X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=1b3498875fe6221c68aa2173adf08dafb29c470f;hb=refs%2Fheads%2Fmaster-next-major-release;hp=7191591934a3f0ea634eb5edc7dce246ef804570;hpb=59ebfb26e98f4c3211d59f21fefbe686c4cd27d3;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 71915919..cbd7c1a4 100644 --- a/src/main.h +++ b/src/main.h @@ -34,8 +34,6 @@ #define IMG_UNDEFINED (-1) #define IMG_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE @@ -899,34 +897,89 @@ (e) == EL_CRYSTAL ? EL_CRYSTAL : \ EL_ROCK) -#define IS_BD_PLAYER_ELEMENT(e) ((e) == EL_BD_INBOX || \ - (e) == EL_BD_PLAYER || \ - (e) == EL_BD_PLAYER_WITH_BOMB || \ - (e) == EL_BD_PLAYER_GLUED || \ - (e) == EL_BD_PLAYER_STIRRING) - -#define IS_BD_BITER(e) ((e) == EL_BD_BITER || \ - (e) == EL_BD_BITER_RIGHT || \ - (e) == EL_BD_BITER_UP || \ - (e) == EL_BD_BITER_LEFT || \ - (e) == EL_BD_BITER_DOWN) - -#define IS_BD_EXPANDABLE_WALL(e) ((e) == EL_BD_EXPANDABLE_WALL_HORIZONTAL || \ - (e) == EL_BD_EXPANDABLE_WALL_VERTICAL || \ - (e) == EL_BD_EXPANDABLE_WALL_ANY || \ - (e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\ - (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL || \ - (e) == EL_BD_EXPANDABLE_STEELWALL_ANY) - -#define IS_BD_CONVEYOR_BELT(e) ((e) == EL_BD_CONVEYOR_LEFT || \ - (e) == EL_BD_CONVEYOR_LEFT_ACTIVE || \ - (e) == EL_BD_CONVEYOR_RIGHT || \ - (e) == EL_BD_CONVEYOR_RIGHT_ACTIVE) - -#define IS_BD_CONVEYOR_BELT_SWITCH(e) ((e) == EL_BD_CONVEYOR_SWITCH || \ - (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE || \ - (e) == EL_BD_CONVEYOR_DIR_SWITCH_NORMAL || \ - (e) == EL_BD_CONVEYOR_DIR_SWITCH_CHANGED) +#define IS_BDX_PLAYER_ELEMENT(e) ((e) == EL_BDX_INBOX || \ + (e) == EL_BDX_PLAYER || \ + (e) == EL_BDX_PLAYER_WITH_BOMB || \ + (e) == EL_BDX_PLAYER_GLUED || \ + (e) == EL_BDX_PLAYER_STIRRING) + +#define IS_BD_FIREFLY(e) ((e) == EL_BD_FIREFLY || \ + (e) == EL_BD_FIREFLY_RIGHT || \ + (e) == EL_BD_FIREFLY_UP || \ + (e) == EL_BD_FIREFLY_LEFT || \ + (e) == EL_BD_FIREFLY_DOWN) + +#define IS_BDX_FIREFLY_1(e) ((e) == EL_BDX_FIREFLY_1 || \ + (e) == EL_BDX_FIREFLY_1_RIGHT || \ + (e) == EL_BDX_FIREFLY_1_UP || \ + (e) == EL_BDX_FIREFLY_1_LEFT || \ + (e) == EL_BDX_FIREFLY_1_DOWN) + +#define IS_BDX_FIREFLY_2(e) ((e) == EL_BDX_FIREFLY_2 || \ + (e) == EL_BDX_FIREFLY_2_RIGHT || \ + (e) == EL_BDX_FIREFLY_2_UP || \ + (e) == EL_BDX_FIREFLY_2_LEFT || \ + (e) == EL_BDX_FIREFLY_2_DOWN) + +#define IS_BD_BUTTERFLY(e) ((e) == EL_BD_BUTTERFLY || \ + (e) == EL_BD_BUTTERFLY_RIGHT || \ + (e) == EL_BD_BUTTERFLY_UP || \ + (e) == EL_BD_BUTTERFLY_LEFT || \ + (e) == EL_BD_BUTTERFLY_DOWN) + +#define IS_BDX_BUTTERFLY_1(e) ((e) == EL_BDX_BUTTERFLY_1 || \ + (e) == EL_BDX_BUTTERFLY_1_RIGHT || \ + (e) == EL_BDX_BUTTERFLY_1_UP || \ + (e) == EL_BDX_BUTTERFLY_1_LEFT || \ + (e) == EL_BDX_BUTTERFLY_1_DOWN) + +#define IS_BDX_BUTTERFLY_2(e) ((e) == EL_BDX_BUTTERFLY_2 || \ + (e) == EL_BDX_BUTTERFLY_2_RIGHT || \ + (e) == EL_BDX_BUTTERFLY_2_UP || \ + (e) == EL_BDX_BUTTERFLY_2_LEFT || \ + (e) == EL_BDX_BUTTERFLY_2_DOWN) + +#define IS_BDX_STONEFLY(e) ((e) == EL_BDX_STONEFLY || \ + (e) == EL_BDX_STONEFLY_RIGHT || \ + (e) == EL_BDX_STONEFLY_UP || \ + (e) == EL_BDX_STONEFLY_LEFT || \ + (e) == EL_BDX_STONEFLY_DOWN) + +#define IS_BDX_DRAGONFLY(e) ((e) == EL_BDX_DRAGONFLY || \ + (e) == EL_BDX_DRAGONFLY_RIGHT || \ + (e) == EL_BDX_DRAGONFLY_UP || \ + (e) == EL_BDX_DRAGONFLY_LEFT || \ + (e) == EL_BDX_DRAGONFLY_DOWN) + +#define IS_BDX_BITER(e) ((e) == EL_BDX_BITER || \ + (e) == EL_BDX_BITER_RIGHT || \ + (e) == EL_BDX_BITER_UP || \ + (e) == EL_BDX_BITER_LEFT || \ + (e) == EL_BDX_BITER_DOWN) + +#define IS_BDX_EXPANDABLE_WALL(e) ((e) == EL_BDX_EXPANDABLE_WALL_HORIZONTAL || \ + (e) == EL_BDX_EXPANDABLE_WALL_VERTICAL || \ + (e) == EL_BDX_EXPANDABLE_WALL_ANY) + +#define IS_BDX_EXPANDABLE_STEELWALL(e) ((e) == EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL || \ + (e) == EL_BDX_EXPANDABLE_STEELWALL_VERTICAL || \ + (e) == EL_BDX_EXPANDABLE_STEELWALL_ANY) + +#define IS_BDX_CONVEYOR_BELT(e) ((e) == EL_BDX_CONVEYOR_LEFT || \ + (e) == EL_BDX_CONVEYOR_LEFT_ACTIVE || \ + (e) == EL_BDX_CONVEYOR_RIGHT || \ + (e) == EL_BDX_CONVEYOR_RIGHT_ACTIVE) + +#define