X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=2d7b635287f04a1c598acb9c7c80895b08ff3895;hb=90620849f8c48a86c5f76233501672fbbeb8aa08;hp=68cac8cd2524b1d84d35f78d6644a095ea593a17;hpb=4e3bc17b6150a17a76cba2da2daa96af65bde5b9;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 68cac8cd..2d7b6352 100644 --- a/src/main.h +++ b/src/main.h @@ -397,9 +397,9 @@ extern struct TapeInfo tape; extern struct GameInfo game; extern struct GlobalInfo global; +extern struct SoundEffectInfo sound_effects[]; + extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; extern char *element_info[]; extern int num_element_info; @@ -1440,6 +1440,131 @@ extern int num_element_info; #define NUM_SOUNDS 55 + +/* sound effects */ +#define SND_TEST1 0 +#define SND_TEST2 1 +#define SND_TEST3 2 +#define SND_TEST4 3 + +#define NUM_SOUND_EFFECTS 4 + + +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_CHANGING 7 +#define SND_BD_MAGIC_WALL_RUNNING 8 +#define SND_BD_AMOEBA_GROWING 9 +#define SND_BD_AMOEBA_TURNING_TO_GEM 10 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 11 +#define SND_BD_BUTTERFLY_MOVING 12 +#define SND_BD_FIREFLY_MOVING 13 +#define SND_BD_EXIT_ENTERING 14 +#define SND_SP_EMPTY_SPACE_DIGGING 15 +#define SND_SP_BASE_DIGGING 16 +#define SND_SP_BUGGY_BASE_DIGGING 17 +#define SND_SP_BUGGY_BASE_ACTIVATING 18 +#define SND_SP_INFOTRON_COLLECTING 19 +#define SND_SP_INFOTRON_IMPACT 20 +#define SND_SP_ZONK_PUSHING 21 +#define SND_SP_ZONK_IMPACT 22 +#define SND_SP_DISK_RED_COLLECTING 23 +#define SND_SP_DISK_ORANGE_PUSHING 24 +#define SND_SP_DISK_YELLOW_PUSHING 25 +#define SND_SP_PORT_PASSING 26 +#define SND_SP_EXIT_ENTERING 27 +#define SND_SP_ELEMENT_EXPLODING 28 +#define SND_SOKOBAN_OBJECT_PUSHING 29 +#define SND_SOKOBAN_FIELD_FILLING 30 +#define SND_SOKOBAN_GAME_SOLVING 31 +#define SND_EMPTY_SPACE_DIGGING 32 +#define SND_SAND_DIGGING 33 +#define SND_EMERALD_COLLECTING 34 +#define SND_EMERALD_IMPACT 35 +#define SND_DIAMOND_COLLECTING 36 +#define SND_DIAMOND_IMPACT 37 +#define SND_DIAMOND_BREAKING 38 +#define SND_ROCK_PUSHING 39 +#define SND_ROCK_IMPACT 40 +#define SND_BOMB_PUSHING 41 +#define SND_NUT_PUSHING 42 +#define SND_NUT_CRACKING 43 +#define SND_NUT_IMPACT 44 +#define SND_DYNAMITE_COLLECTING 45 +#define SND_DYNAMITE_PLACING 46 +#define SND_DYNAMITE_BURNING 47 +#define SND_KEY_COLLECTING 48 +#define SND_GATE_PASSING 49 +#define SND_BUG_MOVING 50 +#define SND_SPACESHIP_MOVING 51 +#define SND_YAMYAM_WAITING 52 +#define SND_ROBOT_MOVING 53 +#define SND_ROBOT_WHEEL_ACTIVATING 54 +#define SND_ROBOT_WHEEL_RUNNING 55 +#define SND_MAGIC_WALL_ACTIVATING 56 +#define SND_MAGIC_WALL_CHANGING 57 +#define SND_MAGIC_WALL_RUNNING 58 +#define SND_AMOEBA_GROWING 59 +#define SND_ACID_SPLASHING 60 +#define SND_EXIT_OPENING 61 +#define SND_EXIT_ENTERING 62 +#define SND_BALLOON_MOVING 63 +#define SND_SPRING_PUSHING 64 +#define SND_PEARL_COLLECTING 65 +#define SND_PEARL_BREAKING 66 +#define SND_CRYSTAL_COLLECTING 67 +#define SND_ENVELOPE_COLLECTING 68 +#define SND_SAND_INVISIBLE_DIGGING 69 +#define SND_SHIELD_PASSIVE_COLLECTING 70 +#define SND_SHIELD_ACTIVE_COLLECTING 71 +#define SND_EXTRA_TIME_COLLECTING 72 +#define SND_MOLE_EATING_AMOEBA 73 +#define SND_SWITCHGATE_OPENING 74 +#define SND_SWITCHGATE_CLOSING 75 +#define SND_SWITCHGATE_PASSING 76 +#define SND_TIMEGATE_WHEEL_ACTIVATING 77 +#define SND_TIMEGATE_WHEEL_RUNNING 78 +#define SND_TIMEGATE_OPENING 79 +#define SND_TIMEGATE_CLOSING 80 +#define SND_TIMEGATE_PASSING 81 +#define SND_DX_BOMB_PUSHING 82 +#define SND_TRAP_INACTIVE_DIGGING 83 +#define SND_AMOEBA_TURNING_TO_GEM 84 +#define SND_AMOEBA_TURNING_TO_ROCK 85 +#define SND_SPEED_PILL_COLLECTING 86 +#define SND_DYNABOMB_NR_COLLECTING 87 +#define SND_DYNABOMB_SZ_COLLECTING 88 +#define SND_DYNABOMB_XL_COLLECTING 89 +#define SND_DYNABOMB_PLACING 90 +#define SND_DYNABOMB_BURNING 91 +#define SND_SATELLITE_PUSHING 92 +#define SND_LAMP_ACTIVATING 93 +#define SND_LAMP_DEACTIVATING 94 +#define SND_TIME_ORB_FULL_COLLECTING 95 +#define SND_TIME_ORB_FULL_IMPACT 96 +#define SND_TIME_ORB_EMPTY_PUSHING 97 +#define SND_TIME_ORB_EMPTY_IMPACT 98 +#define SND_GAMEOFLIFE_GROWING 99 +#define SND_BIOMAZE_GROWING 100 +#define SND_PENGUIN_ENTERING_EXIT 101 +#define SND_PLAYER_SCREAMING 102 +#define SND_ELEMENT_EXPLODING 103 +#define SND_GAME_RUNNING_OUT_OF_TIME 104 +#define SND_GAME_LEVELTIME_BONUS 105 +#define SND_GAME_LAUGHING_AT_PLAYER 106 +#define SND_MENU_DOOR_OPENING 107 +#define SND_MENU_DOOR_CLOSING 108 +#define SND_MENU_HALL_OF_FAME 109 +#define SND_MENU_INFO_SCREEN 110 + +#define NUM_SOUND_EFFECTS__NEW 0 + + /* values for game_status */ #define EXITGAME 0 #define MAINMENU 1