X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=31e926fee481c8ccf24717be4d5cf703ccf1da8e;hb=4adf7263d155a7f47f7c9e51e3b507ceef68b64a;hp=65ee52c691956a94999fd671a8af6986af8769f6;hpb=61f59465af979e21d8cb1b6ee790bc5025549d15;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 65ee52c6..31e926fe 100644 --- a/src/main.h +++ b/src/main.h @@ -3487,9 +3487,15 @@ struct LevelInfo int bd_scheduling_type; // BD engine scheduling type boolean bd_pal_timing; // BD engine uses special PAL timing boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around - boolean bd_wraparound_objects; // BD cave object rendering uses wrap-around + boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows + boolean bd_short_explosions; // BD engine uses four game cycles for explosions + boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements + boolean bd_topmost_player_active; // BD engine uses first player found on playfield + int bd_pushing_prob; // BD player probability to push rocks + int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet + boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour boolean use_spring_bug; // for compatibility with old levels