IS_BDX_CONVEYOR_BELT_SWITCH(e) ((e) == EL_BDX_CONVEYOR_SWITCH || \ + (e) == EL_BDX_CONVEYOR_SWITCH_ACTIVE ||\ + (e) == EL_BDX_CONVEYOR_DIR_SWITCH || \ + (e) == EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE) + +#define IS_BDX_ELEMENT(e) ((e) >= EL_BDX_START && \ + (e) <= EL_BDX_END) + +#define IS_BDX_RUNTIME_ELEMENT(e) ((e) >= EL_BDX_RUNTIME_START && \ + (e) <= EL_BDX_RUNTIME_END) #define IS_SOKOBAN_OBJECT_OR_FIELD(e) ((e) == EL_SOKOBAN_OBJECT || \ (e) == EL_SOKOBAN_FIELD_EMPTY || \ @@ -1818,7 +1871,8 @@ #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START #define EL_DF_WALL_END EL_DF_STEEL_WALL_END -#define EL_DF_EMPTY (EL_DF_START2 + 304) +#define EL_DF_EMPTY_SPACE (EL_DF_START2 + 304) +#define EL_DF_EMPTY EL_DF_EMPTY_SPACE #define EL_DF_CELL (EL_DF_START2 + 305) #define EL_DF_MINE (EL_DF_START2 + 306) #define EL_DF_REFRACTOR (EL_DF_START2 + 307) @@ -2027,238 +2081,264 @@ #define EL_DF_END_2 EL_DF_SLOPE_END // BD style elements (normal) -#define EL_BD_EMPTY_SPACE 1253 -#define EL_BD_EMPTY EL_BD_EMPTY_SPACE -#define EL_BD_SAND 1254 -#define EL_BD_SAND_2 1255 -#define EL_BD_SAND_BALL 1256 -#define EL_BD_SAND_LOOSE 1257 -#define EL_BD_SAND_SLOPED_UP_RIGHT 1258 -#define EL_BD_SAND_SLOPED_UP_LEFT 1259 -#define EL_BD_SAND_SLOPED_DOWN_LEFT 1260 -#define EL_BD_SAND_SLOPED_DOWN_RIGHT 1261 -#define EL_BD_SAND_GLUED 1262 -#define EL_BD_WALL_SLOPED_UP_RIGHT 1263 -#define EL_BD_WALL_SLOPED_UP_LEFT 1264 -#define EL_BD_WALL_SLOPED_DOWN_LEFT 1265 -#define EL_BD_WALL_SLOPED_DOWN_RIGHT 1266 -#define EL_BD_WALL_NON_SLOPED 1267 -#define EL_BD_WALL_DIGGABLE 1268 -#define EL_BD_WALL_DIAMOND 1269 -#define EL_BD_WALL_KEY_1 1270 -#define EL_BD_WALL_KEY_2 1271 -#define EL_BD_WALL_KEY_3 1272 -#define EL_BD_FALLING_WALL 1273 -#define EL_BD_STEELWALL 1274 -#define EL_BD_STEELWALL_SLOPED_UP_RIGHT 1275 -#define EL_BD_STEELWALL_SLOPED_UP_LEFT 1276 -#define EL_BD_STEELWALL_SLOPED_DOWN_LEFT 1277 -#define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT 1278 -#define EL_BD_STEELWALL_EXPLODABLE 1279 -#define EL_BD_STEELWALL_DIGGABLE 1280 -#define EL_BD_EXPANDABLE_WALL_HORIZONTAL 1281 -#define EL_BD_EXPANDABLE_WALL_VERTICAL 1282 -#define EL_BD_EXPANDABLE_WALL_ANY 1283 -#define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL 1284 -#define EL_BD_EXPANDABLE_STEELWALL_VERTICAL 1285 -#define EL_BD_EXPANDABLE_STEELWALL_ANY 1286 -#define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287 -#define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL 1288 -#define EL_BD_INBOX 1289 -#define EL_BD_EXIT_CLOSED 1290 -#define EL_BD_EXIT_OPEN 1291 -#define EL_BD_INVISIBLE_EXIT_CLOSED 1292 -#define EL_BD_INVISIBLE_EXIT_OPEN 1293 -#define EL_BD_FLYING_ROCK 1294 -#define EL_BD_MEGA_ROCK 1295 -#define EL_BD_ROCK_GLUED 1296 -#define EL_BD_FLYING_DIAMOND 1297 -#define EL_BD_DIAMOND_GLUED 1298 -#define EL_BD_DIAMOND_KEY 1299 -#define EL_BD_TRAPPED_DIAMOND 1300 -#define EL_BD_NUT 1301 -#define EL_BD_AMOEBA_2 1302 -#define EL_BD_BLADDER 1303 -#define EL_BD_BLADDER_SPENDER 1304 -#define EL_BD_CREATURE_SWITCH 1305 -#define EL_BD_CREATURE_SWITCH_ACTIVE 1306 -#define EL_BD_BITER_SWITCH_1 1307 -#define EL_BD_BITER_SWITCH_2 1308 -#define EL_BD_BITER_SWITCH_3 1309 -#define EL_BD_BITER_SWITCH_4 1310 -#define EL_BD_REPLICATOR 1311 -#define EL_BD_REPLICATOR_ACTIVE 1312 -#define EL_BD_REPLICATOR_SWITCH 1313 -#define EL_BD_REPLICATOR_SWITCH_ACTIVE 1314 -#define EL_BD_CONVEYOR_LEFT 1315 -#define EL_BD_CONVEYOR_LEFT_ACTIVE 1316 -#define EL_BD_CONVEYOR_RIGHT 1317 -#define EL_BD_CONVEYOR_RIGHT_ACTIVE 1318 -#define EL_BD_CONVEYOR_SWITCH 1319 -#define EL_BD_CONVEYOR_SWITCH_ACTIVE 1320 -#define EL_BD_CONVEYOR_DIR_SWITCH_NORMAL 1321 -#define EL_BD_CONVEYOR_DIR_SWITCH_CHANGED 1322 -#define EL_BD_GRAVITY_SWITCH 1323 -#define EL_BD_GRAVITY_SWITCH_ACTIVE 1324 -#define EL_BD_ACID 1325 -#define EL_BD_BOX 1326 -#define EL_BD_TIME_PENALTY 1327 -#define EL_BD_GRAVESTONE 1328 -#define EL_BD_CLOCK 1329 -#define EL_BD_POT 1330 -#define EL_BD_PNEUMATIC_HAMMER 1331 -#define EL_BD_TELEPORTER 1332 -#define EL_BD_SKELETON 1333 -#define EL_BD_WATER 1334 -#define EL_BD_KEY_1 1335 -#define EL_BD_KEY_2 1336 -#define EL_BD_KEY_3 1337 -#define EL_BD_GATE_1 1338 -#define