL_ARG_SCORES 2 +#define GFX_SPECIAL_ARG_EDITOR 3 +#define GFX_SPECIAL_ARG_INFO 4 +#define GFX_SPECIAL_ARG_SETUP 5 +#define GFX_SPECIAL_ARG_DOOR 6 +#define GFX_SPECIAL_ARG_PREVIEW 7 -#define NUM_SPECIAL_GFX_ARGS 2 +#define NUM_SPECIAL_GFX_ARGS 8 /* values for image configuration suffixes */ @@ -781,10 +864,9 @@ #define GFX_ARG_POSITION 19 #define GFX_ARG_DRAW_XOFFSET 20 #define GFX_ARG_DRAW_YOFFSET 21 -#define GFX_ARG_FORMAT 22 -#define GFX_ARG_NAME 23 +#define GFX_ARG_NAME 22 -#define NUM_GFX_ARGS 24 +#define NUM_GFX_ARGS 23 /* values for sound configuration suffixes */ @@ -799,60 +881,74 @@ #define FONT_INITIAL_2 1 #define FONT_INITIAL_3 2 #define FONT_INITIAL_4 3 -#define FONT_BIG_1 4 -#define FONT_BIG_2 5 -#define FONT_BIG_3 6 -#define FONT_BIG_4 7 -#define FONT_MEDIUM_1 8 -#define FONT_MEDIUM_2 9 -#define FONT_MEDIUM_3 10 -#define FONT_MEDIUM_4 11 -#define FONT_SMALL_1 12 -#define FONT_SMALL_2 13 -#define FONT_SMALL_3 14 -#define FONT_SMALL_4 15 -#define FONT_TAPE 16 -#define FONT_GAME 17 -#define FONT_NARROW 18 - -#define NUM_FONTS 19 +#define FONT_TITLE_1 4 +#define FONT_TITLE_2 5 +#define FONT_MENU_1 6 +#define FONT_MENU_2 7 +#define FONT_TEXT_1_ACTIVE 8 +#define FONT_TEXT_2_ACTIVE 9 +#define FONT_TEXT_3_ACTIVE 10 +#define FONT_TEXT_4_ACTIVE 11 +#define FONT_TEXT_1 12 +#define FONT_TEXT_2 13 +#define FONT_TEXT_3 14 +#define FONT_TEXT_4 15 +#define FONT_INPUT_1_ACTIVE 16 +#define FONT_INPUT_2_ACTIVE 17 +#define FONT_INPUT_1 18 +#define FONT_INPUT_2 19 +#define FONT_OPTION_OFF 20 +#define FONT_OPTION_ON 21 +#define FONT_VALUE_1 22 +#define FONT_VALUE_2 23 +#define FONT_VALUE_OLD 24 +#define FONT_LEVEL_NUMBER 25 +#define FONT_TAPE_RECORDER 26 +#define FONT_GAME_INFO 27 + +#define NUM_FONTS 28 #define NUM_INITIAL_FONTS 4 -#define FIRST_IMG_FONT IMG_FONT_INITIAL_1 -#define LAST_IMG_FONT IMG_FONT_NARROW - -#define NUM_IMG_FONTS (LAST_IMG_FONT - \ - FIRST_IMG_FONT + 1) - - -/* values for game_status */ -#define EXITGAME 0 -#define MAINMENU 1 -#define PLAYING 2 -#define LEVELED 3 -#define HELPSCREEN 4 -#define CHOOSELEVEL 5 -#define TYPENAME 6 -#define HALLOFFAME 7 -#define SETUP 8 +/* values for game_status (must match special image configuration suffixes) */ +#define GAME_MODE_MAIN 0 +#define GAME_MODE_LEVELS 1 +#define GAME_MODE_SCORES 2 +#define GAME_MODE_EDITOR 3 +#define GAME_MODE_INFO 4 +#define GAME_MODE_SETUP 5 +#define GAME_MODE_PSEUDO_DOOR 6 +#define GAME_MODE_PSEUDO_PREVIEW 7 + +/* there are no special config file suffixes for these modes */ +#define GAME_MODE_PLAYING 8 +#define GAME_MODE_PSEUDO_TYPENAME 9 +#define GAME_MODE_QUIT 10 #define PROGRAM_VERSION_MAJOR 2 #define PROGRAM_VERSION_MINOR 2 #define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_STRING "2.2.0rc4" +#define PROGRAM_VERSION_RELEASE 7 +#define PROGRAM_VERSION_STRING "2.2.0rc7" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by" +#define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by" #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING #define ICON_TITLE_STRING PROGRAM_TITLE_STRING -#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" #define COOKIE_PREFIX "ROCKSNDIAMONDS" #define FILENAME_PREFIX "Rocks" +#if defined(PLATFORM_UNIX) +#define USERDATA_DIRECTORY ".rocksndiamonds" +#elif defined(PLATFORM_WIN32) +#define USERDATA_DIRECTORY PROGRAM_TITLE_STRING +#else +#define USERDATA_DIRECTORY "userdata" +#endif + #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" #define MSDOS_POINTER_FILENAME "mouse.pcx" @@ -879,9 +975,10 @@ #define GAME_VERSION_1_4 FILE_VERSION_1_4 #define GAME_VERSION_2_0 FILE_VERSION_2_0 -#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ +#define GAME_VERSION_ACTUAL RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \ PROGRAM_VERSION_MINOR, \ - PROGRAM_VERSION_PATCH) + PROGRAM_VERSION_PATCH, \ + PROGRAM_VERSION_RELEASE) /* values for game_emulation */ #define EMU_NONE 0 @@ -911,8 +1008,8 @@ struct PlayerInfo through doors); overrides other actions */ int jx,jy, last_jx,last_jy; - int MovDir, MovPos, GfxPos; - int Frame; + int MovDir, MovPos, GfxDir, GfxPos; + int Frame, StepFrame; int GfxAction; @@ -926,9 +1023,9 @@ struct PlayerInfo int last_move_dir; boolean is_moving; - - boolean is_digging; boolean is_waiting; + boolean is_digging; + boolean is_collecting; unsigned long move_delay; int move_delay_value; @@ -966,8 +1063,8 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; int score[LEVEL_SCORE_ELEMENTS]; - int yam_content[MAX_ELEMENT_CONTENTS][3][3]; - int