X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=24cc61c8312dabbebc5836b78216356aaaf8cc85;hb=e4f31a4e6f4b611a1dddb16afb66e3af177dd937;hp=670711500babb17db6313394ca4708ac42c74f2c;hpb=b06f921c487c5b1e30e44ec00ec2c08f366f83df;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 67071150..24cc61c8 100644 --- a/src/main.h +++ b/src/main.h @@ -42,6 +42,8 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 +#define DEFAULT_FULLSCREEN_MODE "800x600" + #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -163,11 +165,15 @@ #define EP_HAS_ACTION 87 #define EP_CAN_CHANGE_OR_HAS_ACTION 88 -#define NUM_ELEMENT_PROPERTIES 89 +/* values for internal purpose only (other) */ +#define EP_OBSOLETE 89 + +#define NUM_ELEMENT_PROPERTIES 90 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) -#define EP_BITFIELD_BASE 0 +#define EP_BITFIELD_BASE_NR 0 +#define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID) #define EP_BITMASK_DEFAULT 0 #define PROPERTY_BIT(p) (1 << ((p) % 32)) @@ -223,11 +229,20 @@ #define CE_CREATION_OF_X 37 #define CE_SCORE_GETS_ZERO 38 #define CE_SCORE_GETS_ZERO_OF_X 39 +#define CE_VALUE_CHANGES 40 +#define CE_VALUE_CHANGES_OF_X 41 +#define CE_SCORE_CHANGES 42 +#define CE_SCORE_CHANGES_OF_X 43 -#define NUM_CHANGE_EVENTS 40 +#define NUM_CHANGE_EVENTS 44 + +#define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32) #define CE_BITMASK_DEFAULT 0 +#define CH_EVENT_BITFIELD_NR(e) (e / 32) +#define CH_EVENT_BIT(e) (1 << ((e) % 32)) + #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c]) #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c]) @@ -320,7 +335,7 @@ #define CA_SET_LEVEL_GEMS 7 #define CA_SET_LEVEL_SCORE 8 #define CA_SET_LEVEL_WIND 9 -#define CA_SET_LEVEL_GRAVITY 10 +#define CA_SET_PLAYER_GRAVITY 10 #define CA_SET_PLAYER_KEYS 11 #define CA_SET_PLAYER_SPEED 12 #define CA_SET_PLAYER_SHIELD 13 @@ -593,6 +608,8 @@ #define CAN_CHANGE_OR_HAS_ACTION(e) \ HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION) +#define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE) + /* special macros used in game engine */ #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) @@ -698,10 +715,17 @@ #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE) #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START)) +#if 1 +#define IS_EQUAL_OR_IN_GROUP(e, ge) \ + (ge == EL_ANY_ELEMENT ? TRUE : \ + IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) +#else #define IS_EQUAL_OR_IN_GROUP(e, ge) \ (IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) #endif +#endif + #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y])) #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y)) @@ -769,6 +793,11 @@ IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)") +#define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \ + (d) == MV_LEFT ? "MV_LEFT" : \ + (d) == MV_RIGHT ? "MV_RIGHT" : \ + (d) == MV_UP ? "MV_UP" : \ + (d) == MV_DOWN ? "MV_DOWN" : "(various)") /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ @@ -780,14 +809,19 @@ #define MAX_ELEMENT_NAME_LEN 32 #define MAX_TAPES_PER_SET 1024 #define MAX_SCORE_ENTRIES 100 +#define MAX_NUM_TITLE_SCREENS 5 + #define MAX_NUM_AMOEBA 100 + #if 0 /* game.h */ #define MAX_INVENTORY_SIZE 1000 #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 #endif + #define NUM_BELTS 4 #define NUM_BELT_PARTS 3 +#define NUM_ENVELOPES 4 #define MIN_ENVELOPE_XSIZE 1 #define MIN_ENVELOPE_YSIZE 1 #define MAX_ENVELOPE_XSIZE 30 @@ -805,8 +839,6 @@ #define STD_ELEMENT_CONTENTS 4 #define MAX_ELEMENT_CONTENTS 8 -#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ - /* often used screen positions */ #define SX 8 #define SY 8 @@ -844,7 +876,7 @@ #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2) -#define MICROLEVEL_YPOS (SX + 12 * TILEY - MICRO_TILEY) +#define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY) #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) @@ -864,6 +896,10 @@ #define SC_CRYSTAL 11 #define SC_PEARL 12 #define SC_SHIELD 13 +#define SC_UNKNOWN_14 14 +#define SC_UNKNOWN_15 15 + +#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ /* "real" level file elements */ @@ -1280,7 +1316,28 @@ #define EL_YAMYAM_UP 711 #define EL_YAMYAM_DOWN 712 -#define NUM_FILE_ELEMENTS 713 +#define EL_BD_EXPANDABLE_WALL 713 + +#define EL_LAST_CE_8 714 +#define EL_LAST_CE_7 715 +#define EL_LAST_CE_6 716 +#define EL_LAST_CE_5 717 +#define EL_LAST_CE_4 718 +#define EL_LAST_CE_3 719 +#define EL_LAST_CE_2 720 +#define EL_LAST_CE_1 721 +#define EL_SELF 722 +#define EL_NEXT_CE_1 723 +#define EL_NEXT_CE_2 724 +#define EL_NEXT_CE_3 725 +#define EL_NEXT_CE_4 726 +#define EL_NEXT_CE_5 727 +#define EL_NEXT_CE_6 728 +#define EL_NEXT_CE_7 729 +#define EL_NEXT_CE_8 730 +#define EL_ANY_ELEMENT 731 + +#define NUM_FILE_ELEMENTS 732 /* "real" (and therefore drawable) runtime elements */ @@ -1433,10 +1490,10 @@ #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23) #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24) #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25) -#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 26) -#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 27) -#define EL_INTERNAL_CASCADE_GENERIC (EL_FIRST_INTERNAL + 28) -#define EL_INTERNAL_CASCADE_GENERIC_ACTIVE (EL_FIRST_INTERNAL + 29) +#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 26) +#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 27) +#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 28) +#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 29) #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30) #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31) @@ -1543,18 +1600,19 @@ /* values for special image configuration suffixes (must match game mode) */ #define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_MAIN 1 -#define GFX_SPECIAL_ARG_LEVELS 2 -#define GFX_SPECIAL_ARG_SCORES 3 -#define GFX_SPECIAL_ARG_EDITOR 4 -#define GFX_SPECIAL_ARG_INFO 5 -#define GFX_SPECIAL_ARG_SETUP 6 -#define GFX_SPECIAL_ARG_PLAYING 7 -#define GFX_SPECIAL_ARG_DOOR 8 -#define GFX_SPECIAL_ARG_PREVIEW 9 -#define GFX_SPECIAL_ARG_CRUMBLED 10 +#define GFX_SPECIAL_ARG_TITLE 1 +#define GFX_SPECIAL_ARG_MAIN 2 +#define GFX_SPECIAL_ARG_LEVELS 3 +#define GFX_SPECIAL_ARG_SCORES 4 +#define GFX_SPECIAL_ARG_EDITOR 5 +#define GFX_SPECIAL_ARG_INFO 6 +#define GFX_SPECIAL_ARG_SETUP 7 +#define GFX_SPECIAL_ARG_PLAYING 8 +#define GFX_SPECIAL_ARG_DOOR 9 +#define GFX_SPECIAL_ARG_PREVIEW 10 +#define GFX_SPECIAL_ARG_CRUMBLED 11 -#define NUM_SPECIAL_GFX_ARGS 11 +#define NUM_SPECIAL_GFX_ARGS 12 /* values for image configuration suffixes */ @@ -1655,20 +1713,21 @@ /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 -#define GAME_MODE_MAIN 1 -#define GAME_MODE_LEVELS 2 -#define GAME_MODE_SCORES 3 -#define GAME_MODE_EDITOR 4 -#define GAME_MODE_INFO 5 -#define GAME_MODE_SETUP 6 -#define GAME_MODE_PLAYING 7 -#define GAME_MODE_PSEUDO_DOOR 8 -#define GAME_MODE_PSEUDO_PREVIEW 9 -#define GAME_MODE_PSEUDO_CRUMBLED 10 +#define GAME_MODE_TITLE 1 +#define GAME_MODE_MAIN 2 +#define GAME_MODE_LEVELS 3 +#define GAME_MODE_SCORES 4 +#define GAME_MODE_EDITOR 5 +#define GAME_MODE_INFO 6 +#define GAME_MODE_SETUP 7 +#define GAME_MODE_PLAYING 8 +#define GAME_MODE_PSEUDO_DOOR 9 +#define GAME_MODE_PSEUDO_PREVIEW 10 +#define GAME_MODE_PSEUDO_CRUMBLED 11 /* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 11 -#define GAME_MODE_QUIT 12 +#define GAME_MODE_PSEUDO_TYPENAME 12 +#define GAME_MODE_QUIT 13 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -1683,27 +1742,37 @@ /* program information and versioning definitions */ #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 