EL_BD_GATE_2 1339 -#define EL_BD_GATE_3 1340 -#define EL_BD_LAVA 1341 -#define EL_BD_SWEET 1342 -#define EL_BD_VOODOO_DOLL 1343 -#define EL_BD_SLIME 1344 -#define EL_BD_WAITING_ROCK 1345 -#define EL_BD_CHASING_ROCK 1346 -#define EL_BD_GHOST 1347 -#define EL_BD_COW 1348 -#define EL_BD_COW_LEFT 1349 -#define EL_BD_COW_UP 1350 -#define EL_BD_COW_RIGHT 1351 -#define EL_BD_COW_DOWN 1352 -#define EL_BD_BUTTERFLY_2 1353 -#define EL_BD_BUTTERFLY_2_RIGHT 1354 -#define EL_BD_BUTTERFLY_2_UP 1355 -#define EL_BD_BUTTERFLY_2_LEFT 1356 -#define EL_BD_BUTTERFLY_2_DOWN 1357 -#define EL_BD_FIREFLY_2 1358 -#define EL_BD_FIREFLY_2_RIGHT 1359 -#define EL_BD_FIREFLY_2_UP 1360 -#define EL_BD_FIREFLY_2_LEFT 1361 -#define EL_BD_FIREFLY_2_DOWN 1362 -#define EL_BD_STONEFLY 1363 -#define EL_BD_STONEFLY_RIGHT 1364 -#define EL_BD_STONEFLY_UP 1365 -#define EL_BD_STONEFLY_LEFT 1366 -#define EL_BD_STONEFLY_DOWN 1367 -#define EL_BD_BITER 1368 -#define EL_BD_BITER_RIGHT 1369 -#define EL_BD_BITER_UP 1370 -#define EL_BD_BITER_LEFT 1371 -#define EL_BD_BITER_DOWN 1372 -#define EL_BD_DRAGONFLY 1373 -#define EL_BD_DRAGONFLY_RIGHT 1374 -#define EL_BD_DRAGONFLY_UP 1375 -#define EL_BD_DRAGONFLY_LEFT 1376 -#define EL_BD_DRAGONFLY_DOWN 1377 -#define EL_BD_BOMB 1378 -#define EL_BD_NITRO_PACK 1379 -#define EL_BD_PLAYER 1380 -#define EL_BD_PLAYER_WITH_BOMB 1381 -#define EL_BD_PLAYER_GLUED 1382 -#define EL_BD_PLAYER_STIRRING 1383 -#define EL_BD_FAKE_BONUS 1384 -#define EL_BD_COVERED 1385 +#define EL_BDX_START 1253 +#define EL_BDX_EMPTY_SPACE EL_BDX_START +#define EL_BDX_EMPTY EL_BDX_EMPTY_SPACE +#define EL_BDX_SAND_1 1254 +#define EL_BDX_SAND_2 1255 +#define EL_BDX_SAND_BALL 1256 +#define EL_BDX_SAND_LOOSE 1257 +#define EL_BDX_SAND_SLOPED_UP_RIGHT 1258 +#define EL_BDX_SAND_SLOPED_UP_LEFT 1259 +#define EL_BDX_SAND_SLOPED_DOWN_LEFT 1260 +#define EL_BDX_SAND_SLOPED_DOWN_RIGHT 1261 +#define EL_BDX_SAND_GLUED 1262 +#define EL_BDX_WALL_SLOPED_UP_RIGHT 1263 +#define EL_BDX_WALL_SLOPED_UP_LEFT 1264 +#define EL_BDX_WALL_SLOPED_DOWN_LEFT 1265 +#define EL_BDX_WALL_SLOPED_DOWN_RIGHT 1266 +#define EL_BDX_WALL_NON_SLOPED 1267 +#define EL_BDX_WALL_DIGGABLE 1268 +#define EL_BDX_WALL_DIAMOND 1269 +#define EL_BDX_WALL_KEY_1 1270 +#define EL_BDX_WALL_KEY_2 1271 +#define EL_BDX_WALL_KEY_3 1272 +#define EL_BDX_FALLING_WALL 1273 +#define EL_BDX_STEELWALL 1274 +#define EL_BDX_STEELWALL_SLOPED_UP_RIGHT 1275 +#define EL_BDX_STEELWALL_SLOPED_UP_LEFT 1276 +#define EL_BDX_STEELWALL_SLOPED_DOWN_LEFT 1277 +#define EL_BDX_STEELWALL_SLOPED_DOWN_RIGHT 1278 +#define EL_BDX_STEELWALL_EXPLODABLE 1279 +#define EL_BDX_STEELWALL_DIGGABLE 1280 +#define EL_BDX_EXPANDABLE_WALL_HORIZONTAL 1281 +#define EL_BDX_EXPANDABLE_WALL_VERTICAL 1282 +#define EL_BDX_EXPANDABLE_WALL_ANY 1283 +#define EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL 1284 +#define EL_BDX_EXPANDABLE_STEELWALL_VERTICAL 1285 +#define EL_BDX_EXPANDABLE_STEELWALL_ANY 1286 +#define EL_BDX_EXPANDABLE_WALL_SWITCH 1287 +#define EL_BDX_EXPANDABLE_WALL_SWITCH_ACTIVE 1288 +#define EL_BDX_INBOX 1289 +#define EL_BDX_EXIT_CLOSED 1290 +#define EL_BDX_EXIT_OPEN 1291 +#define EL_BDX_INVISIBLE_EXIT_CLOSED 1292 +#define EL_BDX_INVISIBLE_EXIT_OPEN 1293 +#define EL_BDX_FLYING_ROCK 1294 +#define EL_BDX_MEGA_ROCK 1295 +#define EL_BDX_ROCK_GLUED 1296 +#define EL_BDX_FLYING_DIAMOND 1297 +#define EL_BDX_DIAMOND_GLUED 1298 +#define EL_BDX_DIAMOND_KEY 1299 +#define EL_BDX_TRAPPED_DIAMOND 1300 +#define EL_BDX_NUT 1301 +#define EL_BDX_AMOEBA_1 1302 +#define EL_BDX_AMOEBA_2 1303 +#define EL_BDX_BLADDER 1304 +#define EL_BDX_BLADDER_SPENDER 1305 +#define EL_BDX_CREATURE_SWITCH 1306 +#define EL_BDX_CREATURE_SWITCH_ACTIVE 1307 +#define EL_BDX_BITER_SWITCH_1 1308 +#define EL_BDX_BITER_SWITCH_2 1309 +#define EL_BDX_BITER_SWITCH_3 1310 +#define EL_BDX_BITER_SWITCH_4 1311 +#define EL_BDX_REPLICATOR 1312 +#define EL_BDX_REPLICATOR_ACTIVE 1313 +#define EL_BDX_REPLICATOR_SWITCH 1314 +#define EL_BDX_REPLICATOR_SWITCH_ACTIVE 1315 +#define EL_BDX_CONVEYOR_LEFT 1316 +#define EL_BDX_CONVEYOR_LEFT_ACTIVE 1317 +#define EL_BDX_CONVEYOR_RIGHT 1318 +#define EL_BDX_CONVEYOR_RIGHT_ACTIVE 1319 +#define EL_BDX_CONVEYOR_SWITCH 1320 +#define EL_BDX_CONVEYOR_SWITCH_ACTIVE 