num_yam_contents; + int yamyam_content[MAX_ELEMENT_CONTENTS][3][3]; + int num_yamyam_contents; int amoeba_speed; int amoeba_content; int time_magic_wall; @@ -987,6 +1084,7 @@ struct TapeInfo int game_version; /* game release version the tape was created with */ int engine_version; /* game engine version the tape was recorded with */ + char *level_identifier; int level_nr; unsigned long random_seed; unsigned long date; @@ -1022,7 +1120,7 @@ struct GameInfo int initial_move_delay_value; /* variable within running game */ - int yam_content_nr; + int yamyam_content_nr; boolean magic_wall_active; int magic_wall_time_left; int light_time_left; @@ -1046,13 +1144,47 @@ struct GlobalInfo int fps_slowdown_factor; }; +struct MenuInfo +{ + int draw_xoffset_default; + int draw_yoffset_default; + int draw_xoffset[NUM_SPECIAL_GFX_ARGS]; + int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; + + int list_size_default; + int list_size[NUM_SPECIAL_GFX_ARGS]; +}; + +struct DoorInfo +{ + int step_offset; + int step_delay; +}; + +struct ElementChangeInfo +{ + unsigned long events; /* bitfield for change events */ + + int delay_fixed; /* added frame delay before changed (fixed) */ + int delay_random; /* added frame delay before changed (random) */ + int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */ + + short trigger; /* custom element triggering change */ + + short successor; /* new custom element after change */ +}; + struct ElementInfo { + /* ---------- token and description strings ---------- */ + char *token_name; /* element token used in config files */ - char *sound_class_name; /* classification for custom sound effects */ + char *class_name; /* element class used in config files */ char *editor_description; /* short description for level editor */ char *custom_description; /* custom description for level editor */ + /* ---------- graphic and sound definitions ---------- */ + int graphic[NUM_ACTIONS]; /* default graphics for several actions */ int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS]; /* special graphics for left/right/up/down */ @@ -1060,6 +1192,28 @@ struct ElementInfo /* special graphics for certain screens */ int sound[NUM_ACTIONS]; /* default sounds for several actions */ + + /* ---------- special element property values ---------- */ + + boolean use_template; /* use all properties from template file */ + + boolean use_gfx_element; + short gfx_element; /* optional custom graphic element */ + + int score; /* score for collection, smashing, ... */ + + int push_delay_fixed; /* constant frame delay for pushing */ + int push_delay_random; /* additional random frame delay for pushing */ + int move_delay_fixed; /* constant frame delay for moving */ + int move_delay_random; /* additional random frame delay for moving */ + + int move_pattern; /* direction movable element moves to */ + int move_direction_initial; /* initial direction element moves to */ + int move_stepsize; /* step size element moves with */ + + int content[3][3]; /* new elements after explosion */ + + struct ElementChangeInfo change; }; struct FontInfo @@ -1080,6 +1234,7 @@ struct GraphicInfo int width, height; /* width/height of each animation frame */ int offset_x, offset_y; /* x/y offset to next animation frame */ int anim_frames; + int anim_frames_per_line; int anim_start_frame; int anim_delay; /* important: delay of 1 means "no delay"! */ int anim_mode; @@ -1144,9 +1299,11 @@ extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -1155,12 +1312,12 @@ extern short AmoebaCnt2[MAX_NUM_AMOEBA]; extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern unsigned long Properties1[MAX_NUM_ELEMENTS]; -extern unsigned long Properties2[MAX_NUM_ELEMENTS]; +extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS]; extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int lev_fieldx, lev_fieldy; extern int scroll_x, scroll_y; @@ -1193,10 +1350,13 @@ extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct GameInfo game; extern struct GlobalInfo global; +extern struct MenuInfo menu; +extern struct DoorInfo door; extern struct ElementInfo element_info[]; extern struct ElementActionInfo element_action_info[]; extern struct ElementDirectionInfo element_direction_info[]; extern struct SpecialSuffixInfo special_suffix_info[]; +extern struct TokenIntPtrInfo image_config_vars[]; extern struct FontInfo font_info[]; extern struct GraphicInfo *graphic_info; extern struct SoundInfo *sound_info;