2 -#define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_BUILD 8 +#define PROGRAM_VERSION_PATCH 1 +#define PROGRAM_VERSION_BUILD 0 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_EMAIL_STRING "info@artsoft.org" +#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" #define FILENAME_PREFIX "Rocks" -#if defined(PLATFORM_UNIX) -#define USERDATA_DIRECTORY ".rocksndiamonds" -#elif defined(PLATFORM_WIN32) -#define USERDATA_DIRECTORY PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING +#define USERDATA_DIRECTORY_UNIX ".rocksndiamonds" +#define USERDATA_DIRECTORY_DOS "userdata" + +#if defined(PLATFORM_WIN32) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32 +#elif defined(PLATFORM_MACOSX) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX +#elif defined(PLATFORM_UNIX) +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX #else -#define USERDATA_DIRECTORY "userdata" +#define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS #endif #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" +#define SDL_ICON_FILENAME "rocks_icon_32x32.pcx" #define MSDOS_POINTER_FILENAME "mouse.pcx" /* file version numbers for resource files (levels, tapes, score, setup, etc.) @@ -1717,16 +1786,18 @@ #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0) #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0) #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0) +#define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0) /* file version does not change for every program version, but is changed when new features are introduced that are incompatible with older file versions, so that they can be treated accordingly */ -#define FILE_VERSION_ACTUAL FILE_VERSION_2_0 +#define FILE_VERSION_ACTUAL FILE_VERSION_3_0 #define GAME_VERSION_1_0 FILE_VERSION_1_0 #define GAME_VERSION_1_2 FILE_VERSION_1_2 #define GAME_VERSION_1_4 FILE_VERSION_1_4 #define GAME_VERSION_2_0 FILE_VERSION_2_0 +#define GAME_VERSION_3_0 FILE_VERSION_3_0 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ PROGRAM_VERSION_MINOR, \ @@ -1792,6 +1863,14 @@ struct Content int e[3][3]; }; +struct EnvelopeInfo +{ + int xsize; + int ysize; + + char text[MAX_ENVELOPE_TEXT_LEN + 1]; +}; + struct LevelSetInfo { int music[MAX_LEVELS]; @@ -1806,6 +1885,13 @@ struct LevelFileInfo char *filename; }; +struct DateInfo +{ + int year; + int month; + int day; +}; + struct LevelInfo { struct LevelFileInfo file_info; @@ -1818,6 +1904,8 @@ struct LevelInfo int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ + struct DateInfo creation_date; + boolean encoding_16bit_field; /* level contains 16-bit elements */ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ @@ -1830,8 +1918,7 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; - char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1]; - int envelope_xsize[4], envelope_ysize[4]; + struct EnvelopeInfo envelope[NUM_ENVELOPES]; int score[LEVEL_SCORE_ELEMENTS]; @@ -1893,9 +1980,9 @@ struct LevelInfo int can_move_into_acid_bits; /* bitfield to store property for elements */ int dont_collide_with_bits; /* bitfield to store property for elements */ - int initial_player_stepsize; /* initial player speed */ + int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */ + boolean initial_player_gravity[MAX_PLAYERS]; - boolean initial_gravity; boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ @@ -2237,10 +2324,12 @@ struct HelpAnimInfo }; -extern Bitmap *bitmap_db_field, *bitmap_db_door; +extern Bitmap *bitmap_db_title; +extern Bitmap *bitmap_db_field; +extern Bitmap *bitmap_db_door; extern Pixmap tile_clipmask[]; -extern DrawBuffer *fieldbuffer; -extern DrawBuffer *drawto_field; +extern DrawBuffer *fieldbuffer; +extern DrawBuffer *drawto_field; extern int game_status; extern boolean level_editor_test_game;