1321 +#define EL_BDX_CONVEYOR_DIR_SWITCH 1322 +#define EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE 1323 +#define EL_BDX_GRAVITY_SWITCH 1324 +#define EL_BDX_GRAVITY_SWITCH_ACTIVE 1325 +#define EL_BDX_ACID 1326 +#define EL_BDX_BOX 1327 +#define EL_BDX_TIME_PENALTY 1328 +#define EL_BDX_GRAVESTONE 1329 +#define EL_BDX_CLOCK 1330 +#define EL_BDX_POT 1331 +#define EL_BDX_PNEUMATIC_HAMMER 1332 +#define EL_BDX_TELEPORTER 1333 +#define EL_BDX_SKELETON 1334 +#define EL_BDX_WATER 1335 +#define EL_BDX_KEY_1 1336 +#define EL_BDX_KEY_2 1337 +#define EL_BDX_KEY_3 1338 +#define EL_BDX_GATE_1 1339 +#define EL_BDX_GATE_2 1340 +#define EL_BDX_GATE_3 1341 +#define EL_BDX_LAVA 1342 +#define EL_BDX_SWEET 1343 +#define EL_BDX_VOODOO_DOLL 1344 +#define EL_BDX_SLIME 1345 +#define EL_BDX_WAITING_ROCK 1346 +#define EL_BDX_CHASING_ROCK 1347 +#define EL_BDX_GHOST 1348 +#define EL_BDX_COW 1349 +#define EL_BDX_COW_LEFT 1350 +#define EL_BDX_COW_UP 1351 +#define EL_BDX_COW_RIGHT 1352 +#define EL_BDX_COW_DOWN 1353 +#define EL_BDX_BUTTERFLY_1 1354 +#define EL_BDX_BUTTERFLY_1_RIGHT 1355 +#define EL_BDX_BUTTERFLY_1_UP 1356 +#define EL_BDX_BUTTERFLY_1_LEFT 1357 +#define EL_BDX_BUTTERFLY_1_DOWN 1358 +#define EL_BDX_BUTTERFLY_2 1359 +#define EL_BDX_BUTTERFLY_2_RIGHT 1360 +#define EL_BDX_BUTTERFLY_2_UP 1361 +#define EL_BDX_BUTTERFLY_2_LEFT 1362 +#define EL_BDX_BUTTERFLY_2_DOWN 1363 +#define EL_BDX_FIREFLY_1 1364 +#define EL_BDX_FIREFLY_1_RIGHT 1365 +#define EL_BDX_FIREFLY_1_UP 1366 +#define EL_BDX_FIREFLY_1_LEFT 1367 +#define EL_BDX_FIREFLY_1_DOWN 1368 +#define EL_BDX_FIREFLY_2 1369 +#define EL_BDX_FIREFLY_2_RIGHT 1370 +#define EL_BDX_FIREFLY_2_UP 1371 +#define EL_BDX_FIREFLY_2_LEFT 1372 +#define EL_BDX_FIREFLY_2_DOWN 1373 +#define EL_BDX_STONEFLY 1374 +#define EL_BDX_STONEFLY_RIGHT 1375 +#define EL_BDX_STONEFLY_UP 1376 +#define EL_BDX_STONEFLY_LEFT 1377 +#define EL_BDX_STONEFLY_DOWN 1378 +#define EL_BDX_BITER 1379 +#define EL_BDX_BITER_RIGHT 1380 +#define EL_BDX_BITER_UP 1381 +#define EL_BDX_BITER_LEFT 1382 +#define EL_BDX_BITER_DOWN 1383 +#define EL_BDX_DRAGONFLY 1384 +#define EL_BDX_DRAGONFLY_RIGHT 1385 +#define EL_BDX_DRAGONFLY_UP 1386 +#define EL_BDX_DRAGONFLY_LEFT 1387 +#define EL_BDX_DRAGONFLY_DOWN 1388 +#define EL_BDX_BOMB 1389 +#define EL_BDX_NITRO_PACK 1390 +#define EL_BDX_PLAYER 1391 +#define EL_BDX_PLAYER_WITH_BOMB 1392 +#define EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER 1393 +#define EL_BDX_PLAYER_GLUED 1394 +#define EL_BDX_PLAYER_STIRRING 1395 +#define EL_BDX_ROCKET_LAUNCHER 1396 +#define EL_BDX_ROCKET 1397 +#define EL_BDX_ROCKET_RIGHT 1398 +#define EL_BDX_ROCKET_UP 1399 +#define EL_BDX_ROCKET_LEFT 1400 +#define EL_BDX_ROCKET_DOWN 1401 +#define EL_BDX_FAKE_BONUS 1402 +#define EL_BDX_COVERED 1403 +#define EL_BDX_WALL 1404 +#define EL_BDX_ROCK 1405 +#define EL_BDX_DIAMOND 1406 +#define EL_BDX_MAGIC_WALL 1407 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file) -#define EL_BD_SAND_BALL_FALLING 1386 -#define EL_BD_SAND_LOOSE_FALLING 1387 -#define EL_BD_ROCK_FALLING 1388 -#define EL_BD_FLYING_ROCK_FLYING 1389 -#define EL_BD_MEGA_ROCK_FALLING 1390 -#define EL_BD_DIAMOND_FALLING 1391 -#define EL_BD_FLYING_DIAMOND_FLYING 1392 -#define EL_BD_NUT_FALLING 1393 -#define EL_BD_FALLING_WALL_FALLING 1394 -#define EL_BD_NITRO_PACK_FALLING 1395 -#define EL_BD_WATER_1 1396 -#define EL_BD_WATER_2 1397 -#define EL_BD_WATER_3 1398 -#define EL_BD_WATER_4 1399 -#define EL_BD_WATER_5 1400 -#define EL_BD_WATER_6 1401 -#define EL_BD_WATER_7 1402 -#define EL_BD_WATER_8 1403 -#define EL_BD_WATER_9 1404 -#define EL_BD_WATER_10 1405 -#define EL_BD_WATER_11 1406 -#define EL_BD_WATER_12 1407 -#define EL_BD_WATER_13 1408 -#define EL_BD_WATER_14 1409 -#define EL_BD_WATER_15 1410 -#define EL_BD_WATER_16 1411 -#define EL_BD_COW_ENCLOSED_1 1412 -#define EL_BD_COW_ENCLOSED_2 1413 -#define EL_BD_COW_ENCLOSED_3 1414 -#define EL_BD_COW_ENCLOSED_4 1415 -#define EL_BD_COW_ENCLOSED_5 1416 -#define EL_BD_COW_ENCLOSED_6 1417 -#define EL_BD_COW_ENCLOSED_7 1418 -#define EL_BD_BLADDER_1 1419 -#define EL_BD_BLADDER_2 1420 -#define EL_BD_BLADDER_3 1421 -#define EL_BD_BLADDER_4 1422 -#define EL_BD_BLADDER_5 1423 -#define EL_BD_BLADDER_6 