X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=3137db7999b67044e95c47e4a548742f1c463202;hb=90e16791f1e0e84a76cbe631629749f43f2ad725;hp=f9ab95f40e1b733eb7d4e3b1929d39b44d5e2bbc;hpb=04575ef0d5f1551715fca1d1def889fd63b5c3ad;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index f9ab95f4..3137db79 100644 --- a/src/main.h +++ b/src/main.h @@ -125,61 +125,62 @@ #define EP_BELT_ACTIVE 47 #define EP_BELT_SWITCH 48 #define EP_TUBE 49 -#define EP_KEYGATE 50 -#define EP_AMOEBOID 51 -#define EP_AMOEBALIVE 52 -#define EP_HAS_EDITOR_CONTENT 53 -#define EP_CAN_TURN_EACH_MOVE 54 -#define EP_CAN_GROW 55 -#define EP_ACTIVE_BOMB 56 -#define EP_INACTIVE 57 +#define EP_ACID_POOL 50 +#define EP_KEYGATE 51 +#define EP_AMOEBOID 52 +#define EP_AMOEBALIVE 53 +#define EP_HAS_EDITOR_CONTENT 54 +#define EP_CAN_TURN_EACH_MOVE 55 +#define EP_CAN_GROW 56 +#define EP_ACTIVE_BOMB 57 +#define EP_INACTIVE 58 /* values for special configurable properties (depending on level settings) */ -#define EP_EM_SLIPPERY_WALL 58 +#define EP_EM_SLIPPERY_WALL 59 /* values for special graphics properties (no effect on game engine) */ -#define EP_GFX_CRUMBLED 59 +#define EP_GFX_CRUMBLED 60 /* values for derived properties (determined from properties above) */ -#define EP_ACCESSIBLE_OVER 60 -#define EP_ACCESSIBLE_INSIDE 61 -#define EP_ACCESSIBLE_UNDER 62 -#define EP_WALKABLE 63 -#define EP_PASSABLE 64 -#define EP_ACCESSIBLE 65 -#define EP_COLLECTIBLE 66 -#define EP_SNAPPABLE 67 -#define EP_WALL 68 -#define EP_SOLID_FOR_PUSHING 69 -#define EP_DRAGONFIRE_PROOF 70 -#define EP_EXPLOSION_PROOF 71 -#define EP_CAN_SMASH 72 -#define EP_EXPLODES_3X3_OLD 73 -#define EP_CAN_EXPLODE_BY_FIRE 74 -#define EP_CAN_EXPLODE_SMASHED 75 -#define EP_CAN_EXPLODE_IMPACT 76 -#define EP_SP_PORT 77 -#define EP_CAN_EXPLODE_BY_DRAGONFIRE 78 -#define EP_CAN_EXPLODE_BY_EXPLOSION 79 -#define EP_COULD_MOVE_INTO_ACID 80 -#define EP_MAYBE_DONT_COLLIDE_WITH 81 -#define EP_CAN_BE_CLONED_BY_ANDROID 82 +#define EP_ACCESSIBLE_OVER 61 +#define EP_ACCESSIBLE_INSIDE 62 +#define EP_ACCESSIBLE_UNDER 63 +#define EP_WALKABLE 64 +#define EP_PASSABLE 65 +#define EP_ACCESSIBLE 66 +#define EP_COLLECTIBLE 67 +#define EP_SNAPPABLE 68 +#define EP_WALL 69 +#define EP_SOLID_FOR_PUSHING 70 +#define EP_DRAGONFIRE_PROOF 71 +#define EP_EXPLOSION_PROOF 72 +#define EP_CAN_SMASH 73 +#define EP_EXPLODES_3X3_OLD 74 +#define EP_CAN_EXPLODE_BY_FIRE 75 +#define EP_CAN_EXPLODE_SMASHED 76 +#define EP_CAN_EXPLODE_IMPACT 77 +#define EP_SP_PORT 78 +#define EP_CAN_EXPLODE_BY_DRAGONFIRE 79 +#define EP_CAN_EXPLODE_BY_EXPLOSION 80 +#define EP_COULD_MOVE_INTO_ACID 81 +#define EP_MAYBE_DONT_COLLIDE_WITH 82 +#define EP_CAN_BE_CLONED_BY_ANDROID 83 /* values for internal purpose only (level editor) */ -#define EP_WALK_TO_OBJECT 83 -#define EP_DEADLY 84 -#define EP_EDITOR_CASCADE 85 -#define EP_EDITOR_CASCADE_ACTIVE 86 -#define EP_EDITOR_CASCADE_INACTIVE 87 +#define EP_WALK_TO_OBJECT 84 +#define EP_DEADLY 85 +#define EP_EDITOR_CASCADE 86 +#define EP_EDITOR_CASCADE_ACTIVE 87 +#define EP_EDITOR_CASCADE_INACTIVE 88 /* values for internal purpose only (game engine) */ -#define EP_HAS_ACTION 88 -#define EP_CAN_CHANGE_OR_HAS_ACTION 89 +#define EP_HAS_ACTION 89 +#define EP_CAN_CHANGE_OR_HAS_ACTION 90 /* values for internal purpose only (other) */ -#define EP_OBSOLETE 90 +#define EP_OBSOLETE 91 -#define NUM_ELEMENT_PROPERTIES 91 +#define NUM_ELEMENT_PROPERTIES 92 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE_NR 0 @@ -569,6 +570,7 @@ #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE) #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH) #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE) +#define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL) #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE) #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID) #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE) @@ -694,6 +696,25 @@ IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \ IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0) +#define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID) + +#define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \ + (e) <= EL_EMC_WALL_3) +#define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \ + (e) == EL_SP_CHIP_LEFT || \ + (e) == EL_SP_CHIP_RIGHT || \ + (e) == EL_SP_CHIP_TOP || \ + (e) == EL_SP_CHIP_BOTTOM) +#define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \ + (e) == EL_SP_HARDWARE_BASE_2 || \ + (e) == EL_SP_HARDWARE_BASE_3 || \ + (e) == EL_SP_HARDWARE_BASE_4 || \ + (e) == EL_SP_HARDWARE_BASE_5 || \ + (e) == EL_SP_HARDWARE_BASE_6) + +#define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ + (e) <= EL_DC_STEELWALL_2_SINGLE) + #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) @@ -2666,7 +2687,9 @@ extern struct TapeInfo tape; extern struct GlobalInfo global; extern struct BorderInfo border; extern struct TitleInfo title; -extern struct TitleMessageInfo titlemessage[], titlemessage_initial[]; +extern struct TitleMessageInfo titlemessage_initial[]; +extern struct TitleMessageInfo titlemessage[]; +extern struct TitleMessageInfo readme; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; extern struct PreviewInfo preview;