X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=36fbdb5cdc6783ea3700e37caed5cc7860f2e680;hb=2a0c267efdb892885b57233886fa32763833be5c;hp=999c24a74205ca8ffd96cbf69df9a50936161fb9;hpb=4eff89df72ffc45c4ad59fcd01860eb8f4179b9c;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 999c24a7..36fbdb5c 100644 --- a/src/main.h +++ b/src/main.h @@ -3493,6 +3493,7 @@ struct LevelInfo boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean bd_topmost_player_active; // BD engine uses first player found on playfield + int bd_snap_element; // BD element that is created when player is snapping int bd_pushing_prob; // BD player probability to push rocks int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet @@ -3515,6 +3516,18 @@ struct LevelInfo int bd_amoeba_2_content_enclosed; // BD amoeba 2 changes to this element if enclosed int bd_amoeba_2_content_exploding; // BD amoeba 2 changes to this element if exploding int bd_amoeba_2_content_looks_like; // BD amoeba 2 looks like this other game element + int bd_clock_extra_time; // BD engine extra time when collecting clock + boolean bd_voodoo_collects_diamonds; // BD voodoo doll can collect diamonds for the player + boolean bd_voodoo_hurt_kills_player; // BD voodoo doll hurt in any way, player is killed + boolean bd_voodoo_dies_by_rock; // BD voodoo doll can be killed by a falling rock + boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions + int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed + boolean bd_slime_is_predictable; // BD slime uses predictable random number generator + boolean bd_slime_correct_random; // BD slime needs corrected random number generator + int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime + int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime + int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime + int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour boolean use_spring_bug; // for compatibility with old levels