1424 -#define EL_BD_BLADDER_7 1425 -#define EL_BD_BLADDER_8 1426 -#define EL_BD_PLAYER_GROWING_1 1427 -#define EL_BD_PLAYER_GROWING_2 1428 -#define EL_BD_PLAYER_GROWING_3 1429 -#define EL_BD_BOMB_TICKING_1 1430 -#define EL_BD_BOMB_TICKING_2 1431 -#define EL_BD_BOMB_TICKING_3 1432 -#define EL_BD_BOMB_TICKING_4 1433 -#define EL_BD_BOMB_TICKING_5 1434 -#define EL_BD_BOMB_TICKING_6 1435 -#define EL_BD_BOMB_TICKING_7 1436 -#define EL_BD_CLOCK_GROWING_1 1437 -#define EL_BD_CLOCK_GROWING_2 1438 -#define EL_BD_CLOCK_GROWING_3 1439 -#define EL_BD_CLOCK_GROWING_4 1440 -#define EL_BD_DIAMOND_GROWING_1 1441 -#define EL_BD_DIAMOND_GROWING_2 1442 -#define EL_BD_DIAMOND_GROWING_3 1443 -#define EL_BD_DIAMOND_GROWING_4 1444 -#define EL_BD_DIAMOND_GROWING_5 1445 -#define EL_BD_EXPLODING_1 1446 -#define EL_BD_EXPLODING_2 1447 -#define EL_BD_EXPLODING_3 1448 -#define EL_BD_EXPLODING_4 1449 -#define EL_BD_EXPLODING_5 1450 -#define EL_BD_ROCK_GROWING_1 1451 -#define EL_BD_ROCK_GROWING_2 1452 -#define EL_BD_ROCK_GROWING_3 1453 -#define EL_BD_ROCK_GROWING_4 1454 -#define EL_BD_STEELWALL_GROWING_1 1455 -#define EL_BD_STEELWALL_GROWING_2 1456 -#define EL_BD_STEELWALL_GROWING_3 1457 -#define EL_BD_STEELWALL_GROWING_4 1458 -#define EL_BD_GHOST_EXPLODING_1 1459 -#define EL_BD_GHOST_EXPLODING_2 1460 -#define EL_BD_GHOST_EXPLODING_3 1461 -#define EL_BD_GHOST_EXPLODING_4 1462 -#define EL_BD_BOMB_EXPLODING_1 1463 -#define EL_BD_BOMB_EXPLODING_2 1464 -#define EL_BD_BOMB_EXPLODING_3 1465 -#define EL_BD_BOMB_EXPLODING_4 1466 -#define EL_BD_NITRO_PACK_EXPLODING 1467 -#define EL_BD_NITRO_PACK_EXPLODING_1 1468 -#define EL_BD_NITRO_PACK_EXPLODING_2 1469 -#define EL_BD_NITRO_PACK_EXPLODING_3 1470 -#define EL_BD_NITRO_PACK_EXPLODING_4 1471 -#define EL_BD_AMOEBA_2_EXPLODING_1 1472 -#define EL_BD_AMOEBA_2_EXPLODING_2 1473 -#define EL_BD_AMOEBA_2_EXPLODING_3 1474 -#define EL_BD_AMOEBA_2_EXPLODING_4 1475 -#define EL_BD_NUT_BREAKING_1 1476 -#define EL_BD_NUT_BREAKING_2 1477 -#define EL_BD_NUT_BREAKING_3 1478 -#define EL_BD_NUT_BREAKING_4 1479 - -#define NUM_FILE_ELEMENTS 1480 +#define EL_BDX_RUNTIME_START 1408 +#define EL_BDX_SAND_BALL_FALLING EL_BDX_RUNTIME_START +#define EL_BDX_SAND_LOOSE_FALLING 1409 +#define EL_BDX_ROCK_FALLING 1410 +#define EL_BDX_FLYING_ROCK_FLYING 1411 +#define EL_BDX_MEGA_ROCK_FALLING 1412 +#define EL_BDX_DIAMOND_FALLING 1413 +#define EL_BDX_FLYING_DIAMOND_FLYING 1414 +#define EL_BDX_NUT_FALLING 1415 +#define EL_BDX_FALLING_WALL_FALLING 1416 +#define EL_BDX_NITRO_PACK_FALLING 1417 +#define EL_BDX_WATER_1 1418 +#define EL_BDX_WATER_2 1419 +#define EL_BDX_WATER_3 1420 +#define EL_BDX_WATER_4 1421 +#define EL_BDX_WATER_5 1422 +#define EL_BDX_WATER_6 1423 +#define EL_BDX_WATER_7 1424 +#define EL_BDX_WATER_8 1425 +#define EL_BDX_WATER_9 1426 +#define EL_BDX_WATER_10 1427 +#define EL_BDX_WATER_11 1428 +#define EL_BDX_WATER_12 1429 +#define EL_BDX_WATER_13 1430 +#define EL_BDX_WATER_14 1431 +#define EL_BDX_WATER_15 1432 +#define EL_BDX_WATER_16 1433 +#define EL_BDX_COW_ENCLOSED_1 1434 +#define EL_BDX_COW_ENCLOSED_2 1435 +#define EL_BDX_COW_ENCLOSED_3 1436 +#define EL_BDX_COW_ENCLOSED_4 1437 +#define EL_BDX_COW_ENCLOSED_5 1438 +#define EL_BDX_COW_ENCLOSED_6 1439 +#define EL_BDX_COW_ENCLOSED_7 1440 +#define EL_BDX_BLADDER_1 1441 +#define EL_BDX_BLADDER_2 1442 +#define EL_BDX_BLADDER_3 1443 +#define EL_BDX_BLADDER_4 1444 +#define EL_BDX_BLADDER_5 1445 +#define EL_BDX_BLADDER_6 1446 +#define EL_BDX_BLADDER_7 1447 +#define EL_BDX_BLADDER_8 1448 +#define EL_BDX_PLAYER_GROWING_1 1449 +#define EL_BDX_PLAYER_GROWING_2 1450 +#define EL_BDX_PLAYER_GROWING_3 1451 +#define EL_BDX_BOMB_TICKING_1 1452 +#define EL_BDX_BOMB_TICKING_2 1453 +#define EL_BDX_BOMB_TICKING_3 1454 +#define EL_BDX_BOMB_TICKING_4 1455 +#define EL_BDX_BOMB_TICKING_5 1456 +#define EL_BDX_BOMB_TICKING_6 1457 +#define EL_BDX_BOMB_TICKING_7 1458 +#define EL_BDX_CLOCK_GROWING_1 1459 +#define EL_BDX_CLOCK_GROWING_2 1460 +#define EL_BDX_CLOCK_GROWING_3 1461 +#define EL_BDX_CLOCK_GROWING_4 1462 +#define EL_BDX_DIAMOND_GROWING_1 1463 +#define EL_BDX_DIAMOND_GROWING_2 1464 +#define EL_BDX_DIAMOND_GROWING_3 1465 +#define EL_BDX_DIAMOND_GROWING_4 1466 +#define EL_BDX_DIAMOND_GROWING_5 