X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=2b8c630388a62abc6a60c4961af9af6da4ec9357;hb=42e820b32f8ff2a7f9fc6daa4e5a831e95c63ad8;hp=186b7ef936979df5ad9e6aeb79ec0f2e757466d2;hpb=8a0ac1d204ca31a92875d378138e3ec4889ef37c;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 186b7ef9..2b8c6303 100644 --- a/src/main.h +++ b/src/main.h @@ -86,6 +86,7 @@ #define EP_DROPPABLE 22 #define EP_CAN_EXPLODE_1X1 23 #define EP_PUSHABLE 24 +#define EP_CAN_EXPLODE_DYNA 25 /* values for pre-defined properties */ #define EP_PLAYER 32 @@ -161,7 +162,7 @@ #define CE_PRESSED_BY_PLAYER 2 #define CE_PUSHED_BY_PLAYER 3 #define CE_DROPPED_BY_PLAYER 4 -#define CE_COLLISION_ACTIVE 5 +#define CE_HITTING_SOMETHING 5 #define CE_IMPACT 6 #define CE_SMASHED 7 #define CE_OTHER_IS_TOUCHING 8 @@ -183,9 +184,9 @@ #define CE_OTHER_GETS_LEFT 24 #define CE_SWITCHED 25 #define CE_OTHER_IS_SWITCHING 26 -#define CE_COLLISION_PASSIVE 27 -#define CE_OTHER_IS_COLL_ACTIVE 28 -#define CE_OTHER_IS_COLL_PASSIVE 29 +#define CE_HIT_BY_SOMETHING 27 +#define CE_OTHER_IS_HITTING 28 +#define CE_OTHER_GETS_HIT 29 #define NUM_CHANGE_EVENTS 30 @@ -229,6 +230,10 @@ #define MV_BIT_WHEN_PUSHED 10 #define MV_BIT_MAZE_RUNNER 11 #define MV_BIT_MAZE_HUNTER 12 +#define MV_BIT_WHEN_DROPPED 13 +#define MV_BIT_TURNING_LEFT_RIGHT 14 +#define MV_BIT_TURNING_RIGHT_LEFT 15 +#define MV_BIT_TURNING_RANDOM 16 /* values for special move patterns for custom elements */ #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) @@ -245,6 +250,10 @@ #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER) #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER) #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER) +#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED) +#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT) +#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT) +#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM) /* values for slippery property for custom elements */ #define SLIPPERY_ANY_RANDOM 0 @@ -279,6 +288,7 @@ #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE) #define CAN_EXPLODE_1X1(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1) #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE) +#define CAN_EXPLODE_DYNA(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA) /* macros for special configurable properties */ #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) @@ -332,6 +342,9 @@ #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) +#define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \ + (e) <= EL_GROUP_END) + #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \ (e) <= EL_ENVELOPE_4) @@ -454,6 +467,23 @@ #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7) +/* score for elements */ +#define SC_EMERALD 0 +#define SC_DIAMOND 1 +#define SC_BUG 2 +#define SC_SPACESHIP 3 +#define SC_YAMYAM 4 +#define SC_ROBOT 5 +#define SC_PACMAN 6 +#define SC_NUT 7 +#define SC_DYNAMITE 8 +#define SC_KEY 9 +#define SC_TIME_BONUS 10 +#define SC_CRYSTAL 11 +#define SC_PEARL 12 +#define SC_SHIELD 13 + + /* "real" level file elements */ #define EL_UNDEFINED -1 @@ -797,7 +827,16 @@ #define EL_ENVELOPE_3 622 #define EL_ENVELOPE_4 623 -#define NUM_FILE_ELEMENTS 624 +/* ---------- begin of group elements section ------------------------------ */ +#define EL_GROUP_START 624 + +#include "conf_grp.h" /* include auto-generated data structure definitions */ + +#define NUM_GROUP_ELEMENTS 32 +#define EL_GROUP_END 655 +/* ---------- end of custom elements section ------------------------------- */ + +#define NUM_FILE_ELEMENTS 656 /* "real" (and therefore drawable) runtime elements */ @@ -1088,8 +1127,8 @@ #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 0 -#define PROGRAM_VERSION_PATCH 8 -#define PROGRAM_VERSION_BUILD 2 +#define PROGRAM_VERSION_PATCH 9 +#define PROGRAM_VERSION_BUILD 0 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" @@ -1177,7 +1216,7 @@ struct PlayerInfo { boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ - boolean active; /* player (present && connected) */ + boolean active; /* player present and connected */ int index_nr, client_nr, element_nr; @@ -1207,6 +1246,7 @@ struct PlayerInfo boolean is_collecting; boolean is_pushing; boolean is_switching; + boolean is_dropping; boolean is_bored; boolean is_sleeping; @@ -1231,11 +1271,15 @@ struct PlayerInfo unsigned long move_delay; int move_delay_value; + int move_delay_reset_counter; + unsigned long push_delay; unsigned long push_delay_value; unsigned long actual_frame_counter; + int drop_delay; + int step_counter; int score; @@ -1257,6 +1301,13 @@ struct LevelSetInfo int music[MAX_LEVELS]; }; +struct LevelFileInfo +{ + int nr; + int type; + char *filename; +}; + struct LevelInfo { int file_version; /* file format version the level is stored with */