1467 +#define EL_BDX_EXPLODING_1 1468 +#define EL_BDX_EXPLODING_2 1469 +#define EL_BDX_EXPLODING_3 1470 +#define EL_BDX_EXPLODING_4 1471 +#define EL_BDX_EXPLODING_5 1472 +#define EL_BDX_ROCK_GROWING_1 1473 +#define EL_BDX_ROCK_GROWING_2 1474 +#define EL_BDX_ROCK_GROWING_3 1475 +#define EL_BDX_ROCK_GROWING_4 1476 +#define EL_BDX_STEELWALL_GROWING_1 1477 +#define EL_BDX_STEELWALL_GROWING_2 1478 +#define EL_BDX_STEELWALL_GROWING_3 1479 +#define EL_BDX_STEELWALL_GROWING_4 1480 +#define EL_BDX_GHOST_EXPLODING_1 1481 +#define EL_BDX_GHOST_EXPLODING_2 1482 +#define EL_BDX_GHOST_EXPLODING_3 1483 +#define EL_BDX_GHOST_EXPLODING_4 1484 +#define EL_BDX_BOMB_EXPLODING_1 1485 +#define EL_BDX_BOMB_EXPLODING_2 1486 +#define EL_BDX_BOMB_EXPLODING_3 1487 +#define EL_BDX_BOMB_EXPLODING_4 1488 +#define EL_BDX_NITRO_PACK_EXPLODING 1489 +#define EL_BDX_NITRO_PACK_EXPLODING_1 1490 +#define EL_BDX_NITRO_PACK_EXPLODING_2 1491 +#define EL_BDX_NITRO_PACK_EXPLODING_3 1492 +#define EL_BDX_NITRO_PACK_EXPLODING_4 1493 +#define EL_BDX_AMOEBA_2_EXPLODING_1 1494 +#define EL_BDX_AMOEBA_2_EXPLODING_2 1495 +#define EL_BDX_AMOEBA_2_EXPLODING_3 1496 +#define EL_BDX_AMOEBA_2_EXPLODING_4 1497 +#define EL_BDX_NUT_BREAKING_1 1498 +#define EL_BDX_NUT_BREAKING_2 1499 +#define EL_BDX_NUT_BREAKING_3 1500 +#define EL_BDX_NUT_BREAKING_4 1501 +#define EL_BDX_RUNTIME_END EL_BDX_NUT_BREAKING_4 +#define EL_BDX_END EL_BDX_RUNTIME_END + +#define NUM_FILE_ELEMENTS 1502 // "real" (and therefore drawable) runtime elements @@ -2348,8 +2428,9 @@ #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 81) #define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 82) #define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 83) +#define EL_BDX_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 84) -#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 84) +#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 85) #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING @@ -2413,21 +2494,22 @@ #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23) #define EL_DEFAULT (EL_FIRST_DUMMY + 24) #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 25) -#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 26) -#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 27) -#define EL_MM_DEFAULT (EL_FIRST_DUMMY + 28) -#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 29) -#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 30) -#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 31) -#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 32) -#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 33) -#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 34) -#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 35) -#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 36) -#define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE (EL_FIRST_DUMMY + 37) +#define EL_BDX_DEFAULT (EL_FIRST_DUMMY + 26) +#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 27) +#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 28) +#define EL_MM_DEFAULT (EL_FIRST_DUMMY + 29) +#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 30) +#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 31) +#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 32) +#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 33) +#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 34) +#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 35) +#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 36) +#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 37) +#define EL_BDX_GAME_GRAPHICS_COLOR_TEMPLATE (EL_FIRST_DUMMY + 38) // internal elements (only used for internal purposes like copying) -#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 38) +#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 39) #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1) @@ -2436,10 +2518,10 @@ #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4) #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5) -#define EL_INTERNAL_CASCADE_BD_NATIVE (EL_FIRST_INTERNAL + 6) -#define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE (EL_FIRST_INTERNAL + 7) -#define EL_INTERNAL_CASCADE_BD_EFFECTS (EL_FIRST_INTERNAL + 8) -#define EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE (EL_FIRST_INTERNAL + 9) +#define EL_INTERNAL_CASCADE_BDX (EL_FIRST_INTERNAL + 6) +#define EL_INTERNAL_CASCADE_BDX_ACTIVE (EL_FIRST_INTERNAL + 7) +#define EL_INTERNAL_CASCADE_BDX_EFFECTS (EL_FIRST_INTERNAL + 8) +#define EL_INTERNAL_CASCADE_BDX_EFFECTS_ACTIVE (EL_FIRST_INTERNAL + 9) #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 10) #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 11) #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 12) @@ -2699,6 +2781,7 @@ enum GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3, GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4, GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5, + GFX_SPECIAL_ARG_SETUP_SHORTCUTS_6, GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK, GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER, @@ -2939,7 +3022,7 @@ enum #define PROGRAM_VERSION_MAJOR 4 #define PROGRAM_VERSION_MINOR 0 #define PROGRAM_VERSION_PATCH 0 -#define PROGRAM_VERSION_EXTRA "" +#define PROGRAM_VERSION_EXTRA "-test-2" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" @@ -3611,7 +3694,6 @@ struct LevelInfo boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows boolean bd_short_explosions; // BD engine uses four game cycles for explosions - boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean bd_topmost_player_active; // BD engine uses first player found on playfield @@ -3619,8 +3701,11 @@ struct LevelInfo int bd_pushing_prob; // BD player probability to push rocks int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet + boolean bd_magic_wall_zero_infinite; // BD magic wall with timer of zero runs infinitely boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth boolean bd_magic_wall_stops_amoeba; // BD magic wall can stop amoeba and turn to diamonds + boolean bd_magic_wall_break_scan; // BD magic wall setting to implement buggy BD1 behaviour + int bd_magic_wall_time; // BD magic wall time int bd_magic_wall_diamond_to; // BD magic wall turns diamonds to specified element int bd_magic_wall_rock_to; // BD magic wall turns rocks to specified element int bd_magic_wall_mega_rock_to; // BD magic wall turns mega rocks to specified element @@ -3631,12 +3716,12 @@ struct LevelInfo boolean bd_amoeba_wait_for_hatching; // BD amoeba waits for player's birth boolean bd_amoeba_start_immediately; // BD amoeba growth starts immediately boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba - int bd_amoeba_threshold_too_big; // BD amoeba turns to stones if threshold reached - int bd_amoeba_slow_growth_time; // BD amoeba slow growth time (in seconds) - int bd_amoeba_slow_growth_rate; // BD amoeba slow growth rate (in percent) - int bd_amoeba_fast_growth_rate; // BD amoeba fast growth rate (in percent) - int bd_amoeba_content_too_big; // BD amoeba changes to this element if too big - int bd_amoeba_content_enclosed; // BD amoeba changes to this element if enclosed + int bd_amoeba_1_threshold_too_big; // BD amoeba 1 turns to stones if threshold reached + int bd_amoeba_1_slow_growth_time; // BD amoeba 1 slow growth time (in seconds) + int bd_amoeba_1_slow_growth_rate; // BD amoeba 1 slow growth rate (in percent) + int bd_amoeba_1_fast_growth_rate; // BD amoeba 1 fast growth rate (in percent) + int bd_amoeba_1_content_too_big; // BD amoeba 1 changes to this element if too big + int bd_amoeba_1_content_enclosed; // BD amoeba 1 changes to this element if enclosed int bd_amoeba_2_threshold_too_big; // BD amoeba 2 turns to stones if threshold reached int bd_amoeba_2_slow_growth_time; // BD amoeba 2 slow growth time (in seconds) int bd_amoeba_2_slow_growth_rate; // BD amoeba 2 slow growth rate (in percent) @@ -3656,6 +3741,12 @@ struct LevelInfo int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime + int bd_slime_eats_element_1; // BD slime can eat and convert this game element + int bd_slime_converts_to_element_1; // BD slime can convert eaten element to this game element + int bd_slime_eats_element_2; // BD slime can eat and convert this game element + int bd_slime_converts_to_element_2; // BD slime can convert eaten element to this game element + int bd_slime_eats_element_3; // BD slime can eat and convert this game element + int bd_slime_converts_to_element_3; // BD slime can convert eaten element to this game element int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime int bd_acid_eats_element; // BD acid eats this game element when spreading int bd_acid_spread_rate; // BD acid probability of spreading (in percent) @@ -3669,6 +3760,43 @@ struct LevelInfo boolean bd_conveyor_belts_active; // BD conveyor belts start in active state if enabled boolean bd_conveyor_belts_changed; // BD conveyor belts direction is changed if enabled boolean bd_water_cannot_flow_down; // BD water does not flow downwards if enabled + int bd_nut_content; // BD nut contains the specified game element + int bd_hammer_walls_break_delay; // BD hammer time for breaking walls (in BD frames) + boolean bd_hammer_walls_reappear; // BD hammered walls are reappearing after some delay + int bd_hammer_walls_reappear_delay; // BD hammer time for reappearing walls (in BD frames) + boolean bd_infinite_rockets; // BD rocket launcher has infinite number of rockets + int bd_num_skeletons_needed_for_pot; // BD skeletons amount must be collected to use a pot + int bd_skeleton_worth_num_diamonds; // BD skeleton collected is worth this number of diamonds + int bd_expanding_wall_looks_like; // BD expanding wall looks like this other game element + int bd_sand_looks_like; // BD sand looks like this other game element + boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction + boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching + int bd_creatures_auto_turn_delay; // BD creatures change direction after delay (in seconds) + int bd_gravity_direction; // BD engine initial gravity direction + boolean bd_gravity_switch_active; // BD engine gravity switch starts in active state + int bd_gravity_switch_delay; // BD engine gravity change delay for switch (in seconds) + boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects + int bd_rock_turns_to_on_falling; // BD rock changes to specified element when falling + int bd_rock_turns_to_on_impact; // BD rock changes to specified element on impact + int bd_diamond_turns_to_on_falling; // BD diamond changes to specified element when falling + int bd_diamond_turns_to_on_impact; // BD diamond changes to specified element on impact + int bd_firefly_1_explodes_to; // BD firefly 1 explodes to specified element + int bd_firefly_2_explodes_to; // BD firefly 2 explodes to specified element + int bd_butterfly_1_explodes_to; // BD butterfly 1 explodes to specified element + int bd_butterfly_2_explodes_to; // BD butterfly 2 explodes to specified element + int bd_stonefly_explodes_to; // BD stonefly explodes to specified element + int bd_dragonfly_explodes_to; // BD dragonfly explodes to specified element + int bd_diamond_birth_turns_to; // BD diamond birth changes to specified element + int bd_bomb_explosion_turns_to; // BD bomb explosion changes to specified element + int bd_nitro_explosion_turns_to; // BD nitro pack explosion changes to specified element + int bd_explosion_turns_to; // BD other explosions change to specified element + int bd_color_b; // BD engine C64-style cave color (border) + int bd_color_0; // BD engine C64-style cave color (background) + int bd_color_1; // BD engine C64-style cave color (sand) + int bd_color_2; // BD engine C64-style cave color (steel wall) + int bd_color_3; // BD engine C64-style cave color (wall) + int bd_color_4; // BD engine C64-style cave color (amoeba) + int bd_color_5; // BD engine C64-style cave color (slime) boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour @@ -3717,6 +3845,8 @@ struct LevelInfo boolean file_has_custom_elements; // set when level file contains CEs + int bd_color_type; // set according to BD colors in level + boolean no_valid_file; // set when level file missing or invalid boolean no_level_file; // set when falling back to level template @@ -3753,6 +3883,8 @@ struct GlobalInfo char *convert_leveldir; int convert_level_nr; + char *dumplevelset_leveldir; + char *dumplevel_leveldir; int dumplevel_level_nr;